The Full Wiki

10-Yard Fight: Wikis

  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Updated live from Wikipedia, last check: May 28, 2012 16:42 UTC (38 seconds ago)

From Wikipedia, the free encyclopedia

10-Yard Fight
U.S. arcade flyer of 10-Yard Fight.
U.S. arcade flyer of 10-Yard Fight.
Developer(s) Irem
Publisher(s) Arcade version
JP Irem
NA Taito
EU Electrocoin
NES version
JP Irem
NA Nintendo
EU Nintendo
Platform(s) Arcade, NES, MSX
Release date(s) Arcade version
1983
NES version
JP August 30, 1985 (1985-08-30)
NA October 1985
EU 1985
Genre(s) American football
Mode(s) Single player, multiplayer (2P alternating)
Input methods 8-way joystick, three buttons (arcade); Gamepad (NES)
Cabinet Upright
Arcade system Irem M-52 hardware
CPU Z80 @ 4 MHz
Sound Sound CPU: M6803 @ 894.886 kHz
Sound Chips: (2x) AY8910 @ 894.886 kHz, (2x) MSM5205 @ 384 kHz
Display Raster; standard resolution 256 x 240 (Horizontal) 528 Colors

10-Yard Fight (10ヤードファイト Ten Yādo Faito ?) is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin. It is the first slightly realistic American football video game ever developed and released.

Contents

Gameplay

Screenshot of 10-Yard Fight (arcade version)

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

10-Yard Fight has four levels of difficulty; from easiest to most difficult: high school, college, professional, playoff and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty.

Ports

The arcade game was later ported to the Nintendo Entertainment System by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985. The arcade game was also ported to the MSX home computer also by Irem, but exclusively in Japan.

Differences between arcade and NES versions

While graphically similar, there were some fundamental differences between the NES and arcade versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode. However, this mode is flawed in that the 2nd (red) player retains the AI cheats, giving him or her an unfair advantage.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

10-Yard Fight
Box artwork for 10-Yard Fight.
Developer(s) Irem
Publisher(s) Nintendo
Japanese title 10ヤードファイト
Release date(s)
Arcade
NES
MSX
Genre(s) American football
System(s) Arcade, NES, MSX
Mode(s) Single player, multiplayer (2P alternating)

10-Yard Fight is an American football game which was developed by Irem and published by Nintendo for the NES. The title was ported to the NES on October 18, 1985.

Contents

Game Play

The great American sport of football is acted out on the screen with 9 players per side. The player can choose to play against the computer controlled AI or in a head to head match-up. When playing against the computer you start out against a high school team, and as you advance to the "Super Bowl" team you must defeat the college, pro, and playoff teams. Each game takes place over two (accelerated real-time) 30-minute halves.

Controls

Offense

The game starts out with the player receiving a kickoff. The player controls one character with 8 blockers surrounding him during the kick off. Once tackled, the offensive player is assigned a random formation which automatically lines up on the field. The player must press A to hike the ball upon which he will be controlling the quarterback. While waiting for the player to hike the ball a receiver will be in motion through the formation, giving the player the choice of where the receiver will start his route. Upon hiking the ball the player can choose to use the quarterback to run for a gain, throw a lateral pass to either of two running backs (one on each side of the quarterback) by pressing B button, or throw a forward pass to the receiver by pressing A button. The player will continue playing until he is unsuccessful in gaining a first down or until he scores. When a player scores a touchdown he also gets to kick a PAT or try and run it in for an extra point.

Defense

On the kickoff the player controls the kicker and can attempt to tackle the other player. And again, when regular play resumes, the formation is randomly lined up on the field, but this time the player can choose from two characters to play as by either pressing A button or pressing B button. When the play starts the player moves toward the character with the ball and can perform a diving tackle by pressing either A button or B button.

Box Artwork


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

10-Yard Fight

Developer(s) Irem
Publisher(s) Irem
Famicom
Nintendo
NES
Release date Arcade:
1983
Famicom:
August 30, 1985 (JP)
NES:
October 18, 1985 (NA)
Genre Sports (Football)
Mode(s) Single player
2 players Versus
Age rating(s) N/A
Arcade
Famicom
NES
Platform(s) Arcade
Famicom
Nintendo Entertainment System
Media Cartridge
NES
Input NES Controller
Credits | Soundtrack | Codes | Walkthrough

Gallery

Stub
This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "10-Yard Fight" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message
Please enter the solution to case below
12+12=