| 10-Yard Fight | |
|---|---|
![]() U.S. arcade flyer of 10-Yard Fight. |
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| Developer(s) | Irem |
| Publisher(s) | Arcade version JP Irem NA Taito EU Electrocoin NES version JP Irem NA Nintendo EU Nintendo |
| Platform(s) | Arcade, NES, MSX |
| Release date(s) | Arcade version 1983 NES version JP August 30, 1985 NA October 1985 EU 1985 |
| Genre(s) | American football |
| Mode(s) | Single player, multiplayer (2P alternating) |
| Input methods | 8-way joystick, three buttons (arcade); Gamepad (NES) |
| Cabinet | Upright |
| Arcade system | Irem M-52 hardware |
| CPU | Z80 @ 4 MHz |
| Sound | Sound CPU: M6803 @ 894.886 kHz Sound Chips: (2x) AY8910 @ 894.886 kHz, (2x) MSM5205 @ 384 kHz |
| Display | Raster; standard resolution 256 x 240 (Horizontal) 528 Colors |
10-Yard Fight (10ヤードファイト Ten Yādo Faito) is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin. It is the first slightly realistic American football video game ever developed and released.
Contents |
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to one of two running backs, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has four levels of difficulty; from easiest to most difficult: high school, college, professional, playoff and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty.
The arcade game was later ported to the Nintendo Entertainment System by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985. The arcade game was also ported to the MSX home computer also by Irem, but exclusively in Japan.
While graphically similar, there were some fundamental differences between the NES and arcade versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode. However, this mode is flawed in that the 2nd (red) player retains the AI cheats, giving him or her an unfair advantage.
| 10-Yard Fight | |
|---|---|
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| Developer(s) | Irem |
| Publisher(s) | Nintendo |
| Japanese title | 10ヤードファイト |
| Release date(s) |
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| Genre(s) | American football |
| System(s) | Arcade, NES, MSX |
| Mode(s) | Single player, multiplayer (2P alternating) |
10-Yard Fight is an American football game which was developed by Irem and published by Nintendo for the NES. The title was ported to the NES on October 18, 1985.
Contents |
The great American sport of football is acted out on the screen with 9 players per side. The player can choose to play against the computer controlled AI or in a head to head match-up. When playing against the computer you start out against a high school team, and as you advance to the "Super Bowl" team you must defeat the college, pro, and playoff teams. Each game takes place over two (accelerated real-time) 30-minute halves.
![]() Title screen |
![]() Japanese flyer |

The game starts out with the player receiving a kickoff. The
player controls one character with 8 blockers surrounding him
during the kick off. Once tackled, the offensive player is assigned
a random formation which automatically lines up on the field. The
player must press A to hike the ball upon which he will be
controlling the quarterback. While waiting for the player to hike
the ball a receiver will be in motion through the formation, giving
the player the choice of where the receiver will start his route.
Upon hiking the ball the player can choose to use the quarterback
to run for a gain, throw a lateral pass to either of two running
backs (one on each side of the quarterback) by pressing
, or throw a forward pass to
the receiver by pressing
. The player will continue
playing until he is unsuccessful in gaining a first down or until
he scores. When a player scores a touchdown he also gets to kick a
PAT or try and run it in for an extra point.
On the kickoff the player controls the kicker and can attempt to
tackle the other player. And again, when regular play resumes, the
formation is randomly lined up on the field, but this time the
player can choose from two characters to play as by either pressing
or pressing
. When the play starts the
player moves toward the character with the ball and can perform a
diving tackle by pressing either
or
.
![]() Famicom box |
![]() NES box |
| 10-Yard Fight | |
![]() |
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| Developer(s) | Irem |
| Publisher(s) | Irem Famicom Nintendo NES |
| Release date | Arcade: 1983 Famicom: August 30, 1985 (JP) NES: October 18, 1985 (NA) |
| Genre | Sports (Football) |
| Mode(s) | Single player 2 players Versus |
| Age rating(s) | N/A Arcade Famicom NES |
| Platform(s) | Arcade Famicom Nintendo Entertainment System |
| Media | Cartridge NES |
| Input | NES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
![]() Famicom Boxart |
![]() NES Boxart |
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