|
|
|
|---|---|
![]() The interface of the 1964 emulator |
|
| Developer(s) | schibo and Rice |
| Stable release | 1.1 / June 7, 2009 |
| Written in | C |
| Operating system | Windows |
| Development status | Active |
| Type | Emulator |
| License | GNU General Public License |
| Website | 1964emu.emulation64.com code.google.com/p/emu-1964/ |
1964 is a Nintendo 64 emulator for Microsoft Windows, written in C and released as free software. It is one of the oldest and most popular N64 emulators and has support for many of the commercial N64 games released.[1] The name consists of "19" (as in 1996, the year the Nintendo 64 was released) and "64" (as in Nintendo 64).
When using the Rice Video or Glide64 video plugin, 1964 can load high resolution textures and use them in place of textures used in an N64 game.
Contents |
1964 is known to have been around since 1999.[2] 0.9.9 was the first release with Netplay support.[3] The oldest release still available is 0.7.0, released on Friday, November 23, 2001.[4]
1964 currently is a Windows only N64 emulator with typical features like a dynamically recompiling CPU emulator. 1964 supports plugins written atop Zilmar's N64 Plugin Specifications.
The peak of 1964's popularity was in the beginning of 2004, around the release date of 1964 0.9.9.[3][5]
As of June 7, 2009, version 1.1 was released in both source code and binary forms (within the same archive).[3]
Some contemporary console emulator developers got together and made a Google Code project with the latest source code[1], and they are currently working on improving the video capabilities. The accompanied video plug-in is a continuation of Rice Video, and, in addition to the current developers' progress, any fixes or enhancements made by the Mupen64Plus team (which handles a Linux port of Rice Video) are being adopted if possible. The Kaillera files and references were deleted from the source, so it has no netplay.
Another modified release was made by the user PistolGrip which lets the emulator run games at true 60fps by altering the internal processing speed of the N64 to meet the realistic demand of the software.[2]
The minimal recommended hardware specifications for the emulator are:
Higher CPU requirements may be imposed when attempting to emulate resource intensive games such as Goldeneye 007 and Perfect Dark. Older versions of 1964 are known to run on the Windows 95, 98, and ME Operating Systems.
1964 is one of the few Nintendo 64 emulators with built in Network Play support. Like many emulator implementations of netplay, it uses the now inactive Kaillera networking library.[3]
|
|