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1964
1964 icon
1964 Windows Screenshot.png
The interface of the 1964 emulator
Developer(s) schibo and Rice
Stable release 1.1 / June 7, 2009
Written in C
Operating system Windows
Development status Active
Type Emulator
License GNU General Public License
Website 1964emu.emulation64.com
code.google.com/p/emu-1964/

1964 is a Nintendo 64 emulator for Microsoft Windows, written in C and released as free software. It is one of the oldest and most popular N64 emulators and has support for many of the commercial N64 games released.[1] The name consists of "19" (as in 1996, the year the Nintendo 64 was released) and "64" (as in Nintendo 64).

When using the Rice Video or Glide64 video plugin, 1964 can load high resolution textures and use them in place of textures used in an N64 game.

Contents

History

1964 is known to have been around since 1999.[2] 0.9.9 was the first release with Netplay support.[3] The oldest release still available is 0.7.0, released on Friday, November 23, 2001.[4]

1964 currently is a Windows only N64 emulator with typical features like a dynamically recompiling CPU emulator. 1964 supports plugins written atop Zilmar's N64 Plugin Specifications.

The peak of 1964's popularity was in the beginning of 2004, around the release date of 1964 0.9.9.[3][5]

Recent Releases

As of June 7, 2009, version 1.1 was released in both source code and binary forms (within the same archive).[3]

Some contemporary console emulator developers got together and made a Google Code project with the latest source code[1], and they are currently working on improving the video capabilities. The accompanied video plug-in is a continuation of Rice Video, and, in addition to the current developers' progress, any fixes or enhancements made by the Mupen64Plus team (which handles a Linux port of Rice Video) are being adopted if possible. The Kaillera files and references were deleted from the source, so it has no netplay.

Another modified release was made by the user PistolGrip which lets the emulator run games at true 60fps by altering the internal processing speed of the N64 to meet the realistic demand of the software.[2]

System requirements

The minimal recommended hardware specifications for the emulator are:

  • CPU: AMD Athlon XP 2200 or Intel Pentium 4 2.0 GHz
  • Memory: 512MB of RAM
  • OS: Windows 2000, XP, or Vista

Higher CPU requirements may be imposed when attempting to emulate resource intensive games such as Goldeneye 007 and Perfect Dark. Older versions of 1964 are known to run on the Windows 95, 98, and ME Operating Systems.

Netplay

1964 is one of the few Nintendo 64 emulators with built in Network Play support. Like many emulator implementations of netplay, it uses the now inactive Kaillera networking library.[3]

See also

References

  1. ^ http://www.emulator-zone.com/doc.php/n64/
  2. ^ "Project summary for 1964". SourceForge.net. http://sourceforge.net/projects/schibo. Retrieved 2008-06-02.  
  3. ^ a b c d "1964 - News". 1964emu.emulation64.com. http://1964emu.emulation64.com/index.html. Retrieved 2008-06-02.  
  4. ^ "1964 - Download". 1964emu.emulation64.com. http://1964emu.emulation64.com/download.htm. Retrieved 2008-06-02.  
  5. ^ "SourceForge.net Download Statistics for 1964". SourceForge.net. Archived from the original on 2008-06-02. http://www.webcitation.org/5YHhLcecL.  

External links








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