The Full Wiki

2 Days to Vegas: Wikis

  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

2 Days to Vegas
2daystovegaslogo.png
Developer(s) Steel Monkeys
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) TBA 2010 [1]
Genre(s) Action-adventure (Sandbox)
Mode(s) Single-player
Media Blu-Ray Disc, DVD
System requirements TBA
Input methods Keyboard and mouse, Gamepad

2 Days to Vegas is an upcoming third-person action-adventure game developed by Steel Monkeys. The game is set in several major cities across the United States and takes place during a 48 hour period. 2 Days to Vegas is set to release for the PlayStation 3, Xbox 360 and Microsoft Windows systems.

Contents

Plot

2 Days to Vegas is a third-person action-adventure game about a recently released convict named Vinny who must help his younger brother Tony, who is in trouble in Las Vegas. Over the course of 48 hours, players will journey across America, stopping at major cities on their way to Las Vegas. So far, the confirmed locations include New York and Las Vegas.[2]

Development

Development of the game began in 2003 at the now defunct Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down, the game moved production to the secondary Steel Monkeys studio established in Minsk, Belarus.

On February 11, 2009, confirmation from Steel Monkeys that 2 Days to Vegas is still in development was received by IGN.[3]

Graphics

In August 2006, Steel Monkeys announced they would be using AGEIA PhysX SDK technology and NovodeX Physics software for their physics solution.[4] They have also licensed SpeedTreeRT SDK of IDV Inc., which will help to create virtual plants in the TPS.[5]

At the 2007 GDC, Steel Monkeys showed off new screenshots of the game[6] which the Steel Monkeys's boss assured was real-time and not pre-rendered. On January 22, 2008, PlayStation Universe hosted a two day exclusive where they revealed twenty new screenshots and two new videos of 2 Days to Vegas.

Steel Monkeys opted to purchase 2 Motion Capture systems for the MoCap within the game as opposed to outsourcing. Instead of the more common optical systems, Steel Monkeys chose an inertial system from Manufacturers Animazoo. The wireless capabilities along with the portability has allowed Steel Monkeys to use everyday surroundings as sets, instead of having to build sets within a confined optical stage. [7]

References

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

2 Days to Vegas
Image:2 Days to Vegas logo.gif
Developer(s) Steel Monkeys
Publisher(s) TBA
Release date 2010 TBA
Genre Third-person Action Adventure game
Mode(s) Single player Multiplayer
Age rating(s) ESRB: RP
Platform(s) Xbox 360
Credits | Soundtrack | Codes | Walkthrough


2 Days to Vegas is an upcoming third-person action-adventure game developed by Steel Monkeys. The game is set in several major cities across the United States and takes place during a 48 hour period. 2 Days to Vegas is set to release for the PlayStation 3, Xbox 360 and Microsoft Windows systems.

Contents

Plot

2 Days to Vegas is a third-person action-adventure game about a recently released convict named Vinny who must help his younger brother Tony, who is in trouble in Las Vegas. Over the course of 48 hours, players will journey across America, stopping at major cities on their way to Las Vegas. So far, the confirmed locations include New York and Las Vegas.

Development

Development of the game began in 2003 at the now defunct Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down, the game moved production to the secondary Steel Monkeys studio established in Minsk, Belarus.

On February 11, 2009, confirmation from Steel Monkeys that 2 Days to Vegas is still in development was received by IGN.

Graphics

In August 2006, Steel Monkeys announced they would be using AGEIA PhysX SDK technology and NovodeX Physics software for their physics solution. They have also licensed SpeedTreeRT SDK of IDV Inc., which will help to create virtual plants in the TPS.

At the 2007 GDC, Steel Monkeys showed off new screenshots of the game which the Steel Monkeys's boss assured was real-time and not pre-rendered. On January 22, 2008, PlayStation Universe hosted a two day exclusive where they revealed twenty new screenshots and two new videos of 2 Days to Vegas.

Steel Monkeys opted to purchase 2 Motion Capture systems for the MoCap within the game as opposed to outsourcing. Instead of the more common optical systems, Steel Monkeys chose an inertial system from Manufacturers Animazoo. The wireless capabilities along with the portability has allowed Steel Monkeys to use everyday surroundings as sets, instead of having to build sets within a confined optical stage

Screenshots

External links

  • Official page
  • February 11 2009: 2 Days to Vegas still in development (IGN)
  • 2 Days to Vegas at GameSpy
  • 2 Days to Vegas at GameSpot
  • 2 Days 2 Vegas in 2 Days at PlayStation Universe
  • 2 Days to Vegas at Gamer X Shop  





This article uses material from the "2 Days to Vegas" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message