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762:The Modern
Roleplaying Game of Ethnic Warfare in the Near Future
<table class="infobox" style="width: 20em; font-size:
95%;">
<tr>
<th colspan="2" style="font-size: larger;
background: #ddccff; text-align: center">Seven Sixty-two The
RPG</th>
</tr>
<tr><td
colspan="2">
</td></tr>
<tr>
<th>Designer(s)</th>
<td>Anonymous</td></tr>
<tr>
<th>Publisher</th>
<td>Anonymous</td></tr>
<tr>
<th>Publication
date</th>
<td>Summer
2006</td></tr>
<tr>
<th>Genre(s)</th>
<td>Contemporary
action, alternate
history</td></tr>
<tr>
<th>System</th>
<td>D20
system</td></tr>
<tr>
<td colspan="2"
style="font-size: smaller; border-top: 1px solid
#aaa;"></td>
</tr>
</table>
762
is a self-published pen & paper action
roleplaying game
set in the United States in the year 2025. The original game was
released online in four volumes in the summer of 2006. The
publishers maintain no known website and copies are found only via
online file sharing services. This homebrew RPG has been compared
to widely-criticized RPGs with controversial and mature themes like
RaHoWa and
FATAL.
Volume I Core
Book The Long Night, a timeline of the world up to
2025. Character Creation & Game Mechanics that includes
classes, skills, feats and combat rules.
Volume II Game
Master's Guide The Referee/Game Master section that
includes a GM guide and scenario ideas. Structures & Spaces, a
tactical map section.
Volume III: Voices
from A Nation ShatteredBackground sourcebook in the
form of a
New
York Times supplement complete with advertisements from the
year 2025.
Volume IV: Arms and
EquipmentDescription of weapons, vehicles and
equipment.
----
The foreword in each volume states that:
<blockquote>
"The authors remain anonymous. Anyone
claiming to be an author of seven-sixty-two is misrepresenting
himself. The following is the game as originally released in its
entirety in Summer 2006. The authors will release no further
supplements."
</blockquote>
Subsequent titles for the
game may or may not have been released by the same author:
World on Fire: A
762 Supplement An atlas of ongoing global conflicts,
similiar to
Soldier of Fortune magazine's
World Sit-Rep feature.
Empire's Last
Light: A 762 SupplementMore background material
similar in style to Volume III.
----
Gameworld
BackgroundFollowing two decades of economic decline,
the United States has become divided into semi-autonomous regions
controlled by ethnic political and industrial blocs. The game world
is described using documents and publications from that timeline.
After global pandemics, devastating natural disasters, the collapse
of the financial system, Islamic terror attacks, and escalating
racial violence the United States is a fallen empire. Its forces
are over-stretched around the world guarding strategic resources
and the federal government is diplomatically isolated. Within the
chaos, Christian fundamentalists, oligarchs of the ethanol industry
and their hired mercenary armies form the new economic base of the
United States.
Many of the US military units deployed
internally to stabilize the country have become involved in local
politics and have enabled most of the Midwestern states to
effectively be free of federal authority. The massive internal
displacement of American citizens who fled from city to city to
escape nuclear terrorism and infectious diseases radically changes
voting blocs, allowing black and Hispanic separatists to be elected
to Congress and state governments. By 2016, the Southeast becomes
the Democratic Republic of Afrikanistan, run by
Black Muslim leaders and
predominantly black military personnel and law enforcement. The
American Southwest is contested by
several Mexican elements (Reconquistist paramilitaries, drug
syndicates and street gang networks) and white religious
fundamentalists who call themselves Messianists. In this region
(called Alta-
Aztlan by
Latin America and Aryan Minor by white nationalist sympathizers)
the fighting is the heaviest. War crimes and atrocities not seen
since the
Yugoslav Wars of the 1990s are frequent and
unreported.
In addition, armies of contractors from the
American Republican Army (defense contractor that emerged out of
the armed wing of a splinter conservative party) have taken over
the ethanol industry and infrastructure in the
American
Mid-West. A recurring theme is the nature of the
white nationalist
movement, its ideology and subculture. The commentary often focus
on the "Talibanization of the
Bible Belt" into a Christian
Hezbollah or
al-Qaida that carries out attacks
on whoever they perceive as their enemy and at the same time
operates as a parallel government providing social services and
safety where the federal government has failed. Another theme is
globalization and the willingness of
global
finance and world governments to cynically accept the ethnic
separatist governments in order to maintain world trade and
operational continuity, no matter what atrocities are committed.
The Everton Accords of 2018 legitimizes the militia "barons" that
control the
bio-fuel
and
oil-sand
industries and in effect, the white nationalist movement for the
sake of regional stability.
The rest of the world is tearing
itself apart following the
peak oil crash. Far-right parties are in power
throughout Europe. Most of the countries in the Middle East have
been toppled by Islamic extremists who have devolved into countless
factions. After a coup by the
People's Liberation Army, China is
fighting multiple brutal insurgencies in
Central Asia, its Western
regions and in the East Pacific to secure the world's remaining oil
reserves. Latin America's economy has collapsed under its
oil-dependent
socialist authoritarian model and faces an
emerging
Pentacostal extremist uprising in its
slums.
Game engineThe game engine itself is
based on the
D20
Modern System Reference Document with many elements taken from
other games like
White
Wolf's
World of Darkness,
Twilight 2000, and
Chameleon Eclectic's Millenium's End. Character classes and combat
rules are slightly altered from the d20 System, especially the Feat
system and Character Classes.
Views of the author(s) and
criticismOpinion varies on whether the anonymous
authors are sympathetic to the white nationalist militias or
portraying them as an emerging threat. The majority of the articles
seem sympathetic towards the militias.
Vigilantism, extrajudicial killings and
atrocities against
Hispanics,
African-Americans,
Muslims, and corporate executives and elected
officials supporting a
globalist agenda are often interwoven into
storylines and glorified. The articles vary from geo-politics to
cultural commentary and travel essays. The work also features
fictionalized government documents such as
FBI reports,
FEMA
announcements and a
United Nations resolution.