ACK!MUD is a
MUD codebase, initially developed by
Steve Dooley, Martin ???
and Andrew Smith.
When development was starting, Andrew was very
keen on using "Ack!" as a mild
expletive, so Steve took this as the name for the
MUD. Initially, the MUD was not intended to be a codebase, but
merely a standalone game.
During development, Steve was
attending
The University of Essex, whilst Martin and
Andrew were studying at
Cambridge University. Thanks to an
ethernet connection in
their University accommodation, Martin and Andrew were able to hook
up an old PC which became the host for the MUD.
Sadly, once
Martin and Andrew graduated, ACK! had no host, and vanished from
the
Internet.
Some
time later, Steve got talking to a fellow MUD player going by the
name of Cyberlich, who was looking for a site to run a modified
Merc MUD. Steve
offered the ACK! code instead, and ran a demo (on a
Linux PC and a
slow
modem dialup connection) for
Cyberlich and his colleagues.
Cyberlich and his team liked what
they saw, and decided to take the codebase. They quickly found a
site to host the MUD, which they ran this as
Shades of
Evil which became a long-running and very popular MUD. The
Shades of Evil team took it upon themselves to release updates to
the codebase as improvements were made, as well as providing help
and support for others implementing their own MUDs.
Lineage
ACK!MUD is a derivate of the
Merc codebase, which itself is based on
the
DikuMUD codebase. The
Mud Tree page shows
DikuMUD and its descendants.
The
developers were active players of the
Hidden Worlds MUD, which helped to
inspire early features of Ack!, particularly the
multi-
Class elements of the game.
The
Versions
During its history, there's been three large
versions of Ack!mud. 4.1, 4.2, and 4.3. 4.2 is still considered the
standard ack!mud code base, and was primarily a "circle" based mud,
where almost every pker was (something)/assassin. A few muds have
added special flavors to this code base by giving racial bonuses
far beyond the normal, or by trying to make spells deal enough
damage to make them worth casting. The newest 4.2 code base muds
have added more end game content for Realm Lords (The highest
attainable level in standard 4.2) buy giving them access to special
classes or the ability to spend experience or quest points to train
certain things. 4.3 is most known for the dramatic increase to
spell damage, making circle all but obsolete. Other notable changes
include race specific equipment slots (Some races could wear more
equipment than others, some less), worth while racial bonuses, and
the move from Held/Clutch/Shield/Wielded slots to just left hand,
right hand. In doing so, they fixed the skill dual wield so that it
was now very viable whereas in 4.2 it made you lose 2 slots of
equipment (Held and Shield).
The Muds
During the course
of it's life time, the ACK!Mud code base has been host to several
muds, some more successful than others. Keep in mind this list is
in no way in chronological order.
Shades of Evil,
Adesa,
Shared Madness,
Aftershock,
Swikeshock,
Planes of Sithilus,
Paradise
Revisited,
Realms of Fire and
Ice,
The Final Sacrifice,
Road to
Turmoil,
Mists of Time,
Elusions,
Illusions of Granduer.
External links
Official
Website Cyberlich's account of events
Update History
This page was last updated by Redrum on
18APR06