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All Points Bulletin
APB - All Points Bulletin
Developer(s) Realtime Worlds
Publisher(s) EA Games
Designer(s) David Jones
Engine Unreal Engine 3
Platform(s) Microsoft Windows
Genre(s) Action MMO
Mode(s) Multiplayer
Media DVD
Input methods Keyboard, Mouse

APB (All Points Bulletin) is an upcoming massively multiplayer online video game for Microsoft Windows[1] based in urban sprawls and featuring two sides, Enforcement and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, creator of the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds.



APB has been described by Realtime Worlds executive Colin Macdonald as being "the bastard child of everything we’ve been striving towards over the 15-20 years" and a culmination of "what [David Jones'] always wanted to do from GTA and before Crackdown and APB."[2]

APB was planned as early as 2005, initially as a PC and Xbox 360 title, and intended as the flagship title for the then-newly founded Realtime Worlds studio created by David Jones.[3] Then, it was planned that the Xbox 360 release would be in 2008. In the interim time, Realtime Worlds developed the video game Crackdown, released in 2007, which bore some resemblance to the concepts that were to be in APB.

At the 2008 Game Developers Conference, David Jones confirmed that APB would still be released in 2008.[4] Jones noted that APB would be more like a multiplayer online game as that players will likely only interact with up to 25 other players at the same time, and also noted that the game compares well to the typical style of fantasy or sci-fi "massively multiplayer online" games such as World of Warcraft, but by distancing the concept from the same type of gameplay, he does not expect to compete with those games. On April 14, 2008, Realtime Worlds announced that it had raised $50 million for APB and other future projects.[5] However, he also confirmed that Realtime Worlds is now looking at a 2009 release.[6] In this same announcement and subsequent interviews, the company has stated that that game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Microsoft Xbox 360.[7]

On April 21, 2008, Realtime Worlds announced that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in 2005 with Webzen Games.[7][8] An industry rumor has suggested that Realtime Worlds plans to sell the game to Rockstar Games in order to recraft it as a Grand Theft Auto MMO, though Realtime Worlds has denied these rumors.[9]

In June 2008, Realtime Worlds Community Manager Chris 'Ulric' Dye announced that they had given the fan site APB Evolved £1000 to help secure their expansion and continued evolution as a key APB fan site.

In July 2009, EJ Moreland from Realtime Worlds made it clear that APB will be a PC release only for the first release, but they would be looking at the possibilities for a console version.[10]

A closed beta (PC) for the game began on October 19, 2009.[11]


The game takes place in a modern-day, fictional city where there is a constant battle between "Enforcers" and "Criminals", and the player will need to decide to which Faction they want to belong. The two sides battle out for control of the city, with territory within the city being contested continually 24 hours a day, so that players must concern themselves with both offensive and defensive moves.

Other activities involving missions within the game allowing the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all that influence the game itself.[12] For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all-points bulletin for them to stop the robbery.

APB also claims it will be the first Massively multiplayer online game title where the player's skill determines the character's progression, as opposed to the normal model of time investment.

At GDC 2009 it was announced that Vivox would be providing voice chat for the game, the software allows players to customize the voice of their characters with voice fronts, and also to communicate using 3D positional audio.


The lead music for the trailer and showcases of APB is by Audio Bullys and called "Gimme That Punk (12 Inch Mix)" released on Vizo Records, the Audio Bullys' own label in 2008.


  1. ^ "All Points Bulletin Official FAQ". Realtime Worlds. 
  2. ^ Rossignol, Jim (2008-08-05). "APB Is Twenty Years Of Striving, Kinda". Rock, Paper, Shotgun. Retrieved 2008-08-05. 
  3. ^ Thorsen, Tor (2005-06-25). "APB coming to Xbox 360 in 2008". Gamespot. Retrieved 2008-02-23. 
  4. ^ Magrino, Tom (2008-02-21). "GDC '08: APB out on Dave Jones". Gamespot.;title;1. Retrieved 2008-02-23. 
  5. ^ Faylor, Chris (2008-04-14). "Crackdown, APB Developer Raises $50 Million". Shacknews. Retrieved 2008-04-14. 
  6. ^ French, Michael (2008-04-15). "Dave Jones says APB could generate revenues in the hundred millions". Develop UK. Retrieved 2008-04-16. 
  7. ^ a b "Realtime repurchases APB rights". GameSpot. 2008-04-21. Retrieved 2008-04-21. 
  8. ^ "Realtime Worlds Regains Global Distribution Rights to APB Following Second Round Funding". IGN. 2008-04-21. Retrieved 2008-04-21. 
  9. ^ Purchase, Rob (2008-05-08). "Realtime downplays GTA Online talk". Eurogamer. Retrieved 2008-05-08. 
  10. ^ "APB Podcast Episode 6: Q & A". Realtime Worlds. 
  11. ^ APB Closed BETA Begins
  12. ^ "APB Company Line". Realtime Worlds. 2007-11-16. Retrieved 2008-02-23. 

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