The Full Wiki

More info on Aaargh!

Aaargh!: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Aaargh!
Aaargh! Coverart.png
Developer(s) Binary Design, Sculptured Software
Publisher(s) Arcadia Systems, Melbourne House
Designer(s) Steve Coleman
Platform(s) Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
Release date(s) 1988, 1989

Aaargh! is a video game released in 1988 in which the player controls a giant monster, either an ogre or a lizard, with the goal of crushing and destroying everything in its path across different lands and periods of history.

Contents

Plot

The goal is to find five Roc's eggs hidden among the destroyed scenery. Once an egg was discovered, the two monsters would fight for possession of the egg in a one-on-one battle. When five eggs are found, the monsters make their way to the volcano, working their way around the lava flows to reach the top and claim the Golden Egg for the ultimate victory.

Development

The game is inspired by the arcade game Rampage[1] and was designed for Mastertronic's Arcadia Systems, an arcade machine based around the custom hardware of the Amiga, making its eventual conversion to that machine relatively straightforward. Other ports received mixed reviews.

Reception

The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers normally assign a rating to a game ranging from 1 up to 5 stars, but they disliked this game so much that that ranked it with an "X" instead.[2]

References

  1. ^ http://www.mobygames.com/game/aaargh
  2. ^ Lesser, Hartley, Patricia, and Kirk (January 1989). "The Role of Computers". Dragon (141): 72-78.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Aaargh!
Box artwork for Aaargh!.
Developer(s) Binary Design, Sculptured Software
Publisher(s) Arcadia Systems, Melbourne House
Designer(s) Steve Coleman
Release date(s)
Genre(s) Action-adventure
System(s) Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum
For the Games Machine Ltd. game, see Aaargh! Condor. For the Nickelodeon game, see Aaahh!!! Real Monsters.

Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.

It was programmed by Steve Coleman, with artwork by Joe Hitchens.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices







Got something to say? Make a comment.
Your name
Your email address
Message