| Aaargh! | |
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| Developer(s) | Binary Design, Sculptured Software |
| Publisher(s) | Arcadia Systems, Melbourne House |
| Designer(s) | Steve Coleman |
| Platform(s) | Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum |
| Release date(s) | 1988, 1989 |
Aaargh! is a video game released in 1988 in which the player controls a giant monster, either an ogre or a lizard, with the goal of crushing and destroying everything in its path across different lands and periods of history.
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The goal is to find five Roc's eggs hidden among the destroyed scenery. Once an egg was discovered, the two monsters would fight for possession of the egg in a one-on-one battle. When five eggs are found, the monsters make their way to the volcano, working their way around the lava flows to reach the top and claim the Golden Egg for the ultimate victory.
The game is inspired by the arcade game Rampage[1] and was designed for Mastertronic's Arcadia Systems, an arcade machine based around the custom hardware of the Amiga, making its eventual conversion to that machine relatively straightforward. Other ports received mixed reviews.
The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers normally assign a rating to a game ranging from 1 up to 5 stars, but they disliked this game so much that that ranked it with an "X" instead.[2]
| Aaargh! | |
|---|---|
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|
| Developer(s) | Binary Design, Sculptured Software |
| Publisher(s) | Arcadia Systems, Melbourne House |
| Designer(s) | Steve Coleman |
| Release date(s) | |
| Genre(s) | Action-adventure |
| System(s) | Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum |
Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.
It was programmed by Steve Coleman, with artwork by Joe Hitchens.
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