Aardwolf is based on a MUD originally named
Aardvark (which suddenly died, but in which Lasher
and several early Aardwolf IMMs like Maerchyng were also IMMs.) It
opened to the public in December 1996, and quickly became one of
the most popular non-commercial
MUDs in the world, usually having over 400 players
online at any time. Player populations peak at approximately 800 on
in-game holidays, such as its birthday of December
7th.
Originally based on
ROM MUD code with patches including color,
autoquests, and an increased
level cap for players (201
instead of 50), it quickly expanded. While it originally had mostly
stock areas as well as a few areas like Jenny's Tavern, which were
acquired from Aardvark, builders recruited from the player base
rapidly expanded the MUD to over 14,000 rooms. Aardwolf continued
to gradually phase out ALL ROM based areas while continuing to add
player-built ones. With the July 2006 addition of player-built
continents to replace the original road system and the removal of
the last of the ROM based areas, Aardwolf has grown to over 25,000
100% original rooms.
The game has experienced many expansions
and rewrites over time. One early one was the introduction of
'remorting,' which allowed one to multi-class until they had all
seven classes:
Paladin,
Ranger,
Psionicist,
Warrior,
Thief,
Mage
and
Cleric. From there, one is able to
"tier"--to return to a single-class, level 1 player with various
bonuses that greatly enhance their combat abilities. One particular
upgrade, finished in 2002, was called "Aardwolf V2." In it, many
"Aarditems" (some of the most powerful items in the game,
purchasable with points gained from doing quests and campaigns)
were overhauled to have stat bonuses, along with every single skill
and spell in the game in order to make base stats (strength,
intelligence, constitution, dexterity, wisdom and luck) more
important. Prior to this, stats did not go higher than 35 and
players instead focused primarily on gathering high hitroll and
damageroll (derived stats controlling damage) scores in order to be
more effective in combat, changing to "leveling gear" immediately
before they leveled to make use of the otherwise-useless stat
bonuses. Stats now go up to a maximum of 500; 350 of these can be
trained, but the remainder can only be gathered from class bonuses,
equipment and magic. There are also caps on the total number of
trained stats which ensure that even with the bonuses of a tier 9
(the highest tier), no mortal can maximize every stat.
There is
now a project to rewrite the game with a new codebase coined
"Aardwolf V3." This is confusing to some because several "V3"
improvements have been backported to the currently running "V2"
code, so that the MUD can continue development while the overhaul
is underway. Some of the "V3" improvements are a new VNUM system
that will allow for larger areas and make expansion (or fixing) of
existing areas much simpler, custom channels and channel creation,
custom exits (such as "climb ladder" or "push button" instead of
the usual north, east, south, west, up, down, and portal entry).
Several of these upgrades have already been added, such as the
custom exits and some of the upgraded channel code.
The game is
known in the mudding community for its ease of use, which is
accomplished through the implementation of simple channels, newbie
helpers, channels for each race and class, and race and class
specific wars.
In its early days, Aardwolf was hosted on one of
first MUD hosting service, http://www.mudservices.com/, which gave
Aardwolf free space as its popularity acted to advertise the
hosting company. When mudservices executives decided to start
charging by the MB for hosting services, Lasher moved it to its own
independent site. The game is currently hosted at the private
residence of its primary administrator home on a leased
T1.
Player donations contribute to offsetting the expenses of bandwidth
and hardware.
Like many MUDs, Aardwolf is free to play. Although
the game is bound by no external license due to its independent
code base, the administration has expressed a commitment to keeping
the game free to play indefinitely.
Lasher is currently the
administrator of Aardwolf MUD. The administration team also
includes Aerianne, Delight, Dirtworm, Filt, Kharpern, Obyron,
Plaideleon, Tela, Timeghost, Tymme, Vilgan, Whitdjinn, Xantcha,
Xeno, and Xyzzy.
External links
Aardwolf MUD Official Site Aardwolf MUD Official Wiki Top Mud
Sites Listing for Aardwolf