Abandoned: adj. Deserted, forsaken, or
recklessly unrestrained.
Abandoned Realms
is a highly modified
DIKU
mud in which
roleplay is enforced and player
versus player combat(known as
PVP,
playerkilling or "
pk") is strongly encouraged. The current
Immortal staff has dedicated
themselves to creating the richest and most balanced system of
interaction and combat that can also be easily adapted to by new
players.
Assistance for New Players
Extended help file
system that is constantly monitored and updated by the staff.A
chat channel called Newbie, monitored by very
friendly Immortals as well as any Cabal members - other players
like you that have joined a faction.Protection in town from
aggressive attacks by other players, offered by
Justice cabal members. Law and Order is strictly
enforced within town limits.Socializing and interaction with
others is encouraged even from a game mechanics angle - gain
optimal experience and faster ranking through hunting with
others."PK Range" allows for more thorough balance. You will
never be able to fight someone that you could not potential defeat.
Roleplaying is enforced, having memorable
characters and interaction being the mainstay of the
experience.
Although playerkilling is encouraged, there are
countermeasures to protect against senseless slaughter. Brains will
win over brawn, because nobody likes boring hack and slash.
There is also an automated quest system in which you can do
tasks for many of the various NPC and creatures (MOBs) that will
improve certain aspects of your character, and relinquish gold or
items you would not otherwise be able to get.
{|border="1" cellpadding="5" cellspacing="0"
align="center"
|
{| border="1" cellpadding="2" cellspacing="1"
align="left"
|-
|colspan="2"| Races
|-
|
Human|The standard race, average
attributes.
|-
|
Gnome|Frail but very intelligent and incredibly
wise.
|-
|
Half-Elf|Mix-breed of humans and elves. Mixed
attributes.
|-
|
Illithid|Powerful psi subterranean creatures,
always evil.
|-
|
Werebeast|Protectors of nature, half-human
half-beast.
|-
|
Dwarf|Stocky demi-humans that are amazingly
hardy.
|-
|
Duergar|Evil dwarves, not as healthy, but more
dextrous.
|-
|
Avian
|Bird-like humanoids that fly, very dextrous.
|-
|
Halfling|Very small, but wise and
incredibly agile.
|-
|
Slith|Sentient reptilians, quick and
agile.
|-
|
Fire
Giant|Unbelievably strong, healthy giants, always
evil.
|-
|
Storm
Giant|Most intelligent of giants, always
good.
|-
|
Stone
Giant |Neutral giants, strong and healthy, but very
dim.
|-
|
Minotaur|Foul tempered man-like creatures with
bull head.
|-
|
Elf|Fair,
amazingly smart and dextrous, always good.
|-
|
Drow|Like their elven cousins, except
sinisterly evil.
|}
|
{| border="1" cellpadding="2"
cellspacing="1" align="right"
|-
|colspan="2"| Classes
|-
|
Warrior|Pure fighter, focusing on
combat and weapon style advantage
|-
|
Thief|Rogues of Stealth
|-
|
Illusionist|Mage of Beguilement, leads
an army that isn't really there
|-
|
Invoker|Mage of the Elements, wielding
the most powerful spells
|-
|
Necromancer|Mage of the Undead, leads
an otherworldly army
|-
|
Shaman|Offensive, evil Cleric focusing
on maledictive punishment
|-
|
Healer|Defensive, holy Cleric willing
to aid any in need
|-
|
Ranger|Warrior of Nature, protector of
the forest and its inhabitants
|-
|
Berserker|Warrior of Rage, attacking
with the most ferocity
|-
|
Ninja|Deadly martial artists, focusing
on special attacks
|-
|
Dark
Knight|Warriors of Evil, killing machines that stop at
nothing in pursuit of their victim
|-
|
Monk|Defenders of the Monastery,
masters of hand to hand combat
|-
|
Bard|Singers, jesters and
storytellers, useful allies in Thera
|-
|
Paladin|Warriors of Divinity, using
the power of the Gods to combat evil
|-
|*
Druid|Clerics of Nature, guardians of
the Forest that harness its power
|-
|*
Psionicist|Mage of the Mind, using
their opponents mind against
them
|}
|}
<nowiki>*</nowiki>
Currently under
development to ensure game balance.