| Advance Wars | |
|---|---|
![]() North American boxart |
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| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Series | Nintendo Wars |
| Platform(s) | Game Boy Advance |
| Release date(s) | NA September 10, 2001 AUS 2001 EU January 11, 2002[1] JP November 25, 2004 (as part of compilation Game Boy Wars Advance 1+2) |
| Genre(s) | Turn-based tactics |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: E (Everyone) ELSPA: 11+ |
| Media | 32-megabit cartridge |
| Input methods | Buttons, D-Pad |
Advance Wars is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2001.[2] It was released in the USA on September 10, 2001, but put on hold in Japan and Europe due to the following day's terrorist attacks in the USA.[3] Although released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Nintendo Wars set of games.
Contents |
The story of the Advance Wars campaign begins with the nation of Orange Star in a war against the neighbouring country of Blue Moon. As a tactical adviser for Orange Star, the player follows the war effort through all four countries over the course of the game. In the end, it is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land.
The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of his units on the map or capture his headquarters. However, some maps have specific objectives, such as capturing a certain number of cities to claim victory. The available modes of play include a campaign mode which carries the game's storyline, the "war room" which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode.
The battles of Advance Wars are turn-based in nature. Two to four armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps.
All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.
The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. The majority of the weapons have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out.
The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain. Weather conditions can also affect vision and movement of ground units. Fog of war may also be enabled, whereby a player's vision depends on the individual units' lines of sight, which varies from unit to unit.
There are 18 different types of military units in Advance Wars. Each unit has a set amount of attack power, vision range in Fog of war, movement range and type, and fuel supply, and most units have two weapons which can be used against different types of enemy units. There are both direct and indirect attack units, as well as transport units. All of the units are either infantry, vehicles, ships or air units. Units have specific strengths and weaknesses.
In Multiplayer mode, players can compete against the AI or against other human players. Multiplayer matches feature a variety of settings that can be changed pre-battle. Multiplayer comes in two forms: Versus mode and Link mode. In Versus mode, only one GBA system is used, which every participant in the game uses. One person will take their turn, then pass the system to the next person. Link mode is the same game as Versus mode gameplay-wise, but multiple consoles are used, one for each person. It can be played with just one game pak or with one game pak per player.
Armies are led by Commanding Officers (COs) who control units. All COs except Andy provide units with special advantages and/or disadvantages, such as extra firepower or a longer unit range. COs also have a Power Meter which fills up by defeating enemy units or when on the receiving end of a brutal offensive attack. When the meter is full, a CO can unleash his or her CO Power, which gives a temporary positive effect to friendly units and/or a negative effect to enemy units.
In January 2001, Nintendo France gave new Game Boy Advance screenshots exclusively to French gaming sites. Amongst them were new screenshots for Game Boy Wars Advance.[4] At the time, very little information was given.[5] Four player mode was confirmed before E3 2001 and with it a US release date of September 10.[6]
The Japanese version, titled Game Boy Wars Advance, was originally scheduled for an October 12, 2001 release, a month after the North American version.[7] However, due to the events of the September 11 attacks, Nintendo canceled the originally scheduled Japanese release of the game. It was eventually released in a two-in-one compilation in 2004 with its sequel, Game Boy Wars Advance 2.
Later A few people including Andrew Tullsen and others created a Print and Play Board game.
According to Julian Gollop, developer of X-COM and Rebelstar: Tactical Command, Advance Wars, besides being influential, opened up the market for similar games on handheld video game systems.[8] It was rated the 26th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[9] IGN gave it a score of 9.9 out of 10, the highest score given for a Game Boy Advance game on the site, and ranked it #4 in the Top 25 GBA Games of All Time.
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Advance Wars is a war strategy game (turned-based) video game series for the Nintendo Game Boy Advance and DS systems, and is a continuation of the Nintendo Wars series.
Will: Captain Brenner? Can you give me any tips for the upcoming battle?
Brenner: Of course. I'd be glad to. Hold on one second... ...Blast! Now where did I put those...
Will: Did you lose something, Captain?
Brenner: Lin gave me some notes for this tactics session, but I can't seem to find them. Ah ha! Here they are! ...Oh, wait. That's just a drawing of a tank I made when I was bored...
Will: Um...Captain? Are you really getting all your strategy from Lin? Maybe you should keep that a secret from the rest of the troops...
Brenner: She's a natural teacher, Will. I'm just not much for that kind of thing. Yes! Here they are! OK, let's see what she has to say...
Brenner: "Captain. Tell Will to quickly capture factories and cities. He needs to defend his foot soldiers with other units as they do so. The area southeast of the factory will make an ideal defensive perimeter. If the enemy swarms you, retreat to this area and regroup. And have him build an anti-tank unit for the enemy's war tank." That's it.
Will: Is that all?
Brenner: Yes, that's... Oh, wait a second. "P.S. Don't just read this to Will. Pretend you thought of it yourself." ...Damn.
Will: Sooooo... I'm in charge, but you're really in charge. Is that it?
Lin: Precisely. I know you lack military knowledge and all but the most basic tactical awareness. Right now, I'd only trust you with low-level military tasks. Like cleaning.
Will: Ouch! Geez, Lin, don't sugarcoat it for me or anything.
Lin: ...What? Too harsh? OK, hold on a second. OK, imagine that I'm a big car, and you're a little car. Now, when the big car--
Will: Stop. Please stop right now. I get it. Please don't talk to me like a little kid.
Brenner: Why don't you come down here so we can talk that over, Waylon?
Waylon: No thanks, brother man. My mama didn't raise no dummies. Why are you sticking your neck out like this anyway, Brenner? You think any of this makes a difference? I just don't get it.
Brenner: And you never will.
Waylon: Fine by me, brother man. Fine by me. Say, you remember what I said the first time we met? I TOLD you this responsibility gig would lead to an early grave.
Brenner: Better early to the grave than late to your own humanity, Waylon.
Waylon: Ain't that a thing. Almost makes me feel bad about what I'm gonna do. All units! Target Captain Brenner! Time to bag ourselves a hero!
Will: Lin? Uh, I mean, sir? Hello? ...Lin, is that you?
The Beast: Gwar har har! Guess again, loser!
Will: Eep! ...Wait, what are you doing here?
The Beast: Givin' tactical advice! What does it look like I'm doin'?
Gage: Tasha, we have to retreat.
Tasha: What? Why?! Call in reinforcements, Gage! I want to keep fighting!
Gage: Orders from General Forsythe.
Tasha: But...WHY?! Look at them! Those Rubinelle forces are lame ducks!
Gage: Tasha? It was a direct order.
Tasha: Dammit!
Gage: Calm down. There's no place for emotion on the battlefield. Stay cool, follow orders, and eliminate the enemy. That is all we have to do.
Tasha: Gya! I'll get revenge on all those Rubes! I swear it!
Lin: Let's see... Cooking... Well, to master the art of battlefield cuisine, you need to use whatever is at hand. ...Oh look! A rat! That's great. Today we'll make a rat stew.
Isabella: Rat...stew?
Lin: Yes. Rats are an excellent source of protein and vitamins.
Isabella: Um...OK. Well, I guess I'll try to... Ew! Please don't give that to me!
Lin: Now, while our rat is simmering, let's discuss the upcoming battle.
Caulder: In my youth, enormous progress had been made in the field of cloning. But while technically feasible, there was ethical resistance to the idea.
[Cutscene of a grinning Caulder]
Caulder: I rejected such pretty concerns and chose to clone myself!
Will: Y-you cloned yourself?
Caulder: After countless failed experiments, I finally realized my ambition. I then used my own clones to further my research! Do you know what it is like to watch yourself die? ...It is FASCINATING!
Will: You're insane!
Caulder: Do not interrupt! These clones were used to grow organs that could be transplanted into me. But then something went wrong... The clones began to...feel. They resented being used in such a way...and they fought back. After a brief, fierce war, only one cloned survived... AND I AM THAT SURVIVOR!
Will: But that means... Wait, you're--
Caulder: Yes. I am a clone. And I killed my creator!
Jake: Dude, Sweet tactics, Rachel!
Rachel: No, that was all you.
Jake: Hey, Rachel, we rule! Let's hit the sack!
Rachel: You're a fast learner! You can barely keep up. Try harder.
Rachel: Don't underestimate Orange Star tactics!
Jake: And don't underestimate our COs, either!
Jake: We work pretty well together, eh, Jess?
Jess: It's a tank thing.
Jake: We'll crush them next time, too!
Jess: Indeed, Jake. I'm looking forward to it.
Jess: We're the best team ever for tank battles.
Jake: It's true. No one can match us.
Jess: I see... Results improve depending on your partner...
Jake: Yea, you're bomb, Jess.
Rachel: Not bad, huh, Sis? Whooo! Yeah! We rule! Yeah!
Nell: Exciteable, aren't you?
Rachel: Don't like facing sisters? You're just unlucky!
Nell: Weird... I feel a little guilty.
Nell: Huh. We won. Lucky us.
Rachel: Don't be such a downer, Nell. Smiling won't kill you!
Nell: Nice battle, Rachel. You earn a passing grade.
Rachel: I had a good teacher!
Hachi: Shop 'til you drop! Or until I drop you!
Sensei: Ha ha ha! You're such the businessman.
Hachi: We have to show up those kids.
Sensei: Yep. You've got that right!
Sensei: Well, that settles that.
Hachi: Nice win, Sensei! There was never any doubt!
Sensei: The next one is yours, Hachi.
Hachi: I'll make a good showing, you old coot!
Andy: Let's do it, Max!
Max: Yeah! We'll break their lines like toothpicks!
Max: I'll crush all enemies!
Andy: And I'll fix all allies!
Andy: Success! I'm ready for more! I can fight all day!
Eagle: Ha! Spoken like my true rival!
Andy: We won! Yippee!
Eagle: Naturally. Only I can beat me. And I never do.
Eagle: Someday, Andy, you and I should have a skirmish!
Andy: Go ahead--I'll win that one, too!
Andy: We won!
Hawke: Well fought. I can see why you beat me last time...
Andy: Hey, we're friends now! Come on, let's shake!
Hawke: Er... No. Trusting is hard.
Hawke: All too easy.
Andy: You call that easy?
Hawke: Perhaps you should join Black Ho--no. Never mind.
Andy: What? Come on, what? Now it's going to bug me.
Hawke: We will only use air and naval units. If you win, I will
return this land to Orange Star.
Andy: Good. And if I lose, I will let Black Hole take possesion of this land.
Hawke: Quite a generous offer... Considering that we already conquered it.
Max: I'll win next time, too!
Grit: You've got the big guns. Might as well use 'em.
Max: Grr! No one can stop me!
Grit: Fulla beans today, aren't you, Max?
Grit: With my indirect attacks and your direct power...
Max: Odd couples make the best teams!
Grit: That was harder'n whacking snakes with a bucket!
Max: ...A bucket???
Sami: Thanks for the support, Sonja!
Sonja: Let's do this again sometime.
Sami: Don't ignore us because we're girls!
Sonja: Our team is second to none.
Sonja: Our chemistry is fantastic.
Sami: Well, we go back a long way, I'm sure that helps.
Sonja: War isn't enough. You need to do well in school, too.
Sami: What? Boooring!
Sami: See, Eagle? I can totally help!
Eagle: It's true. Let's team up next time, too.
Sami: Success! Let's move out, Eagle.
Eagle: Don't worry. I've got your back.
Eagle: You stay here where it's safe. I've got this one.
Sami: Hey, I'm a CO, too! Don't be a jerk!
Eagle: Our victory is secured.
Sami: Ha! That's my Eagle!
Olaf: Come on, Grit! Put your heart in it!
Grit: Yessir, I'll try that, O Bearded One.
Olaf: Oh, Bluuuuue Moooooon... My home and native land!
Grit: ...Does he have to sing every time we win?
Grit: Hey, if you want to fight this one, I'll just nap...
Olaf: Grit! You little...!
Grit: If it snows, it's all you.
Olaf: Snow or rain or sun... I can handle anything!
Colin: If I lose, Sasha will flip out! She's so stressed!
Sasha: Did you say something?... I didn't think so.
Colin: H-how was that, Sis?
Sasha: Meh. Not great. I can do better.
Sasha: Say something clever, Colin.
Colin: Um... Don't mess with the best! Oh, that was lame.
Sasha: Our sibling bond can never be broken!
Colin: Yep! That's why we're the best.
Sasha: ...Achoo!
Colin: What's wrong, Sis? Are you catching a cold? Here, let me
make you some hot chocolate.
Sasha: Oh, thanks. That would be nice...
Sasha: Don't forget the marshmallows.
Sasha: Or the cinnamon stick.
Sasha: Oh, and make sure it's hot! The last time it was kind of
lukewarm.
Sasha: And use the snowman mug!
Eagle: You can take the next battle, Drake.
Drake: Maybe we'll fight on an ocean...
Eagle: This is the power of Green Earth!
Drake: That's right! Don't make us mad!
Drake: You're really tough, Eagle. You make me feel safe.
Eagle: What? Hey, don't be so weird. You helped too!
Drake: Whew! I was on pins and needles that whole time!
Eagle: Just as I thought... No one can beat us.
Jess: Our chemistry is pretty good, eh, 'Stache?
Javier: She loves me! Ah...
Jess: The enemy is no more. Let us move on.
Javier: How can one remain so cool in the heat of victory?
Javier: None can pierce my armor of justice
Jess: Don't overreach! Confidence can kill...
Javier: Your aid warms my soul, Dame Jess.
Jess: Just doin' my job.
Javier: Are my tactics of the pleasing sort, Sir Kanbei?
Kanbei: Stunning! I am in awe!
Javier: Chivalry is king!
Kanbei: And my sword is swift!
Kanbei: Javier, let's move on to the next battlefield!
Javier: Please, Sir Kanbei! Let me strike!
Kanbei: I shall cleave you in twain, with a single blow!
Javier: You are as good as your legend, Sir Kanbei!
Kanbei: On to the next battle! Yellow Comet... away!
Sonja: Father, wait! You forgot your sword!
Kanbei: I love you, Sonja! Do you hear, world? I love her!
Sonja: Father, stop! You're embarrassing me!
Sonja: I knew we would win. Didn't you, Father?
Kanbei: Indeed! Victory was a certainty.
Sonja: I can't keep relying on you. I must pull my weight.
Kanbei: My little girl... All grown up... Sniff...
Sonja: We did it, Lash!
Lash: I didn't do squat! Boo!
Sonja: Plan ahead, Lash. Slow and steady...
Lash: Stow it, professor!
Lash: Tee hee hee! I'm going to break everything!
Sonja: I don't understand why we work so well together...
Lash: Tee hee hee! Get to the junkyard, losers!
Sonja: ...Humble. I like that.
Sensei: This is what happens when you show me up!
Grimm: Bad mood! Oooh, yeah!
Sensei: You've gotten much better at fighting, Grimm.
Grimm: Gwar har har! I'm no greenhorn!
Grimm: Gwar har har! We smoked 'em!!
Sensei: Ha ha! Our victory was guaranteed!
Grimm: Oooh yeah! You entered Grimm's World of Pain!
Sensei: No need to involve me...
Flak: I have the power!
Lash: And I have the brains.
Flak: I envy you... Fight so many battles.
Lash: Stop your whining! Sheesh, what a wimp!
Lash: Tee hee! We win, Flak!
Flak: Grrr! Yeah! That was great!
Lash: Well, I took care of that... Where've you been?
Flak: L-leave me alone!
Lash: Are we, like, too strong?
Hawke: Don't get cocky. We must live to fight another day.
Lash: Next time I'll fight with one hand behind my back!
Hawke: Lash! No more games!
Hawke: Only the strong survive. That is Hawke's Rule!
Lash: And only the weak lose? Wow, you're a genius.
Hawke: ...Tired. Must... rest.
Lash: Haaaaaawke! Lemme have some fun, too!
Jugger: Preparing for battles... Processing... Processing...
Koal: Very well. The next one can be yours, too.
Jugger: Shutting down... Zzzz... Zzzz... Mommy...?
Koal: Are you OK, Jugger?
Koal: We are Kindle's men. Her loyal vassals.
Jugger: You and I equal salt and pepper... Bacon and eggs...
Koal: Jugger, tell me. What's inside your shell?
Jugger: Uh... Um... Er... Secret.
Koal: Come Jugger! The denizens of the deep are hungry, and I would
feed them!
Koal: Heh heh heh... Other COs are soft...
Adder: Heh heh heh... Like cotton candy.
Koal: Heh heh heh... Hold nothing back!
Adder: Heh he... Hmm. Odd. That is my motto, too.
Koal: Our team is unrivaled.
Kindle: But I'm more talented.
Koal: I cannot tell a lie. You are a true beauty.
Kindle: Aha ha ha! Tell me more! Tell me I'm modest!
Kindle: Done? But I haven't even put my makeup on...
Koal: Your beauty and power have no equal.
Kindle: Ah ha ha! I am perfection itself!
Koal: So it would seem.
Kindle: Jugger! This is all your fault! Another performance like that and I'll have you melted down for shell casings!
Jugger: Jugger... ammo? Battle analysis indicates Kindle also lost. Kindle ammo also?
Jugger: Ready for... battle. Must go...all out.
Kindle: Jugger, darling, relax. You're far too serious.
Jugger: Jugger...wins. Kindle...wins. Initiating flexing.
Kindle: Aha ha ha! It was all thanks to me!
Kindle: Come on, Jugger. Give me some sugar.
Jugger: Kindle...beautiful. Kindle...brilliant.
Kindle: We won! Aha ha ha! Jugger, bring me some cake!
Jugger: Kindle eats... too much. Kindle will be...fat...
Flak: Hey! Orange Star dogs! Can you hear me?
Black Hole Soldier: Um... Lord Flak... the microphone?
Flak: Shut up! Too complicated!
Olaf: Who am I, you ask? Throughout Orange Star I was known
as...
Andy: Nell's papa?
Olaf: That's right, Nell's... What? No! That's what I get for being nice to children! No respect! Grrr... You just watch yourself, little boy!
Advance Wars: Days of Ruin transcript
| Advance Wars | |
|---|---|
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| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Turn-based strategy |
| System(s) | Game Boy Advance |
| Players | 1-4 |
| Rating(s) | |
| Followed by | Black Hole Rising |
| Series | Advance Wars |
Advance Wars is a turn-based strategy video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2001. It was released in the USA on September 10, 2001, but put on hold in Japan and Europe due to the following day's terrorist attacks in the USA. Although released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
The story of the Advance Wars campaign begins with the nation of Orange Star in a war against the neighbouring country of Blue Moon. As a tactical adviser for Orange Star, the player follows the war effort through all four countries over the course of the game. In the end, it is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land.
editAdvance Wars series↑ Famicom Wars
Advance Wars · Black Hole Rising · Dual Strike · Days of Ruin
| Portal: RPGs | |
Advance Wars at Advance Wars Wiki |
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| Advance Wars | |
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| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Release date | 2001 (NA) January 11, 2002 (EU) |
| Genre | Turn-based strategy |
| Mode(s) | Single player, hot seat, system link |
| Age rating(s) | ESRB: E |
| Platform(s) | GBA |
| Media | Cartridge |
| Credits | Soundtrack | Codes | Walkthrough | |
Advance Wars is a turn-based strategy game developed by Intelligent Systems and released in North America for the Game Boy Advance in 2001. In Japan, the game only became available recently as part of a bundle with the sequel, Advance Wars 2: Black Hole Rising. It is the first of the Nintendo Wars series to reach North America and Europe.
Advance Wars is often heralded for its deep yet accessible gameplay and unique art style.
Contents |
Orange Star
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Blue Moon
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Yellow Comet
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Green Earth
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Black Hole
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When you first play Advance Wars, the only COs avaliable to you are Andy, Max, and Sami. However, as you progress through the game, you will be able to unlock other COs for use in the War Room and in Versus mode. The ways to unlock them are:
Note that after fulfilling the above conditons, that campaign must then be completed. After that, the CO(s) appears in Battle Maps for purchase.
| Nintendo Wars series |
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| Famicom Wars | Super Famicom Wars Game Boy Wars | Game Boy Wars 2 | Game Boy Wars 3 Advance Wars | Black Hole Rising | Dual Strike | Days of Ruin Battalion Wars | Battalion Wars 2 |
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This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
| Advance Wars | |
|---|---|
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Series | Wars |
| Platform(s) | Game Boy Advance |
| Release date(s) | NA September 9, 2001 AUS 2001 EUR January 11, 2002[1] JPN November 25 2004(as part of Game Boy Wars Advance 1+2) |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: Everyone (E) ELSPA: 11+ |
| Media | 32-megabit cartridge |
| Input methods | Buttons, D-Pad |
Advance Wars is a video game for the Game Boy Advance. It is based on earlier games for Nintendo systems such as the Famicom and Game Boy. It is a strategy game: players must think of ways to win.
The game can be played with two, three, or four players at a time. Each player takes turns controlling their military-style playing pieces, called "units." Every unit can move along the playing field, which is split up into squares. The amount of squares a unit can move in one turn is different for each unit.
Most units can attack other units. Each unit has its own strength and defense. Strength is how much damage the unit can do to another unit. Defense is how much damage it can avoid taking whenever it is attacked. For example, the tank unit has more defense than the soldier, so even though the helicopter always has the same amount of attacking power, it can do more damage to the soldier than the tank.
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