| AeroGauge | |
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| Developer(s) | Locomotive |
| Publisher(s) | ASK (JP) ASCII Entertainment |
| Platform(s) | Nintendo 64 |
| Release date(s) | JP
December 19, 1997 NA March 30, 1998 PAL May 1, 1998 |
| Genre(s) | Racing |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB:
Everyone |
AeroGauge is a futuristic hovercraft racing game for the Nintendo 64 released in 1998 (1997 in Japan).
Ascii's AeroGauge runs basically along the same conceptual lines of play as Psygnosis' Wipeout XL or Acclaim's Extreme G. The main difference is that the vehicles in the game fly instead of staying a few meters over the track, so it's possible to maneuver them in the air (unlike the previously mentioned games).[1]
The game has had mixed reviews (mostly critical).
It has received a '4.5 Poor' rating on Gamespot with one reviewer saying, "AeroGauge is really nothing spectacular as it displays some of the worst pop-up seen in a racer in a long time."[1]
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| AeroGauge | |
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| Developer(s) | Locomotive Games |
| Publisher(s) | |
| Release date(s) | |
| Genre(s) | Racing |
| System(s) | Nintendo 64 |
| Mode(s) | Single player, Multiplayer |
AeroGauge is a futuristic hovercraft racing game for the Nintendo 64 released in 1998 (1997 in Japan).
ASCII's AeroGauge runs basically along the same conceptual lines of play as Psygnosis' Wipeout XL or Acclaim's Extreme G. The main difference is that the vehicles in the game fly instead of staying a few meters over the track, so it's possible to maneuver them in the air (unlike the previously mentioned games).
AeroGauge/Table of Contents
| AeroGauge | |
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| Developer(s) | Locomotive |
| Publisher(s) | ASCII Entertainment |
| Release date | April 30 1998 |
| Genre | Futuristic Racer |
| Mode(s) | Single player, Multiplayer |
| Age rating(s) | ESRB: E |
| Platform(s) | Nintendo 64 |
| Credits | Soundtrack | Codes | Walkthrough | |
A futuristic racer not unlike F-Zero. It's very dull, stale, and unforgiving. At the time of it's release a similar game, Acclaim's Extreme G eclipsed it completely with non-crappy game play.
The reason Aero Gauge was eclipsed is probably because it is almost a bare bones racing game. There are a meager 6 tracks, with no ability to tweak your Aeromachine (The vehicle that you race). No power-ups, no weapons, just straight racing. The racing mechanics are a little more interesting, though, as they let you defy gravity and race upside down in tubes & tunnels.
Like any good futuristic racer, it maintains a solid frame rate with a good sense of speed. Meaning that the game feels fast. But it also suffers from bad draw distance. Just a few feet in front of your car, you may find fog in your way. And it's not Fog of War. It's the Nintendo 64 trying to draw the track before you get there, but failing. This can make sharp turns a bit of a hassle.
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