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Aero the Acro-Bat
Aero the Acro-Bat box cover (GBA)

Developer(s) Iguana Entertainment (Gen, SNES)
Atomic Planet (GBA)
Publisher(s) Sunsoft (Gen, SNES)
Metro 3D/Zoo Digital (GBA)
Platform(s) Super NES, Mega Drive/Genesis, Game Boy Advance
Release date(s)
Genre(s) Platform
Mode(s) Single player
Rating(s) ESRB: Everyone

Aero the Acro-Bat is a Super Nintendo and Mega Drive/Genesis game released by Sunsoft on October 1993. It was created by David Siller (of Maximo: Ghosts to Glory fame) and developed by the now defunct Iguana Entertainment.[1]

Contents

Plot

Inspired in part by the "mascots with attitude" trend that was common following the introduction of Sonic the Hedgehog,[1] it featured a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus and wants it shut down forever. Aero must also deal with the sidekick Zero the Kamikaze Squirrel.[2 ]

Gameplay

The levels are played in typical 2D platforming, but in order to clear levels, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, step on platforms until they disappear, ride roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.[1]

Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target (when he is in the air).[1]

During the 16-bit era, Aero had a fair share of fame. Sunsoft used him as a mascot during the 16-bit console days. After the 16-bit decline, he disappeared and was forgotten until 2002, when Metro 3D decided to port this game for the Game Boy Advance, with a battery back-up (which the original versions lacked).[1]

Reception

Aero the Acro-Bat was awarded Best New Character of 1993 by Electronic Gaming Monthly.[3]

See also

External links

Notes and references


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Aero the Acro-Bat
Box artwork for Aero the Acro-Bat.
Developer(s)
Sega Genesis, SNES
Game Boy Advance
Atomic Planet
Publisher(s)
Sega Genesis, SNES
Game Boy Advance
Designer(s) David Siller
Release date(s)
SNES
 October, 1993
Sega Genesis
Game Boy Advance
Genre(s) Platform
System(s) Sega Genesis, SNES, Game Boy Advance
Mode(s) Single player
Rating(s)
ESRB: Everyone
Followed by Aero the Acro-Bat 2

Aero the Acro-Bat is a SNES and Sega Genesis game released by Sunsoft in October 1993. It was created by David Siller (of Maximo: Ghosts to Glory fame) and developed by the now defunct Iguana Entertainment.

During the 16-bit era, Aero had a fair share of fame. Sunsoft used him as a mascot during the 16-bit console days. After the 16-bit decline, he disappeared and was forgotten until 2002, when Metro 3D decided to port this game for the Game Boy Advance, with a battery back-up (which the original versions lacked). Metro 3D was later purchased by Data Design Interactive, and the Aero the Acro-Bat rights were picked up by Zoo Digital who has them today.

Story

Inspired in part by the "mascots with attitude" trend that was common following the introduction of Sonic the Hedgehog, it featured a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus, but wants it shut down forever. Aero must also deal with his sidekick, Zero the Kamikaze Squirrel.

Table of Contents

Getting Started
  • Controls
Appendices
Walkthrough
Circus World
  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
  • Stage 5
  • Bonus Stage
  • Boss Stage
Funpark World
  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
  • Stage 5
  • Bonus Stage
  • Boss Stage
Outside World
  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
Museum World
  • Stage 1
  • Stage 2
  • Stage 3
  • Stage 4
  • Stage 5
  • Bonus Stage
  • Boss Stage







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