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Age of Empires: The Rise of Rome
Age of Empires: The Rise of Rome box cover
Developer(s) Ensemble Studios
Publisher(s) Microsoft Game Studios
Engine Genie
Version 1.0a
Platform(s) Microsoft Windows
Release date(s) October 31, 1998
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer over IPX, TCP/IP, Modem or Microsoft Zone
Rating(s) ESRB: T
OFLC: G8+
Media CD (1)
System requirements Pentium 90 MHz CPU, 16 MB RAM, 30 MB HD (plus 80 MB from AoE)
Input methods Keyboard, mouse
Online play screenshot depicting several armored elephants, one of the new units added in The Rise of Rome
Screen capture featuring the new architectural design which is used by the additional civilizations encompassed in the expansion pack. The scythe chariot, one of new units, can also be seen.

Age of Empires: The Rise of Rome Expansion is a history-based real-time strategy game in the Age of Empires series. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.

Contents

New features

The Rise of Rome features a new Roman architectural design, shared by all four new civilizations, the Romans, Palmyrans, Macedonians and Carthaginians. Four new researchable technologies have been added. Additional new features include five new units, the ability to double click a single unit and highlight others of the same unit-type and unit-build queuing. Pathfinding for all units is also considerably improved.

Gameplay changes included adding larger maps and tweaking the interface; such as adding unit queuing, using the period key to cycle through idle villagers,[1] balancing damage done by catapults, and increasing the population limit.

New music was composed for this expansion, which replaced the original score entirely.

Reception

Review website GameWorldNetwork gave the game a score of 93%, and commented that it seemed to be a whole new game.[2]

References

See also

External links








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