In the fictional
Warhammer 40,000 universe, the
Age
of Strife is the name for the chaotic period of human
history between the 26th and 31st millennia.
According to the
"official" histories of the
Imperium, the precise details
and dates of the Age of Strife are not known, due to data having
been lost over vast amounts of time, to the chaos of that period,
and partly to censorship by various Imperial authorities.
Causes and Beginning
At some point during the 26th millennium,
humanity was nearing the end of a period of great success, the
so-called "
Dark Age of Technology"; this meant
that human-kind had reached its technological peak. The
"
Standard Template Construct", or
STC, had been perfected by human scientists and was being used on a
large scale. Despite an apparent lack of central authority, humans
inhabited vast portions of the galaxy, and their civilization was
largely free from difficulties with external factions- namely,
other races. This success was about to come to an end.
At that
time, the ancient
Eldar Empire began its
decline; the great success of the advanced
Eldar race had led to decadence and
hedonism on a great scale. This rampant corruption,
which would eventually cause the
Chaos God
Slaanesh to be born, led to a great increase
in
Warp Storms. Parts
of the galaxy inhabited by humans became isolated by these storms,
leading to revolts and civil wars. Many human-inhabited systems
also became prey to unfriendly alien forces, such as the
Orks.
However, by far the worst
event of this period for humanity was the spectacular rise in the
occurrence of human mutation, especially the mutation leading to
psykers and the psychic
powers they wielded. Prior to this, humans had had little
experience in dealing with the forces of the
warp, and the unexpected
appearance of humans who could draw upon its energies led to riots,
witch hunts and lynchings. Many psykers themselves were driven
insane, either by the great power they suddenly possessed, or by
the fear of persecution (or both).
Many psykers were overwhelmed
by
Chaos entities, and were possessed. These
possessed psykers, as well as other selfish (or insane) psykers who
learned to control their power, would cause even more havoc,
leading to mass hysteria and devastating wars. Horrific weapons
invented previously during the era of technological achievement
were unleashed, turning verdant worlds such as Baal Secundus into
barren,
irradiated desert planets- or
worse.
In a relatively short span of time, the galaxy-spanning
human civilization was brought to its knees, and was forced to
endure nearly five millennia of terror, war and slavery. Other than
tales of great suffering, little information has survived this dark
time.
Earth and Mars
Control of the Sol System shifted
constantly between Earth, Luna and Mars during the first half of
the Age of Strife. By the 28th Millennium all traces of
civilisation on Earth were long gone; instead, techno-barbarians
battled one another over the scraps of the ancient culture. Little
information remains from this dark time, but it is known that
tyrants such as Kalagann of Ursh (northern Asia/Russia), Cardinal
Tang, and Narthan Dume of the Panpacific Empire ruled during this
age. According to the novel
Horus Rising by Dan Abnett,
Dume was opposed by the
Yndonesic Bloc, while the Urals remained a centre
of industry.
Mars underwent a very different transformation.
After brief anarchy, the tech-priests of the
Adeptus
Mechanicus emerged victorious over the mutants and unified
their homeworld. The tech-priests then visited Earth but were
appalled at the destruction there and saw nothing worth saving.
Instead, the Martians studied the
warp and after many lifetimes
learned to detect 'lulls' in the warp storms. At the same time the
immense fighting machines known as
Titans were created.
For over a
thousand years the Cult Mechanicus watched and waited. Whenever a
break in the warp storms occurred, an expedition was sent, complete
with a full Titan Legion and thousands of servitors and
tech-priests. Some of these expeditions were lost in the warp or
died on faraway worlds. Others succeeded in establishing
'
Forge Worlds' -
replicas of Mars. Broken messages were transmitted to Mars, but it
was not until the time of the Great Crusade that the Forge Worlds
and Mars would be reunited.
The End of the Age, and the Rise
of the Emperor
Eventually, an immensely powerful human leader
and
psyker known as the
Emperor divined that
the final birth of Slaanesh was nearing, as well as the effect this
birth would have. He made preparations for this galaxy-changing
event; he gathered military forces, began his conquest of Earth,
and started the processes necessary to create his genetically
tailored super-warriors, the
Primarchs and then, from the Primarchs'
genes, created the
Space Marines.
Upon the
birth of Slaanesh sometime in the early 31st millennium, the
crippling warp storms were swept away (which allowed for easier
galactic travel), the Eldar race was nearly annihilated, and the
Emperor began to carry out his plans to reunify humankind under
his rule. With the Emperor's
ascension, the Age of Strife was finally over and a new age had
begun. This brief age of conquest, heroism and unity would be known
as the
Great
Crusade, and it would in turn end with the tragedy of the
Horus
Heresy.
Legacy
The Age of Strife had a tremendous
impact on human civilization. Humanity barely survived the period,
and most of the knowledge of the previous golden era was lost, much
of it irrevocably; in particular, the loss of the STC system is
seen as a serious setback for the advancement of the Imperium. The
Adeptus Mechanicus constantly searches
for STC technology, and jealously guards what little it finds— in
fact, it treats the STC as holy, virtually worshipping it. This
focus on re-attaining and worshipping the ancient STC rather than
inventing new technology, as well as the centralization of this
knowledge in the hands of the Adeptus Mechanicus, has led to a
stagnation of Imperial science.
Humanity as a whole became more
superstitious and distrustful, something which the Imperial
government goes to great lengths to encourage. In particular, the
Imperium distrusts mutants, aliens and psykers; this distrust runs
so deep that the Imperium has a complex secret police force, known
collectively as
the Inquisition, devoted to
finding and destroying all aliens,
daemons,
mutants, unsanctioned psykers and "heretics" (anyone deemed to be
straying from official Imperial doctrine) existing within the
Imperium. Despite the general distrust of psykers, many critical
functions of the Imperium, notably the maintenance of the
Astronomican,
are performed by them, so they are often rounded up by Imperial
agents and forced into service. The Adeptus Ministorum (aka. the
Ecclesiarchy), the official religious hierarchy of the Imperium,
enforces a strict dogma including absolute devotion to the Emperor
(who is treated as a god), closed-mindedness, xenophobia, and blind
dedication to one's duty.
In short, the authoritarian Imperium
of Man is the way it is in large part due to the great suffering
endured during the Age of Strife.
References
Warhammer 40,000 Codex Imperialis, 1993 Games Workshop