|Release date(s)||December 1, 2009|
|Input methods||Keyboard and Mouse|
Alganon is a massively multiplayer online role-playing game (MMORPG) designed by David Allen, developed by Arizona-based Quest Online. Alganon was previously called "Crusade". Alganon is subscriber-based, requiring an active Internet connection. The game was released December 1, 2009.
Group sizes will come in three tiers: Group, Legion, and Battalion. The Group consists of a maximum of six player characters. The Legion consists of a maximum of six groups (36 players). The Battalion consists of a maximum of six Legions (216 players). Group-wide communication (in-game texting and voice-chat) is planned for each tier.
Alganon plans for a Dual Role skill system. Skills are planned to increase with use similar to traditional MMOGs, but advancement will be capped based on a real-time metric. Skill gains are planned to also be trained offline, similar to Eve Online. In this hybrid model, players will be able to actively increase their skills, but not at such a pace that they will permanently outstrip less active players. This is designed to allow more casual players to remain competitive without being online.
Managed skills are those that are raised based on use either via swinging a sword, or building shields.
Level Capped Managed Skills
You will reach a limit before having to upgrade to the next skill title before continuing progression again.
These are skills that do not have a value associated with them - you simply know them or not, such as the ability to wear chain armor.
Endgame group combat will be very role-driven. Upon entering combat, each group member will know their basic role (kill, heal, protect, control). However, classes in Alganon are not restricted to a single role. Each character class has a primary role, and can choose one of three secondary roles.
Alganon will boast a family system that will assign each new player to their family upon creation. This will serve as a starting social framework and a vehicle for new character interaction. Active participation in a family will be voluntary. Families are also a way to contact a fellow player without having to know their first name. Players can join a guild as well.
The character can aid in the growth of his family's wealth and power or ignore his bonds to the family and focus on his guild. The primary purpose of this family name is to allow for interaction and reputation for the player (the human being sitting at the keyboard) instead of just the displayed character.
Alganon plans to incorporate a grand library into the world. This will serve as a central on-line, in-game repository of all known items, spells, NPCs, and other content, updating in real time per server as it is discovered by players. Game mechanics are planned to encourage exploration of the world and accumulation of knowledge through tangible rewards. Also, the library is planned to highlight the accomplishments of all Families, and to periodically reward the most accomplished with a dynastic title, i.e. 'The FamilyName Dynasty' - reflecting the preeminence of that family.
The capital cities contain one grand library each. Players contribute to the library at these locations, however, view access to the library is available anywhere in the game. The Library records not only facts about the game, but Legends of the greatest warriors of Alganon. These Leaderboards record things like largest damage done, richest player, most library scryings, etc. Since the reward for contributing is based on player action (time since last scrying), the library system gives players an "unspoken quest" to go seek out a "rarely scryed" object.
Alganon allows a player to grow their characters over time through a progressive time-based advancement method. Whether you are online or offline, selected skills will slowly advance. The more skills selected for active advancement, the slower they will advance overall. Studies act as a built-in reward for veterans of the game - rewarding players who have been a part of Alganon since launch.
Alganon maps will contain a tight "Fog-of-War", showing a player exactly where their character has been. Other games often open up entire areas upon reaching them, only providing a very broad exploration history.
The world of Alganon has two known continents; Ardonya and Harraja. Each is home to an organization that is opposed to the other.
Ardonya is the home continent of the Asharr. Their capital city is Asheran, centrally located to Ardonya. Other major cities include Aeon, located on a westward island, and Haderos, located to the northeast.
Harraja is the home continent of the Kujix. Their capital city is Xanjuix Karr, centrally located to Harraja. Other major cities include Oggath to the east, and Trazsha to the northwest.
Founded in 122 DE by the third Emperor of Ardonya Auis Talon Kesranu I, the Asharr were created to act as the elite protectorate for all of Ardonya, built to serve the Empire, the people, and to preserve the culture and way of life that had been created. Their culture is very refined and sophisticated. They prefer lighter materials, bright emblems, and bright reflective surfaces. They prefer things that are clean and pleasing to the eye. These warriors of Peace and Order entered into the world quietly, mixing with the soldiers and civilians of the Empire, only showing themselves when their services of exceptional swordsmanship or magical abilities were needed.
The Asharr are dedicated to studying arcane and combative arts. Sworn enemies to the Kujix. The Asharr faction are the protectors of Ardonya. They believed said protection came by way of order, discipline, power, and control. This refined and sophisticated group embraces the ways of light, nature, heart, and mind. It is said that the more powerful a member of the Asharr, the brighter their eyes glow.
The races currently following the Asharr ways are: Human, Sylvain, Dronar, and Kodian.
In the ancient tongue, the word Kujix roughly translates as "teacher," and when the Talrok were created and tasked to go teach the true message of the gods, they did so under the banner of Kujix. When the The War of Darkness pulled the Talrok from ther task and focused their attention on battling the Gargantuak, the word fell from use and, like much of the Ancient tongue, was nearly forgotten.
Created in the fifth age of Alganon by the emperor of Xanjuix Karr. The Kujix, the sworn enemy to the Asharr, feel power is obtained by conquest, and conflict naturally determines the strong from the weak. The Kujix organization protects their home of Harraja. The Kujix are very ethical people - they will stand by their honor even if it means creating suffering for themselves or for others. They see death as a natural part of life, and seek to use its power to create a perfect Alganon.
The Kujix believe strength was obtained through domination, deception, manipulation. Kujix architecture tends to utilize dark stone and crystals in their structures, and harness the power of subterranean sources such as volcanoes. It is said the more powerful a member of the Kujix, the more darkness emanates from their eyes.
The races currently following the Kujix ways are: Talrok, Vesperling, Ogre, Fiend.
Alganon currently features one race and four classes for each side.
The Talrok are a dark race of deceptive humanoids.
There are a total of four classes in Alganon, with more planned for future development. The others are said to be in hiding and will reveal themselves to the world at a time of their choosing.
Soldiers are the prize warriors of Alganon. Specializing in Weaponry, Tactics and Defense, a soldier is capable of learning how to deal maximum damage and protect his companions. Soldiers are also capable of handling a wide variety of weapons.
Focusing on Strength and Endurance, soldiers utilize their anger during combat to maximize the impact of their special attacks. Soldiers are also capable of energizing their friends and weakening their opponents with a wide variety of battle calls. A strong party always consists of one or more Soldiers, trained and focused in one of the many branches of specializations.
Rangers are masters of ranged combat and field control. They rely on their companions, animals that can be tamed in the wild, to fight their enemies.
Rangers also possess tracking, traps, and speed enhancing abilities.
Healers are masters of life. In addition to keeping people alive with the most powerful methods of healing, Healers can dip into the state of Trance to enhance their healing abilities.
Not defenseless by any means, Healers use deadly Words of Power and Touches of Power to smite their enemies. Healers can also use a unique ability called Deathwalk, which turns them into the living dead, able to deliver a monumental amount of damage.
Masters of destruction, the Magus embraces the elements to smite their foes. Specializing in the areas of Flame, Frost and Storm, the Magus is greatly feared by all in the world of Alganon.
While they lack tough armor and a high endurance, those who get close enough to strike a Magus will find them agile and well protected by their magic.
"Alganon" has been criticized for its numerous similarities to a released MMORPG, World of Warcraft. It is claimed that several names and large portions of the user interface, AI, and environment have been directly copied or hardly changed. It has also been stated that the character creation screen is extremely similar to that of World of Warcraft.
Art similarities have also been raised; an example is how the blood elf haircut from World of Warcraft appears to be literally copied and pasted.
Alganon is an upcoming fantasy-based MMORPG that allows thousands of people to play together in a virtual world that features a rich history dominated by commanding deities, powerful weapons and armor, deadly magic, epic quests, ancient places to discover, the utilization of detailed tradeskills, and more. Designed from scratch and based in a uniquely created world, the initial goal in designing Alganon is to provide "Simple Gameplay with Unlimited Growth in a massive world of immersion and interaction".