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Alien Hominid
Alien Hominid box art on the Nintendo GameCube

Alien Hominid box art on the Nintendo GameCube.
Developer(s) The Behemoth
Tuna Technologies (Game Boy Advance version)
Publisher(s) O3 Entertainment (North America)
Zoo Digital Publishing (Europe)
Designer(s) Dan Paladin, Tom Fulp
Aspect ratio 1080i 16:9 (HDTV) (Xbox 360 only)
480p 5:4 (EDTV) (Progressive scan holding X+O on game starting)
480i 5:4 (SDTV)
576i 14:9 (PAL version)
Platform(s) North America and Europe

PC (Flash Game) PlayStation 2, and Xbox 360 (XBLA)
North America only
Nintendo GameCube
Europe only
Xbox, Game Boy Advance

Release date(s) PC (Flash Game)

NA August 7, 2002
PlayStation 2
NA November 18, 2004
EU May, 2005
Nintendo GameCube
NA November 18, 2004
Xbox
EU May, 2005
Game Boy Advance
EU February 3, 2006
Xbox 360 (XBLA)
JP February 28, 2007
NA February 28, 2007
EU February 28, 2007

Genre(s) Run and gun
Mode(s) 1-2 Player (main game/minigames), 1-4 Player (PDA Game)
Rating(s) ESRB: Teen (T)
OFLC: M15
PEGI: 12+

Alien Hominid (released as Alien Hominid HD on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. A PAL version was later released during May 2005 for PlayStation 2 and Microsoft's Xbox through ZOO Digital Publishing. A Game Boy Advance version (co-developed by Tuna Technologies) has also been released in Europe. The game was developed by The Behemoth. The Xbox version is not compatible with the Xbox's successor, the Xbox 360, but was made available for download on February 28, 2007 on Xbox Live Arcade for 800 points.[1]

Contents

Origin of Alien Hominid

Alien Hominid began on the popular Adobe Flash website, Newgrounds, in August, 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. The online version was programmed by Tom Fulp, who owns Newgrounds; while the 2D artwork was done by Dan Paladin (who also goes by the online alias "Synj"). This game features a little yellow alien who has been shot down by the FBI and crash-landed on the Earth, and must retrieve its now stolen spacecraft from the FBI. The gameplay involved quick reflexes and a basic side-scrolling formula while a player controls the alien and defeats FBI agents and their creations. Side-scrolling gameplay such as this has been made popular by video games such as Metal Slug (a title with which it is frequently compared to by critics and fans). Though only one stage of the online game was produced, it became very popular among the online gaming set, featuring over 18 million views on Newgrounds alone.

Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game. Baez even offered to produce the game. Paladin and Fulp agreed, forming The Behemoth.

The game

In the course of two years, Alien Hominid became a much larger project than its online prototype. Whilst 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. The final product contained sixteen stages (set in three different locations)Urban, Russia and Area-51; Area-51 consists of the final boss. There are hundreds of enemies and numerous bosses. Six minigames were also added, the "PDA Game," with 200 different levels and a level editor, "All You Can Eat", "Super Soviet Missile Mastar", "Challenge", "Neutron Ball" and "Pinata Boss". Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive play-testing, citing Alien Hominid as "the pinnacle of arcade entertainment".

PDA mini game

By using the Alien's PDA, a mini game can be played. This mini game is reminiscent of early platform games like Pitfall or Super Mario Bros.. The graphics are presented as simplistic monochromatic designs, but the animation is fluid. The player must guide a stick figure character to the end of the level, each level being only one screen large. The player(s) must traverse around blocks of many shapes and sizes and defeat all of the enemies in the level and then travel to the exit. The game has 200 levels and a level editor (the level editor was removed in the XBLA version, and the number of levels was reduced to 50 with several level packs for sale). The player has many moves at his or her disposal, such as jumping, double-jumping, pushing rocks and boats, riding in the boats, and killing himself to start the level over. The minigame also has several environmental hazards such as spikes, crumbling floors, and water. It is possible to play this PDA game with up to four players simultaneously. Additionally, the game was modified for the PAL release (see Differences between U.S. and European release).

Press

Even before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and even popular non-gaming magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).

Copies of the game are sold primarily through its online website, www.alienhominid.com, for ten dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.

Alien Hominid became one of the games spoofed by Mega64 on June 3, 2008.[2]

Differences between U.S. and European release

When the PAL version was developed for Europe in 2005, a number of new features were added.

  • 14:9 aspect ratio instead of 5:4 (at least on PS2 version)
  • 25 levels built by U.S. fans were added to the 200 level PDA Game.
  • A "replay" function was added to single-player.
  • A brand new 2-4 player mini-game called "All You Can Eat", featuring the Fat Kids, was made exclusively for the PAL version. It is a button masher where you have to eat all of the food in front of you to win.
  • A glitch in level 3-5 that allowed a player to get massive amounts of points was removed.

Appearances in other titles

Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid HD. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies.

Reception

Review scores
Publication Score
Official Xbox Magazine X360: 7.5/10
GameSpot

PS2: 8.4 of 10[3]
GCN: 8.4 of 10[4]
X360: 8.5 of 10[5]

IGN

PS2: 8.1 of 10[6]
GCN: 8.1 of 10[7]
X360: 8.5 of 10[8]

X-Play

PS2: 4 of 5[9]
GCN: 4 of 5[9]

Aggregate review scores
Game Rankings

PS2: 81.0% (based on 56 reviews)[10]
GCN: 81.2% (based on 33 reviews)[11]
GBA: 88.3% (based on 6 reviews)[12]
Xbox: 76.5% (based on 10 reviews)[13]
X360: 78.0% (based on 20 reviews)[14]

Metacritic

PS2: 78% (based on 47 reviews)[15]
GCN: 78% (based on 28 reviews)[16]
Xbox: 76% (based on 7 reviews)[17]
X360: 79% (based on 22 reviews)[18]

References

  1. ^ Webber, Scott (2006-07-20). "Alien Hominid coming to the Live Arcade". 360Monster. http://www.360monster.com/newspost.php?id=0000000981. Retrieved 2006-08-30.  
  2. ^ Mega64: Alien Hominid
  3. ^ Ryan Davis (2004-11-18). "Alien Hominid (PS2) review at Gamespot". GameSpot. http://www.gamespot.com/ps2/action/alienhominid/review.html. Retrieved 2008-08-25.  
  4. ^ Ryan Davis (2004-11-18). "Alien Hominid (GCN) review at Gamespot". GameSpot. http://www.gamespot.com/gamecube/action/alienhominid/review.html. Retrieved 2008-08-25.  
  5. ^ Jeff Gerstmann (2007-03-01). "Alien Hominid HD (X360) review at Gamespot". GameSpot. http://www.gamespot.com/xbox360/action/alienhominid/review.html. Retrieved 2008-08-25.  
  6. ^ Ivan Sulic (2004-11-09). "Alien Hominid (PS2) review at IGN". IGN. http://ps2.ign.com/articles/564/564755p1.html. Retrieved 2008-08-25.  
  7. ^ Ivan Sulic (2004-11-09). "Alien Hominid (GCN) review at IGN". IGN. http://cube.ign.com/articles/564/564984p1.html. Retrieved 2008-08-25.  
  8. ^ Erik Brudvig (2007-03-01). "Alien Hominid (X360) review at IGN". IGN. http://xboxlive.ign.com/articles/769/769473p1.html. Retrieved 2008-08-25.  
  9. ^ a b "Alien Hominid review at X-Play". G4. http://www.g4tv.com/xplay/reviews/366/Alien_Hominid.html. Retrieved 2008-08-25.  
  10. ^ "Alien Hominid (PS2) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922129.asp. Retrieved 2008-08-25.  
  11. ^ "Alien Hominid (GCN) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922130.asp. Retrieved 2008-08-25.  
  12. ^ "Alien Hominid (GBA) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/929277.asp. Retrieved 2008-08-25.  
  13. ^ "Alien Hominid (Xbox) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/925826.asp. Retrieved 2008-08-25.  
  14. ^ "Alien Hominid HD (X360) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/934459.asp. Retrieved 2008-08-25.  
  15. ^ "Alien Hominid (PS2) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/ps2/alienhominid. Retrieved 2008-08-25.  
  16. ^ "Alien Hominid (GCN) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/cube/alinehominid. Retrieved 2008-08-25.  
  17. ^ "Alien Hominid (X360) at Metacritic". Metacritic.com. 2005. http://www.metacritic.com/games/platforms/xbx/alienhominid. Retrieved 2008-08-25.  
  18. ^ "Alien Hominid (X360) at Metacritic". Metacritic.com. 2007. http://www.metacritic.com/games/platforms/xbox360/alienhominid. Retrieved 2008-08-25.  

External links


Alien Hominid
File:Alien Hominid
Cover art
Developer(s) The Behemoth
Tuna Technologies (Game Boy Advance version)
Publisher(s) O3 Entertainment (North America)
Zoo Digital Publishing (Europe)
Designer(s) Dan Paladin, Tom Fulp
Platform(s) [Flash Game] Playstation 2, Gamecube, Xbox, Game Boy Advance, Xbox Live Arcade
Release date(s) PlayStation 2
  • NA November 18, 2004
  • EU May, 2005

Nintendo GameCube

  • NA November 18, 2004

Xbox

  • EU May, 2005

Game Boy Advance

  • EU February 3, 2006

Xbox 360 (XBLA)

  • JP February 28, 2007
  • NA February 28, 2007
  • EU February 28, 2007
Genre(s) Run and gun
Mode(s) 1-2 Player (main game/minigames), 1-4 Player (PDA Game)
Rating(s)

Alien Hominid (released as Alien Hominid HD on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. A PAL version was later released during May 2005 for PlayStation 2 and Microsoft's Xbox through ZOO Digital Publishing. A Game Boy Advance version (co-developed by Tuna Technologies) has also been released in Europe. The game was developed by The Behemoth. The Xbox version is not compatible with the Xbox's successor, the Xbox 360, but was made available for download on February 28, 2007 on Xbox Live Arcade for 800 points.[1]

Contents

Origin of Alien Hominid

Alien Hominid began as a flash game developed by programmer Tom Fulp and animator Dan Paladin, which was released on Newgrounds in August, 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. Inspired by side-scrolling shooter games such as Metal Slug, the flash game features a little yellow alien who has crash landed on Earth and must fight through hordes of FBI trying to capture him. The game consisted of one level containing two bosses, who would later reappear in the retail version. It became very popular among the online gaming set and has currently been played over 19 million times. Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game, even offering to produce the game. Paladin and Fulp agreed, forming The Behemoth.

The game

In the course of two years, Alien Hominid became a much larger project than its online prototype. Whilst 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. The final product contained sixteen stages (set in three different locations)Urban, Russia and Area-51; Area-51 consists of the final boss. There are hundreds of enemies and numerous bosses. Six minigames were also added, the "PDA Game," with 200 different levels and a level editor, "All You Can Eat", "Super Soviet Missile Mastar", "Challenge", "Neutron Ball" and "Pinata Boss". Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive play-testing, citing Alien Hominid as "the pinnacle of arcade entertainment".

Gameplay

The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, whilst players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in.

PDA mini game

By using the Alien's PDA, a mini game can be played. This mini game is reminiscent of early platform games like Pitfall or Super Mario Bros.. The graphics are presented as simplistic monochromatic designs, but the animation is fluid. The player must guide a stick figure character to the end of the level, each level being only one screen large. The player(s) must traverse around blocks of many shapes and sizes and defeat all of the enemies in the level and then travel to the exit. The game has 200 levels and a level editor (the level editor was removed in the XBLA version, and the number of levels was reduced to 50 with several level packs for sale). The player has many moves at his or her disposal, such as jumping, double-jumping, pushing rocks and boats, riding in the boats, and killing himself to start the level over. The minigame also has several environmental hazards such as spikes, crumbling floors, and water. It is possible to play this PDA game with up to four players simultaneously. Additionally, the game was modified for the PAL release (see Differences between U.S. and European release).

Differences between U.S. and European releases

When the PAL version was developed for Europe in 2005, a number of new features were added.

  • 14:9 aspect ratio instead of 5:4 (at least on PS2 version)
  • 25 levels built by U.S. fans were added to the 200 level PDA Game.
  • A "replay" function was added to single-player.
  • A brand new 2-4 player mini-game called "All You Can Eat", featuring the Fat Kids, was made exclusively for the PAL version. It is a button masher where you have to eat all of the food in front of you to win. This idea was later re-used in The Behemoth's next game, Castle Crashers, under the title, "All you can quaff".
  • A glitch in level 3-5 that allowed a player to get massive amounts of points was removed.

Press

Even before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and even popular non-gaming magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).

Copies of the game are sold primarily through its online website, www.alienhominid.com, for ten dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.

Alien Hominid became one of the games spoofed by Mega64 on June 3, 2008.[2]

Appearances in other titles

Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid HD on the XBLA version, whilst he is unlocked by completing said level on the Playstation Network version of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid will appear as an unlockable character in Super Meat Boy.

Reception

Review scores
Publication Score
Official Xbox Magazine X360: 7.5/10
GameSpot

PS2: 8.4 of 10[3]
GCN: 8.4 of 10[4]
X360: 8.5 of 10[5]

IGN

PS2: 8.1 of 10[6]
GCN: 8.1 of 10[7]
X360: 8.5 of 10[8]

X-Play

PS2: 4 of 5[9]
GCN: 4 of 5[9]

Aggregate review scores
Game Rankings

PS2: 81.0% (based on 56 reviews)[10]
GCN: 81.2% (based on 33 reviews)[11]
GBA: 88.3% (based on 6 reviews)[12]
Xbox: 76.5% (based on 10 reviews)[13]
X360: 78.0% (based on 20 reviews)[14]

Metacritic

PS2: 78% (based on 47 reviews)[15]
GCN: 78% (based on 28 reviews)[16]
Xbox: 76% (based on 7 reviews)[17]
X360: 79% (based on 22 reviews)[18]

References

  1. ^ Webber, Scott (2006-07-20). "Alien Hominid coming to the Live Arcade". 360Monster. http://www.360monster.com/newspost.php?id=0000000981. Retrieved 2006-08-30. 
  2. ^ Mega64: Alien Hominid
  3. ^ Ryan Davis (2004-11-18). "Alien Hominid (PS2) review at Gamespot". GameSpot. http://www.gamespot.com/ps2/action/alienhominid/review.html. Retrieved 2008-08-25. 
  4. ^ Ryan Davis (2004-11-18). "Alien Hominid (GCN) review at Gamespot". GameSpot. http://www.gamespot.com/gamecube/action/alienhominid/review.html. Retrieved 2008-08-25. 
  5. ^ Jeff Gerstmann (2007-03-01). "Alien Hominid HD (X360) review at Gamespot". GameSpot. http://www.gamespot.com/xbox360/action/alienhominid/review.html. Retrieved 2008-08-25. 
  6. ^ Ivan Sulic (2004-11-09). "Alien Hominid (PS2) review at IGN". IGN. http://ps2.ign.com/articles/564/564755p1.html. Retrieved 2008-08-25. 
  7. ^ Ivan Sulic (2004-11-09). "Alien Hominid (GCN) review at IGN". IGN. http://cube.ign.com/articles/564/564984p1.html. Retrieved 2008-08-25. 
  8. ^ Erik Brudvig (2007-03-01). "Alien Hominid (X360) review at IGN". IGN. http://xboxlive.ign.com/articles/769/769473p1.html. Retrieved 2008-08-25. 
  9. ^ a b "Alien Hominid review at X-Play". G4. http://www.g4tv.com/xplay/reviews/366/Alien_Hominid.html. Retrieved 2008-08-25. 
  10. ^ "Alien Hominid (PS2) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922129.asp. Retrieved 2008-08-25. 
  11. ^ "Alien Hominid (GCN) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922130.asp. Retrieved 2008-08-25. 
  12. ^ "Alien Hominid (GBA) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/929277.asp. Retrieved 2008-08-25. 
  13. ^ "Alien Hominid (Xbox) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/925826.asp. Retrieved 2008-08-25. 
  14. ^ "Alien Hominid HD (X360) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/934459.asp. Retrieved 2008-08-25. 
  15. ^ "Alien Hominid (PS2) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/ps2/alienhominid. Retrieved 2008-08-25. 
  16. ^ "Alien Hominid (GCN) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/cube/alinehominid. Retrieved 2008-08-25. 
  17. ^ "Alien Hominid (Xbox) at Metacritic". Metacritic.com. 2005. http://www.metacritic.com/games/platforms/xbx/alienhominid. Retrieved 2008-08-25. 
  18. ^ "Alien Hominid (X360) at Metacritic". Metacritic.com. 2007. http://www.metacritic.com/games/platforms/xbox360/alienhominid. Retrieved 2008-08-25. 

External links


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Alien Hominid

Developer(s) The Behemoth
Publisher(s) O3 Entertainment
North America
Zoo Digital Publishing
Europe
Designer(s) Tom Fulp
Dan Paladin
Release date PlayStation 2:
November 21, 2004 (NA)
May 27, 2005 (EU)
GameCube:
November 23, 2004 (NA)
Xbox:
November 27, 2004 (EU)
Game Boy Advance:
February 3, 2006 (EU)
Xbox Live Arcade:
February 28, 2007
Genre Run and Gun
Mode(s) Single player
2 player Cooperative
Age rating(s) ESRB: T
PlayStation 2
GameCube
Xbox Live Arcade
PEGI: 12+
PlayStation 2 (EU)
Game Boy Advance
Xbox
Platform(s) PlayStation 2
Game Boy Advance
GameCube
Xbox
Xbox Live Arcade
Media DVD
PlayStation 2
Xbox
GameCube Optical Disk
GameCube
49 Megabyte Download
Xbox Live Arcade
Input PlayStation 2 Controller
Gamecube Controller
Xbox Controller S
Xbox 360 Controller
Credits | Soundtrack | Codes | Walkthrough


Alien Hominid is a 2D side-scrolling action game borrowing the best elements from games like Contra and Metal Slug. It is a very old school style game meant to bring some rarely seen 2D gameplay to the market. In North America, it was released for the PlayStation 2 and GameCube. When it was released in Europe 6 months later, it was released for the PlayStation 2 and Xbox.

The game is rated T for Teen despite the blood and violence (The alien can shank the enemy in half!) most likely because in the options menu, you have the ability to turn off the gore. When the gore is turned off, all the blood in the game turns into flowers.

Contents

History

Alien Hominid originally started in 2002 as a short but fun Flash game by Tom Fulp and Dan Paladin at the well known flash website, Newgrounds. This became the first part of level one, up to the miniboss, in the full commercial release. It was released on November 23 in 2004 to strong reviews for the PlayStation 2 and GameCube. A PAL version was released 7 months later, though not for the GameCube, instead giving them an Xbox version.

Story

The game stars a yellow Alien who has crash landed on Earth. The FBI has taken his ship and they are out to get him, so he decides to blast, cut, and bite his way through them.

Gameplay

Like Metal Slug, you can get into different vehicles you find to fight the enemies. Unlike Metal Slug, you can charge your shots, hide underground, jump on an enemy's head, pull an enemy underground with you, bite their heads off, or even ride a yeti and eat communists.

Modes

The game actually contains several minigames and modes to play through, giving the game more replay value after the relatively short story mode is completed.

Single player Modes

One of the single player games is "Super Soviet Missile Mastar", a primitive Atari-like spoof. In it, players control a soviet missile launching from Mother Russia into the United States. Players press up or down to move the missile to hit the country, which is hard to miss. Once those capitalist pigs have been vanquished by the might of the Reds, you are treated to a brief, 2 frame animation of a proud soviet raising his arms in celebration. Then the game loops until you quit.

Multiplayer Modes

The main story mode can be played with up to 2 people cooperatively. Some vehicles feature two seats. There are no special double team moves that players can do. There is also a minigame outside of the main story, a mode called "Neutron Ball" where players try and throw a glowing ball into a basket on their side. The catch is, each alien can slice at the other, prompting people to nickname the game "Shankball."

There is also a 4 player PDA mini-game with over 80 levels. The game uses basic stick figure graphics as they traverse a one-screen level to get to the end, while collecting limes for extra lives, and jumping on enemies to destroy them. Once all enemies on screen are destroyed, the gate to the next level opens up. This mode often features puzzle elements, figuring out how to get to the gate, or how to get to where the last enemies are. Things like water, disappearing platforms, boats, and spike platforms add difficulty to the platformer.

Downloadable Content

  • Alien Hominid HD: Downloadable Content

Gallery


This article uses material from the "Alien Hominid" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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