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From Wikipedia, the free encyclopedia

Alien vs. Predator, or Aliens versus Predator (both titles abbreviated AvP), is a science fiction-horror fiction series spanning several media. The series is a crossover between two film franchises about extraterrestrial beings: the Aliens and the Predators. In Alien vs. Predator, the two species are in conflict with one another.

Contents

History

The first Alien vs. Predator story was published by Dark Horse Comics in Dark Horse Presents #36 (February 1990). In November of that year, Predator 2 was released in theaters, and includes a scene depicting a Alien skull as one of the Predator's trophies.

The Alien vs. Predator universe includes comics, novels, computer/video games, and feature films, the rights to which all belong to 20th Century Fox Studios. There have been two Alien vs. Predator films.

Media

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Comics

Books

A crossover novel series was produced based on the two franchises. Other books include film novelizations and books depicting the background to the film's work with ADI (the special effects company that worked on the Alien films):

  • Aliens vs. Predator: Requiem - Inside the Monster Shop (by Alec Gillis and Tom Woodruff, Jr., Design Studio Press, December 2007, ISBN 1933492554, Titan Books, January 2008, ISBN 1845769090)
  • Alien vs. Predator: The Creature Effects of ADI (by Alec Gillis and Tom Woodruff, Jr., Design Studio Press, August 2004, ISBN 0972667652)
  • AVP: Alien vs. Predator - The Movie Novelization (by Marc Cerasini, HarperEntertainment, June 2004, ISBN 0060735376)

Games

Action figures

In 1994, Kenner released a collection of action figures known as Aliens vs. Predator. This followed the two initial series of Aliens that were based on an animated series, Operation: Aliens, that was never broadcast. As such, the inclusion of Predator is often considered the 3rd and 4th series of the Aliens line. This collection includes several Aliens, many of which feature built-in attack features, and Predators, which include removable masks and battle weapons such as spears and missile launchers. The figures generally possess 5 points of articulation, and some include a mini Dark Horse comic book.

While the collection as a whole is known as Aliens vs. Predator, the two character types have their own card art that only features the character at hand. An exception would be the Aliens vs. Predator 2-pack. Since human space marines were included in the initial Aliens line, the Predator was marketed as an alternative enemy to the Aliens. A figure cardback reads:

"The stage is set for the universe's two most ferocious enemies. It's the gruesome and evil Aliens against the big-game hunter Predator. Who will win... the beast or the hunter? Can the Predator stop the evil Aliens before the galaxy is destroyed?!?!?!"[1][2]

The Aliens: Hive Wars series was released in 1995, which included various Aliens, Predators, and larger scaled space marines. More figures, including a female Predator and an Alien/Predator/Smash Mason 3-pack, were designed for this series but never released as part of the line.

Six sets of Aliens and Predator Micro Machines were also planned by Galoob in 1995 but never released. This would have also included the LV-426/Outer World Station Action Fleet Playset. Thanks in part to the research of toy collectors, many photos of these unreleased toys and prototypes have shown up on the Web in recent years.[3]

In December 2002, McFarlane Toys released a highly detailed Alien vs. Predator deluxe set.[4] In 2004, they produced a series of figures based on the Alien vs. Predator film. This line, however, is notorious for its disastrously poor quality. Many accessory parts originally planned for inclusion were suddenly scrapped before their release, leaving the figures with shoddy and incomplete display bases. In addition, some figures even had broken parts within their packages. Alongside the articulated figures, McFarlane also released statuesque display sets depicting scenes from the film.

Hot Toys produced highly detailed 16" tall figures for every movie including Aliens vs. Predator: Requiem in 2007. That same year, NECA released two series of Requiem figures.[5]

Films

Notes

  1. ^ Duke Nostalgia's Predators Page DukeNostalgia.com. Retrieved February 9, 2008.
  2. ^ Classic Aliens vs Predator Nostalgia ForumPlanet.GameSpy.com (January 5, 2008). Retrieved February 9, 2008.
  3. ^ Cawiezel, Marc H. The History of Unproduced Alien and Predator Toys Members.AOL.com (October 29, 2006). Retrieved February 9, 2008.
  4. ^ Crawford, Michael Alien vs. Predator MWCToys.com (December 13, 2002). Retrieved Retrieved February 9, 2008.
  5. ^ Alien Attacks Predator CollectionDX.com (January 12, 2008). Retrieved February 9, 2008.

References

  • Beautiful Monsters: The Unofficial and Unauthorised Guide to the Alien and Predator Films (by David A. McIntee, Telos, 272 pages, 2005, ISBN 1-903889-94-4)

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Aliens vs. Predator

Developer(s) Rebellion Developments
Publisher(s) Sega
Engine Asura
Release date NA February 16, 2010

EU February 19, 2010

Genre First-person shooter, Survival horror, Action
Mode(s) Single-player, Multiplayer
Age rating(s) BBFC: 18
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Media Blu-ray Disc, DVD
Input Keyboard and mouse, Gamepad
Credits | Soundtrack | Codes | Walkthrough


Aliens vs. Predator is a science fiction video game in development by Rebellion Developments, the team behind the 1999 original PC game, and set to be published by Sega forMicrosoft Windows, the PlayStation 3 and the Xbox 360. The game is a first-person shooter based on a combination of the characters and creatures of the Alien franchise and the Predator franchise. It is to be released on February 16, 2010 in the U.S.

Contents

Gameplay

There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.

Predators

In terms of gameplay, the most is currently known about the Predator. As in the films, the Predator prefers to stalk its prey from the safety of treetops and the gameplay reflects this, the player leaping from branch to branch automatically with the help of a "focus jumping" game mechanic. The Predator has different vision modes, the most recognisable from the films being a thermal imaging scanner, but the player also has different vision modes for spotting Aliens and other Predators. Each vision mode only allows for targeting a specific race. For example, the Heat Vision mode renders Aliens and other Predators nearly invisible, making battles between two or all three species a tactical juggle to prioritise enemies based on their threat to the player.

The Predator’s gameplay is more based on stealth and tactics than the average first-person shooter. The player has to be aware of Aliens, which have the ability to see through a Predator's cloaking device, that may climb up a tree and attack from below as well as taking care not to reveal themselves to marines too early as the marines’ weaponry and numbers are more than a match for the Predator. For long-range weaponry, the shoulder-mounted plasma cannon has been the only confirmed weapon for the Predator, but OXM expects to see a glaive-like disc and a spear gun to be announced later in development as both weapons were "stalwarts from the previous games." For close-range combat, the Predator has two retractable wristblades on its right arm.

The wristblades allow for the Predator to perform a "trophy kill," a nod to the movies in which the Predators take trophies, usually skulls, from their defeated enemies to show their prowess in the hunt. OXM labelled the trophy kill mechanic as so "spectacularly violent" that they believe it will be cut from the final game to avoid an Adults Only rating in the United States as it was "several measures more graphic" than any other recent games. The animation for trophy killing a marine with a Predator is the only one known, though the Aliens also have a trophy kill system that is "far less disturbing." To begin the Predator's trophy kill, a "terrified" marine is dragged into the centre of the screen by his or her throat, which the Predator then snaps effortlessly with the accompanying sound of "someone biting into raw celery." The neck broken, the Predator decapitates the marine, a "sizeable portion" of the spinal cord following. Even after this, the marine is still alive for a short period of time, "gasping his last, with nothing but bloodied, glistening vertebra beneath his chin."Jason Kingsley, the CEO of Rebellion, defended the brutality of the trophy kill system, stating "This is obviously a game based on adult-rated movies, and we want to make sure it’s very clearly an adult-rated game. It's an issue for me; some computer games are for kids – we're not making a computer game here for anyone other than adults. That's very clear and within that context, I think the violence is part of the character and the world – so we're talking about a fantasy world here and fantasy creatures and we're talking about trying to build up a mythos. I remember the first time I saw it, one of the particular Predator kills, everyone went 'Oooh.' But it's what the Predator does in the movies."

One element of the Predator's gameplay that hasn't been fully confirmed is how to limit the use of the Predator's more powerful weaponry, such as the shoulder-mounted plasma cannon which, in the first Predator film, had the ability to punch a hole through a man's chest. Previous games in the AvP series used an "honour system" to prevent the overuse of weapons. In this game, however, Rebellion "appears to have settled for an energy system". This means the cannon can be recharged by using any energy power-up console in the environment. Energy is also used to re-charge the Predator's health.

Aliens

The other two campaigns have had little shown of them. The Alien campaign will force players to get in close to their enemy as their only methods of attack are physical: the Aliens' claws, tail and inner and outer jaws. Aliens live in the shadows and use senses other than sight to locate their prey, which is why the Predator’s cloak is useless against them, and this, OXM suggests, would imply stealth tactics similar to the Predator’s campaign, getting players to search for dark areas to hide the black alien in. Players will be allowed to climb over every surface in the game as an Alien, but this is counteracted by a slower pace than previous games in the series, discouraging "blitz tactics." Rebellion is reportedly including a game mode which will increase the Aliens' speed back to their "original, often disorienting pace," possibly tied to the difficulty level.

Colonial Marines

The Colonial Marine campaign is to be far closer to that of a standard first-person shooter. Confirmed weapons are the "iconic" Pulse Rifle and Smart Gun, along with an image intensifier to light up dark areas and the motion tracker made famous in Aliens . The key to the marine campaign is "the sheer terror of facing off against the two movie menaces of the title." Rebellion have confirmed that no cutscenes will take place other than from the perspective of the player character and that the point of the campaign is to simply survive. The marine campaign also contains the most information about the game's plot, whereas the others will simply feature overheard conversations between marines "shortly before you dice the marines into meaty chunks."

Development

In December 2008, a Kotaku article stated that Sega had announced that an Aliens vs. Predator video game was being developed. This meant that Sega's other upcoming game, Aliens: Colonial Marines, would be pushed back so Aliens vs. Predator could be released first.

Australian Controversy

An early cut of the game was submitted for review to the OFLC, but was denied classification in Australia and effectively banned for sale altogether. There will not be a re-cut version released in Australia. However, a recent push by the Australian gaming community and some members of the government to adopt an R18+ rating may allow the game to be released on time assuming the new rating is allowed.

As of the 18th of December, Sega have successfully won the bid on the classification of the game in Australia. "It is with great pleasure that we announce the success of our appeal," says Darren Macbeth, managing director of Sega Australia. "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians."

The Board noted that "the violence depicted in the game can be accommodated within the MA 15+ category as the violent scenes are not prolonged and are interspersed with longer non violent sequences. The violence is fantastical in nature and justified by the context of the game, set in a futuristic science-fiction world, inhabited by aliens and predators. This context serves to lessen its impact. The more contentious violence is randomly generated and is not dependent on player selection of specific moves."

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This article uses material from the "Aliens vs. Predator" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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