Alone in the Dark is a series of survival horror computer games from Infogrames. In most of the series, the gamer plays as private investigator Edward Carnby, who usually goes to investigate a haunted mansion or town that is full of undead creatures. The story is based on the writings of H. P. Lovecraft, although later games in the series drew inspiration from other sources including Voodoo, the Wild West, and the works of H.R. Giger. Though many credit the popular Resident Evil game series for creating the 3D survival horror genre, Alone In The Dark was actually the first 3D survival horror game when released for the PC in 1992.
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| Title | Release date | Released for | Information |
| Alone in the Dark | 1992 | PC, 3DO, Mac | The original game in the series, and one of the first two games
to use polygonal characters over pre-rendered backgrounds. The game
is considered to be one of the first, if not the first, survival
horror game.
Guinness World Records awarded the game a record as the "First Ever 3D Survival Horror Game" in the Guinness World Records: Gamer's Edition 2008 edition. Created by Infogrames and released for PC in 1992, Interplay made a port for 3DO in 1994 that was only released in the US. |
| Jack in the Dark | 1993 | Jack in the Dark is a small game made during Alone
in the Dark 2 production. It was used as a promotional game
distributed at Christmas 1993 (just before Alone in the Dark
2 release). The game was on a single floppy in a golden
wrapping featuring a Jack-in-the-box illustration on the
top. It is a short adventure featuring the young child Grace
Saunders. During halloween, she enters a small toy store after
dark and gets locked in it. There, the toys are alive, and Grace
must save Santa
Claus from an evil Jack-in-the-box. Jack in the Dark is an
adventure game
that focuses purely on puzzles and has no combat.
Later CD versions of both Alone in the Dark and Alone in the Dark 2 came packaged with Jack in the Dark. |
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| Alone in the Dark 2 | 1993 | PC, 3DO, Sega Saturn, PlayStation, Mac | The sequel to the original Alone in the Dark but
viewed as a drastic departure from the original game. Alone in
the Dark 2 is much more action-oriented than its predecessor,
with a much greater emphasis on firearms and shootouts, and
resulting more difficult combat.
Originally created by Infogrames and released for PC in 1993, it was ported to 3DO by Interplay in 1995 and released only in the US. An enhanced port under the name of Alone in the Dark: Jack is Back was developed by Infogrames and released in 1996 for Sega Saturn and PlayStation. It was known in the US as Alone in the Dark: One-Eyed Jack's Revenge. The Sega Saturn version was also released in Japan under the original name of Alone in the Dark 2. |
| Alone in the Dark 3 | 1994 | PC, Mac | The final game in the original trilogy and the last game to
utilize the same engine and characters as the original game.
Released for PC in 1994, Alone in the Dark
3 attempts to return to the gameplay style of the original
game.
A version of Alone in the Dark 3 for Windows 95 under the name of Alone in the Dark: Ghosts in Town was released by Infogrames in 1996. |
| Alone in the Dark: The New Nightmare | 2001 | PlayStation, Game Boy Color, Dreamcast, PC, PlayStation 2 | The next generation of the Alone in the Dark series, Alone
in the Dark: The New Nightmare was created by Darkworks as a console
survival horror game, and shows significant influence from the
Resident
Evil series. The control scheme and gameplay is much
closer to that of Resident Evil than the original
Alone in the Dark games.
It was released in 2001, developed by Darkworks for PlayStation and Dreamcast, and by Spiral Studios for PC and PlayStation 2, also with an alternative portable Game Boy Color version developed by Pocket Studios. It is not known whether this game is canon to the series. This is due to the fact that the later instalment takes place in 2008, and claims that Edward Carnby was asleep since the late 1920s. |
| Alone in the Dark (2008) | 2008 | PC, PlayStation 2, Wii, Xbox 360, PlayStation 3 | A new generation of the Alone in the Dark series, Alone in
the Dark was created by Eden Games as a console survival horror game
once again. Initially known as Alone in the Dark: Near Death
Investigation, the game was finally rebranded as simply
Alone in the Dark albeit having only a few connections
with the original game. The game sets apart from previous Alone in
the Dark games by featuring 3D generated scenarios and
interchangeable first and third person view for the first time.
With complex puzzle solving style controls, the environment plays a big part of core gameplay, as the player can pick up any object, even decorative, and use it as a melee weapon or combine to make different styles of weapons. Many elements from scenery, like boxes and doors, can be interacted and even be destroyed, and fire, generated in real-time, plays a prominent role in the game, as objects can be set alight and consumed by being exposed to the fire, which is also extinguishable. It was released in 2008, developed by Eden Games for PC, PlayStation 3 and Xbox 360, and by Hydravision Entertainment for PlayStation 2 and Wii. The PlayStation 3 version was released several months after the other versions, and was named Alone in the Dark: Inferno. This version had a few gameplay changes and less glitches, earning more favorable reviews. |
An Alone in the Dark comic book entitled "Life is a Hideous Thing" was published by Semic Comics in 2001 in France, and translated by Image Comics in the U.S. in September 2002. It was also translated and published in Italy and Spain.
This comic book was written by Jean-Marc Lofficier and drawn by Matt Haley & Aleksi Briclot. Its story took place just before the Alone in the Dark 4: The New Nightmare game. It starred Edward Carnby and introduced Aline Cedrac, both on the trail of a mysterious conspiracy in Tibet.
In 2005, an Alone in the Dark movie was released. A direct sequel to the fourth game in the series, Alone in the Dark: The New Nightmare, the movie has little-to-no relation to the original trilogy of games from the 1990s. The movie contains plot elements that directly contradict those in The New Nightmare, thus it is not considered canonical. Guinness World Records named the film the "Lowest-Grossing Game Based Movie" in the Guinness World Records: Gamer's Edition 2008 edition.
Production on a fifth installment of Alone in the Dark was confirmed when screenwriters of the movie stated that the director, Uwe Boll, looked over preliminary monster art from the new game to get inspiration for the film's creatures. However, the game was delayed and Darkworks, the development team behind Alone in the Dark: The New Nightmare, eventually worked on another survival horror game, Cold Fear, released in early 2005. Atari Inc. confirmed in 2006 the production of Alone in the Dark: Near Death Investigation by Eden Games development studio and Hydravision studio.
In 2009, a sequel to Uwe Boll's movie was released.
Main:
Edward Carnby - a private detective. In the first 3 games,
depicted as a middle-aged PI during the late 20s/early 30s. Later
games depicted him as a younger adult in the present day.
Emily Hartwood - a niece of Derceto's last owner:
alternative protagonist to Carnby in the first game, goes on to
become an actress and appears in the third game.
Grace Saunders - an 8-year-old daughter of Saunders family
kidnapped by One-Eyed Jack's crew.
Mentioned through series:
Jeremy Hartwood - last owner of Derceto mansion.
Professional artist. Horrified by nightmares hanged himself in the
loft.
Howard Hartwood - Jeremy's father. Bought Derceto's ruins
in 1875. Rebuilt it as it had been before fire. Unearthed and
explored its underground tunnels. Choked on his own blood.
Villains:
Ezechiel Pregzt - given name Bloody Ezech. A bloodiest
pirate in all seven seas. Anchored his ship Astarte near New
Orleans,
Florida. Made a hideout in a swamp. Was hanged in 1620 by
Welsh.
Eliah Pickford - a reborn Pregzt. A loathsome adventurer,
who bought land in Louisiana and built the mansion, Derceto.
Died in a blazing fire in June 1862 that destroyed the house.
One-Eyed Jack - an 18th century pirate whose ship operated
out of a secret cave under a cliff near Hell's Kitchen. Made a pact
with Elizabeth Jarrett that granted him and his crew immortality as
zombies, survived into the late 1920s as bootlegging mobsters
Elizabeth Jarrett - former plantation slave who became a
powerful voodoo practitioner.
Jebediah "Jed" Stone - a prospector and founder of
Slaughter Gulch, California. Was wandering around the Mojave
desert
when eventually found a sacred place called "Field of Braves" where
he found golden eagle inside Indian's grave. Implied to be the
offspring of Pregzt and Jarrett.
| Game | Game Rankings | Metacritic |
|---|---|---|
| Alone in the Dark |
(3DO) 70.00% (Mac) N/A |
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| Jack in the Dark |
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| Alone in the Dark 2 |
(Saturn) 42.50% (3DO) N/A (PS1) N/A (Mac) N/A |
|
| Alone in the Dark 3 |
(Mac) N/A |
|
| Alone in the Dark: The New Nightmare |
(Dreamcast) 73.62% (PC) 70.16% (GBC) 63.86% (PS2) N/A |
(PS1) 66 (PC) 66 (GBC) N/A (PS2) N/A |
| Alone in the Dark (2008) |
(X360) 62.15% (PC) 53.64% (PS2) 50.44% (Wii) 39.37% |
(X360) 58 (PC) 55 (PS2) 47 (Wii) 39 |
The original game engine was created by Frédérick Raynal as a pet project while working at Infogrames. With the help of Didier Chanfray, who made the 3D models, a working prototype of the attic (the game's first room) was designed. An internal contest was held to create the art to complete the 3D prototype. Yaël Barroz's art was selected and she was introducted into the game's core team. Frédérick Raynal directed the project.
Shortly after Alone in the Dark's initial release, a major disagreement between the team and Infogrames' director (Bruno Bonnell) took place regarding the direction of the sequel. As a result, most of the original team left Infogrames to create a new studio named Adeline Software International.
According to an interview[1] made just after the release of Alone in the Dark, portions of the sequels were designed by the original team before leaving. The interview presented a sketch of the house that was used in the sequel and mentioned the fact that Carnby could be dressed as Santa Claus.
The game engine is the first known to use interpolated animation. This key frame-driven system relies on the computer to render frames between the key frames. This approach has the advantages of reducing the game's memory footprint (requiring less memory to store) and adapting to each computer's power.
The game engine developed for Alone in the Dark was reused in its first two sequels (Alone in the Dark 2 and Alone in the Dark 3) without substantial changes. Infogrames' updated it for use in 1996's Time Gate: Knight's Chase.
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| Alone in the Dark | |
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| Developer(s) | Eden Games |
| Publisher(s) | Atari |
| Engine | Twilight 2 |
| Release date | June 24, 2008 (NA) |
| Genre | Action/Adventure, Survival Horror |
| Mode(s) | Single-player |
| Age rating(s) | ESRB: M |
| Platform(s) | PC, Xbox 360, PlayStation 3, PlayStation 2, Wii |
| Credits | Soundtrack | Codes | Walkthrough | |
Alone in the Dark, originally known as Alone in the Dark 5 and Alone in the Dark: Near Death Investigation, is the fifth installment of the survival horror video game series under the same name created by Infogrames.
The game will be released on PC, Xbox 360, Wii and PlayStation 2 in June 2008 in Europe, with North America following in June as well. The PlayStation 3 version has been delayed until "Fall 2008", but this version will be specially adapted for the console and will get exclusive episodic content. All projects are being developed by Eden Games, but the PS2 and Wii versions are being created alongside by Hydravision Entertainment.
Set during 2008, the story continues with Edward Carnby, the main protagonist from the original game, looking for answers to strange supernatural and bizarre occurrences while battling his way through the opposition in New York City's Central Park.
The game story centers around rumors, allegations, and suspicions of clandestine activity in tunnels found below the park.
When browsing the official website, there are sections of the site dedicated solely to the mysteries of Central Park. Subjects of investigation include possibly mutated trees, unusual aviary migration behavior in the park, astounding insect invasion problems, as well as the park's value in real-estate; which is stated to be in excess of $528,783,552,000, a finding produced in 2007. In addition, the park's value is compared to the national defense budget, with the park being 26% higher in value than the defense budget in 2007. Also, to further support rumored reports of tunnels found below the park, it is said that the atom bomb was invented by instigation of the Manhattan Project (Central Park is located in Manhattan). Conclusively, at the time of writing, there is a historical reference to a treaty between The Dutch and The English in 1667, in which The Dutch gained the island of Run in exchange for the Manhattan Islands.
The game is constructed around a unique episodic format. Each episode will conclude with a cliffhanger ending and, once the player leaves the game, a teaser of the next episode will appear. Every episode will also have video summaries which retell the player about the previous episode when a saved game is loaded, allowing them to quickly remember what objectives they have to complete.
The game has been hailed by the producers and developers to be open-ended and expansive. One such feature is the hot-wiring mini game. In one dire moment, the character may need to commandeer a car by hot-wiring. This will initiate a mini game, where Edward will rip the wires out of the car and try to start the engine. He could either succeed and be able to drive the car, or blare the car horn loudly, alerting enemies to his presence.
The player is also allowed to choose how they want to play the game. For example, instead of using a flashlight in dark areas, items can be lit with fire to traverse through the dark.
The game is constructed around a unique episodic format. Each episode will conclude with a cliffhanger ending and, once the player leaves the game, a teaser of the next episode will appear. Every episode will also have video summaries which retell the player about the previous episode when a saved game is loaded, allowing them to quickly remember what objectives they have to complete.
The game has been hailed by the producers and developers to be open-ended and expansive. One such feature is the hot-wiring mini game. In one dire moment, the character may need to commandeer a car by hot-wiring. This will initiate a mini game, where Edward will rip the wires out of the car and try to start the engine. He could either succeed and be able to drive the car, or blare the car horn loudly, alerting enemies to his presence.
The player is also allowed to choose how they want to play the game. For example, instead of using a flashlight in dark areas, items can be lit with fire to traverse through the dark.
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