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Alpha Protocol
Alpha Protocol Cover.jpg
Developer(s) Obsidian Entertainment
Publisher(s) SEGA
Designer(s) Chris Avellone (Lead Designer)
Composer(s) BT, Rod Abernethy, Jason Graves, Alexander Brandon
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) NA June 1st, 2010
EU May 28, 2010[1]
Genre(s) Action RPG
Mode(s) Single-player
Rating(s) BBFC: 15[2]
ESRB: Mature
Media Blu-ray Disc, DVD

Alpha Protocol is an upcoming third-person action role-playing game, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of rookie CIA field agent Michael Thorton. The game was originally set to be released on October 27, 2009, but the release has since been pushed back to May 27 (Australia), May 28 (Europe) and June 1 (NA).

Contents

Plot

After a mission goes ugly, Agent Michael Thorton is cut off from all of his contacts and betrayed by his superiors and is being hunted by the United States government. In response, Michael uses the "Alpha Protocol", though it is normally reserved for more senior agents, and begins to operate undercover, to uncover the conspiracy.

Characters

Gary Steinman writes, "Mina might seem normal enough, but Alpha Protocol has its share of quirky characters. 'We used a Kill Bill test,' Parker explains. 'If a character fits in Kill Bill, that's probably too over-the-top. But we don't want them to be just normal suits. That'd be really boring. I don't know how many M60 wielding psychopath blonde girls there are, but there's one in our game!'"[3]

Gameplay

Combat

Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, hand to hand combat using Kenpo,[4] and spy gadgets.

In addition to the action elements, though, players also earn Advancement Points, which can be placed into any of the ten different skills in the game.[5] These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability that has been mentioned in previews allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally.[5]

Dialogue System

As with any RPG, Alpha Protocol features numerous characters with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue.[6] The dialog system in the game - known as the "DSS" or Dialogue Stance system[7] - allows the player to choose from three different attitudes, or "stances," when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": Jason Bourne of the Bourne Identity novels and films, James Bond of the eponymous film and book series, and Jack Bauer of the television series 24, although the game itself does not use these names. During dialog sequences, the player will be able to choose from options like "professional" (Jason Bourne), "suave" (James Bond), and "aggressive" (Jack Bauer), sometimes with a brief description of the dialogue choice (such as "sarcastic") taking the place of the general stance. A fourth, "action" dialogue choice is sometimes available, used to terminate a conversation prematurely. [5] Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish. The consequences of choices made during conversations may not be seen until much later in game.[8] As each conversation is experienced once per playthrough, multiple playthroughs will be required in order to experience all of the game's content.

Structure

Alpha Protocol has a hub structure, in which Thorton must utilize safe houses in each of his hub cities in order to lay low between missions. From a safe house, Thorton can change clothing, access a weapons locker, telephone contacts, and attempt missions. Some missions are critical to the progression of the story, while others are optional. Players will be able to buy and sell weapons and equipment within their safe houses.[6] Hub cities include Rome, Moscow, Taipei[9] and a city inside Saudi Arabia[10].

Customization

Players will be allowed to customize Michael's face, but only features such as facial hair and the like. Weapons and gadgets will also be customizable with added silencers, a larger magazine, and so forth. [11]

The player can choose also which skills to advance, allowing them to reinforce their play style. Examples include making Thorton more capable of stealth, more deadly in hand-to-hand combat, or better at gunplay.[5]

A large list of guns are shown in some demos as well, all under fictional names. Examples include the FN-FiveseveN, FN-P90, the FN-F2000 and the M4A1.

Music

The theme to Alpha Protocol was written by electronic producer and artist Brian Wayne Transeau, better know by his stage name, BT.[12]

References

  1. ^ "Alpha Protocol Release date confirmed". New Game Network. 2010-02-25. http://www.newgamenetwork.com/news/895/alpha-protocol-release-day-confirmed/. 
  2. ^ "Alpha Protocol". British Board of Film Classification. 2009-07-29. http://www.bbfc.co.uk/recent/index.php?media=digital%20media. Retrieved 2009-07-29. 
  3. ^ Gary Steinman, "Alpha Protocol: Guns Gadgets Espionage," PlayStation: The Official Magazine 13 (Holiday 2008): 48.
  4. ^ Yin-Poole, Wesley (2008-08-14). "Alpha Protocol First Look Preview". VideoGamer.com. Pro-G Media Ltd. http://www.videogamer.com/xbox360/alpha_protocol/preview-1145.html. Retrieved 2008-11-07. "Thornton fights using Kenpo, which the player will be able to improve as they progress through the game" 
  5. ^ a b c d Porter, Will (2008-04-22). "Alpha Protocol - first look". GamesRadar. Future plc. http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085/p-2. 
  6. ^ a b Butts, Steve (2008-10-31). "Alpha Protocol Interview". IGN PC. IGN Entertainment, Inc. http://pc.ign.com/articles/925/925916p2.html. Retrieved 2008-11-02. 
  7. ^ Nguyen, Thierry (2008-12-08). "Alpha Protocol Preview". 1up.com. http://www.1up.com/do/previewPage?pager.offset=1&cId=3171714&p=37. Retrieved 2009-08-04. 
  8. ^ "Alpha Protocol - Round Table Discussion - Part 1". SEGA of America Blog. SEGA of America Inc.. 2008-09-04. http://blogs.sega.com/usa/2008/09/04/alpha-protocol-round-table-discussion-part-1/. Retrieved 2008-11-01. 
  9. ^ Porter, Will (2008-04-22). "Alpha Protocol - first look". GamesRadar. Future plc. http://www.gamesradar.com/pc/alpha-protocol/preview/alpha-protocol-first-look/a-20080422121024489075/g-20080313162151178085. Retrieved 2008-11-02. 
  10. ^ Game Informer, April 2008, Issue 80, p. 41
  11. ^ http://www.gamespot.com/news/blogs/preview-blog/909185203/26474130/staying-alpha-with-alpha-protocol.html
  12. ^ http://twitter.com/BT/status/9644176429

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Alpha Protocol

Developer(s) Obsidian Entertainment
Publisher(s) SEGA
Designer(s) Chris Avellone (Lead Designer)
Engine Unreal Engine
Release date Spring 2010
Genre Action RPG
Mode(s) Single-player
Age rating(s) BBFC: 15

ESRB: Mature

Platform(s) Microsoft Windows

PlayStation 3 Xbox 360

Media Blu-ray Disc, DVD
Credits | Soundtrack | Codes | Walkthrough


Alpha Protocol is an upcoming third-person action role-playing game, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of rookie CIA field agent Michael Thorton. The game was originally set to be released on October 27, 2009, but the release has since been pushed back to an unspecified date in Spring 2010.

Contents

Plot

After a mission goes ugly, Agent Michael Thorton is cut off from all of his contacts and betrayed by his superiors and is being hunted by the United States government. In response, Michael uses the "Alpha Protocol", though it is normally reserved for more senior agents, and begins to operate undercover, to uncover the conspiracy.

Features

Combat

Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, hand to hand combat using Kenpo, and spy gadgets. In addition to the action elements, though, players also earn Advancement Points, which can be placed into any of the ten different skills in the game. These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability that has been mentioned in previews allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally. As with any RPG, Alpha Protocol features numerous characters with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue. The dialog system in the game - known as the "DSS" or Dialogue Stance system - allows the player to choose from three different attitudes, or "stances," when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": Jason Bourne of the Bourne Identity novels and films, James Bond of the eponymous film and book series, and Jack Bauer of the television series 24, although the game itself does not use these names. During dialog sequences, the player will be able to choose from options like "professional" (Jason Bourne), "suave" (James Bond), and "aggressive" (Jack Bauer), sometimes with a brief description of the dialogue choice (such as "sarcastic") taking the place of the general stance. A fourth, "action" dialogue choice is sometimes available, used to terminate a conversation prematurely. Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish. The consequences of choices made during conversations may not be seen until much later in game. As each conversation is experienced once per playthrough, multiple playthroughs will be required in order to experience all of the game's content.

Structure

Alpha Protocol has a hub structure, in which Thorton must utilize safe houses in each of his hub cities in order to lay low between missions. From a safe house, Thorton can change clothing, access a weapons locker, telephone contacts, and attempt missions. Some missions are critical to the progression of the story, while others are optional. Players will be able to buy and sell weapons and equipment within their safe houses. Hub cities include Rome, Moscow, Taipei and a city inside Saudi Arabia

Customization

Players will be allowed to customize Michael's face, but only to modest features such as facial hair and etc. Weapons and gadgets will also be customizable with added silencers, a larger magazine, and so forth. The player can choose also which skills to advance, allowing them to reinforce their play style. Examples include making Thorton more capable of stealth, more deadly in hand-to-hand combat, or better at gunplay. A large list of guns are shown in some demos as well, all under fictional names. Examples include the FN-FiveseveN, FN-P90, the FN-F2000 and the M4A1.

Characters

Gary Steinman writes, "Mina might seem normal enough, but Alpha Protocol has its share of quirky characters. 'We used a Kill Bill test,' Parker explains. 'If a character fits in Kill Bill, that's probably too over-the-top. But we don't want them to be just normal suits. That'd be really boring. I don't know how many M60 wielding psychopath blonde girls there are, but there's one in our game!

External links

  • Official website
  • Press Release (SEGA of America)






This article uses material from the "Alpha Protocol" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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