Alterac Valley (
AV or just
Alterac) is a location set in
Blizzard
Entertainments video game and book series,
Warcraft. In the
MMORPG World of
Warcraft it acts as an
instance dungeon (Although it's a
PvP environment in the
virtual
world.
Background
Before the First Great War, the
warlock
Gul'dan exiled
the Frostwolf clan to
Lordaeron. After the clan leader Durotan's death,
the clan settled in the Alterac Valley developing a repoire with
the native Frostwolves and continuing a semblance of their former
shamanistic lives.
Thrall, son of Duratan and the true leader
of the Frostwolf Clan, united all the clans under one banner but
the Frostwolves decided to remain in the valley led by the shaman,
Drek'thar. In the
World of Warcraft, the introduction of the Dwarven
Stormpike Expedition into the valley in search of ancient relics
has sparked conflict between the two encampments. Both sides feel
the other are interlopers and rage a perpetual battle for
control.
Instance
Alterac Valley was one of 2
battleground
instances introduced in
patch 1.5 of the
MMORPG World of
Warcraft. It contains Dun Baldar, the Dwarven
Stormpike
Expedition base and Frostwolf Keep, home of the
Frostwolf Orcs.
Gameplay
Alterac Valley is a PvP (Player vs Player)
instanced Battleground for players level 51 - 60 with a maximum of
40 players on each side. Their are quests available to each
faction and are
essentially the same:
There are two mines, Irondeep Mine to the
north and Coldtooth Mine to the south. Each is guarded by Troggs
and Kobolds respectfully. Capture a mine and gather it's resources.
Capture the enemy's mine and turn in their supplies which are worth
twice the amount of your own mine's resources. Collect enough and
you can gain some elite NPC troops to aid you in battle. Capture
mounts (frostwolves for the Horde and mountain rams for the
Alliance) and kill the other factions animals for leather saddles. When you have turned in 25 mounts and
saddles, you can acquire elite mounted troops (Wolf Riders for the
Horde and Mounted Rams for the Alliance) which will either enter
the front lines or patrol the roads in your territory. Your
reputation with the various factions determines what orders you can
issue. Kill enemy leaders and faction NPC.
Defeating the enemy lieutenants and commanders will prevent certain
NPC's from respawning and also grant your team added honor
points. Rescue your Wing Commanders / Wind Riders. Each faction
has three captured flight masters. Once they are freed, they will
return to your base where you can then turn in medals looted off of
player corpses. Turn in enough medals, and the flight masters will
take to the air and pelt ground targets in specific locations
depending on the orders you give them. Your reputation with the
various factions determines what orders you can give them. Turn
in trinkets looted off of player corpses. Player corpses can be
looted for coins, armor scraps, flight medals, Storm Crystals, or
blood. Turning in these items to their various vendors
(blacksmiths, druids, etc.) provide the players with armor bonuses
or elite NPC.Battles in Alterac Valley vary wildly in length.
The game ends once one side's general is defeated. Before patch
1.9, it was possible to join entire groups into Alterac Valley;
high-end raiding guilds would often gather 40-man raids and win the
match in a half-hour or less. This was removed, however, and the
battleground has become known for its long, drawn-out battles,
which can possibly last for six hours or more.. Oftentimes, one
player will not start and complete the same match.
Much of the
time during a battle will be spent pushing forces back towards
their own compound and capturing points along the way, or
attempting to recover points which have been taken from you.
Graveyard points on the map serve as a respawn point for your
forces. As such, it is usually the goal of the majority of the
group to capture and hold these points in order to push their
respawn closer to the enemy compound. Obviously, the closer you
have these points to the opposing forces, the quicker
reinforcements can reenter a battle upon death. This is often the
point which causes Alterac Valley matches to last for hours, as
forces slowly push forward and back against one another. Retaking a
graveyard will reward your side with honor. Towers, once taken, are
destroyed.
There is, however, a strategy that allows Alterac
Valley battles to end in less than an hour. This is when both
factions more or less "ignore" one another and rush to kill the
enemy general. This is called the "race"
strategy.
Rewards
Participating in Alterac Valley can not
only be fun, but can be rewarding. There are multiple ways to earn
rewards in AV. The first is by completing quests such as retrieving
the Stormpike banner from Icewing Caverns on the Alliance side. The
second is to get reputation with your factions AV allies to get
purchasable items including Epic weapons and the best vendor
purchasable ammo in the game.
The final way to get rewards is
via honor system using the contribution points earned by both
killing other players, and by staying in the instance until it is
completed. Winning an Alterac Valley battleground will net you
substantial contributions points in the honor system, along with
any honor earned by killing enemy players.
The Unstoppable Force
is just one of the epic rewards available for people that are
exalted with Alterac Valley and is the best 2h weapon available
until rank 14 or instances such as Molten Core.
Exploits and
Updates==
Up until patch 1.10, it was possible to destroy an
opponents towers without entering the flag room by "capping" the
tower flag through the wall. After the most recent patch this
exploit was removed.
Currently, the Horde tactic for destroying
the North Baldur Bunker involves running onto a ledge behind the
bunker and jumping into the top level. Contrary to popular belief, this
tactic does not enable the Horde to bypass tower NPCs, as they will
rush the top chamber regardless. It's only advantage for the Horde
is in the fact that they can start the tower destruction timer
about five minutes before they would otherwise be able
to.
Currently, the Alliance tactic for capturing the Horde
Relief Hut involves bypassing both Frostwolf Towers by climbing up
the Frostwolf Village Waterfall. This enables the Alliance to
capture their final offensive graveyard (Horde's final defensive
graveyard) by killing approximately 5 NPCs, as opposed to the 50
NPCs necessary that would otherwise need to be killed.
Alterac
Valley underwent a significant change with patch 1.11. Many NPCs
were removed including most of the tower guards. Now, only bowmen
guard the towers for both sides and they possess no melee skills.
Prior to the patch, most NPCs, including the Troggs and Kobolds
that guard the mines, were elite and dropped treasure when
defeated. Now, they are not. Another significant change is players
can now loot and increased number of supplies off of player
corpses. This allows for faster accumulation of elite troops or
armor bonuses. Games can now be won in less then an hour and even
in the thirty minute range using the "race" strategy. Some players
feel that Alterac Valley has now lost it's "epic' quality but
others welcome the change, happy that they do not have to endure
two or three hour games that they do not have time to
complete.
== See also
Warcraft UniverseExternal
links