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Alternate casting cost (ACC) or
Alternate playing cost (APC) is a
term from the card game Magic: The Gathering, and
refers to a cost to play a spell that is an alternative to the
casting cost
in the upper right hand corner of the card. This alternate cost may
be some amount of life that its caster pays, some number of cards
discarded from the caster's hand, or any number of other drawbacks
that can be used to help balance the fact that the card's
mana cost does not
need to be payed in order to play the card.
Note: This
is an informal term. The term used for this in the
official rules is "Alternative cost."
Famous cards
Force of Will is the most famous alternate casting
cost card, as it has been played extensively in tournaments since
it was printed in Alliances in 1996. Its
power comes from the way it allows its owner to counter a spell
even when they have no untapped mana: it can even be used before
the player has taken a turn at all, which means it can disrupt
"turn one wins" in tournament formats where they're possible. There
are several other alternate casting cost spells which will counter
a spell such as Thwart, Foil and Daze, which have also seen play in
tournaments, but none of them to the extent of Force of Will. Force
of Will was the blue card in a five-card cycle of alternate casting
cost cards in Alliances, but none of the others achieved
anywhere near the level of recognition that Force of Will did: this
is an example of the pattern often repeated in Magic: The
Gathering's early years where blue cards were unintentionally
printed far more powerful than cards of the other colours.
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Picture of Force of Will here would be good -->
Fireblast is a famous red card from
Visions which deals four
damage to any target. Its mana cost is an expensive six mana, but
it can be cast for the alternate cost of sacrificing two mountains.
This makes it very strong in aggressive decks with other direct
damage spells: once the opponent is down to, say, seven life, the
red player could cast a spell to deal three damage which uses all
their mana, and then sacrifice two mountains to Fireblast to finish
them off.
Misdirection from Mercadian
Masques was another blue ACC card. Misdirection lets its
caster change the target of an opponent's spell. It saw some play
in tournaments.
Gush was yet another powerful
blue ACC card, also from Mercadian Masques. It allows its
controller to draw two cards for the alternate cost of returning
two Islands from play to their hand. This card was so powerful in a
tournament deck called Gro-A-Tog that it was restricted to a
maximum of one per deck.
Shining Shoal and
Sickening Shoal from Betrayers of
Kamigawa are alternate casting cost spells with a variable
(X) in their cost. Their caster may either set X by paying that
much mana, or by removing a card in their hand from the game, which
sets X to the converted mana cost of the removed
spell. Shining Shoal is a rare example of a white card which can
cause damage to be dealt to any creature or player: for this reason
it was nicknamed white Fireball. Sickening Shoal is
partially renowned for its strange artwork featuring vomiting fish.
Other Shoals with the same way of setting X exist for the other
colours (the red Blazing Shoal theoretically
enables a first-turn win if its player draws two of it as well as
certain specific other cards) but Shining Shoal and Sickening Shoal
saw the most play in tournaments. Both cards are in the top five
most valuable cards from Betrayers of Kamigawa.