An Untitled Story is an independent platform-adventure game created
by Matthew Thorson
http://www.mattmakesgames.com/.
It features 18 unique bosses, a strange story for you to unravel,
extra abilities, and more!
Plot
The story begins with
the main character in its nest as an egg. The egg apparently has
the ability to move and jump. And eventually you hatch. After
hatching, you meet a bird-bandit who apparently owes his life to
the ghosts. The ghosts are purple dog-like creatures who forced
your species to a place called Sky Town, in order to keep the light
away. Later, you meet an adventurer in a place called Sky Sand, who
is trying to find a treasure. Once you find the adventurer again,
he is ready to be taken away by ghosts, leaving behind a treasure
he found, a gold orb. Later on, further in the game, you meet a
minion of the final boss. He apparently wants to earn "brownie
points" with his boss, by killing you. Once he has been defeated he
returns to Black Castle, his and his master's home. After, you meet
a little bird-girl. Who claims she avoided the ghosts and fled to a
beach, where she dreams of sailing away with you. Eventually, the
main character finds Black Castle, a dark castle. And, if you have
collected enough orbs, you can enter the main castle. Inside, there
are many puzzles, most of them, are easily solved because you have
had practice with everything already. Eventually you meet up with
the minion again, he fights you one last time. And his last words
are "Good...Luck...". Then you head for the Final Climb, a long
stairway leading to the final boss. It is filled with ghosts and
even more puzzles. Once at the end, you meet the final boss. Who
tells you everything that is going on. He says his army of ghosts
do not appreciate the sunlight, which follows the birds. So, he
pushed the birds far away from himself, allowing his army of ghosts
to live. So, after he tells his story he fights you in five forms.
Once defeated, your God appears, who tells you that you did not
need the sun following you to destroy the darkness, as you radiate
light as well. Your overall percentage completed of the game is
shown, then the end credits, then you can choose either to restart
from your last save point or return to the menu.
Gameplay
The game is played like any other platform game, played with
either a joystick or the arrow keys. The character can double jump,
shoot fire, shoot ice, jump, and swim. When the character reaches
the edge of a room, it goes to the next room, depending on which
are the character is in. The character begins with 100 health. And
as he/she finds hearts it goes up by 10. The player can get new
abilities by finding blue orbs. New abilities can be: Toughness,
magnetism, ducking, double jumping, higher jumping, new things to
jump on, sliding on ceilings, sticking to ceilings, shooting fire,
shooting ice, and extra air for underwater breathing.
Heist
Mode
Heist Mode is a two-player extra of the game it is like
capture the flag, only you try to collect your opponent's money and
put it into your bank. You can receive abilities that can affect
your opponent or you. You can collect up to twelve stages, which
are earned by playing the actual game.
Music
The
music is all made by Matt Thorson. A staff member on Game Maker
Games
http://www.gamemakergames.com/
said,"The game's (rather large) soundtrack is original and mostly
excellent, despite the fact that it consists of MIDIs. The tracks
are actually often quite catchy, and they've got atmosphere -
they're light-heartedly epic, yet unassuming, and slightly
mysterious. They fit wherever they're used, and are as carefully
crafted as everything else in the game... for the most part.
YoMamasMama has a very unusual melodic style, which is good for the
most part, but in some cases the tracks just end up sounding like a
bunch of notes splashed randomly on a page. Perhaps it has
something to do with self-imposed deadlines. But for the most part,
the music is good. The sound effects are much the same (in fact,
they're just MIDI sounds converted to wave files). They're too
numerous to count and fit the game perfectly; all this adds up to a
very nice, unique atmosphere. Unfortunately, some computers choke
on MIDI files, so this might be a bit of a problem."