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An Untitled Story
Developer(s) Matt Thorson
Publisher(s) Independent
Designer(s) Matt Thorson
License Freeware
Engine Game Maker
Platform(s) Windows
Release date(s) 2007
Genre(s) Platform game
Mode(s) Single player
Rating(s) Unrated
Media Free download
System requirements See site
Input methods Keyboard

Gamepad

An Untitled Story is a freeware computer game. It is a nonlinear platformer with stylized minimalist graphics with focus on exploration of a 2D world. An Untitled Story was released for the PC on August 26, 2007[1] by Matt Thorson and is an example of Independent video game development. It was selected as the freeware game pick of the week by IndieGames.com.[2]

Contents

Plot

"In An Untitled Story, you begin as an egg in your nest, and the rest is up to you to figure out."[1]

From the start of the game, the player is presented with a loose-ended, non-verbalized story of an unhatched egg. No known story-driven motive or goal, other than that of exploration, is given to the player to aid in progression of the game; this leaves the player to choose his or her own direction of travel.

Gameplay

Setting

An Untitled Story takes place almost exclusively in scenes of nature, where the player is made to traverse organic obstacles, such as snow, tree roots, slopes, and branches.

Manuvering

The player is able to traverse the vast landscapes with the aid of multiple upgradeable moves, such as double jumps and ceiling movements, along with a number of other abilities collected in-game.

Soundtrack

Following the release of An Untitled Story, creator Matt Thorson released the game's soundtrack to people who donated high amounts to him via Paypal, back when the game was released as shareware. The soundtrack contains 47 MIDI compositions, all written by Thorson for An Untitled Story. When the game was eventually made freeware, the game's soundtrack was also publicly released. Thorson credits progressive metal band Porcupine Tree and rock band Tool as sources of inspiration when writing the game's soundtrack.

References

  1. 1.0 1.1 www.mattmakesgames.com
  2. www.indiegames.com

External links


An Untitled Story is an independent platform-adventure game created by Matthew Thorsonhttp://www.mattmakesgames.com/. It features 18 unique bosses, a strange story for you to unravel, extra abilities, and more!


Plot



The story begins with the main character in its nest as an egg. The egg apparently has the ability to move and jump. And eventually you hatch. After hatching, you meet a bird-bandit who apparently owes his life to the ghosts. The ghosts are purple dog-like creatures who forced your species to a place called Sky Town, in order to keep the light away. Later, you meet an adventurer in a place called Sky Sand, who is trying to find a treasure. Once you find the adventurer again, he is ready to be taken away by ghosts, leaving behind a treasure he found, a gold orb. Later on, further in the game, you meet a minion of the final boss. He apparently wants to earn "brownie points" with his boss, by killing you. Once he has been defeated he returns to Black Castle, his and his master's home. After, you meet a little bird-girl. Who claims she avoided the ghosts and fled to a beach, where she dreams of sailing away with you. Eventually, the main character finds Black Castle, a dark castle. And, if you have collected enough orbs, you can enter the main castle. Inside, there are many puzzles, most of them, are easily solved because you have had practice with everything already. Eventually you meet up with the minion again, he fights you one last time. And his last words are "Good...Luck...". Then you head for the Final Climb, a long stairway leading to the final boss. It is filled with ghosts and even more puzzles. Once at the end, you meet the final boss. Who tells you everything that is going on. He says his army of ghosts do not appreciate the sunlight, which follows the birds. So, he pushed the birds far away from himself, allowing his army of ghosts to live. So, after he tells his story he fights you in five forms. Once defeated, your God appears, who tells you that you did not need the sun following you to destroy the darkness, as you radiate light as well. Your overall percentage completed of the game is shown, then the end credits, then you can choose either to restart from your last save point or return to the menu.


Gameplay



The game is played like any other platform game, played with either a joystick or the arrow keys. The character can double jump, shoot fire, shoot ice, jump, and swim. When the character reaches the edge of a room, it goes to the next room, depending on which are the character is in. The character begins with 100 health. And as he/she finds hearts it goes up by 10. The player can get new abilities by finding blue orbs. New abilities can be: Toughness, magnetism, ducking, double jumping, higher jumping, new things to jump on, sliding on ceilings, sticking to ceilings, shooting fire, shooting ice, and extra air for underwater breathing.


Heist Mode



Heist Mode is a two-player extra of the game it is like capture the flag, only you try to collect your opponent's money and put it into your bank. You can receive abilities that can affect your opponent or you. You can collect up to twelve stages, which are earned by playing the actual game.


Music



The music is all made by Matt Thorson. A staff member on Game Maker Gameshttp://www.gamemakergames.com/ said,"The game's (rather large) soundtrack is original and mostly excellent, despite the fact that it consists of MIDIs. The tracks are actually often quite catchy, and they've got atmosphere - they're light-heartedly epic, yet unassuming, and slightly mysterious. They fit wherever they're used, and are as carefully crafted as everything else in the game... for the most part. YoMamasMama has a very unusual melodic style, which is good for the most part, but in some cases the tracks just end up sounding like a bunch of notes splashed randomly on a page. Perhaps it has something to do with self-imposed deadlines. But for the most part, the music is good. The sound effects are much the same (in fact, they're just MIDI sounds converted to wave files). They're too numerous to count and fit the game perfectly; all this adds up to a very nice, unique atmosphere. Unfortunately, some computers choke on MIDI files, so this might be a bit of a problem."







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