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Animal Crossing
Animal Crossing Logo.png
The Animal Crossing logo
Genre(s) Life simulation
Developer(s) Nintendo
Publisher(s) Nintendo

Animal Crossing, known in Japan as Dōbutsu no Mori, is a video game series developed by Nintendo, in which the player lives his/her own virtual life in a village populated with anthropomorphic animals. The game takes place in real time, reflecting the current time of day and season. The individual games have been widely praised for their uniqueness and innovative nature,[1][2][3] which has led to the series becoming one of Nintendo's leading franchises. As of January 2010, over 15,000,000 units of games from the Animal Crossing series have been sold.[4]


Common elements


A life simulation game, Animal Crossing players move into a village at the beginning of the game, and live there indefinitely. They can socialize with the other town residents and perform various activities such as fishing, bug catching, collecting items and working for Tom Nook's shop to pay back their house loan, expand it, and furnish or decorate it. Time in the game is synchronized with that of the real world using the system's clock.


The player can collect small animals such as bugs and fish, and is rewarded with more powerful, golden-colored versions of the tools used to catch the animals once all of a certain type are found. Both fish and insects can be donated to the museum, kept in the house as a decoration, or sold to shopkeeper Tom Nook. The game keeps record of which insects and fish the player has caught. Also collectible are fossils and clay figures known as "gyroids", resembling Japanese artifacts known as haniwa.


A net can be purchased to catch insects, most of which can be found during the summer. They can be located based on their distinctive noises, or through careful inspection of trees and flowers. Catching fish requires a fishing pole, and certain fish live only in certain bodies of water, with some fish only able to be found in the rain or at certain times of the day and year.

To dig up fossils, the player must use a shovel. Initially, fossils unearthed are unidentified. In Animal Crossing, the player must send by mail to the Farway Museum to identify the fossil; in Wild World and City Folk, the player instead asks the museum curator, Blathers, to identify it. Once identified, fossils can be sold to Tom Nook, donated to the museum or displayed in the player's house. Gyroids resemble clay figures, and are found in ground cracks, usually after it has rained in the game. Gyroids make various sounds at intervals determined by the music the player has chosen to play in his or her house. In the GameCube version of the game, a player can sell items, save progress and perform other actions via a gyroid stationed at the player's house. In City Folk, the player may store gyroids with Brewster, the coffeemaker at The Roost, once they develop a bond with him.

Players can purchase an axe to cut down unwanted trees, but the axe will eventually break after enough uses. A golden axe is awarded to players in Animal Crossing who beautify the town by following the Wishing Well's instructions consistently long enough. In Wild World, however, the player must do the "red turnip trade" and follow a series of other trades with other special visitors such as K.K. Slider, Saharah, Tom Nook, Crazy Redd, and Pascal to obtain the Golden Axe. In City Folk, the silver axe is introduced as a slightly inferior counterpart to the golden axe. Both axes may be obtained randomly from the goddess Serena once the player has a fountain built in his or her town.


Pitfalls are an item that, upon burial, cause all who step over them to fall into pits where they were buried. Pitfalls can be obtained by talking to villagers, digging them up or looking in the lost and found (located at the Police Station in Animal Crossing and with gatekeeper Booker in Wild World). In Animal Crossing, non-villager NPCs are not affected by pitfalls. The name of the item was changed from "pitfall" to "pitfall seed" in Wild World.

Occasionally, a balloon will float by the player in the air, carrying along a present for the player. In Animal Crossing, the player must follow the drifting present until it gets caught in a tree. In Wild World and City Folk, the player can use a slingshot to pop it. In City Folk, these balloons may carry regular Tom Nook's items, or rare Mario- themed items.

In addition to pitfalls, furniture, clothes and tools, one may dig up a fossil. These items stay in a generic, unidentified form until the player sends it away in Animal Crossing or shows it to Blathers the owl in Wild World. After identification, fossil sprites will be the piece of the animal it represents, such as a Tyrannosaurus head or fossilized Footprint. Fossils are very valuable, with the rarer ones fetching several thousand Bells.

Dozens of varieties of fish and insects can be caught as well.


Players may design patterns at the village tailor shop, the Able Sisters, run by sister hedgehogs Mabel and Sable Able. These patterns can be used for wallpaper, flooring, umbrellas, and shirts. In Animal Crossing, the player can use the pattern on the door of their house. Players can also use the Game Boy Advance, hooked up to the Nintendo GameCube with a GCN-GBA link cable, to design for free. After a player designs patterns, they can put up to eight of them on display at the tailor shop: four as shirts, and four as umbrellas. In Wild World, all eight patterns are displayed as shirts. Displaying patterns allows the other villagers to wear them. If players put up signs of those patterns around town, they become more popular. Mabel tells the player the most popular shirt and umbrella patterns if asked. Also, in Wild World, there are eight starter designs on display in the Able sisters' shop, all made by players in a town called atown. In City Folk, players may edit designs without the Able Sisters for free. However, a new variety of patterns, Pro Designs, can be made for 350 Bells at the Able Sisters' shop. Pro Designs allow the player to edit the front and back of a shirt, as well as the left and right sleeves individually.

If the player's character is a boy, he wears a horned helmet. If the player's character is a girl, she wears a cone-styled hat. In Wild World Players can also not wear a hat, instead choosing a hairstyle in the hair salon at Nookington's. In City Folk, a player can use the face of a Mii as a "mask", which precludes wearing any headgear, or get a hairstyle in the city at Shampoodles.


Once a player finishes Tom Nook's chores, the Happy Room Academy ("HRA") begins judging the interior design of the player's house. Judging takes place every other day in Animal Crossing and every Sunday in Wild World and City Folk. If the player changes their interior since the previous inspection, the HRA sends the player a letter informing them of their rating. The HRA judges the first and second floors of a player's house according to a point system. On earning certain numbers of points, the player receives prizes. In City Folk, the player can sign up for the Happy Room Academy in an office in the city.

Certain furniture items in the game have the properties of Feng Shui. If certain colored items are placed on specific sides of the player's house, the player has an increased chance of finding Bells, rare items or both. The use of Feng Shui will also result in a higher Happy Room Academy score. Other items, such as trophies and items received on holidays, provide good luck in money and items regardless of placement or color. The setup is: Orange in the north for better luck with finding money and items. Red in the east for better luck with items. Yellow in the west for better luck with money. Green in the south for better luck with money and items.


In Animal Crossing, the primary method of obtaining new items is by purchasing them from Tom Nook's shop. When players begin their adventure, the store is an understocked, tiny shack-like building, called Nook's Cranny. As players progress through the game, Tom Nook expands his store at intervals, making it larger and increasing the daily inventory.

Thousands of bells must be spent at each interval for Nook to upgrade his shop. Eventually, a department store is opened, called Nookington's, staffed by Nook and young twin raccoons named Tommy and Timmy.

At the end of every month in Animal Crossing, Nook runs a raffle, which players can enter by handing over five raffle tickets, won by buying furniture, wallpaper, flooring, clothes, and umbrellas over the course of the month. Items cannot be purchased or sold on Raffle Day. Tickets for a particular month must be used in that month, but of any year; for example, a set of April tickets obtained in 2006 cannot be used in May 2006, but can be used in April 2007.

Recurring characters


Blanca is a white cat who, in Animal Crossing, occasionally appears on the train when the player is traveling to another town. Every time she appears, the player can draw her a face on a pixelated grid, with her explanation being that she lost it. In Wild World, she occasionally appears in town, with the same purpose. In City Folk, if internet access is available and the player turns on the "mysterious cat" option via the phone in their house's attic, Blanca occasionally visits.[5]


Resetti is a mole who appears every time the game is reset, immediately appearing outside their character's house, scolding them for doing so,like not saving. If the player keeps resetting, Resetti threatens to, but never does, delete their character. The European Let's Go to the city manual warns that young children may find Resetti's authoritative tone of voice disturbing.[6] There is a Easter egg in City Folk that allows the player to enter Resetti's "surveillance center" in the rightmost part of the city after 8:00 p.m. on a random basis. In his surveillance center, Resetti will give players the Silver Shovel if they talk to him. Resetti's brother Don also makes sporadic appearances. He also appears in Super Smash Bros. Brawl as an Assist Trophy item. In the film, Resetti is somewhat similar to a police officer, making sure the villagers follow the law.

Timmy and Tommy

Timmy and Tommy are twin racoons who appear in each game as the top floor workers for Tom Nook's last store expansion, Nookington's. They often speak in tandem (Timmy has a squeakier, higher pitched voice than Tommy), and are almost impossible to tell apart (Nook claiming that they have moles on opposite wrists). Though English-language sources imply that Timmy and Tommy are Tom Nook's nephews,[7], dialogue in Wild World imply that they are not related. However, Nook does see both Timmy and Tommy as his protegees.

Tom Nook


In other media

Animal Crossing characters and items have appeared many times in the latter two entries of Nintendo's Super Smash Bros. series. In Super Smash Bros. Melee, Mr. Resetti, Tom Nook and K.K. Slider appear as trophies players can collect in the game. Because Melee predated the release of the GameCube Animal Crossing (the first one to be released in North America), their first appearances are listed as "Future Release". Also, K.K. Slider's trophy's name is translated directly as his Japanese name, Totakeke.

The series has more significant cameos in Super Smash Bros. Brawl. Included in Brawl are an item (the Pitfall, described above), several trophies (including ones for Redd, Sahara, Tom Nook, Timmy and Tommy, Pelly and Phyllis), an assist trophy (Mr. Resetti) and a stage ("Smashville"). The time of day and scenery for the stage is determined by the Wii's internal clock in a similar method to the Animal Crossing series. Special events also occur during specific times and dates at which the stage is played; for example, at 8 p.m. on Saturdays, K.K. Slider appears and hosts a guitar performance. The stage is influenced by Animal Crossing: Wild World.[8] Several songs from Animal Crossing: Wild World play on this stage.[9][10] On July 31, 2007, the Pitfall item was announced on the Smash Bros. Dojo!! website as a usable item in Super Smash Bros. Brawl.[8]


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Animal Crossing
Box artwork for Animal Crossing.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s)
Nintendo 64
Nintendo GameCube
Genre(s) Simulation
System(s) Nintendo 64, GameCube, iQue Player
Players 1-4 alternating
ESRB: Everyone
PEGI: Ages 3+
Followed by Animal Crossing: Wild World
Series Animal Crossing
This is the first game in the Animal Crossing series. For other games in the series see the Animal Crossing category.

Animal Crossing (どうぶつの森E+, Animal Forest E+) is a video game created for the Nintendo GameCube. In Japan, it is a follow-up to the widely successful Nintendo 64 game Animal Forest (どうぶつの森). It isn't directly a sequel, but rather the game itself with new features added and certain things changed. Animal Crossing is the first game compatible with the short-lived e-Reader.

Animal Crossing is a real-life simulation video game. It revolves around you – the player – as you live day-by-day in a town full of animals. However, up to four humans can live in a town at a time. Just like the real world players must run errands, earn money, and even pay debt. This game then birthed a sequel with the Nintendo DS game, Animal Crossing: Wild World (おいでよどうぶつの森, Come to Animal Forest).

Table of Contents

Getting Started
Community Living
  • Points of Interest
  • Fun With Nature
  • Earning Money
  • Making Friendships
  • Neighbors
  • Special Guests
Customize Your Life
  • Interior Decorating
  • The HRA
  • Creating Patterns
  • Personal Style

Image:AC Tom Nook.jpg


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Animal Crossing

Developer(s) Nintendo
Publisher(s) Nintendo
Release date September 15, 2002 (NA)
September 24, 2004 (EU)
Genre Open-ended simulation
Mode(s) 1-4 players alternating
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo Gamecube
Media Gamecube Optical Disk
Input Gamecube Controller
Game Boy Advance w/ Game Boy Advance - Gamecube Link Cable
System requirements 58-61 Memory Card Blocks
Credits | Soundtrack | Codes | Walkthrough

Animal Crossing takes a calmer approach to gaming. You receive a house, which you can decorate with furniture and other personal possessions. You earn money by doing odd jobs such as delivering packages for people, catching and selling fish and insects, and playing the turnip market. Though there are ending credits (available every Saturday by listening to KK Slider) the game never actually ends. One can live in his little town, make friends and enemies with any of the villagers, and profit off of his fruit farms forever.

A sequel was created for the Nintendo DS called Animal Crossing: Wild World. In addition, another sequel, for Wii, has been released named Animal Crossing City Folk.



Animal Crossing had over two hundred characters, but only a few of them lived in anybody's town at any given time. The characters were all built off the same amazing AI engine. They had the ability to (somewhat) interpret letters you wrote to them, and you could built relationships with each one. Each character had a house designed to their personality, and their own specific manner of speaking. Each character had his or her own buzzword or catchphrase that they'd say a lot. There was also a cool setting that let the characters 'speak' what they were saying as 'Animalese', which was sort of a language. It basically replaced the standard beep of text being printed on screen with the sound of that letter, and the sound was made high or low depending on the character. For the most part, this sounded like gibberish because it went really fast, but you'd often be able to make out distinct sounds, like the animals saying your name or their catchphrase.

Real time

Animal Crossing took much of its gameplay from the time and date set on the GameCube's internal clock. The town would change from hour to hour, day to day, season to season. It really takes at least a year to appreciate the game in its entirety. Every day something new happens in the town and there are always new things to see and do. Certain days of the week would provide unique opportunities, like the ability to buy and sell turnips, or acquire new songs from KK Slider. Certain days of the year, like holidays, had special events that would happen. For example, on Halloween you could buy candy and go trick-or-treating. There would often be scheduled events like competitions or races.


Animal Crossing was literally all kinds of awesome. As if the real time endless game thing wasn't cool enough, you could trade items with people over the Internet. A password system let people trade and send gifts to each other. You could send a gift by typing in the name and town of the person you were sending it to (like an address) and then you'd get a password. If the person you were sending the gift to (or anyone who happened to have the same name and town name) used the password, they would receive the gift.

There was also a (less used) system that let you visit other people's towns by putting two memory cards in at the same time. This was great, because you could pick all the fruit in your friends town and take it home, where you could sell it for a much higher price. Each town had its own kind of fruit, and different towns had different fruits. Foreign fruits sold for more than native fruits. The community feature could let you plant exotic trees in your own personal orchard and harvest them daily to earn money. This money would then fuel your endless vanity and allow you to decorate your house with all kinds of awesome junk.

Arguably, the only flaw in this game was the strong community features but lack of real time online interaction. Luckily, this has been done away with in the sequel, Animal Crossing Wild World.


One of the major downfalls of Animal Crossing, or rather, a player of Animal Crossing, was the ease and availability of cheating. Changing the GameCube clock is a snap, so it was simple to trick the game and experience upcoming events now instead of waiting for them. You could also do something with negative consequences, such as turning a cool item into a password, and then reset the game, so you still have the password and the object.

However, there were draw backs to doing this. If you accidentally set your clock for, say, yesterday, your town will have aged a year (minus one day) and there's nothing you can do about it.

Also, if you tried the reset trick, Mr. Resetti would give you a long, long, long lecture on cheating, ethics, your resetting matters, and how kids are so lazy now-a-days.


Animal Crossing is a port of the Nintendo 64 version that was released in Japan (Animal Forest), and as such, the game file itself is very small. In fact, the entire game is loaded into memory from the very start of the game. One can open the disc cover and take out the Animal Crossing disc while playing the game without experiencing any gameplay issues. Because of this, there is no loading time other than at the beginning of the game.

However, a town save file is so massive that the game actually comes with a free memory card 59 at retail that has a special Animal Crossing Sticker depicting Rover and a special green background.

This article uses material from the "Animal Crossing" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Animal Crossing
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Katsuya Eguchi
Hisashi Nogami
Takashi Tezuka
Engine Animal Forest
Platform(s) Nintendo 64 (Japan only), Nintendo GameCube, iQue Player
Release date(s) Nintendo 64
JPN April 14, 2001
JPN December 14, 2001
NA September 15, 2002
JPN June 27, 2003 (re-release)
AUS October 17, 2003
EUR September 24, 2004
Genre(s) Life simulation game
Role-playing game
Mode(s) Single-player
Rating(s) ESRB: E (Everyone)
PEGI: 3+
Media 1 × GameCube Optical Disc

Animal Crossing, known as Dōbutsu no Mori (どうぶつの森 lit. Animal Forest?) in Japan, is a life simulation video game made by Nintendo for the Nintendo 64 and Nintendo GameCube game consoles. It was only released on the Nintendo 64 in Japan in 2001. In 2002, it was released in North America, Europe and Australia for the Nintendo GameCube.

It supports the GameCube-Game Boy Advance link cable and the e-Reader items and has emulated Nintendo Entertainment System games in it as items. That means that the player can replay old NES games within the game itself.



In Animal Crossing the player moves into a village where everyone is an animal. Only the player is human. 1-4 people can move to the village and live in their own house. They have to pay money (called "bells") for the house, and when they did it the house will get bigger. Bells can be earned by fishing, catching insects, selling things and other ways. The players can buy the things they like by Tom Nook (a racoon who has got a shop in the village) and put them in their houses. If their house looks nice, they get points and things from the HRA (Happy Room Academy). They also can buy clothes. The game is played in real time and has no ending. You can visit the villages of other players by using their Memory Card



The animals are different. There are different kinds of animals (for example cats, mice or dogs) and different characters (for example lazy, active...)

Tom Nook

Tom Nook is a racoon who has got a shop called "Nook's Cranny" where you can buy things for your house or clothes. If you buy many things it gets bigger. You work there at the beginning of the game to pay for your house.

Mable and Sable

Mable and Sable are two hedgehogs who have a shop called "Able Sisters" where players can make their own clothes.


Tortimer is an old turtle who is the mayor of the village.

Pelly and Phyllis

Pelly and Phyllis are two pelicans who work at the post. You can send letters to the villagers.


Resetti is an angry mole. He comes when you reset the game and don't save it.

K.K. Slider

K.K. Slider is a dog who comes to the train station every saturday evening at 8.00 pm. He sings songs. You can take them to your house and listen to them there.

Special Days

At some days there are special things in Animal Crossing, some of them like days in real life, for example Christmas, Halloween or Thanksgiving. Some are special events which are only in the game like fishing competitions. Sometimes you can get special items at days like that, for example Christmas clothes and furniture.

NES Games

There are nineteen NES games in Animal Crossing: Balloon Fight, Baseball, Clu Clu Land, Clu Clu Land D, Donkey Kong, Donkey Kong 3, Donkey Kong Jr., Donkey Kong Jr. Math, Excitebike, Golf, Pinball, Punch-Out!!, Soccer, Tennis, Wario's Woods; Ice Climber and Mario Bros. (only with e-Reader); Super Mario Bros. and The Legend of Zelda (only with hacking). They work just like the original games.

Animal Crossing Games

  • Dōbutsu no Mori (lit. Animal Forest)--> Nintendo 64; April 14, 2001 (only in Japan)
  • Dōbutsu no Mori+ (lit. Animal Forest+)--> Nintendo GameCube; December 14, 2001 (Japan)
  • Animal Crossing--> Nintendo GameCube; September 15, 2002 (North America, English version of Animal Forest+ with additions)
  • Dōbutsu no Mori e+ (lit. Animal Forest e-Plus)--> Nintendo GameCube; June 27, 2003 (Japan, Japanese version of Animal Crossing with the additions and for example more holidays)
  • Animal Crossing: Wild World (Oideyo Dōbutsu no Mori in Japan)--> Nintendo DS; November 23, 2005 (Japan)/Devember 5, 2005 (North America)
  • Animal Crossing: City Folk (in some regions: Animal Crossing: Let's go to the city)--> Wii; November 16, 2008 (North America)/November 20, 2008 (Japan)

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