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Aquaria
Aquaria Logo.png
Developer(s) Bit Blot
Publisher(s) Bit Blot (Windows)
Ambrosia Software (Mac OS X)
Designer(s) Alec Holowka
Derek Yu
Platform(s) Windows, Mac OS X, Linux
Release date(s) December 7, 2007 (Windows)
November 13, 2008 (Macintosh)
December 15, 2008 (Steam)
Genre(s) Action-adventure
Mode(s) Single player
Media Download
Input methods Keyboard, Mouse,
Xbox 360 controller

Aquaria is a 2D sidescrolling computer game by independent game company Bit Blot, composed of Alec Holowka and Derek Yu. It was released on December 7, 2007 for Windows after more than two years of development. A Mac port was released November 12, 2008, courtesy of Ambrosia Software. An updated version of the game was released on Steam on December 15, 2008. A Linux version of the game is currently in open beta. The game won the Seumas McNally grand prize from the Independent Games Festival in March 2007, and has been praised by reviewers for its visuals and atmosphere. On November 14, 2009, the Aquaria soundtrack album was made available for sale. It includes all of the music in the game as well as a new nine-minute vocal track and a few remixes.

The game follows Naija, a mermaid-like woman, as she explores the underwater world of Aquaria. Along her journey, she learns about both the history of the world and her own past. The gameplay is focused on a combination of swimming and singing, through which Naija can interact with the world. Songs sung by Naija can move items, affect plants and animals, and change her physical appearance into other forms. These forms have different abilities, such as firing projectiles at hostile creatures or passing through barriers inaccessible to her in her natural shape.

Contents

Gameplay

An example of the gameplay, featuring Naija in her default form swimming through the water with different kinds of fish.

In Aquaria, the player controls Naija, a lone underwater dweller. Although similar to a human woman, Naija also has several fish-like qualities, such as the ability to breathe underwater and propel herself quickly with webbed feet. Aquaria is an action-adventure game, heavily focused on exploration and puzzle-solving, with non-linear gameplay. The player directs Naija through an underwater world composed of several distinct regions, ranging from caves to underwater ruins to sunlit oases.[1] These areas are filled with plant and animal life, many of which Naija can interact with. Some of them are hostile, while others are friendly, and many pay no notice to her. Hostile plants and animals can hurt Naija, reducing her health meter, by touching her or firing projectiles at her.[2]

In general, Naija cannot interact directly with objects in the world. Instead, the majority of actions are accomplished through singing short tunes. The player does this by selecting a series of notes displayed in a circle of eight choices in the correct order. Each note corresponds with a different color.[3] Singing notes affects plants and objects of the same color as the note, while singing the tunes, once learned through the plot, can lift objects, create a shield around Naija, or change Naija into different "forms" which have different appearances and abilities.[2] The tones that are played when the player selects a note change in different regions, matching the background music.[4]

Naija in an underwater cave with jellyfish. Surrounding her is the eight-note ring through which the player can play songs; the bottom note is currently playing.

During the course of the game, the player learns songs that allow them to transform Naija into different forms. Each of the forms provides her with unique abilities critical to overcoming the various challenges and obstacles seen in the game.[2] The songs played to change forms are incorporated into the background music of the regions they are acquired in.[4] The default form, or "normal form", is the only one in which Naija can sing, and is the only one where the appearance is modifiable by the player by having Naija wear different costumes found throughout the game.[5]

Other forms, which can only be used once found in-game, are the "energy form", in which Naija can shoot projectiles to attack enemy creatures,[6] the "beast form", which allows Naija to swim faster through the water and eat small fish to restore health,[7] and the "nature form", in which Naija can shoot seeds that produce flowers and spiky plants that can harm other creatures.[8] In nature form, Naija is not harmed by thorns on any plants. The player can also learn the "sun form", which allows Naija to give off light in dark regions,[9] "spirit form", which allows the player to move to specific locations marked by blue crystals without time passing,[10] "fish form", where Naija turns into a small, fast fish,[11] and "dual form", found at the end of the game, which allows Naija and another character named Li to merge together, with actions taken by one affecting the other.[12][13]

While exploring the world, Naija can collect various ingredients from interaction with plants and animals, mainly by combating her foes. These ingredients can be used to cook dishes. Each dish has various effects when eaten. The most common effects are healing and enhancing various characteristics such as speed and defense, but there are some more exotic ones which grant her new abilities.[2] The player can learn new recipes by collecting new dishes, but unlike forms can also learn them by combining ingredients without first knowing the recipe.[3] Most of the dishes can be cooked only from two ingredients, which can be done anywhere, but some more complicated dishes that require three ingredients need to be cooked in a kitchen, found only in specific areas.

Plot

As the game opens, Naija has lost almost all her memories, and is unaware of the world outside of her home as she "lives as a feral creature". The player is told this in voice-over narrations purportedly by Naija herself from the perspective of after the events of the game are over. After being confronted by a shadowy figure wrapped in a black robe and being shown a series of flashbacks she does not understand, Naija awakens, and, feeling loneliness as she is the only member of her species she knows of, decides to explore the world around her.[14][15] As the player explores, Naija discovers more and more about the history of the world, "Aquaria", and about her own past. These findings are told both in narrated voice-overs and in visual flashbacks. The game is set in an open world, and the player is not forced to go through the plotline in a set sequence. The only limiting factor is physical limitations such as areas that can only be accessed by using a specific form. Combinations of these physical limitations place some plot elements later in the game.[2]

Towards the end of the game, Naija discovers that all of the ruined civilizations she has found throughout the game were destroyed by a god, "the Creator", who was jealous of the rising power of that civilization or by their own gods, and the powerful monsters she has found and defeated in each region were once the gods of that civilization. Each of these civilizations had a unique power, symbolized by the form that Naija learns after defeating a god. Along with Li, a human diver from the land she meets at the top of the ocean, Naija then descends into the bottom of the ocean to confront the god. There she discovers that the Creator fell into the ocean as an child, and bonded with an ancient spirit to gain god-like powers. He then created Aquaria, threading the verse of a lullaby his mother had sung to him throughout, the only part of the song he remembers.[16] The melody of this song, the "verse", is what allows Naija to sing songs that affect the world around her; parts of the melody can be heard in different forms in the songs in the game's soundtrack.[4]

The Creator, after creating Aquaria, created a series of civilizations, making a new one in turn when each one was destroyed. The Creator kidnaps Li, who Naija had fallen in love with, and she attacks the Creator to get him back.[17] The player defeats the god as the final boss of the game, and returns home with Li. In the epilogue, Naija is shown with Li and their child. If the player has found all of Naija's memories by discovering places she remembers, they discover that the shadowy figure at the beginning of the game was her mother, Mia. Mia was made by the Creator and had the ability, like Naija, to use the different powers of all of the civilizations. She fled the Creator, and hid herself and Naija among several civilizations; after the destruction of the last one she erased Naija's memory so that she would find out the history of Aquaria on her own and defeat the Creator. In the extended epilogue shown if the player has found all of the memories, Mia appears, kidnaps Naija and vanishes; the extended epilogue ends with Naija and Li's son, Lucien, leaving to find her. If the player has not found all of the memories, the epilogue instead ends with Naija asking the player to find out about her past, and revealing that the narration of the game was intended to be heard by Lucien.[18]

Development

Aquaria was developed by Derek Yu and Alec Holowka over the course of two years, including the initial prototype. Yu was the lead artist, while Holowka handled the programming and audio components. Both designers had previously worked in video games; Yu had made several freeware games, including I'm O.K with Holowka and others, while Holowka had worked for several video game start-ups, none of which had ever gotten a game published. The two officially formed the studio Bit Blot to back the game a week before submitting it to the 2007 Independent Games Festival. The name is intended to be a fusion of art and technology. Aquaria is the studio's only game to date.[19] While both members of the team continue to make video games, they are not doing so as a partnership; Holowka has formed a separate team called Infinite Ammo, while Yu is working on other freeware games.[20]

The initial prototype of the game had styling similar to a text-based role-playing game, with a large open world and many sub-quests. After moving towards "multiple-choice text answers" and more complexity, the team decided to simplify the game and set the 2007 Independent Games Festival as a deadline to complete everything. With this time pressure, they forced themselves to cut out a lot of what they felt was unneeded complexity, bringing the game to its core. After cutting out the complexity, they then added back in the cooking system, which they felt fit well with the rest of the game, as well as a map system.[21] They then developed the game in a roughly linear manner, creating rough ideas of each region and then coming back to fill in details. They felt that this allowed them to create interesting ideas at the beginning of the game and then fill them out and resolve them at the end.[4] The game also includes a level and animation editor; several mods have been made for the game.[22]

The game was developed to be able to be controlled by the player with only the mouse, after it was suggested by Yu's father. The developers felt that this control scheme forced them to make the gameplay fluid and easy to grasp, though they also added the option to control the game with a keyboard or Xbox 360 controller. The voice of Naija was performed by Jenna Sharpe, who was chosen after auditioning several other voice actresses.[19] She additionally sings the vocals for one song on the soundtrack, "Lost to the Waves".[4] She also sang a nine-minute vocal piece especially for the release of the Aquaria soundtrack album, which was published by the studio on November 14, 2009. The album features 50 tracks on two discs, including all of the music in the game as well as the new vocal track and a few remixes.[23]

The game was released for the PC on December 7, 2007.[24] A patch was later released which added new functionality to the in-game map, added widescreen support, and tweaked several game settings.[25] A Mac port was released November 12, 2008, courtesy of Ambrosia Software.[26] The game was released on Steam on December 15, 2008; it included the addition of 27 Steam Achievements.[27] A Linux version of the game was developed by Ryan C. Gordon in 2009; an open beta is currently scheduled to run until January 13, 2010.[28]

Reception

Aquaria was the Seumas McNally Grand Prize winner of the 2007 Independent Games Festival, and was also a finalist in the categories of Design Innovation, Excellence in Visual Art, and Excellence in Audio. The festival praised the game's "fluid controls, unique, non-linear gameplay, and vibrant hand-drawn storybook-style graphics".[29] Hyper's Tim Henderson commends the game for "a rare and genuine sense of exploration, wonder and discovery". However, he criticises it for "lack of widescreen support and being occasionally fiddly".[30] IGN praised the game, calling it "a stunning effort from such a small team". They especially liked the visuals and atmosphere, though they did feel that the game could have used more puzzles to balance out the exploration and combat.[2] Macworld called Aquaria "an instant classic" and "an enchanting and challenging game". Their only complaint was the map system, which they felt was not as helpful as it could be.[5] A review at Game Critics called it "an extremely high-quality product" and a fine example of the side-scroller genre. Like other reviews, they praised the visuals and style, with only mild critiques for the controls while using an Xbox 360 controller.[1] Eurogamer echoed the praises of other reviews, with their criticism centered on the map system.[3]

See also

References

  1. ^ a b Naik, Richard (2009-05-16). "Aquaria Review". GameCritics.com. http://www.gamecritics.com/richard-naik/aquaria-review. Retrieved 2009-12-11.  
  2. ^ a b c d e f Shea, Cam (2008-01-09). "Aquaria AU Review". IGN. http://pc.ign.com/articles/844/844673p1.html. Retrieved 2009-12-11.  
  3. ^ a b c Bramwell, Tom (2007-12-18). "Aquaria". Eurogamer. http://www.eurogamer.net/articles/aquaria-review. Retrieved 2009-12-11.  
  4. ^ a b c d e Jeriaska (2009-12-07). "Interview: Aquaria Piano Jam - Alec Holowka's Watershed Soundtrack Release". Gamasutra. http://www.gamasutra.com/view/news/26273/Interview_Aquaria_Piano_Jam__Alec_Holowkas_Watershed_Soundtrack_Release.php. Retrieved 2009-12-14.  
  5. ^ a b Holt, Chris (2009-02-03). "Aquaria Review". Macworld. http://www.macworld.com/article/138583/2009/02/aquaria.html. Retrieved 2009-12-11.  
  6. ^ Naija: The song of the deceased energy god allowed me to transform into an energy being, granting me the power to combat my foes. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  7. ^ Naija: In beast form my strong animal legs allowed me passage through difficult currents, and my sharp, jagged teeth proved invaluable for devouring my prey. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  8. ^ Naija: In this form, the natural world whispered to me, and I could feel the promise of creation stirring within. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  9. ^ Naija: In the sun form, I gained the ability to focus the Verse into rays of light, bringing clarity to shadowed depths. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  10. ^ Naija: After singing the song of the spirit form, I would detach from my mortal frame, and enter the world between the living and the dead. Thankfully, I could only hold this form for brief distances. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  11. ^ Naija: By entering the fish form, I became one with the simple creatures of Aquaria. I could swim past some of my enemies without detection, and navigate small passageways with ease. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  12. ^ Naija: In dual form Li and I would bond together to become one new being. Our combined form had two sides, and by using each side properly, we could unleash a devastating attack. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  13. ^ Ochs, Suzie (2009-01-16). "Aquaria". MacLife. http://www.maclife.com/article/reviews/aquaria. Retrieved 2009-12-11.  
  14. ^ Naija: If she had not appeared before me in that moment, I might have stayed in those waters for the rest of my days, living as a simple creature. But I was compelled to follow. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  15. ^ Naija: If I had stayed there, I might have found peace. But eventually, loneliness and restlessness drove me away. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  16. ^ Creator: I created all that you have witnessed... It all spring from my mind, my efforts. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  17. ^ Naija: Just like that, after so much, I was alone again... Though it scared me to have such thoughts, I knew that I would hunt down that dark creature—and kill it. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  18. ^ Naija: Return to the waters, and follow the trails hidden in my memories. The story of my childhood. Find me, before the world is lost... my son. Bit Blot. Aquaria. (Bit Blot). Windows. (2007-12-07)
  19. ^ a b Wallis, Alistair (2006-10-23). "Road To The IGF: Bit Blot's Aquaria". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=11362. Retrieved 2009-12-10.  
  20. ^ Holowka, Alec (2008-12-31). "New Year’s Eve: A Time for Change". Bit Blot. http://www.bit-blot.com/?p=195. Retrieved 2009-12-10.  
  21. ^ "IGS: Inside The Making Of Aquaria". Gamasutra. 2008-02-18. http://www.gamasutra.com/view/news/17449/IGS_Inside_The_Making_Of_Aquaria.php. Retrieved 2009-12-10.  
  22. ^ Holowka, Alec (2009-08-14). "“Beauty of Aquaria” Mod, New Fan Art and More…". Bit Blot. http://www.bit-blot.com/?p=220. Retrieved 2009-12-11.  
  23. ^ Holowka, Alec (2009-11-09). "Aquaria: OST Launches Saturday w/ Live PJ Jam". Bit Blot. http://www.bit-blot.com/?p=237. Retrieved 2009-12-10.  
  24. ^ Holowka, Alec (2007-11-30). "Seven Days of Aquaria: Release Imminent!". Bit Blot. http://www.bit-blot.com/?p=27. Retrieved 2009-12-11.  
  25. ^ Holowka, Alec (2008-07-27). "Test Aquaria 1.1.0 for Windows!". Bit Blot. http://www.bit-blot.com/?p=69. Retrieved 2009-12-11.  
  26. ^ Holowka, Alec (2007-11-13). "Aquaria 1.1.0 for Mac Released!". Bit Blot. http://www.bit-blot.com/?p=136. Retrieved 2009-12-11.  
  27. ^ "Aquaria Swims Onto Steam". Valve. 2008-12-15. http://store.steampowered.com/news/2103/. Retrieved 2009-12-11.  
  28. ^ Holowka, Alec (2009-12-14). "Aquaria for Linux: Open Beta". Bit Blot. http://www.bit-blot.com/?p=249. Retrieved 2009-12-14.  
  29. ^ "2007 Independent Games Festival Winners". Independent Games Festival. http://www.igf.com/2007finalistswinners.html. Retrieved 2009-12-10.  
  30. ^ Henderson, Tim (June 2008). "Aquaria". Hyper (Next Media) (176): 62. ISSN 1320-7458.  

External links

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