Arcade may refer to
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ARCADE, in architecture, a range of arches, supported either by columns or piers; isolated in the case of those separating the nave of a church from the aisles, or forming the front of a covered ambulatory, as in the cloisters in Italy and Sicily, round the Ducal Palace or the Square of St Mark's, Venice, round the courts of the palaces in Italy, or in Paris round the Palais-Royal and the Place des Vosges. The earliest examples known are those of the Tabularium, the theatre of Marcellus, and the Colosseum, in Rome. In the palace of Diocletian at Spalato the principal street had an arcade on either side, the arches of which rested direct on the capital without any intervening FIG. I. - Arcade, Westminster FIG. 2. - Arcade, St John's, Abbey. Devizes. entablature or impost block. The term is also applied to the galleries, employed decoratively, on the facades of the Italian churches, and carried round the apses where they are known as eaves-galleries. Sometimes these arcades project from the wall sufficiently to allow of a passage behind, and sometimes they are From Rickman's by permission of Parker & Co.

FIG. 3. - Triforium at Beverley. built into and form part of the wall; in the latter case, they are known as blind or wall arcades; and they were constantly employed to decorate the lower part of the walls of the aisles and the choir-aisles in English churches. Externally, blind arcades are more often found in Italy and Sicily, but there are examples in England at Canterbury, Ely, Peterborough, Norwich, St John's (Chester), Colchester and elsewhere. Internally, the oldest example is that of the old refectory in Westminster Abbey (fig. 1). Sometimes the design is varied with interlacing arches as in St John's, Devizes (fig. 2), and Beverley Minster (fig. 3). In Sicily and the south of Italy these interlacing arcades are the special characteristic of the Saracenic work there found, and their origin may be found in the interlaced arches of the Mosque of Cordova in Spain. In the cathedral of Palermo and at Monreale they are carried round the apses at the east end. At CasertaVecchia, in South Italy, they decorate the lantern over the crossing, and at Amalfi the turrets on the north-west campanile.
The term is also applied to the covered passages which form thoroughfares from one street to another, as in the Burlington Arcade, London; in Paris such an arcade is usually called passage, and in Italy galleria. (R. P. S.)
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Categories: APU-ARD | Architectural elements
| Arcade | |
|---|---|
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| Manufacturer | Various |
| Active | 1971—present |
| Total Games | 1942 (547 present) |
| ← (none) | (none) → |
Arcade games are coin-operated video game systems, usually placed in public locations. The first commercial arcade game was Computer Space, released in November, 1971 by Nutting Associates.
In addition to restaurants and video arcades, arcade games are also found in bowling alleys, college campuses, dormitories, laundromats, movie theatres, supermarkets, shopping malls, airports, truck stops, bar/pubs, hotels, and even bakeries. In short, arcade games are popular in places open to the public where people are likely to be waiting on something.
Arcade games often have very short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive (or until they run out of tokens).
Games on consoles or PCs can be referred to as an "arcade game" if it shares these qualities, or if it's a direct port of an arcade title. Many independent developers are now producing games in the arcade genre that are designed specifically for use on the Internet. These games are usually designed with Flash/Java/DHTML and run directly in web-browsers.
Arcade racing games are those which have a simplified physics engine and do not require much learning time, in opposition to racing simulators. Cars can turn sharply without losing speed or overdrifting, and the AI rivals are sometimes programmed so they are always near the player (rubberband effect).
Arcade flight games also use simplified physics and controls in comparison to flight simulators.
The following 198 pages are in this category, out of 544 total.
An arcade is a venue usually filled with two kinds of games: ticket/token-dispensers and arcade cabinets.
The dispensers are games like skee-ball or whack-a-mole that usually involve a physical test of skill, the result of which determines how many tickets it will dispense to the winner. There is also a class of machine that operates purely on tokens (the faux-quarters used to initiate games in an arcade), in which the player times the dropping of a token into the machine, laden with moving parts, in the hopes that the token is made to push other tokens out of the machine and gain a net token profit. This usually does not work. Tickets can be redeemed at a ticket redemption counter, where large amounts of tickets, usually in the thousands, can get prizes like a radio or a battery-powered toy, and smaller ticket amounts can get prizes like bubble gum or plastic spider rings.
Arcade cabinets are non-console housings for video games. These, too, are operated by tokens, but usually do not dispense tickets. Hence, it is the responsibility of the game, and not the ticket counter, to give a player his money's worth. Some arcade cabinets are basically boxed versions of games people could purchase and play at home at their leisure. Some are games which would be impractical to play at home - pinball games, for instance, or cabinets with large plastic pistols or rifles to fire at virtual enemies.
Some games, like F-Zero AX, have attempted to bridge a gap between home and arcade play by connecting home versions of a game with an arcade counterpart and rewarding players who play both. However, these attempts have mostly been met with failure, due in large part to the declining popularity of the American arcade.
Arcade cabinet games are usually designed to have a very fast turnover, so new players can come to spend their money as fast as possible. As such "arcade" is also sometimes a genre of game which can be played for a few minutes at a time, has little or no permanent progression, and focuses on short action-packed stages.
In architecture, an Arcade is a passage or a walkway that is covered by arches or vaults. It can also be a covered walkway with arches (towards a place or a street).
Alsterarkaden.
Arcades on the Alster in Hamburg |
Pasajul Macca
An arcade in Bucharest |
Acueducto2
The roman Aqueduct in Segovia, Spain |
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Münzhof-Mü
Arcades giving on a cosed square. This is the Münzhof in Munich |
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