Architexture is an
art, or a process, of creating a texture to emulate the
appearance of
architecture.
An example: Rather than render
a
Roman column as a pillar with channels,
grooves and rings, you render a column and then apply a texture.
This creates the appearance and 'feel' of Roman architecture
without actually creating it.
This is a particular discipline of
texture modeling, requiring study of buildings, both modern and
earlier, to develop an eye for the 'feel' of the buildings.
This
technique can be applied to digital objects, through texture
rendering.
Alternatively, it can be applied to physical objects,
with paint or other materials, in the creation of sets for plays or
other similar venues where 'willful suspension of disbelief' allows
the texture to create an atmosphere.