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Arkanoid
European arcade flyer of Arkanoid.
European arcade flyer of Arkanoid.
Developer(s) Taito
Publisher(s) Romstar
Designer(s) Akira Fujita
Platform(s) Arcade
Release date(s) 1986
Genre(s) Breakout
Mode(s) Up to 2 players, alternating turns
Input methods Optical rotary, 1 Button
Cabinet Upright

Arkanoid (アルカノイド Arukanoido?) is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the Vaus, the player's ship, escapes.

Contents

Overview

Screenshot of Arkanoid (arcade version)

Much like the game 'Breakout', the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc), but the gameplay remains the same.

At round 33, the final stage, the player will take on the game's boss, "DOH", a head resembling moai[citation needed]. Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round.

The game opens with a monologue stating the following:

"THE TIME AND ERA OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"

A second monologue is at the end of the game, after destroying the "dimension-controlling fort" that looks like a red wire-frame Moai[citation needed].

DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN DEMOLISHED, AND TIME STARTED FLOWING REVERSELY. "VAUS" MANAGED TO ESCAPE FROM THE DISTORTED SPACE. BUT THE REAL VOYAGE OF "ARKANOID" IN THE GALAXY HAS ONLY STARTED......"

Legacy

Because of the game's popularity, five other versions of the game were developed for the market: Tournament Arkanoid and Revenge of Doh (Arkanoid II) both in 1987, Arkanoid - Doh It Again and Arkanoid Returns both in 1997, Arkanoid DS in 2007[1], Arkanoid Live, and, most recently, Arkanoid Plus! on WiiWare.

The controls used by various conversions differ from machine to machine, and some conversions allow for multiple control methods. The two basic control methods are digital and analog. Digital controls (many joysticks and control pads, and keyboards) are considered less desirable than analog controls (most mice, trackballs, and paddles); while digital controls limit the player to single-speed control, analog controls allow the player to move the Vaus at nearly any desired speed across the screen. The NES version of Arkanoid was originally packaged with what's considered one of the rarest of all NES controllers, the Vaus Controller: a small gray controller featuring one button, a small spinner (with limited turn radius), an adjustment port, and the Taito logo. While the game may be played with the standard digital NES control pad, optimum gameplay is achieved with the Vaus Controller. Latter-day MAME arcade cabinet developers have created customized spinner controls to further simulate the arcade experience, although the Arkanoid controller had quirks which have made it difficult to achieve 100% reproduction. The Japanese DS version features an optional paddle controller that connects in the Game Boy Advance slot, but the paddle controller is not being released in America.

Reception

The game was reviewed in 1989 in Dragon #144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[2]

Ports and related releases

Front cover of the Atari ST version.

Many of the 8-bit computer ports (ZX Spectrum, Amstrad CPC 464, Commodore 64, BBC Micro, MSX, Atari 8-bit, Apple II) were very popular in Europe in the 1980s. A console port on the NES was also popular, and the game was also ported for 16-bit computers Amiga, Atari ST, Apple IIGS and IBM PC. A Macintosh version was released in 1987 and a port was released for the TRS-80 Color Computer in 1989. A Super NES version called Arkanoid: Doh It Again was released in 1997. Arkanoid Returns and a sequel, Arkanoid Returns 2000, were released in Japan for the PlayStation. 16-bit versions had identical graphics as the arcade game. Commodore 64 conversion of Arkanoid is known as the first game for the system to feature music that used digitized samples (composed by Martin Galway). Computer conversions were published by Imagine. A version for the Nintendo DS handheld, titled Arkanoid DS, was released in Japan, with a North American release on August 1, 2008. An unlicensed version for Texas Instruments' popular TI-83 calculator is also available, reflecting, in many ways, the advances in computer technology since its original release.

The Amiga version was reviewed in Computer Gaming World and praised as a perfect version of the arcade game. The review praised the computer versions for playability and features missing from other arcade-style games of the time, such as the ability to continue after all lives are lost.[3]

An Xbox 360 version of Arkanoid, titled Arkanoid Live!, was released on May 6, 2009 on Xbox Live Arcade.[4]

A WiiWare version of Arkanoid, titled Arkanoid Plus!, was released in Japan on May 26, 2009, in PAL regions on August 21, 2009 and in North America on September 28, 2009.[5]

A version of Arkanoid for the iPhone was released worldwide on August 31, 2009 and appeared in the App Store on September 7, 2009.

Clones

Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in video arcades. Arkanoid's popularity led to it being featured in Rainbow Islands, which has a whole level (4 stages in all) dedicated to the game, including Doh as the level boss. In Alleyway for the original Nintendo Game Boy, Mario is seen on the cover art to be piloting the Vaus-like paddle. Doom 3: Resurrection of Evil features a clone of the game within one of the usable computer terminals found in the game, with the game being called "Hellanoid".

See also

References

  1. ^ IGN: Arkanoid DS, game profile
  2. ^ Lesser, Hartley, Patricia, and Kirk (April 1989). "The Role of Computers". Dragon (144): 60–68. 
  3. ^ Wagner, Roy (February 1988), "Warped in Space! "Breakout" of a Space Trap with Arkanoid!", Computer Gaming World: 31 
  4. ^ Arkanoid Live! Game Detail Page, xbox.com
  5. ^ "Art Lessons, Auto Racing, and Arcade Action Multiply the Downloadable Fun". Nintendo of America. 28 September 2009. http://www.nintendo.com/whatsnew/detail/_awl_FLReUbcL1u7VyJEGQAj8UglQUIL. Retrieved 28 September 2009. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Arkanoid
Box artwork for Arkanoid.
Developer(s) Taito Corporation
Publisher(s) Taito Corporation
Japanese title アルカノイド
Release date(s)
Genre(s) Action
System(s) Arcade, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, Commodore Amiga, Commodore 64, Mobile, MSX, NEC PC-9801, NES, MS-DOS, Sinclair ZX Spectrum, TRS-80 Color Computer
Players 1-2
Followed by Tournament Arkanoid
Series Arkanoid
This is the first game in the Arkanoid series. For other games in the series see the Arkanoid category.
Arkanoid marquee

Arkanoid is an arcade game developed by Taito in 1986. Arkanoid is an update of the early ball and paddle video games — and specifically of Atari's 1978 classic, Super Breakout — in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, release a power-up — in the form of a falling capsule. The player has to "catch" the capsule by touching it with the paddle (in this case, termed "Vaus") to retrieve the power-up and acquire its effects. Among the many enhancements the power-ups provided were an increased paddle size, multiple balls, a "sticky" ball (which would stick to the paddle and could be released when the player chose) and even a laser attachment that allowed the player to shoot the bricks.

Because of the game's popularity, Arkanoid was ported to numerous home consoles and computers. In addition to a large number of unauthorized clones, four official sequels of the game were developed: Tournament Arkanoid, Arkanoid II: Revenge of Doh, Arkanoid Returns, Arkanoid DS in 2007, and Arkanoid Live! for the Xbox Live Arcade in 2008. Taito has announced plans to release Arkanoid Plus! for the Wii in 2009.

Story

THE ERA AND TIME OF
THIS STORY IS UNKNOWN.

AFTER THE MOTHERSHIP
"ARKANOID" WAS DESTROYED,
A SPACECRAFT "VAUS"
SCRAMBLED AWAY FROM IT.

BUT ONLY TO BE
TRAPPED IN SPACE WARPED
BY SOMEONE........

Table of Contents

Images

editArkanoid series

Arkanoid · Tournament Arkanoid · Arkanoid II: Revenge of Doh · Arkanoid Returns · Arkanoid DS


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Arkanoid

Developer(s) Taito
Publisher(s) Taito
Famicom
NES
Romstar
Arcade
Designer(s) Akira Fujita
Release date Arcade:
1986
Famicom:
December 26, 1986 (JP)
NES:
August 1987 (NA)
Genre Breakout
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
NES
Platform(s) Nintendo Entertainment System
Media Cartridge
NES
Input Arcade:
Dial, Button
Arkanoid Controller
Credits | Soundtrack | Codes | Walkthrough


Arkanoid is an arcade game released by Taito. The game was later ported to many home computers and consoles. The game is an update of Atari's Breakout.

Gameplay

The player controls the Vaus, a paddle-shaped ship that must deflect an energy ball toward an arrangement of blocks in the playfield to destroy them. The player must keep the ball in play or else a Vaus ship is lost. Some blocks require two hits in order to be destroyed, while some blocks are indestructible. Occasionally, a block will release a power-up capsule that will give the player various abilities: expanded Vaus, capture and release, slowed-down energy ball, multiple energy balls, Vaus with lasers, warp into the next screen, and an extra ship. The ultimate goal is to reach the final confrontation with Doh, who holds the Vaus ship captive in these playfields.

Gallery

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