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Armoured units of the GLA (game): Wikis


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Several GLA armoured units in Zero Hour

This page lists the armoured units of the Global Liberation Army (GLA) in the real-time strategy PC game Command & Conquer: Gnerals and its expansion pack Zero Hour. The GLA may retrive additional upgrades to these vehicals by salvaging equipment from destroyed vehicals, which creates new and exotic weaponry for these units. All GLA vehicals can also be equiped with junk repair, which allows them to self heal even if they are not elite.

Combat Vehicals


These are GLA vehicals designed to engage in combat with enemy forces. All of these vehicals mount some sort of weapon, and are capable of conducting offensive of defensive operations.

Technical


Based on the real-life technicals that are frequently seen in use in troubled areas, this unit is essentially a pickup truck with a .50 BMG heavy machine gun mounted in the bed. It is effective as an anti-personnel platform, but also serves as an infantry transport. The weapon can be upgraded to a recoilless rifle, and later an an RPG launcher by salvaging material from the field. When equipped with the RPG launcher the technical is effective against lightly-armoured threats. This unit is one of the fastest GLA ground vehicles.

Rocket Buggy


The rocket buggy is a large lightly-armoured dune buggy equipped with a turret-mounted three-pod multiple rocket launcher system, which can be upgraded to five pods. The rockets themselves are fired directly at the target instead of in an overhead arc as is the case with normal rocket artillery, making it possible for them to be intercepted by hitting obstacles in the way. Additionally, as the rockets have a limited onboard guidance system, the buggy can launch its barrage while on the move. Finally, the rockets themselves can be upgraded with armour-piercing warheads to better deal with defensive features on enemy assets. This unit is effective against armoured units such as tanks, but most players use this unit in a base-assault role: the buggy is capable of engaging base defences from outside their range, which makes a massed barrage particularly devastating.

If the player elects not to spend a General's Point for the ability to build Scud Launchers, the rocket buggy becomes his only option for artillery.

Toxin Tractor


Essentially what appears to be an armoured John Deere farm tractor fitted with a chemical sprayer, the toxin tractor is a slow-moving vehicle that engages enemy units and structures by firing a deadly stream of toxins at the target. This unit is devastating against enemy infantry, and can rapidly clear a garrisoned structure. Although a powerful anti-infantry weapon, the toxin tractor is vunerable to systems that can easily deal with vehicles, such as tanks and enemy aircraft. This unit can upgrade itself with battlefield salvage in Zero Hour, and the weapon can be upgraded to use stronger variants of the anthrax toxin.

When ordered to, the tractor can switch to an alternate mode, in which it continuously sprays the toxin stream as a heavy mist that settles on the ground around the tractor. The resulting contamination is so severe that it kills infantry trying to move across it.

Quad Cannon


This lightly-armoured half-track's turret-mounted AA system sports four powerful autocannons, and in spite of its name can also engage ground targets. Its immense rate of fire allows even the basic loadout to shred through aircraft, infantry and lightly-armoured vehicles with incredible ease. The unit can use battlefield salvage to considerably enlarge the gun, increasing its firing rate and damage even further. When coupled with higher experience states and purchased upgrades, the Quad Cannon can even tear apart tanks and buildings in seconds.

Of note is the fact that American countermeasure system upgrades for aircraft are useless against the Quad Cannon; they only work against surface-to-air missiles.

Bomb Truck


The bomb truck is a large dump truck whose bed has been loaded with explosives. This unit attacks by driving straight into a target, then detonating. Each one can be individually upgraded with two extra enhancements, a high-explosive bomb and/or an anthrax toxin bomb. The first upgrade doubles the damage of the vehicle, the second will take care of most units that manage to survive the initial blast. Merely purchasing the Bio-bomb upgrade alone results in a green tarp with the curious words "U DIE".

The bomb truck can disguise itself to literally look like any vehicle at its full-scale, including neutral ones and those of the enemy. This can often be used to hilarious effect, creating the impression of battleships moving on land, whole trains moving independantly of the railroad, and so on.

Scorpion Tank


A light tank with fast speed and respectable firepower, the scorpion tank forms the bulk of any GLA armoured strike column. These tanks can be upgraded to fire toxin-dispersing shells, and have a useful rocket attack. The toxin shells makes it somewhat more effective against enemy infantry, and the rockets make this vehicle very effective in tank fights and when destroying enemy structures. This tank can use salvaged parts to upgrade its missile launch system, allowing the unit to fire two missiles at a time.

Attack Cycle


Exclusive to Zero Hour, the attack cycle is an off-road motorcycle that adapts its weapon to fit that of the rider. When created they come with a rebel and fires either a machine gun or rockets, but other units such as RPG troopers can also ride them. These vehicles can drive over any obstacle on the map except water, making them good for ambushes and surprise assaults. When equipped with terrorists these bike become suicide vehicles which drive to their intended target and detonate.

Marauder Tank


The marauder tank is a more powerful version of the scorpion tank. This tank can only be acquired through the expenditure of a General's Point, but once obtained the mararder tank can be built for the remainder of the mission. Marauder tanks are slower and more heavily-armoured, and can use battlefield scrap to improve itself, eventually acquiring a powerful twin-cannon mount. The turret is fixed forward, so the entire vehicle must move in order to fire upon a target.

Scud Launcher


The GLA have a large supply of Soviet-era Scud-type ballistic missiles for use as artillery against both the US and China. Launching these missiles is the responsibility of the Scud Launcher, an eight-wheeled transporter erector launcher. Scud Launchers are a non-buildable unit, necessitating the expenditure of a General's Point for construction. Scud Launchers may arm one of two warheads: High explosive or biological. The unit is very weak by itself, and usually travels with protection.

Bomber


As the sole aircraft in the GLA repertoire, the bomber's only purpose is to deliver the GLA anthrax bomb to its target. The bomber itself appears to be a badly-outdated propeller-driven design that looks like it could be traced all the way back to World War II. Further reinforcing the notion that the bomber is of a bygone era, its four engines make considerable amounts of noise and belch thick streams of black smoke.

Non-combat units


These vehicles are unarmed and cannot engage in combat, but are nonetheless important.

Radar Van


A non-combat unit, the radar van provides the GLA with radar for free. Their secondary role entails detecting stealth units and booby traps. These vehicles can be upgraded to allow them to scan a small portion of terrain for items hidden from normal view.









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