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Updated live from Wikipedia, last check: May 29, 2012 17:52 UTC (38 seconds ago)

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Artificial Studios
Type Video game developer
Founded 2001
Headquarters Gainesville, Florida
Key people Tim Johnson (Founder, Technical Director), Jeremy Stieglitz (Founder, Project Director)
Industry Video games
Website http://artificialstudios.com/index.php

Artificial Studios is a computer game development and engine development company founded in 2001.

Artificial Studios first came to attention with their "Reality Engine", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics. This is one of several "next-gen" engines, see Game Engines.

All of the Reality Engine intellectual property was purchased by Epic Games in 2005 and Artificial Studios co-founder and lead engine programmer, Tim Johnson, was also hired by Epic as part of the deal[1]. All development on Reality Engine has ceased and all Reality Engine licensees are encouraged to upgrade to Unreal Engine 3.

In 2006, Artificial Studios released CellFactor: Combat Training, then CellFactor: Revolution, a free downloadable game (of which a demo was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The game used Artificial Studio's own 'Reality Engine' technology. The full game was released for free on May 8, 2007 and can be downloaded from a variety of gaming websites.

In 2007, Artificial Studios released Monster Madness: Battle For Suburbia, published by Southpeak for the Xbox 360 and PC as their flagship title. The Monster Madness franchise was continued in 2008, by new developers, with Monster Madness: Grave Danger.

In 2008, Artificial Studios acquired funding for their unannounced title, codename "R6", from publisher Ignition Entertainment. A new studio was established, Ignition Entertainment: Florida, for development of this project[2]. The studio has approximately 70 employees and the title is rumored for a "late 2009" release[3]

References

External links


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Artificial Studios
Type Private
Founded 2001
Headquarters
Products
Parent Company
Website [1]

Artificial Studios is a game and middleware studio. The company's flagship product is Reality Engine, a next-generation toolset for developing games using DirectX9-powered graphics, dynamic physics, and high performance networking with a number of licensed titles in development. Artificial Studios are simultaneously in development of a large-scale game for the PC and upcoming high-end consoles featuring similar capabilities.

External Links

  • Artificial Studios website



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This article uses material from the "Artificial Studios" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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