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Tales of Asgard 1.jpg

Cover of Tales of Asgard #1 (October 1968) showing Asgard and some of the inhabitants of the Asgardian dimension
Artist Jack Kirby
Publication information
Publisher Marvel Comics
In story information
Type Dimension
Notable races Asgardians

Asgard is a fictional realm within the Marvel Comics universe based on the Asgard of Norse mythology and is home to the Asgardians and other beings of Norse mythology. Asgard features prominently in tales of Thor.


Fictional history

In the comic books, Asgard is an asteroid-like world suspended in a "Sea of Space". Gravity radiates from somewhere underneath this asteroid. The top of this "asteroid" is flat like a table. If someone stepped off of this "table", they would fall off the "asteroid" and down through space until they reached the "gravity-generator". Asgard can only be reached from Earth by crossing Bifröst, the Rainbow Bridge.

Asgard is cyclically destroyed by a Ragnarok and the Asgardians reborn. The previous Asgardians were called the Aesir, and that Asgard was destroyed at the time of the birth of Christ.[1]

In 2008, as a part of the new Thor series, Asgard, along with the Asgardians, is brought back from Ragnarok by Thor. The new Asgard is located on a floating landmass outside of Broxton, Oklahoma. Asgard is now fully within the Earthly plane of existence, instead of merely connected by Bifröst, and portrayed as only the city of the gods without the larger realms previously associated with it. Though references to the Nine Worlds have frequently been made by various writers since, implying their existence elsewhere is still possible.


The Asgardian dimension contains several distinct regions.


The Nine Worlds


Asgard is the home of the Asgardians. Both the planetoid itself and the city of the Asgardians on the planetoid are named "Asgard".


Vanaheim is the home of the Vanir who is the sister race of the Asgardians. Vanaheim is a distinct region on the Asgard planetoid.


Alfheim is the home of the Light Elves. Alfheim is a distinct region on the Asgard planetoid.


Nidavellir is the home of the Dwarves. Nidavellir is a distinct region on the Asgard planetoid.


Midgard is the Earthly plane of existence. Although technically not a part of the Asgardian dimension, it is considered one of the Nine Worlds by the Asgardians because of its significant connections to Asgard.


Jotunheim is the home of the Giants.


Svartalfheim is the home of the Dark Elves.


Hel is the realm of the dead who are neither honored nor dishonored. It is ruled by Hela.


Muspelheim is the home of the Demons. It was ruled by Surtur before he disappeared.

Other Regions


Valhalla is a realm of the honored dead and is a distinct region on the Asgard planetoid.


Niffleheim is the realm of the dishonored dead which is distinct but closely connected to Hel.

The Six Races


The Asgardians live in Asgard and are the most human-looking and powerful of the races but are not, unlike the other races, believed to be native to Asgard.

Known Asgardians


Main article: Giants

The Giants live in Jotunheim.

Known giants


The Dwarves live in Nidavellir, and Eitri is their king.


Main article: Elves

The Light Elves live in Alfheim and the Dark Elves live in Svartalfheim.

Known Elves


The Trolls live in scattered settlements throughout Asgard, Vanaheim, Svartalfheim, and Jotunheim.

Known trolls


Main article: Demons

The Demons live in Muspelheim.

Known demons


Racial Powers

All known Asgardian races have super-human strength and are extremely long lived, not truly immortal like The Olympians but long enough lived to seem ageless. Each group has especially dense body tissue rendering most of them bullet proof to at least small caliber weapons. Ulik resisted high powered, armor piercing rounds, but it should be noted that he is the strongest of Rock Trolls and is probably more durable as well. The Asgardians have been shown to be bullet resistant but not completely unscathed from damage by them, though the more powerful gods, such as Thor and Odin have shown complete immunity to them.

Though upon a world undefended by any known Sorcerer Supreme, all Asgardian races (like all sentient races of the Marvel Universe, including humans) have the natural ability to harness eldritch energy (magic) far more easily than humans, drawing upon the ambient mystical might of Asgard itself and power-objects found therein, though their magical strength wanes beyond their native dimensional plane, if never fading completely. It has previously been stated by the Sorcerer Supreme of Midgard, Doctor Strange, that personal vitality is a key factor in one's ability to harness magic, and since Asgardians are many times more durable than humans they can manipulate far greater magics than most human beings. Unlike human beings all Asgardians continued existences are tied into the continued health of the world tree Yggdrasil and the fabric of their destinies woven by the Norns.

Known reading

In other media


  • Asgard appears in the Spider-Man and His Amazing Friends episode "The Vengeance of Loki." Thor shows the Spider-Friends what Asgard is like.
  • Asgard is featured in The Super Hero Squad Show. It is shown as a floating city with Bifrost Bridge going from Asgard to Super Hero City. In "Oh Brother," Loki persuades Doctor Doom into lending some of his Lethal Legion members into helping him invade Asgard.

Video games

  • Asgard is featured in Marvel: Ultimate Alliance. Loki attack Asgard with an army of super-soldiers while Odin battles the Frost Giants and Thor is on earth. In order to release a conquered Asgard, the heroes open the doors of Bifrost Gate so that reinforcements can arrive and release Balder, Tyr, and Heimdall before going to look Odin in Niffleheim.
  • Asgard is featured in the Marvel Super Hero Squad video game.


  1. ^ Thor v1 #294 (Marvel Comics, 1979)

External links


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