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Assassin's Creed
Assassin's Creed.jpg
European cover
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Patrice Desilets (creative director), Jade Raymond (producer)
Writer(s) Corey May
Composer(s) Jesper Kyd
Series Assassin's Creed
Engine Anvil (Scimitar)
Native resolution 720p
Version 1.21 (as of October 16, 2008, PS3 only)
Platform(s) PlayStation 3, Xbox 360, Windows
Release date(s) PlayStation 3, Xbox 360:

NA November 14, 2007[1]
EU November 14, 2007[2]
AUS November 21, 2007[3]
Microsoft Windows:
NA April 8, 2008[4]
AUS April 10/11, 2008[5][6][7]
EU April 10, 2008

Genre(s) Third person action-adventure
Mode(s) Single-player
Rating(s) BBFC: 15
CERO: Z
ESRB: M
OFLC: MA15+
OFLC: R13
PEGI: 18+[8]
USK: 16
Media Blu-ray Disc, DVD-DL, download
System requirements See System requirements
Input methods Gamepad, keyboard and mouse

Assassin's Creed is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360,[1] and April 2008 for PCs. The game centers on the use of a machine named the "Animus", which allows the viewing of the protagonist's genetic memories of his ancestors.

Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden" and the game primarily takes place during the Third Crusade in the Holy Land in 1191. The game received generally positive reviews, and won several awards at E3 in 2006. A sequel, Assassin's Creed II, was released in November 2009.

Contents

Plot

In September 2012, bartender Desmond Miles is kidnapped by Abstergo Industries, a pharmaceutical company, for use as a test subject in the Animus, a device that can read the memories of Desmond's ancestors through the "genetic memory" left behind in their descendants' DNA, then allow Desmond to simulate the experiences of his ancestors in a virtual reality environment. Abstergo intends to put Desmond in the device to simulate the memories of a particular ancestor, Altaïr ibn La-Ahad,(Altair meaning flying eagle) a member of a clan of Assassins, specifically Altaïr's experiences during the year 1191 AD as part of the Third Crusade in the Holy Land. Desmond has trouble adjusting to the device, but eventually relives Altaïr's exploits over the next several days. The game then primarily takes Altaïr's point of view, with occasional swaps to Desmond when he exits the Animus.

Altaïr is first shown attempting to retrieve an artifact known as the "Piece of Eden" from Solomon's Temple with the help of other Assassins, but is stopped by Robert de Sablé, Grand Master of the Knights Templar, the sworn enemies of the Assassins. While retrieving the treasure, Altaïr breaks all three tenets of the Assassin's Creed ("Stay your blade from the flesh of an innocent," "Hide in plain sight" and "Do not compromise the Brotherhood") within the opening minutes of gameplay, to attempt to kill de Sablé, but fails. Upon returning to the Assassins' stronghold at Masyaf and after narrowly defeating a retaliatory attack by the Templars, Al Mualim, leader of the Assassins, demotes Altaïr to an initiate but gives him another chance to rise through the ranks of the Brotherhood. Al Mualim assigns Altaïr the task of assassinating nine key figures across the Holy Land in Jerusalem, Acre and Damascus, to attempt to bring peace between the Crusader and Saracen forces. Each target is based on real historical figures from around 1191, including Majd Addin (Regent of Jerusalem), Garnier de Nablus (Grand Master of the Knights Hospitaller), Jubair al Hakim (an eminent scholar in Damascus), Abu'l Nuqoud (the wealthiest man in Damascus), Grand Master Sibrand of the Teutonic Order and William V, Marquess of Montferrat (Regent of Acre).[9]

Altaïr completes each task, learning how each target is connected to Robert and the Templars, and how together they aim to use the Piece of Eden (which is actually only one of many) to enslave the minds of the population of the Holy Land, bringing "peace" to the land under their rule and robbing the people of free will. With men on both sides killed, he discovers that de Sablé's last ploy is to attempt to unite Crusader and Saracen against their new-common enemy: the Assassins themselves. Altaïr pursues de Sablé to Arsuf and defeats him in trial by combat before Richard the Lionheart, convincing the king of de Sable's treason but not that an end to the war would be welcome to both sides. With his dying breath, de Sablé reveals that Al Mualim is himself a Templar, and used Altaïr to kill the other members so he could keep the treasure for himself. Altaïr quickly returns to Masyaf to accost his master, who reveals the truth: the Piece of Eden which he had received from one of the men in the Temple after Altaïr's transgression creates illusions. He denounces religion and other seemingly supernatural events (e.g. the parting of the Red Sea, the Ten Plagues of Egypt, Jesus turning water to wine and the presence of the Greek Gods in the Trojan War) as illusions caused by it, then states his intention to use the artifact to compel mankind into a brainwashed state and so bring an end to all conflict. Altaïr is eventually able to see through deceptions created by the artifact to kill Al Mualim. When Altaïr recovers the artifact, the Piece of Eden activates, showing a holographic view of the world with numerous locations of other Pieces of Eden marked across the globe.

In between sessions in the Animus, Desmond learns from a friendly technician named Lucy Stillman that Abstergo Industries is a modern-day version of the Knights Templar, and are now seeking other artifacts at locations identified in Altaïr's memory. Just before the final session, modern-day Assassins had tried to rescue Desmond before the process was complete but had failed. Desmond was to be killed after completion, but Lucy saves him from death. Though Desmond remains trapped in the Abstergo laboratory, his experience in the Animus has created a "bleeding effect" of Altaïr's life into his own. This grants Desmond the use of Altaïr's "Eagle Vision" ability, which enables him to identify friendly and hostile individuals. Through this ability, Desmond learns that Lucy is his ally, along with her showing him a bent-down ring finger in the same way that the Assassins severed their ring fingers in allegiance to the Assassin Order. This ability also allows him to see strange, otherwise invisible messages painted in blood on the floors and walls of the laboratory and his room. The messages all deal with various forms of the end of the world from different cultures, including several references to the date December 21, 2012, the date that Abstergo plans to launch a satellite that will "permanently end the war". It is hinted that this will be by the same method that Al Mualim hypnotized Masyaf, only on a larger scale. The game ends with Desmond wondering what these images all mean and who could have drawn them.

The Assassins

Assassin's Creed series fictional chronology

Altaïr's Chronicles
Assassin's Creed
Bloodlines
Lineage
Assassin's Creed II
Discovery

The character of Al Mualim and his clan are based on an Islamic sect known as the Order of the Hashshashin from which the term assassin originates. The Assassins follow a strict code of honour called the "Assassin's Creed", which consists of three basic rules: 1) Do not harm the innocent; 2) Be discreet; and 3) Do not compromise the Brotherhood. They also follow the famous rule of Hashshashin founder Hassan-i Sabbah: "Nothing is true; everything is permitted".

Gameplay

The player must climb tall towers to map the city and the location of investigation targets.

Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr as experienced by Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities, Jerusalem, Acre, or Damascus, to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional intelligence gathering missions before attempting the assassination. These missions include eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned back to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of their targets.

Sitting on a bench allows the player to blend in and avoid being spotted by guards.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via an alertness level meter. To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low profile commands allow Altaïr to blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low profile assassinations. High profile commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space such as a haystack or rooftop garden, or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.

During gameplay, intentional glitches that include nucleotides (which compose DNA) and computer messages flash on the screen.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Development

On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is "a medieval hitman with a mysterious past" and that he is not a time traveler.[10] In a later interview on December 13, 2006, with IGN, Kristen Bell (who lent her voice to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[11]

"It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into people's brains and find out an ancestor who used to be an assassin, and sort of locate who that person is."

Kristen Bell

Raymond also stated in an interview that the game takes inspiration from Bartol's novel Alamut.[12][13]

On October 22, 2007, in an IGN Australia interview with Patrice Desilets mentioned that the lead character's climbing and running were done by "Alex and Richard – the same guys from Prince of Persia".[14]

Altaïr is voiced by actor Philip Shahbaz,[15] and his face is modeled on Francisco Randez, a model from Montréal.[16][17] Al Mualim's character is roughly based on Rashid ad-Din Sinan, who was the leader of the Syrian branch of the Hashshashin in 1191 and was nicknamed "The Old Man of the Mountain".

Music

Jade Raymond, producer of Assassin's Creed said "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary."[18] The musical score was composed by Jesper Kyd in 2007. Six tracks were made available online to those who have purchased the game; a password was given to people to insert at the soundtrack section of the Ubisoft website.[19] Several tracks are also available to listen to on Kyd's MySpace and his official website. The released tracks as a whole have the archaic Latin chorus and dark orchestral music, while the track "Meditation Begins" features a kind of Saltarello with a very ominous, dark, ambient overtone with men whispering in Latin. The atmosphere in these tracks is what Jesper Kyd is known for and is effective in situ.[20] The soundtrack is available in iTunes Music Store[21] and Amazon MP3.

Windows version

 System requirements
Minimum Recommended
Microsoft Windows[22]
Operating System Windows XP with Service Pack 2 or Windows Vista
CPU Intel Pentium D 2.4 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor Intel Core 2 Duo 2.2 GHz or better/AMD Athlon 64 X2 4200+ or 4400+
Memory 512 MB (XP), 1 GB (Vista) 2 GB
Hard Drive Space 9.0 GB
Graphics Hardware 256 MB DirectX 9.0c Graphics Card with Shader Model 3.0 or higher. 512 MB DirectX 10.0–compliant video card.
Sound Hardware DirectX 9.0 or 10.0–compliant 5.1 channel surround

It was made public in April 2008 that Assassin's Creed would be sold electronically and available for pre-order through Valve's software distribution program, Steam. The PC version of Assassin's Creed was released on April 8, 2008, in North America. Four bonus mission types, not seen in the console version, are included. These 4 new missions are archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge.[23]

A pirated version of the game has been in existence since late February 2008. According to Ubisoft a bug was purposely inserted into the pre-release version of the game by the publisher itself to unpredictably crash the game and prevent completion as a security measure, though players were able to use extra content available on the Internet to bypass it.[24][25] The pirated version of Assassin's Creed was one of the most popular titles for piracy during the first week of March 2008.[26] The presence of the bug and performance of the pirated version of the game was believed by Ubisoft to lead to "irreparable harm" for the game and resulted in low retail sales; NPD Group reports that 40,000 copies of the PC title were sold in United States in July, while more than 700,000 copies were illegally downloaded according to Ubisoft.[24][27] In July 2008, Ubisoft sued disc manufacturer Optical Experts Manufacturing, believing the company to be the source of the leak, citing poor security procedures that allowed an employee to leave with a copy of the game.[24][27]

Demos

On July 10, 2007, during Microsoft's E3 press conference, a demo was shown using a previously unseen city, Jerusalem. Features that were demonstrated included improved crowd mechanics, the "chase" system (chasing after a target trying to flee), as well as deeper aspects of parkour. This was the first time when Altaïr could be heard speaking. It was again showcased for 20 minutes on July 11, 2007. The video showed an extended version of the E3 demo, and included Altaïr trying to escape after his assassination of Talal the Slave Trader.

On August 26, 2007, a 11-minute demo of Assassin's Creed was shown at the Penny Arcade expo. The level that was shown was the same as in the E3 demo; however, a different path was taken to reach the target. At the end of the demo, a conversation between Altaïr and Malik, the head of the Assassin's bureau in Jerusalem, was shown.

Reception and sales

 Reception
Aggregate scores
Aggregator Score
GameRankings 79.14% (PC)[28]

78.94% (PS3)[29]
82.24% (360)[30]

Metacritic 79/100 (PC)[31]

80/100 (PS3)[32]
81/100 (360)[33]

Review scores
Publication Score
1UP.com 70/100
Electronic Gaming Monthly 58/100
Eurogamer 7/10
Famitsu 37/40
Game Informer 9.5/10
GamePro 5/5
GameSpot 9.0/10
GameSpy 3.5/5
GamesTM 4/10
GamesRadar 10/10
GameTrailers 9.1/10
Hyper 95/100
IGN 75/100
Official Xbox Magazine 8.5/10
Play Magazine 10/10
PSM 5/5
X-Play 5/5

Assassin's Creed has received generally positive reviews, although several publications such as Eurogamer, while still awarding the game decent scores, pointed out a number of significant shortcomings. Eurogamer stated that the gameplay "never evolves and ultimately becomes a bit boring, and quite amazingly repetitive."[34] In Andrew P.'s review for EGM (Kage), he wrote that the game features "a challenging Parkour path of escape..."[35] Famitsu awarded the Xbox 360 version of Assassin's Creed a 36 (9, 9, 9, 9), while the PS3 version received a 37 (10, 8, 9, 10) out of 40, positively citing the story, presentation, and acrobatics, while criticizing the one button combat, map layout, and camera problems.[36][37] Game Informer awarded Assassin's Creed a 9.5 out of 10, praising the control scheme, replay value, and intriguing story, but expressing frustration over the "repetitive" information gathering missions.[38] On The Hotlist on ESPNEWS, ESPN's Aaron Boulding called the game's concept of social stealth "fairly original" and added, "Visually, the developers nailed it."[39] GameTrailers similarly praised the story (giving a 9.7 score to its story), and also cited repetitive gameplay and "moronic" AI as somewhat stifling its potential. "Assassins Creed is one of those games that breaks new ground yet fails in nailing some fundamentals", said Gametrailers.[40] The game also received a 10 out of 10 from GamesRadar, and has a Metacritic score of 80/81 (PS3/Xbox 360 respectively).[41] According to GamePro, Assassin's Creed is one of the "finest gaming experiences ever created" if you are willing to be "patient" due to the lack of fast-paced action.[42] Hyper's Darren Wells commends the game for its "great story, great graphics and intuitive controls". However, he criticises it for "some missions that don't feel right on the PC and its loopy menu system".[43]

Assassin's Creed won several awards at E3 2006. Game Critics awarded it "Best Action/Adventure Game,";[44] from IGN, "Best Action Game", "PS3 Game of the Show", "Best PS3 Action Game", "Best PS3 Graphics"; from GameSpot and GameSpy, "Best PS3 Game of the Show"; from GameTrailers "Best of Show", and from 1UP.com, "Best PS3 game". Creed was nominated for several other awards by X-Play[45] and Spike TV.[46]

Sales for Assassin's Creed were unexpectedly high according to the publisher. An official press release from Ubisoft stated:

Assassin's Creed has greatly outstripped Ubisoft's sales expectations and currently ranks among the top two or three best-selling games for the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system in the vast majority of geographical regions. In less than four weeks Assassin's Creed recorded more than two and a half million units in sell-through sales worldwide, and is the fastest-selling new video game intellectual property ever in the U.S. Consequently, Ubisoft now forecasts that it will sell a minimum of five million units of the game in 2007–08 compared with its previous estimate of approximately three million.[47]

In the UK, Assassin's Creed debuted at number one, knocking Infinity Ward's Call of Duty 4: Modern Warfare from the top; the majority of the debut sales were on the Xbox 360, which claimed 67% of the game's total sales.[48] On April 16, 2009, Ubisoft revealed that the game has sold 8 million copies to date.[49]

Limited edition

Alongside the standard retail version, a limited collector's edition was released in North America for PlayStation 3 and Xbox 360. The European limited edition contains the game and a 12-inch (305 mm) Altaïr figure in addition to an art book and a DVD containing several short films. The North American PC version was released on April 8, 2008.

Prequel and sequels

A prequel for the game, titled Assassin's Creed: Altaïr's Chronicles and developed by Gameloft,[50] was released on February 5, 2008 for the Nintendo DS.[51] A port of Assassin's Creed: Altaïr's Chronicles has also been released for the iPhone and the iPod Touch and mobile phones on April 23, 2009.[52][53]

On January 21, 2009, Ubisoft confirmed that Assassin's Creed II was in production and targeted for release in the company's 2009–2010 fiscal year. It was released in the United States and Canada on November 17, 2009 and in Europe on November 20, 2009.[54]

On June 2, 2009, at their E3 Conference, Sony announced Assassin's Creed: Bloodlines for the PlayStation Portable with a release date of November 10, 2009 (one week prior to the release of Assassin's Creed II).[55]

Also at E3 they announced that there would be at least a third game.[56]

In an earnings call on January 14, 2010, Ubisoft confirmed that a new Assassin's Creed game would be released before the end of the firm's fiscal year in March, 2011 - and that it would star Ezio Auditore di Firenze. CEO Yves Guillemot said that the game would have a "multiplayer component".[57]


References

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  57. ^ "Assassin's Creed 3 to star Ezio". CVG. http://www.computerandvideogames.com/article.php?id=231616. Retrieved February 1st, 2010. 

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Assassin's Creed is an action adventure game for Playstation 3, Xbox 360, and Windows PC. The game depicts the story of an assassin in the twelfth century assigned to eliminate nine men, all the while uncovering a growing conspiracy.

”Nothing is true. Everything is permitted”
Spoiler warning: Plot, ending, or solution details follow.

Contents

Altair Ibn La-Ahad ("The Flying One, Son of None")

  • It matters not how we complete our task... only that it's done.
  • You should know better than to question me.
  • I am not a traitor!
  • Nine lives in exchange for my own.
  • Be at peace… You’ll not profit from suffering any longer.
  • Let go of your burden.
  • Come down here! Let us settle this with honor!
  • You’ve nowhere to run now… Beg [for] forgiveness from your god.
  • Give me names and I'll give you blood.
  • Each man I’ve slain has confessed strange words to me. They are without regret. Even in death, they seem confident of their success.
  • Speak to me or speak to God.
  • You commend me for being aware, then ask me not to be. Which is it?
  • Be at peace now. Their words can no longer do harm.
  • No matter how noble you believe your intentions, these acts are cruel and cannot continue.
  • You said the answer to my question would arise when I no longer needed to ask it. So I will not ask. I demand you tell me what binds these men!
  • Do you intend to defend yourself as the others have and explain away your evil deeds?
  • You’d kill people simply for believing differently than you.
  • They won’t find me. I’m but a blade in the crowd.
  • Freedom? You work to overthrow cities…control men’s minds…murdered any who spoke against you!
  • To weaken them is to weaken our enemy. I supposed that makes sense.
  • I understand now that our creed does not command us to be free; it commands us to be wise.
  • Men must be free to do what they believe. It is not our right to punish one for thinking what they do, no matter how much we disagree.
  • It must be knowledge that frees them, not force.
  • A small sacrifice to save many. It is necessary.
  • Safety and peace, My friend.
  • My concern is for the people of the Holy Land. If I must sacrifice myself for there to be peace, so be it.
  • Speak sense, Templar — or not at all!
  • What sorcery is this?!
  • Some men cannot be reasoned with.
  • We are what we choose to be.
  • I've never been one to run!… I still live because of it.
  • Face me! Or are you afraid?!
  • My blade sees for me… It cuts through the darkness.
  • Nothing is true. Everything is permitted.

Al Mualim

  • Peace upon you, Altair. [Stabs him]
  • I hold here a list. Nine names adorn it. Nine men who need to die. They are plague bringers. War-makers. Their power and influence corrupts the land- and ensures the Crusades continue. You will find them. Kill them. In doing so you'll sow the seeds of peace: both for the region and for yourself. In this way, you might be redeemed...
  • Significance comes not from a single act, but the context within which it is performed. The consequences borne of it.
  • Information learned is more valuable than information given.
  • Jerusalem is where you faced him first. It's where you find him now. Let this final offering lend you strength. Go Altair. Its time to finish this.
  • I applied my heart to know wisdom, and to know madness and folly. I perceived that this also was a chasing of the wind. For in much wisdom is much grief; and he who increaseth knowledge, increaseth sorrow. (Ecclesiastes 1:17-18)
  • I have stood before a thousand men; all of them superior to you, and all of them dead – by my hand!

Tamir

  • You think me some petty death dealer- suckling at the breast of war? A strange target, don't you think? Why me, when so many others do the same?
  • I gave you everything! Without me, you would still be charming serpents for coin!
  • Stop? [Laugh] I'm just getting started.
  • You... [stabs] must... [stabs] learn... [stabs] your... [stabs] PLACE!!! [deals the killing blow]
  • Ah, but he thinks I act alone. I am but a piece. A man with a part to play. You'll come to know the others soon enough. They won't take kindly to what you've done.
  • Such pride... It will destroy you child.

Garnier de Naplouse

  • Do you appease a crying child simply because he wails? 'But I want to play with fire, father.' What would you say? 'As you wish'? Ah... but then you'd answer for his burns.
  • Break his legs. Both of them.
  • It is not what I believe...it is what I know.
  • Homes? What homes? The sewers? The brothels... the prisons that we drag them from?
  • They were madmen before I found and freed them from the prisons of their own minds. [Sighs] And with my death, madmen they will be again.

Talal

  • You know nothing! It was folly to even bring you here! To think that you might see and understand.
  • Why must it always come to violence? It seems I can not help you, for you do not wish to help yourself. And I can not allow my work to be threatened. You leave me no choice: You must die.
  • My part is played. The Brotherhood is not so weak that my death will stop it's work.
  • Al Mualim is not the only one with designs upon the holy land. And that's all you'll have from me.
  • Beggars. Whores. Addicts. Lepers. Do they strike you as proper slaves? Unfit for even the most menial tasks. No... I took them not to sell, but to save. And yet you'd kill us all. For no other reason than it was asked of you.
  • Wall off your mind, eh? They say it’s what your kind do best. Do you see the irony in all this? [Pause] No…not yet it seems... but you will.

Abu'l Nuquod

  • Look at me! My very nature is an affront to the people I ruled…and these noble robes did little more than to muffle their shouts of hate.
  • No not vengeance. But my consciousness. How could I finance a war in service to the same God that calls me... an abomination?
  • Is it so different from your own work? You take the lives of men and women, strong in the conviction that their deaths will improve the lots of those left behind. A minor evil for a greater good? We are the same.
  • Ah but I see it in your eyes. You...doubt.
  • You cannot stop us. We will have...our new world.

Majd Addin

  • Not so innocent…dissident voices cut deep as steel! They disrupt order. In this, I do agree with the Brotherhood
  • Of course not! I killed them because I could…because it was fun! Do you know what it feels like to determine another man’s fate? And did you see the way the people cheered…the way they feared me? I was like a god! You had done the same if you could. Such power...

William of Montferrat

  • They were being taught the merits of order and discipline…these things are hardly evil
  • We’ll see how sweet they are—the fruits of your labors. You do not free the cities as you believe, but rather damn them…and in the end, you’ll have only yourself to blame—you who speak of good intentions.

Jubair

  • They do not learn, fixed in their ways as they are. You are naive to think otherwise. It's an illness... for which there is but one cure.
  • Am I not unlike those precious books you seek to save—a source of knowledge with which you disagree? Yet you are rather quick to steal my life.
  • It matters little now. Your deed is done... and so am I.

Sibrand

  • Have my brothers taught you nothing? I know what waits for me, for all of us...
  • Nothing. Nothing waits. And that is what I fear.
  • That this life is all we have!
  • I followed my orders, believing in my cause. Same as you.

Maria

  • We cannot deny your success. You have laid waste to our plans. First the treasure, then our men. Control of the Holy Land slipped away. But then he saw an opportunity to reclaim what has been stolen; to turn your victories to our advantage.
  • Ah! But its not just Templar's you'll contend with now.
  • Had perhaps. But now you've given them one. Nine in fact. The bodies you've left behind; victims on both sides. You've made the Assassins an enemy in common and ensured the annihilation of your entire order. [Ironically] Well done.
  • I don't need to. You're already too late.

Robert de Sable

  • You know nothing of schemes. You’re but a puppet.
  • Oui…master of lies…you and I just two more pawns in his grand game. And now, with my death, only you remain. Do you think he’ll let you live—knowing what you do?
  • The only difference between your master and I…is that he did not want to share!
  • Ironic, isn’t it…that I—your greatest enemy—kept you safe from harm? But now you’ve taken my life…and in the process…ended your own.

King Richard

  • This is what you fight for? Peace? Do you see the contradiction?
  • The people know not what they want. It's why they turn to men like us.
  • We come into the world, kicking and screaming, violent and unstable. It is what we are, we can not help ourselves.
  • He is only human, as are we all. You as well.

Dr. Vidic

Desmond Miles: There is always room.
Dr. Vidic: Touché Mr. Miles.

Dialogue

Desmond: Bastards!!
Dr Vidic: No, no, I've just saved your life.
Desmond: Saved my life?! You kidnapped me, strapped me into that thing...
Dr Vidic: Animus... It is an Animus.
Desmond: I don't even know you people. Why are you doing this to me?
Dr Vidic: You have information we need, Mr Miles.
Desmond: Information?! I'm a bartender for Christ's sake! What do you want me to do?! Teach you how to mix a martini?!
Dr Vidic: We know who you are. What you are...
Desmond: I don't know what you're talking about...
Dr Vidic: Don't play coy with me, there isn't time. You're an Assassin, and whether you realize it or not you've got something my employers want. Locked away in that head of yours.
Desmond: But I'm not an Assassin... not anymore.
Dr Vidic: Yes, your file indicated as much. Something about... an escape. Most fortunate for us.
Desmond: What do you want from me?
Dr Vidic: For you to do as you're told. The Animus will allow us to locate what we need. Once we have it, you'll be free to go.
Desmond: I'm not going back in there!
Dr Vidic: Then we'll induce a coma and continue our work. When we're done you'll be left to die. Truthly told, the only reason why you're still conscious is because this approach saves us time.
Desmond: You're insane!
Dr Vidic: So what is it, Mr. Miles? Live or die?

Altair: Safety and peace, Malik.
Malik: Your presence here deprives me of both.

Altair: Safety and peace, Malik.
Malik: Were it that the city was possessed of either...

Altair: It is not vengance I seek, but information.
Malik: Then truly, you are not the man I once knew.

Altair: Malik... before I go, there is something I must say.
Malik: What is it, brother?
Altair: I've been a fool.
Malik: Normally I would make no argument, but what is this? What are you talking about?
Altair: All this time, I never told you I was sorry... too damn proud. You lost your arm because of me, lost Kadar.
Malik: [Waves hand dismissively] I do not accept your apology.
Altair: I understand.
Malik: No... you don't. I do not accept your apology because you are not the same man that went with me into Solomon's Temple. So you have nothing to apologize for.
Altair: [Surprised, incredulous] Malik...
Malik: Perhaps if had I not been so envious of you, I would not have gotten so careless myself. I am just as much to blame.
Altair: Don't say such things.
Malik: We are one, Altair. As we share the glory of victory, so too should we share the pain of defeat. In this way we grow closer, we grow stronger.
Altair: Thank you, Malik.
Malik: Rest if you need to, Altair, that you might be prepared for what lies ahead.


Robert de Sable, head of the Knights Templar
Malik: Wait! There must be another way- this one need not die!
[Altair jumps upon and kills an old man. There are two other Assassins standing in a tunnel - Malik and Kadar]
Kadar: An excellent kill. Fortune favors your blade.
Altair: Not fortune... skill! Watch a while longer and you might learn something.
Malik: Indeed. He'll teach you how to disregard everything the Master's taught us.
Altair: And how would you have done it?
Malik: I would not have drawn attention to us. I would not have taken the life of an innocent. What I would have done is follow the Creed.
Altair: "Nothing is true, everything is permitted." Understand these words. It matters not how we complete our task... only that it's done.
Malik: But this is not the way our Master-
Altair: My way is better.
Malik: [In frustration] I will scout ahead. Try not to dishonor us further.
Kadar: What is our mission? My brother would say nothing to me... only that I should be honored to been invited.
Altair: The Master believes the Templars have found something beneath the Temple Mount.
Kadar: Treasure?
Altair: I do not know. All that matters is that the Master considers it important; else he would not have asked me to retrieve it.
[They go through the tunnel. Altair approaches and kills an unsuspecting soldier. They then enter high inside a rough stone chamber with a golden box across]
Malik: There! That must be the Ark!
Kadar: The Ark... of the Covenant?
Altair: Don't be silly. There's no such thing. It's just a story.
Kadar: Then what is it?
Malik: Quiet! Someone's coming!
[Several Templars enter below]
Robert de Sable: I want this through this gate by sunrise! The sooner we possess it, the sooner we can turn our attention to those jackals at Masyaf!
Altair: Robert de Sable! His life is mine!
Malik: No! We were asked to retrieve the treasure and deal with Robert only if necessary.
Altair: He stands between us and it, I'd say it's necessary!
Malik: Discretion, Altair!
Altair: You mean cowardice. That man is our greatest enemy... and here we have a chance to be rid of him!
Malik: You have already broken two tenets of our Creed... now you would break the third. Do not compromise the Brotherhood!
Altair: I am your superior, in both title and ability. You should know better than to question me.
[Altair goes down and walks toward the Templars below]
Altair: Hold Templars! You are not the only ones with business here.
Robert: Ah! Well, this explains my missing man. And what is it you want?
Altair: Blood.
[He lunges for Robert. Malik lunges for and tries to grab him, throwing him off just enough for Robert to grab him. They begin to struggle]
Robert: You know not the things in which you meddle, Assassin. I spare you only that you may return to your master and deliver a message: The Holy Land is lost to him and his. He should flee now while he has the chance. Stay and all of you will die.
[He pushes Altair through a wall, which collapses and cuts him off from the others]
Robert: [Yelling] Men! To arms! Kill the Assassins!


Al Mualim, Master of the Assassins
Al Mualim: Altair.
Altair: Master. [He bows]
Al Mualim: Come forward. Tell me of your mission. I trust you have recovered the Templars' treasure.
Altair: There was some trouble, Master. Robert de Sable was not alone.
Al Mualim: When does our work ever go as expected? It's our ability to adapt that makes us who we are.
Altair: This time it was not enough.
Al Mualim: What do you mean?
Altair: I have failed you.
Al Mualim: The treasure?!
Altair: Lost to us.
Al Mualim: And Robert?
Altair: Escaped.
Al Mualim: ...I send you, my best man, to complete a mission more important than any that has come before. And you return to me with nothing but apologies and excuses!
Altair: I did...
Al Mualim: Do not speak! Not another word! This is not what I expected. [He paces] We'll need to mount another force.
Altair: I swear to you I'll find him! I'll go-
Al Mualim: No! You'll do nothing! You've done enough! [Looks around] Where are Malik and Kadar?
Altair: Dead.
[Malik enters]
Malik: No! Not dead!
Al Mualim: Malik!
Malik: I still live at least!
Al Mualim: And your brother?
Malik: Gone. Because of you! [He points to Altair]
Altair: Robert throw me from the room! There was no way back, nothing I could do.
Malik: Because you would not heed my warning!! All of this could have been avoided!! And my brother... my brother would still be alive! Your arrogance nearly cost us victory today!
Al Mualim: Nearly?
Malik: I brought what your favorite failed to find. Here! Take it.
[Another Assassin brings forth an ornate golden object]
Malik: Though it seems I have returned with more than just their treasure...
[An Assassin runs up]
Assassin: Master! We are under attack! Robert de Sable lays siege to Masayaf's village!
Al Mualim: So he seeks a battle! Very well, I'll not deny him. Go. Inform the others. The fortress must be prepared. As for you, Altair, our discussion will have to wait. You must make for the village. Destroy these invaders. Drive them from our home!
Altair: It will be done.


Robert de Sable, head of the Knights Templar
Altair: [Walks over and stands on some wooden planks, looking way down to Robert and his army outside the fortress Two other Assassin's, Rauf and another, stand on two other wooden planks]
Robert: Heretic! Return what you have stolen from me!
Al Mualim: [On the fortress walls] You've no claim to it, Robert! Take yourself from here before I'm forced to thin your ranks further!
Robert: You play a dangerous game!
Al Mualim: I assure you, this is no game!
Robert: So be it!! Bring forth the hostage!
[An Assassin novice is brought forward and killed]
Robert: Your village lays in ruins and your stores are hardly endless! How long before your fortress crumbles from within? How disciplined will your men remain when the wells run dry and their food is gone?
Al Mualim: My men do not fear death, Robert! They welcome it; and the rewards it brings!
Robert: Good! Then they shall have it all around!
Rauf: [Low-voiced to Altair] Follow me, and do so without hesitation.
Al Mualim: [Indicating the Assassins above] Show these fool knights what it is to have no fear! Go to God!
[Altair, Rauf, and another do a "leap of faith" into hay piles below]
Rauf's companion: Aaagh-ohh!! Oh my leg! Aah! Oh my leg!
Rauf: Quiet... or the Templars will hear us!
[Altair comes over]
Rauf: I'll stay behind and tend him. You'll have to go ahead without us. The ropes there will lead you to a trap we've set. Go and release it. Bring death upon our enemies!
[Altair navigates a number of beams and climbs up the side of a tower. He unsheathes his sword and lets loose some logs onto Robert's men. They retreat]


Al Mualim, Master of the Assassins
Al Mualim: You did well to drive Robert from here. His force is broken. It should be a long while before he troubles us again. Tell me, do you know why it is you are successful?
Altair: ....
Al Mualim: You listened! Were it that you had listened in Solomon's Temple, Altair, all of this would have been avoided.
Altair: I did as I was asked.
Al Mualim: No, you did as you pleased! Malik has told me of the arrogance you displayed, your... disregard for our ways! [Two Assassins grab and hold Altair.]
Altair: What are you doing?!
Al Mualim: There are rules. We are nothing if we do not abide by the Assasayun's creed! Three simple tenets, which you seem to forget. I will remind you. First and foremost, stay your blade -
Altair: - from the flesh of an innocent. I know.
Al Mualim: [Slaps Altair] And stay your tongue, unless I give you leave to use it! If you are so familiar with this tenet, why did you kill the old man inside the temple?! He was innocent! He did not need to die! Your insolence knows no bounds! Make humble your heart, child, or I swear I'll tear it from you with my own hands...! The second tenet is that which gives us strength. Hide in plain sight. Let the people mask you such that you become one with the crowd. Do you remember? Because as I hear it you chose to expose yourself, drawing attention before you'd struck! The third and final tenet... the worst of all your betrayals. Never compromise the brotherhood. It's meaning should be obvious: Your actions must never bring harm upon us, direct or indirect! Yet your selfish action beneath Jerusalem placed us all in danger! Worse still, you brought the enemy to our home! Every man we've lost today was lost because of you! [He draws a small blade from his belt.] I am sorry... truly I am. But I cannot abide a traitor.
Altair: I am not a traitor!
Al Mualim: Your actions indicate otherwise. And so you leave me no choice. Peace be upon you, Altair. [He stabs him.]


Al Mualim, Master of the Assassins
Altair: I am... alive. But I saw you stab me... felt death's embrace!
Al Mualim: You saw what I wanted you to see... and then you slept the sleep of the dead. Of the womb... that you might awake, and be reborn.
Altair: To what end?
Al Mualim: Do you remember, Altair, what the Assassins fight for?
Altair: Peace, in all things.
Al Mualim: Yes, in all things! It is not enough to end the violence one man commits upon another. It refers to peace within as well. We cannot have one without the other.
Altair: So it is said.
Al Mualim: So it is! But you, my son, have not found inner peace! It manifests in ugly ways! You are arrogant and over-confident.
Altair: Were you not the one to say "nothing is true and everything is permitted?"
Al Mualim: You do not understand the true meaning of the phrase, my child. It does not grant you the freedom to do as you wish, it is a knowledge meant to guide your senses. It expects a wisdom you clearly lack!
Altair: Then what is to become of me?
Al Mualim: I should kill you for the pain you brought upon us. Malik thinks it only fair - your life in exchange for his brother's. But this would be a waste of my time and your talents. You'll see that you've been stripped of your possessions. Your rank as well. You are a novice, a child once more. As you were on the day you first joined our order. I am offering you a chance at redemption... you'll earn your way back into the Brotherhood.
Altair: I assume you have something planned.
Al Mualim: First you must prove to me you remember how to be an Assassin.
Altair: So you'd have me take a life?
Al Mualim: No. Not yet, at least. For now you are to become a student once again.
Altair: There is no need for this!
Al Mualim: Others tracked your targets for you, but no more. From today on you will track them yourself.
Altair: If this is what you wish.
Al Mualim: It is.
Altair: Then tell me what it is I must do.
Al Mualim: We have been betrayed. Someone was assisting Robert de Sable - one of our own. You must find him and bring him here for questioning.
Altair: What can you tell me of the traitor?
Al Mualim: Ah... but that's just it. I've given you all I will. The rest is up to you.
Altair: [Leaves the library. He has lost all of his weapons, etc. As he approaches the fortress gate, an Assassin addresses him.]
Assassin: Safety and peace, Altair.
Altair: You're in my way!
Assassin: Yes, Al Mualim has asked that I assist you... remind you how it is we hunt our prey.
Altair: I know how it works.
Assassin: Be that as it may, I have no desire to disobey-
Altair: Then be quick!
Assassin: The Assassin have many tools at their disposal.
Altair: Yes, yes, we can eavesdrop, we can pickpocket, or we can use violence to intimidate.
Assassin: Good, then you remember.
Altair: Then you'd have me walk amongst the others and learn what I can about the traitor.
Assassin: Yes, begin by going to the village market. That's where we first spotted the traitor.
Altair: You know who it is?!
Assassin: Perhaps.
Altair: Then give me a name and let's be done with it.
Assassin: That's not the way it works. Now go, and remember - begin your search in the village market.


Al Mualim, Master of the Assassins
Al Mualim: [Holding a sword and stands over Masun, a despot] You stand accused of betraying our brotherhood and opening the way for our enemies. How do you answer to these charges?
Masun: [Being held down by Altair] I deny nothing. I am proud of what I did! My only regret is that they failed.
Al Mualim: I offer you a chance to repent... to renounce the evil in your heart.
Masun: It is not evil in my heart, but truth! I will not repent.
Al Mualim: Then you will die. [He stabs him.]
Masun: [Cries in agony, and dies.]
Al Mualim: [Pulling the sword out.] You did well, Altair, and have earned the right to carry a blade once more. [He hands Altair the bloody sword.]
Altair: What will become of the one who helped him?
Al Mualim: That remains to be seen. Some do ill out of ignorance or fear. These men can be saved. Others suffer from corrupted wills... their minds poisoned and twisted. These men must be destroyed. Soon enough we shall see what sort Jamal is.
Altair: I've passed your test, then. What now?
Al Mualim: Oh my child, we've only just begun. [Holds up a scroll] I hold here a list. Nine names adorn it. Nine men who need to die. They are plague-bringers, war-makers. Their power and influence corrupts the land and ensure the Crusades continue. You will find them. Kill them. In doing so, you sow the seeds of peace. Both for the region, and for yourself. In this way you might be redeemed.
Altair: Nine lives in exchange for mine.
Al Mualim: A most generous offer, I think. Have you any questions?
Altair: Only where I need begin.
Al Mualim: Very well. Ride for Damascus. Seek out the black market merchant named Tamir. Let him be the first to fall. [He goes and takes a pigeon from its cage.] Be sure to visit the city's Assassin Bureau when you arrive. I'll dispatch a bird to inform the rafiq of your arrival. Speak with him, you'll find he has much to offer. [He lets the bird loose out the window]
Altair: If you think it best.
Al Mualim: I do. Besides, you cannot begin your mission without his consent.
Altair: [Angrily Astonished] What nonsense is this?! I don't need his permission! It's a waste of time!
Al Mualim: It's the price you've paid for the mistakes you've made! You'll answer not only to me, but all the Brotherhood as well now.
Altair: [Conceding] So be it!
Al Mualim: Take your equipment and go. Prove you are not yet lost to us.


Tamir the Black Market Merchant
Tamir: I have no time for your calculations. Your men have failed to fill the order, which means I have failed my client.
Merchant: We need more time!
Tamir: This is the excuse of a lazy or incompetent man. Which are you?
Merchant: Neither.
Tamir: What I've seen says otherwise. Now, tell me, what do you intend to do to solve this problem of ours? These weapons are needed now!
Merchant: I see no solution! The men work day and night, but your... "client" requires so much, and the destination; it is a difficult route.
Tamir: Were it you produce weapons with the same skill you produce excuses!
Merchant: I've done all I can.
Tamir: It is not enough.
Merchant: Then perhaps you ask too much.
Tamir: Too much? I gave you everything! Without me, you would still be charming serpents for coin! All I ask in return is you fill the orders I bring you! And you say I ask too much?! [He spits on the guy] You dare disrespect me?
Merchant: Please, Tamir, I meant no insult!
Tamir: [Drawing a knife] Then you should have kept your mouth shut! [He slices the man's stomach]
Merchant: No! Stop!
Tamir: Stop? I'm just getting started! [He slices him over and over.] You came into MY souk? Stood before MY men... and dare to insult ME?! [He stabs the man numerous times] You. Must. Learn. Your. Place! [Stabs him by every word and then pushes him into the fountain.]
Tamir: [As his guards approach the dead merchant] No. Leave the body. Let this be a lesson to the rest of you. Think twice before you tell me something cannot be done. Now get back to work! [He wanders off.]


Tamir the Black Market Merchant
Altair: Be at peace.
Tamir: You’ll pay for this... you and all your kind.
Altair: It seems you’re the one that pays now, my friend. You’ll not profit from suffering any longer.
Tamir: You think me some petty death dealer, suckling at the breast of war? A strange target, don’t you think? Why me when so many others do the same?
Altair: You believe yourself different then?
Tamir: Oh, but I am... for I serve a far nobler cause than mere profit... just like my brothers.
Altair: Brothers?
Tamir: Ah... but he thinks I act alone. I am but a piece... a man with a part to play. You’ll come to know the others soon enough. They won’t take kindly to what you’ve done.
Altair: Good... I look forward to ending their lives as well.
Tamir: Such pride... it will destroy you, child. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: You've done well, Altair. And I'm confident this is but the first of many successes.
Altair: Tamir spoke as if he knew you well. He implied my work had a larger meaning.
Al Mualim: Significance comes not from a single act, but the context in which it is performed, and the consequences borne of it.
Altair: Then is there more I need to know?
Al Mualim: Altair, your greatest failure was borne of knowing too much. If I choose to withhold information from you, it is only to ensure you do not make the same mistake a second time.
Altair: I see.
Al Mualim: [Quickly] No, you don't! And it will remain this way until you have learned your lesson! Still, you have performed competently, and as such I restore a rank, and will return a piece of your equipment. Go now... either to Acre or Jerusalem. [He releases two pigeons.] There are men in both cities who require your attention. The Bureau leaders can tell you more of what needs to be done.


Garnier de Naplouse, Grand Master of the Knights Hospitaller
Patient: [Trying to run] No, help! Help me! Help me, please! You must help me! [The man is caught by some guards and they struggle at the gate. It opens and Garnier comes out.]
Garnier: Enough, my child! [To his guards] I asked you to retrieve the patient, not kill him! [To the patient] There, there. Everything will be alright.
Patient: No!
Garnier: Give me your hand.
Patient: No, don't touch me! Not again!
Garnier: Cast out this fear, else I cannot help you.
Patient: Help me, like you helped the others? You took their souls! I saw! I saw! But not mine! No! You'll not have mine!
Garnier: [Backhands the man] Take hold of yourself! Do you think this gives me pleasure? Do you think I want to hurt you? But you leave me no choice.
Patient: [Turning to the gathering crowd] Every kind word - matched by the back of his hand! All lies and deceit! [He is struggling with the guards] He won't be content until all bow before him!
Garnier: You should not have done that. Return him to his quarters! I'll be along once I've tended to the others.
Patient: You can't keep me here, I'll escape again!
Garnier: No. You won't. Break his legs... both of them. [The guards do so]
Patient: [Cries in agony]
Garnier: I am so sorry, my child. [As he watches the guards drag the crying man inside, he turns to the crowd] Have you people nothing better to do?


Garnier de Naplouse, Grand Master of the Knights Hospitaller
Altair: Let go of your burden.
Garnier: Ah, I’ll rest now, yes? The endless dream calls to me. But before I close my eyes, I must know; what will become of my children?
Altair: You mean the people made to suffer your cruel experiments? They’ll be free now to return to their homes.
Garnier: Homes? What homes? The sewers? The brothels... the prisons that we dragged them from?
Altair: You took these people against their will.
Garnier: Yes... what little will there was for them to have. Are you really so naïve? Do you appease a crying child simply because he wails? ‘But I want to play with fire, Father!’ What would you say? ‘As you wish!’ Ah... but then you’d answer for his burns.
Altair: These are not children, but men and women full-grown.
Garnier: In body perhaps, but not in mind... which is the very damage I sought to repair. I admit, without the Piece of Eden -— which you stole from us -— my progress was slowed. But there are herbs... mixtures and extracts... my guards are proof of this. They were madmen before I found and freed them from the prisons of their own minds. [Sighs] And with my death, madmen they will be again.
Altair: You truly believe you were helping them?
Garnier: It’s not what I believe... it’s what I know. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: Have you news for me, Altair?
Altair: Garnier de Naplouse is dead.
Al Mualim: Excellent! We could not have hoped for a more agreeable outcome.
Altair: And yet...
Al Mualim: What is it?
Altair: [In doubt] The Doctor insisted his work was noble. Looking back, those who were supposedly his captives seemed grateful to the man. Not all of them, but enough to make me wonder. How did he manage to turn enemy into friend?
Al Mualim: Leaders will always find ways to make others obey them. And that is what makes them leaders. When words fail, they turn to coin. When that won't do, they resort to baser things - bribes, threats, and others types of trickery. There are plants, Altair, herbs from distant lands that can cause a man to take leave of his senses. So great are the pleasures it brings, that some men may even become enslaved by it.
Altair: You think they were drugged, then? Poisoned?
Al Mualim: Yes, if it truly was as you describe it.
Altair: Herbs... This seems a strange method of control.
Al Mualim: Our enemies have accused me of the same.
Altair: The promise of Paradise....
Al Mualim: They think there's a garden, overflowing with women and pleasure. They think I drug you, as Garnier did his men, and tempt you with its rewards.
Altair: They do not know the truth of it.
Al Mualim: Which is how it must be.
Altair: But if they knew the truth of it, that all we seek is peace--
Al Mualim: --then they would not fear us, and we would have no hold over them. Go, it is time you continued with your work. Another rank is restored to you, [points to his desk] as is a piece of your equipment. We'll speak again when the next has fallen.


Talal the Slave Trader
Altair: [Sneaks into Talal’s wherehouse, but the door shuts behind him] What now, slaver?
Talal: [Angered] Do not call me that! I only wish to help them. As I myself was helped.
Altair: You do no kindness imprisoning them like this.
Talal: Imprisoning them? I keep them safe; preparing them for the journey that lies ahead.
Altair: What journey? It is a life of servitude.
Talal: [Laughs] You know nothing! It was folly to even bring you here! To think that you might see and understand!
Altair: I understand well enough. Show yourself!
Talal: Ah, so you want to see the man that called you here.
Altair: You did not call me here! I came on my own.
Talal: [Laughs] Did you? Who unbarred the door, cleared the path? Did you once lift your hand against a single man of mine, huh? No. All this, I did 'for' you. Step into the light then, and I'll grant you one final favor.
[Altair does so, and Talal finally emerges from the shadows]
Talal: Now I stand before you. What is it you desire?
Altair: Come down here! Let us settle this with honor! [draws sword]
Talal: Why must it always come to violence? It seems I cannot help you, for you do not wish to help yourself, and I cannot allow my work to be threatened. You leave me no choice. You must die.
[Altair fights through ten of Talal's men and climbs up to his balcony]
Talal: [Trying to run off] Keep him away from me!


Talal the Slave Trader
Altair: You’ve nowhere to run now. Share your secrets with me.
Talal: My part is played. [Pause] The Brotherhood is not so weak that my death will stop its work.
Altair: What Brotherhood?
Talal: Al Mualim is not the only one with designs upon the Holy Land... and that’s all you’ll have from me.
Altair: Then we are finished. Beg forgiveness from your god.
Talal: He’s long abandoned us... long abandoned the men and women I took into my arms.
Altair: What do you mean?
Talal: Beggars, whores, addicts, lepers... do they strike you as proper slaves, unfit for even the most menial tasks? No... I took them not to sell, but to save! And yet you’d kill us all... for no other reason than it was asked of you.
Altair: No. You profit from the war... from lives lost and broken.
Talal: Yes, you would think that, ignorant as you are. Wall off your mind, eh? They say it’s what your kind do best. Do you see the irony in all this? [Pause] No? Not yet it seems... but you will. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: I trust you were successful?
Altair: The slave trader is dead.
Al Mualim: Yes, the birds brought word to me. War is a dirty business. Labor and soldiers seem to be in short supply. Killing that man has saved countless lives. You’ve no doubt deprived the Crusaders and Saracens of additional troops. These are dark days – when men’s lives are valued in gold; and such small amounts at that.
Altair: He saw it differently - claimed they were not slaves at all; that he was helping them.
Al Mualim: Do you know how it is you can tell a man is mad?
Altair: [Recalling memory] They... speak to air; claw themselves.
Al Mualim: No! They are the ones who speak and act, as if there is nothing wrong.
Altair: [Confused] I don’t understand.
Al Mualim: Few are the men who would admit to evil. Always rationalized; always explained.
Altair: So he lied?
Al Mualim: I was not there; did not hear his words myself, but yes. If you speak truly, I think he was simply trying to excuse his deeds.
Altair: I saw them, though - the men and women who would be slaves. They were a strange sort. Old, mad, sick.
Al Mualim: Weak, yes. What better way to make a soldier then to take a broken man and rebuild him. Give him all he’s been denied, with the promise of more.
Altair: It seems a lot of work.
Al Mualim: It is. But what you get in return is loyalty. Knowing what it was they stood to lose, such men would be loathe to betray their savior.
Altair: An interesting theory.
Al Mualim: See? There is still much I can teach you. Everyone deceives; each other, themselves. Learn to pierce the veil, and know that nothing is true. [Seriously] Go. It is time you continued with your work. Another rank is restored to you, as is a piece of your equipment. We’ll speak again when the next has fallen.


Al Mualim, Master of the Assassins
Al Mualim: Come in, Altair. You've done well. Three of the nine lay dead. For this you have my thanks. But do not think to rest upon your laurels. Your work has just begun.
Altair: I'm yours to command, Master.
Al Mualim: King Richard, emboldened by his victory at Acre, prepares to move south toward Jerusalem. Salah al-Din is surely aware of this, and so he gathers his men before the broken citadel of Arsuf.
Altair: Would you have me kill them both then? End their war before it begins in earnest?
Al Mualim: No. To do so would scatter their forces, and subject their realm to the bloodlust of ten thousand aimless warriors. It will be many days before they meet, and while they march, they do not fight. You must concern yourself with a more immediate threat: the men who pretend to govern in their absence.
Altair: Give me names and I'll give you blood.
Al Mualim: So I will. Abu'l Nuquod, the wealthiest man in Damas; Majd Addin, regent of Jerusalem; William of Montferrat, liege lord of Acre.
Altair: What are their crimes?
Al Mualim: Greed, arrogance, the slaughter of innocents. Walk amongst the people of their cities. You'll learn the secrets of their sins. Do no doubt that these men are obstacles to the peace we seek.
Altair: Then they will die.
Al Mualim: Another of your items is restored. Take it. See that it is put to good use. Return to me as each man falls, that we may better understand their intentions. [He releases three birds.] And Altair, take care. Your recent work has likely attracted the attention of the city guard. They'll be more suspicious than they've been in the past.


Abu'l Nuquod, Merchant King of Damascus
Abu’l: Welcome, welcome! Thank you all for joining me this evening. Please, eat, drink, enjoy all the pleasures I have to offer. Take your time, I will wait.
[People are shown joyfully drinking wine from the fountain.]
Abu’l: I trust everything is to your... satisfaction?
[The crowd cheers.]
Abu’l: [Contentedly] Good, good. It pleases me to see you all so happy. For these are dark days, my friends, and we must enjoy this bounty while we still can. War threatens to consume us all. Salah al-Din bravely fights for what he believes in, and you are always there to support him without question. It is your generosity that allows this campaign to continue. So I propose a toast then! To you my dear friends. You, that have brought us to where we are today. May you be given everything you deserve.
[More Cheers]
Abu’l: Such kindness! I didn't think it in you! You, who have been so quick to judge me! And so cruel.
[The crowd mummers in doubt]
Abu’l: [Accusingly] Oh, do not feign ignorance! Do you take me for a fool? That I have not heard the words you whispered behind my back. Well, I have, and I fear I can never forget. But this is not why I called you here tonight, no. I wish to speak more of this war, and your part in it. You give up your coin, quick as can be, knowing all too well it buys the deaths of thousands. You don't even know why we fight. The "Sanctity of the Holy Land" you'll say. Or, the evil inclination of our enemies. But these are lies you tell yourselves! [Laughs] No. All this suffering is borne of fear and hate! It bothers you that they are different, just as it bothers you that I am different! [Takes a large gulp of wine.] Compassion, mercy, tolerance. These words mean nothing to any of you! Mean nothing to those infidel invaders, who ravish our land in search of gold and glory! And so, I say ENOUGH!
[Guards and soldiers surround the crowd]
Abu’l: I've pledged myself to another cause. One that will bring about a new world! In which all people might live, side by side, in peace. [Solemnly] A pity none of you will live to see it.
[A man begins to cough and clutch his throat. The wine is poisoned. The crowd scatters]
Abu’l: [To his guards] Kill anyone who tries to escape!


Abu'l Nuquod, Merchant King of Damascus
Altair: Be at peace now... their words can no longer do harm.
Abu’l: Why have you done this?
Altair: You stole money from those you claim to lead, sent it away for some unknown purpose. I want to know where it’s gone and why.
Abu’l: Look at me! My very nature is an affront to the people I ruled... and these noble robes did little more than to muffle their shouts of hate.
Altair: So this is about vengeance then?
Abu’l: No, not vengeance... but my conscience. How could I finance a war in service to the same god that calls me an abomination?
Altair: If you do not serve Saladin’s cause, then whose?
Abu’l: In time, you’ll come to know them. I think, perhaps, you already do.
Altair: Then why hide, and why these dark deeds?
Abu’l: Is it so different from your own work? You take the lives of men and women -— strong in the conviction that their deaths will improve the lots of those left behind... a minor evil, for a greater good? We are the same.
Altair: No, we are nothing alike.
Abu’l: [Chuckling] Ah, but I see it in your eyes... you... doubt. [Suddenly serious] You... cannot stop us. We will have... our new world. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: Come, Altair. Speak with me a moment.
Altair: As you wish.
Al Mualim: Word has reached me of your success. You’ve my gratitude, and of the realm. Freeing these cities from their corrupt leaders will no doubt promote the cause of peace.
Altair: Can you really be so sure?
Al Mualim: The means by which men rule are reflected in their people. As you cleanse the cities of corruption, you heal the hearts and minds of those who live within.
Altair: Our enemies would disagree.
Al Mualim: [Abruptly] What do you mean?
Altair: Each man I’ve slain has confessed strange words to me. They are without regret. Even in death, they seem confident of their success. Though they do not admit it directly, there is a tie that binds them. I’m sure of it.
Al Mualim: There is a difference, Altair, between what we’re told to be true, and what we see to be true. Most men do not bother to make the distinction; it is simpler that way. But as an Assassin, it is your nature to notice; to question.
Altair: Then what is it that connects these men?
Al Mualim: Ah, but as an Assassin, it is also your duty to still these thoughts, and trust in your Master. For there can be no true peace without order – and order requires authority.
Altair: [Irately confused] You speak in circles, Master. You commend me for being aware, then ask me not to be. Which is it?
Al Mualim: [Enlightening] The question will be answered when you no longer need to ask it.
Altair: [Curtly irritated] I assume you called me here for more then just a lecture.
Al Mualim: [Laughs slightly] Very well. A rank and weapon are again restored to you. [Seriously] Two more leaders remain. Go and see to it that their rule is ended.


William of Montferrat, Regent of Acre
King Richard: Three thousand souls, William - I was told they would be held as prisoners; used to barter for the release of our men.
William: The Saracens would not have honored their end of the bargain. You know this to be true. I did you a favor.
King Richard: [Sarcastically laughing] Oh yes! A great favor indeed. [Seriously] Now our enemies will be that much stronger in their convictions. Fight that much harder!
William: I know our enemy well. They will not be emboldened, but filled with fear.
King Richard: Tell me, how is it you know the intentions of our enemies so well? You, who forsake the field of battle to play politics.
William: I did what was right! What was just!
King Richard: [Angrily and abrupt] You swore an oath to uphold the work of God, William. But that is not what I see here, no. I see a man who’s trampled it.
William: [Holding back anger] Your words are most unkind, my liege. I would hope I might have earned your trust by now.
King Richard: You are Acre’s regent, William – set to rule in my stead. How much more trust is required? Perhaps you’d like my crown?
William: You miss the point! But this is nothing new...
King Richard: Much as I’d like to waste my day trading words with you, I’ve a war to fight. We’ll have to continue this another time.
William: Do not let me delay you then, your grace.
[Richard nods and rides off with his troops]
William: [To himself] I fear there will be no place for men like him in the new world. [To a soldier] Send word I wish to speak with the troops. We must ensure that everyone is doing their part. Warn them that any negligence will be severely punished. I’m in no mood to be trifled with today.
Soldier: Yes, my lord.
William: The rest of you, follow me.


William of Montferrat, Regent of Acre
Altair: Rest now. Your schemes are at an end.
William: What do you know of my work?
Altair: I know that you were going to murder Richard and claim Acre for your son, Conrad.
William: [Laughing] For Conrad? My son is an arse -— unfit to lead his host, let alone a kingdom. [More Serious] And Richard? The oc e no's better... blinded as he is by faith in the insubstantial. Acre does not belong to either of them.
Altair: Then who?
William: The city belongs to its people.
Altair: How can you claim to speak for the citizens? You stole their food... disciplined them without mercy... forced them into service under you.
William: Everything I did, I did to prepare them for the new world. Stole their food? No... I took possession so that when the lean times came, it might be rationed properly. [Coughs] Look around... my district is without crime -— save those committed by you and your ilk! And as for the conscription, they were not being trained to fight. They were being taught the merits of order and discipline... these things are hardly evil.
Altair: No matter how noble you believe your intentions, these acts are cruel and cannot continue.
William: [Chuckling] We’ll see how sweet they are -— the fruits of your labors. You do not free the cities as you believe, but rather damn them... and in the end, you’ll have only yourself to blame -— you who speak of good intentions. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: Come, Altair. I would have news of your progress.
Altair: I’ve done as you’ve asked.
Al Mualim: Good, good. [Pauses] I sense your thoughts are elsewhere. Speak your mind.
Altair: [Irritated] Each man I’m sent to kill speaks cryptic words to me; each time I come to you and ask for answers; each time you give only riddles in exchange, but no more.
Al Mualim: [Stunned] Who are you to say ‘no more’?
Altair: I’m the one who does the killing. If you want it to continue, you’ll speak straight with me for once.
Al Mualim: [Warning] Tread carefully, boy. I do not like your tone!
Altair: ...and I do not like your deception!
Al Mualim: I have offered you a chance to restore your lost honor.
Altair: Not lost, taken –- by you! And then you’ve sent me to fetch it again like some damn dog!
Al Mualim: [Drawing a sword on his desk] It seems I’ll need to find another. A shame, you showed great potential.
Altair: [Holding his ground] I think if you had another, you’d have sent him long ago. [Al Mualim lowers his sword nervously]] You said the answer to my question would arise when I no longer needed to ask it. So I will not ask. I demand you tell me what binds these men!
Al Mualim: [sighs] What you say is true. These men are connected; by a blood oath not unlike our own.
Altair: Who are they?
Al Mualim: [Calmly, and putting down his sword] Non nobis, domine, non nobis [Latin Translation: Not unto us, O lord. Not unto us.]
Altair: ...Templars.
Al Mualim: Now you see the true reach of Robert de Sable.
Altair: All of these men; leaders of cities; commanders of armies...
Al Mualim: ...all pledge allegiance to his cause.
Altair: Their works are not meant to be viewed on their own, are they, but as a whole. [Pauses] What do they desire?
Al Mualim: ...Conquest. They seek the Holy Land, not in the name of God, but for themselves.
Altair: What of Richard and Salah al-Din?
Al Mualim: Any who oppose the Templars will be destroyed. Be assured, they have the means to accomplish it.
Altair: Then they must be stopped.
Al Mualim: That is why we do our work, Altair -- to ensure a future free of such things.
Altair: Why did you hide the truth from me?
Al Mualim: ...That you might pierce the veil yourself. Like any task, knowledge precedes action. Information learned is more valuable then information given. Besides, your recent behavior had not inspired much confidence.
Altair: [Understandingly] I see.
Al Mualim: Altair, you mission has not changed, merely the context within which you perceive it.
Altair: And armed with this knowledge, I might better understand those Templars that remain.
Al Mualim: Is there anything else you want to know?
Altair: What about the treasure Malik retrieved from Solomon’s Temple? Robert seemed desperate to have it back.
Al Mualim: In time, Altair, all will become clear. Just as the role of the Templars has revealed itself to you, so too will the nature of the treasure. For now, take comfort in the fact that it is not in their hands, but ours.
Altair: If this is your desire...
Al Mualim: ...It is. You’re restored another rank. [Points at his desk] Take back your weapon. Use it to bring honor to the brotherhood. [Pauses] Altair, before you go...
Altair: Yes?
Al Mualim: ...How did you know I wouldn’t kill you?
Altair: Truth be told, Master, I didn’t. I took a leap of faith.
Al Mualim: [Nods and turns away, looking out his window]


Majd Addin, Regent of Jerusalem
Majd: [Walks out on a platform with four people bound to poles]
[The crowd cheers at his arrival]
Majd: [To the entire crowd] SILENCE! I demand silence!
[The crowd settles down some]
Majd: People of Jerusalem, hear me well. I stand here today to deliver a warning. There are malcontents among you. They sow the seeds of discontent; hoping to lead you astray. Tell me, is this what you desire? To be mired in deceit and sin? To live your lives in fear?
Random crowd voices: No! – We do not! - Never!
Majd: Then you wish to take action?!
Random crowd voices: We do! – Yes! – Guide us!
Majd: Your devotion pleases me. This evil must be purged. Only then can we hope to be redeemed.
[Two men from the crowd step up]
Man #1: This is not justice!
Man #2: You’ve no right to do right!
Man #1: Who do you take yourself?
Man #2: [To the crowd] ...And all of you stand idle; complacent in this crime.
[Guards and soldiers draw bows and take hold of swords]
Man #1: [Draws his sword and rushes the stage] God curse you all! [Is fatally hit by an archers bow]
Man #2: [Struck down and killed by a soldiers sword]
Majd: See how the evil of one man spreads to corrupt others?!
[The crowd reacts in awe and content]
Majd: They sought to instill fear and doubt within you. But I will keep you safe!
[The crowd cheers; louder than ever]
Majd: Here now are four filled with sin! [Points to each one for the crowd] The Harlot! The Thief! The Gambler! The Heretic! Let God’s judgment be brought down upon them ALL!
[More cheers and praise]


Majd Addin, Regent of Jerusalem
Altair: Your work here is done.
Majd: No. No! It had only just begun!
Altair: Tell me, what’s your part in all of this? Do you intend to defend yourself as the others have and explain away your evil deeds?
Majd: The Brotherhood wanted the city. I wanted power. There was... an opportunity.
Altair: An opportunity to murder innocents.
Majd: [Quick and abrupt] Not so innocent... dissident voices cut deep as steel. They disrupt order. In this, I do agree with the Brotherhood.
Altair: You’d kill people simply for believing differently than you?
Majd: Of course not! I killed them because I could... because it was fun! Do you know what it feels like to determine another man’s fate? And did you see the way the people cheered... the way they feared me? I was like a god! You’d have done the same if you could. Such... power!
Altair: Once perhaps, but then I learned what becomes of those who lift themselves above others.
Majd: And what is that?
Altair: [Cold and serious] Here... let me show you. [Stabs Majd in the neck; Majd dies]


Al Mualim, Master of the Assassins
Al Mualim: Come in, Altair. I trust you’re well rested; ready for your remaining trials?
Altair: I am. But I’d speak with you first. I have questions.
Al Mualim: Ask them. I’ll do my best to answer.
Altair: The Merchant King of Damascus murdered the nobles who ruled his city. Majd Addin in Jerusalem used fear to force his people into submission. I suspect William meant to murder Richard, and hold Acre with his troops. These men were meant to aid their leaders; instead they choose to betray them. What I do not understand is why.
Al Mualim: Is the answer not obvious? The Templars desire control. Each man, as you noted, wanted to claim their cities in the Templar name; and the Templars themselves might rule the Holy Land, and eventually beyond. But they cannot succeed in their mission.
Altair: Why is that?
Al Mualim: Their plans depend upon the Templar treasure, the Piece of Eden. But we hold it now. They cannot hope to achieve their goals without it.
Altair: What is this treasure?
Al Mualim: [Seriously] It is temptation.
Altair: It’s just a piece of silver...
Al Mualim: [Holding the Piece of Eden to him] Look at it!
Altair: ...What am I supposed to see?
Al Mualim: [Pausing] This... piece of silver cast out Adam and Eve. It turned staves into snakes. Parted and closed the Red Sea. Eris used it to start the Trojan War. And with it, a poor carpenter turned water into wine.
Altair: It seems rather plain for all the power you claim it has. How does it work?
Al Mualim: He who holds it commands the hearts and minds of whoever looks upon it. Whoever tastes of it as they say.
Altair: And Garnier’s men?
Al Mualim: An experiment. Herbs used to simulate its effects so that they might be ready for when they finally held it.
Altair: Talal supplied them, Tamir equipped them. They were preparing for something. But what?
Al Mualim: War.
Altair: And the others; the men who ruled the cities, they meant to gather up the people; make them like Garnier’s men.
Al Mualim: The perfect citizens. The perfect soldiers. A perfect world.
Altair: Robert de Sable must never have this back.
Al Mualim: So long as he and his brothers live, they will try.
Altair: Then they must be destroyed.
Al Mualim: Which is what I’ve had you doing. There are two more Templars who require your attention. One in Acre known as Sibrand; one in Damascus called Jubair. Visit with the Bureau Leaders, they’ll instruct you further.
Altair: As you wish.
Al Mualim: And be quick about it. No doubt Robert de Sable has been nervous by our continued success. His remaining followers will do their best to expose you. They know you come; the Man in the White Hood. They’ll be looking for you.
Altair: They won’t find me. I’m but a blade in the crowd.
Al Mualim: [Points to a sword on his desk] Here, my gift to you. In gratitude for the good work you’ve done.


Sibrand, Master of the Teutonic Knights
Sibrand: [Circling over a priest as a crowd surrounds them both]
Priest: You are mistaken, Master Sibrand. I would never propose violence against any man; and most certainly not against you.
Sibrand: [Calmly] So you say. And yet, no one here will vouch for you. What am I to make of this?
Priest: I live a simple life, my lord, as do all men of the cloth. It is not for us to call attention to ourselves.
Sibrand: Perhaps... [Frantically and pushing the priest on his knees] or perhaps they do not know you because you are not a man of God, but an Assassin!
Priest: Never!
Sibrand: [In accusation] You wear the same robes…
Priest: If they cover themselves as we do, it is only to instill uncertainty and fear. You must not give in.
Sibrand: Are you calling me a coward?! Challenging my authority?! Or are you, perhaps, hoping to turn my own knights against me?!
Priest: No, no, no, no! I-I don’t understand why you’re doing this to me. I’ve done nothing wrong.
Sibrand: [Laughing slightly] I don’t recall accusing you of any wrongdoing. It makes your outburst rather odd. Is it the presence of guilt that compels a confession?!
Priest: But I confess nothing!
Sibrand: Ah, defiant to the very end.
Priest: What do you mean?
Sibrand: William and Garnier were too confident. And they paid for this with their lives. I won’t make the same mistake! If you truly are a man of God, the surely the Creator will provide for you! Let Him stay my hand!
Priest: You’ve gone mad! [To the crowd] Will none of you come forward to stop this? He is clearly poisoned by his own fear! Compelled to see enemies where none exist!
Sibrand: [Unsheathing his sword] It seems the people share my concern. [Raising his sword] What I do, I do for Acre!
[Sibrand strikes down the priest, wipes his sword, and sheaths it]
Sibrand: [To his soldiers] Stay diligent, men – report any suspicious activity to the guards. I doubt we’ve seen the last of these Assassins. [Points to the dead priest] Persistent bastards! Now get back to work!
[The soldiers pick up the body and toss it in the harbor’s waters]


Sibrand, Master of the Teutonic Knights
Sibrand: [Sadly] Please, don’t do this.
Altair: ...You are afraid.
Sibrand: Of course I am afraid!
Altair: But you’ll be safe now, held in the arms of your god.
Sibrand: Have my brothers taught you nothing? I know what waits for me... for all of us.
Altair: [Slightly skeptical] If not your god, then what?
Sibrand: [Pauses] Nothing. Nothing waits... and that is what I fear.
Altair: [Realizing] You don’t believe.
Sibrand: How could I, given what I know... what I’ve seen? Our treasure was the proof...
Altair: Proof of what?
Sibrand: That this life is all we have!
Altair: Linger a while longer then, and tell me of the part you were to play.
Sibrand: A blockade by sea... to keep the fool kings and queens from sending reinforcements, once we...once we-
Altair: Conquered the Holy Land?
Sibrand: Freed it, you fool... from the tyranny of faith.
Altair: [Very skeptical] Freedom? You work to overthrow cities... control men’s minds... murdered any who spoke against you!
Sibrand: I followed my orders... believing in my cause... same as you. [Dies]

[Altair returns to the Assassin's Bureau after killing Sibrand]
Rafik: Altair! You have caused quite a disturbance!
Altair: I've done as requested. Sibrand's life is ended.
Rafik: So it is, so it is. You should ride for Maysaf and inform Al Mualim of your success.
Altair: Yes, I should return and speak to him... of this and other things...
Rafik: Is everything alright my friend? You seem... distant.
Altair: It's nothing Rafik, just a lot on my mind.
Rafik: Talk to me then, let me help.
Altair: I need to make sense of this myself first. But thank you for the offer.
Rafik: It is the men you kill, isn't it? You feel... something for them.
Altair: How?
Rafik: Ah, my friend, you're not meant to enjoy these grim tasks. Regret, uncertainty, sympathy -- this is to be expected.
Altair: I should not fear these feelings?
Rafik: You should embrace them. They are what keep you human.
Altair: What if I'm wrong? What if these men are not meant to die? What if they mean well? Misguided perhaps, but pure in motive.
Rafik: I am but a rafik, Altair, and such things are beyond me. Perhaps Al Mualim can help you to make sense of it.
Altair: Yes... Perhaps. Thank you, Rafik.
Rafik: It is my pleasure to have served one as skilled as you.


Al Mualim, Master of the Assassins
Al Mualim: Welcome home, child. What news?
Altair: Another of the names is put to rest.
Al Mualim: Then it would appear your work is nearly complete, and your status restored.
Altair: A question, Master, if I may?
Al Mualim: Ask, and I will answer.
Altair: Why these men? Jubair and Sibrand?
Al Mualim: Ah, don’t you see? They pave the way for change; ensure threats both old and new are not given cause to intervene.
Altair: To weaken them is to weaken our enemy. I supposed that makes sense.
Al Mualim: Were these men to continue their work, our work would quickly be undone.
Altair: How is that? We’ve caused them much grief.
Al Mualim: We strike at the arms, yes. But this is a Hydra that you face. And it is quick to replace that which is severed.
Altair: Then we should lop off its head and be done with this.
Al Mualim: Soon, soon. We are close. Only one more man stands between us and our ultimate goal.
Altair: I will return to my work. The sooner this last man dies, the sooner I might face our true enemy.
Al Mualim: Before you go, I have a question for you.
Altair: Of course.
Al Mualim: What is the Truth?
Altair: We place faith in ourselves; we see the world the way it really is, and hope that, one day, all mankind might see the same.
Al Mualim: What is the world, then?
Altair: An illusion. One which we can either submit to; as most do, or transcend.
Al Mualim: What is it to transcend?
Altair: To recognize nothing is true, and everything is permitted. That laws arise, not from divinity, but reason. I understand now that our creed does not command us to be free; it commands us to be wise.
Al Mualim: Do you see now why the Templars are a threat?
Altair: [Understandingly] Where as we would dispel the illusion; they would use it to rule.
Al Mualim: Yes. To reshape the world in an image more pleasing to them. That is why I sent you to steal their treasure. That is why I keep it locked away. And that is why you kill them. So long as even one survives, so to does their desire to create a new world order. [Commandingly] Take your equipment. Seek out this last man. With his death, Robert de Sable will at last be vulnerable.
Altair: It will be done.
Al Mualim: Safety and peace upon you, Altair.


Jubair al-Hakim, Head Scholar of Damascus
Jubair: [Walking with a fellow scholar over to a pile of books being burned] Every single text in this city must be destroyed.
Scholar: My friend, you must not do this. Much knowledge rest within these parchments; put there by our ancestors for good reason.
Jubair: And what reason is this?
Scholar: They are beacons; meant to guide us. To save us from the darkness that is ignorance.
Jubair: No! These bits of paper are covered in lies. They poison your minds, and so long as they exist, you cannot hope to see the world the way it truly is.
Scholar: [In doubt] How can you accuse these scrolls of being weapons? They are tools of learning.
Jubair: You turn to them for answers and salvation. You rely more upon them then yourselves. This makes you weak and stupid. You trust in words; drops of ink. Do you ever stop to think who put them there, or why? No, you simply accept their words without question. And, what if those words speak falsely, as the often do? This is dangerous.
Scholar: You are wrong! These texts give the gift of knowledge. We need them.
Jubair: [Pausing] You love your precious writings; you’d do anything for them?
Scholar: Yes, uh, yes of course.
Jubair: Then join them! [Pushes the scholar into the fire]
Scholar: [Screams in agony, and dies]
Jubair: [To his remaining scholars] Any man, who speaks as he, is just as much a threat. Do any else among you wish to challenge me?
[They all hold their tongues]
Jubair: Good! Your orders are simple enough. Go out into the city – collect any remaining writings and add them to the piles in the streets. When you’re done, we’ll send a cart to collect them; that they may be destroyed.


Jubair al-Hakim, Head Scholar of Damascus
Jubair: Why? Why have you done this?
Altair: Men must be free to do what they believe. It is not our right to punish one for thinking what they do, no matter how much we disagree.
Jubair: Then what?
Altair: You of all people should know the answer: educate them... teach them right from wrong. It must be knowledge that frees them, not force.
Jubair: They do not learn, fixed in their ways as they are. You are naïve to think otherwise. It’s an illness... for which there is but one cure.
Altair: You’re wrong... and that’s why you must be put to rest.
Jubair: Am I not unlike those precious books you seek to save -— a source of knowledge with which you disagree? Yet you are rather quick to steal my life.
Altair: A small sacrifice to save many. It is necessary.
Jubair: Is it not ancient scrolls that inspired the Crusaders... that fill Saladin and his men with a sense of righteous fury? Their texts endanger others... bring death in their wake. I too was making a small sacrifice. [Pause] It matters little now. Your deed is done... and so am I. [Dies]


Al Mualim, Master of the Assassins
Al Mualim: Come in, my student. We have much to discuss. We are close, Altair... Robert de Sable is now all that stands between us and victory. Its his mouth that gives the order, his hands that pays the gold. With him dies the knowledge of the Templar treasure, and any threat it might pose.
Altair: I still don't understand how a simple piece of treasure can cause so much chaos.
Al Mualim: The Piece of Eden is temptation given form. Merely look at what it had done to Robert. Once he had tasted of its power, the thing consumed him. He didn't see it so much a dangerous weapon to be destroyed, but a tool, one that will help him realize his life's ambition.
Altair: He dreamed of power then.
Al Mualim: Yes and no, He dreamed, and still dreams, like us, of peace.
Altair: But this is a man who sought to see the Holy Land consumed by war!
Al Mualim: No, Altair. How can you not see when you are the one that opened my eyes to this?
Altair: What do you mean?
Al Mualim: What do he and his followers want? A world in which all men are united. I do not despise his goal, I share it, but I take issue with the means. Peace is something to be learned, to be understood, to be embraced.
Altair: He would force it!
Al Mualim: And rob us of our free will in the process.
Altair: Strange, to think of him this way.
Al Mualim: Never harbor hate for your victims, Altair. Such thoughts are poison, and will cloud your judgment.
Altair: Could he not be convinced then, to end his mad quest?
Al Mualim: I spoke to him, in my way, through you. What was each killing if not a message? But he has chosen to ignore us.
Altair: Then there's only one thing left to do...
Al Mualim: Jerusalem is where you've faced him first. It's where you'll find him now. Let this final offering lend you strength. Go, Altair. It's time to finish this.


Robert de Sable, head of the Knights Templar
Altair: [Walks over to a funeral, where a Robert de Sable stands next to a grave in front of a crowd of mourners]
Crowd: Amen.
Pallbearer: [Solemnly] We gather here, today, to mourn the loss of our beloved Majd Addin - taken too soon from this world.
[Robert looks around the crowd, as if searching for something]
Pallbearer: I know you feel sorrow and pain at his passing, but you should not. For just as we are all brought forth from the womb; so too must we all, one day, pass from this world. It is only natural, like the rising and the setting of the sun. Take this moment to reflect on his life and give thanks for all the good he did.
[Robert keeps searching the crowd]
Pallbearer: [Inspiringly] Know that, one day, we will stand with him again in Paradise.
[Everyone bows their heads and prays for a moment]
Crowd: Amen.
[Robert pauses to look at something in the crowd, then walks over to the Pallbearer and says something to him]
Pallbearer: As you know, this man was murdered.
[Robert points and directs to his soldiers, and they all take hold of their weapon]
Pallbearer: We have tried to track his killer, but it has proved difficult. [In anger] These creatures cling to the shadows, and run from any who would face them fairly. But not today, for it seems one stands among us! He mocks us with his presence, and must be made to pay! Seize him!
[The Pallbearer points to Altair, and the crowd starts to scatter in fear]
Pallbearer: Bring him forward; that God’s justice might be done!


Maria, Robert de Sable's Steward
Altair: I would see your eyes before you die [Removes helmet, and is astonished].
Maria: I sense you expected someone else.
Altair: [Demanding] What sorcery is this!?
Maria: No sorcery. We knew you'd come. Robert needed to be sure he'd have time to get away.
Altair: So he flees.
Maria: We cannot deny your success. You have laid waste to our plans. First the treasure, then our men. Control of the Holy Land slipped away. But then he saw an opportunity to reclaim what has been stolen; to turn your victories to our advantage.
Altair: Al Mualim still holds your treasure, and we've routed your army before. Whatever Robert plans, he'll fail again.
Maria: Ah! But it's not just Templars you'll contend with now.
Altair: Speak sense!
Maria: Robert rides for Arsuf to plead his case, that Saracen and Crusader unite against the Assassins.
Altair: [Alarmed] That will never happen. They have no reason to.
Maria: Had perhaps. But now you've given them one. Nine, in fact. The bodies you've left behind; victims on both sides. You've made the Assassins an enemy in common and ensured the annihilation of your entire order. [Ironically] Well done.
Altair: Not nine, eight.
Maria: [Questioningly] What do you mean?
Altair: You were not my target. I will not take your life. You're free to go, but do not follow me.
Maria: I don't need to. You're already too late.
Altair: We'll see.


Richard the Lionheart, King of England
Crusader Soldier: Come no further!
Altair: Hold a moment. It's words I bring, not steel.
King Richard: Offering terms of surrender then? It's about time.
Altair: You misunderstand. It’s Al Mualim who sends me, not Salah al-Din.
King Richard: [Realizing] Assassin! What is the meaning of this? And be quick with it!
Altair: You’ve a traitor in your midst.
King Richard: And he has hired you to kill me? Come to gloat about it before you strike? I won’t be taken so easily!
Altair: It's not you I’ve come to kill, it’s him.
King Richard: Speak then, that I may judge the truth. Who is this traitor?
Altair: Robert de Sable.
King Richard: [Skeptically] My Lieutenant? [Laughs]
Altair: He aims to betray.
King Richard: That’s not the way he tells it. He seeks revenge against your people for the havoc you’ve wrought in Acre, and I am inclined to support him. Some of my best men were murdered by some of yours.
Altair: It was I who killed them, and for good reason! Hear me out. William of Montferrat; he sought to use his soldiers to take Acre by force. Garnier de Naplouse; he would use his skills to indoctrinate and control any who resisted. Sibrand; he intended to block the ports, preventing your kingdom from providing aid. They betrayed you, and they took their orders from Robert.
King Richard: You expect me to believe this outlandish tale?
Altair: You knew these men; better then I. Are you truly surprised to learn of their ill-intentions?
King Richard: [Turns to Robert de Sable] Is this true?
Robert: [Calmly] My liege, it is an Assassin that stands before us. These creatures are masters of manipulation. Of course it isn’t true.
Altair: [To King Richard] I’ve no reason to deceive.
Robert: Oh, but you do. You're afraid of what will happen to your little fortress. Can it withstand the combined might of the Saracen and the Crusader army?
Altair: My concern is for the people of the Holy Land. If I must sacrifice myself for there to be peace, so be it.
King Richard: This is a strange place we find ourselves in; each of you accusing the other.
Robert: There really is no time for this. I must be off to meet with Saladin and enlist his aid. The longer we delay, the harder this will become.
King Richard: Hold a moment, Robert!
Robert: Why? [Surprised] Surely you do not believe him?
King Richard: It is a difficult decision; one I cannot make alone. I must leave it in the hands of one wiser then I.
Robert: [Gladly] Thank you...
King Richard: No, Robert. Not you.
Robert: Then who?
King Richard: [Points to the sky] The Lord. Let this be decided by combat. Surely God will side with the one who’s cause is righteous.
Robert: If this is what you wish...
King Richard: It is!
Robert: So be it. To arms, Assassin!


Robert de Sable, head of the Knights Templar
Altair: It’s done then. Your schemes, like you, are put to rest.
Robert: [Chuckling menacingly] You know nothing of schemes. You’re but a puppet. He betrayed you, boy... just as he betrayed me.
Altair: Speak sense, Templar, or not at all!
Robert: Nine men he sent you to kill, yes... the nine who guarded the treasure’s secret?
Altair: [Curious] What of it?
Robert: It wasn’t nine who found the treasure, Assassin. Not nine, but ten.
Altair: [Alarmed] A tenth? None may live who carry the secret. Give me his name.
Robert: Oh, but you know him well... and I doubt very much you’d take his life... as willingly as you’ve taken mine.
Altair: [Demanding] Who?
Robert: [Serious] It is your master: Al Mualim.
Altair: But he is not a Templar!
Robert: Did you never wonder how it is he knew so much... where to find us, how many we’d number, what we aspire to attain?
Altair: He is the Master of the Assassins!
Robert: Oui... master of lies... you and I are just two more pawns in his grand game. And now, with my death, only you remain. Do you think he’ll let you live -— knowing what you do?
Altair: I have no interest in the treasure.
Robert: Ah, but he does. The only difference between your master and I... is that he did not want to share!
Altair: [In denial] No.
Robert: Ironic, isn’t it... that I, your greatest enemy, kept you safe from harm? But now you’ve taken my life... and in the process... ended your own. [Dies]



Richard the Lionheart, King of England
King Richard: Well fought, Assassin! It seems God favors your cause this day.
Altair: God had nothing to do with it. I was the better fighter.
King Richard: Ah, you may not believe in Him, but it seems He believes in you. Before you go, I have a question.
Altair: Ask it then.
King Richard: Why? Why travel all this way? Risk your life a thousand times; all to kill a single man?
Altair: He threatened my Brothers and what we stand for.
King Richard: Ah. Vengeance then...
Altair: No. Not vengeance, justice. That there might be peace.
King Richard: [Skeptically] This is what you fight for? Peace? Do you see the contradiction?
Altair: Some men cannot be reasoned with.
King Richard: [Accusingly] ...Like that mad man, Saladin.
Altair: I think he’d like to see an end to this war as much as you.
King Richard: So I’ve heard, but never seen.
Altair: Even if he doesn’t say it, it’s what the people want. Saracen and Crusader alike.
King Richard: The people know not what they want. It's why they turn to men like us.
Altair: Then it falls to men like you to do what is right.
King Richard: [Scoff] Nonsense. We come into the world; kicking and screaming; violent and unstable. It is what we are. We cannot help ourselves.
Altair: No. We are what we choose to be.
King Richard: Ha! Your kind; always playing with words.
Altair: I speak the truth. There’s no trick to be found here.
King Richard: We’ll know soon enough. But I fear you cannot have what you desire this day. Even now that heathen, Saladin, cuts through my men, and I must attend to them. But perhaps, after seeing how vulnerable he is, he will reconsider his actions. [Pauses] Yes. In time, what you seek may be possible.
Altair: You are no more secure than him; do not forget that. The men you left behind to rule in your stead did not intend to serve you for longer than they had.
King Richard: [Abruptly] Yes, yes. I am well aware.
Altair: Then I’ll take my leave. My master and I have much to discuss. It seems that even he is not without fault.
King Richard: He is only human, as are we all. You as well.
Altair: Safety and peace be upon you.


Al Mualim, Master of the Assassins
Altair: [Being frozen by the Peice of Eden] Ah! What's Happening?!
Al Mualim: So, the student returns!
Altair: I've never been one to run!
Al Mualim: [Mockingly] Never been one to listen either.
Altair: I still live because of it.
Al Mualim: [Mockingly] What will I do with you?
Altair: Let me go.
Al Mualim: Ohm Altair, I hear the hatred in your voice -- feel its heat. Let you go? Now that would be unwise.
Altair: Why are you doing this?
Al Mualim: I've found proof.
Altair: [Questioningly] Proof of what?
Al Mualim: [In Revelation] That nothing is true, and everything is permitted! [Summons Illusions of the Nine Templars] Come, destroy the betrayer! Send him from this world!


Al Mualim, Master of the Assassins
Altair: [Once again being frozen by the Piece of Eden] Face me! Or are you afraid?!
Al Mualim: I have stood before a thousand men; all of them superior to you, and all of them dead – by my hand! I am not afraid!
Altair: [Mockingly] Prove it.
Al Mualim: What would I possibly fear? Look at the power I command! [Summons eight Al Mualim illusions]


Al Mualim, Master of the Assassins
Al Mualim:[Once again freezing Altair with the Piece of Eden] Have you any final words?
Altair: You lied to me! Called Robert’s goal foul, but all along it was yours as well.
Al Mualim: [Acknowledging] I’ve never been good at sharing.
Altair: You won’t succeed! Others will find the strength to stand against you.
Al Mualim: [Sighing] And this is why, so long as men maintain free will, there can be no peace.
Altair: I killed the last man who spoke as such.
Al Mualim: Bold words, boy! But just words.
Altair: Then let me go. I’ll put words into action.
Al Mualim: [Laughing Menacingly]
Altair: Tell me, Master, why did you not make me like the other Assassins? Why allow me to retain my mind?
Al Mualim: [Explaining] Who you are and what you do are twined too tight together. To rob you of one would have deprived me of the other. And those Templars had to die. [Sighing] But the truth is, I did try; in my study when I showed you the treasure. But you’re not like the others. You saw through the illusion.
Altair: Illusion?
Al Mualim: [Clarifying] That’s all its ever done; this Templar treasure, this Piece of Eden, this Word of God. [Enlightening] Do you understand now? The Red Sea was never parted. Water never turned to wine. It was not the machinations of Eris that spawned the Trojan War, but this! [Holds up the Piece of Eden] Illusions, all of them!
Altair: What you plan is no less an illusion; to force men to follow you against their will.
Al Mualim: Is it any less real than the phantoms the Saracens and Crusaders follow now? Those craven gods who retreat from this world that men might slaughter one another in their names? They live amongst an illusion already. I’m simply giving them another; one that demands less blood.
Altair: At least they choose these phantoms.
Al Mualim: [Cynically] Oh, do they? Aside from the occasional convert or heretic?
Altair: It isn’t right.
Al Mualim: [Upsettingly] Ah, and now logic has left you. In its place, you embrace emotion. I’m disappointed.
Altair: What’s to be done then?
Al Mualim: You will not follow me, and I cannot compel you.
Altair: ...And you refuse to give up this evil scheme.
Al Mualim: It seems then we are at an impasse.
Altair: No! We are at an end.
Al Mualim: [Sighing] I will miss you, Altair. You were my very best student.


Al Mualim, Master of the Assassins
Al Mualim: Blind, Altair. Blind is all you’ve ever been. All you'll ever be.
Altair: My blade sees for me, Al Mualim. It cuts through the darkness.


Al Mualim, Master of the Assassins
Al Mualim: [After being defeated and losing the Piece of Eden] Impossible! The student does not defeat the teacher!
Altair: [In Arabic.] "La shai wak'ion motlaq bal kollon momken". ("Nothing is true, everything is permitted.")
Al Mualim: [Slightly stunned] So it seems. You have won then. Go, and claim your prize.
Altair: You held fire in your hand, old man. It should have been destroyed.
Al Mualim: Destroy the only thing capable of ending the Crusades and creating true peace? [Serious] Never.
Altair: [Also serious] Then I will.
Al Mualim: [Frighteningly] We’ll see about that... [Dies]
[Altair walks towards the Piece of Eden, prepared to destroy it. Suddenly, the voice of Al Mualim’s spirit talks to him as he does so]
Al Mualim: I applied my heart to know wisdom, and to know madness and folly. I perceived that this also was a chasing after wind... for in much wisdom... is much grief. And he that increaseth knowledge... increaseth sorrow. [quoting Ecclesiastes 1:17-18]
[The Piece of Eden activates, showing a holographic projection of the planet Earth, where several locations are marked with flashing points. These show the locations of the other Pieces of Eden. Altair pauses in shock and realization]
Al Mualim: [In a somewhat cocky manner] Destroy it! Destroy it as you said you would!
Altair: I... I can’t!
Al Mualim: Yes you can, Altair... but you won’t. [Spirit fades away]


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Assassin's Creed
Box artwork for Assassin's Creed.
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft Entertainment
Distributor(s) Direct2Drive, Steam
Engine Scimitar Engine
Release date(s)
Xbox 360, PlayStation 3
Windows
Steam
Genre(s) Action-adventure
System(s) Xbox 360, PlayStation 3, Windows
Mode(s) Single player
Rating(s)
ESRB: Mature
PEGI: Ages 18+
BBFC: 15
Followed by Assassin's Creed II
Series Assassin's Creed
This is the first game in the Assassin's Creed series. For other games in the series see the Assassin's Creed category.
For the mobile version, see Assassin's Creed (Mobile).

Assassin's Creed is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft Entertainment. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360. On September 22, 2007, Ubisoft announced the Windows version had been delayed until early 2008. The game features highly detailed and interactive environments from the time of the Third Crusade – the game's developers claim these environments are historically accurate. A prequel for Nintendo DS, titled Assassin's Creed: Altaïr's Chronicles, was released on February 5, 2008.

In Assassin's Creed, the player assumes the role of Desmond Miles, an average bartender who is the last descendant of a long family line of assassins. Desmond has been taken to a facility where he is forced to use the Animus, a machine that traces and recreates the memories of his ancestors during the Third Crusade. Through these memories, the player controls Altaïr Ibn La-Ahad (الطائر إبن لا احد, Arabic, "The Flying One, Son of None"), a member of the Assassin Brotherhood. Altaïr's objective in the game is to slay nine historical figures propagating the Crusades in the year 1191. (According to Ubisoft's developers, all of the main character's targets are historical figures who died or disappeared in 1191, although not necessarily by assassination.)

Table of Contents

Appendices

editAssassin's Creed series

Assassin's Creed · Assassin's Creed II

Other: Altaïr's Chronicles · Bloodlines · Discovery


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Assassin's Creed

Developer(s) Ubisoft
Publisher(s) Ubisoft
Release date November 14 2007
Genre Action
Mode(s) Single player
Age rating(s) ESRB: M
Platform(s) Xbox 360, PC, PS3
Credits | Soundtrack | Codes | Walkthrough
An alternative cover to Assassin's Creed, the limited edition cover

Assassin's Creed is a game developed by Ubisoft Montreal originally for the Xbox 360, PlayStation 3, and later released for the PC. There is also a Teen rated game for the Nintendo DS.

The story incorporates references from the past to the present, religion and conspiracies into the game. A sequel, Assassin's Creed II, is known to be in development.

Story

Set in the future and the far past, the story of Assassin's Creed follows Desmond Miles, who is forced to re-live his ancestor's memories through a machine called the Animus: Altaïr Ibn La-Ahad (The Flying One, Son of None), a member of an elite group of assassins known as the Asaslasashin. Altaïr, in the beginning of the game, is a cocky arrogant assassin that stubbornly prefers to do things his own way.

After disobeying the Assassin's Creed, Altair is demoted. He is sent to prove himself by investigating a traitor in Masyaf, his hometown and location of the Asaslasashin, who let Templar Knights from an enemy country through the gates.

After this, Altaïr earns the right to wield a blade. Through the game, he must investigate and assassinate nine people who are related to the cause of the third crusade. As he goes through the story, with each person he kills, he has a weapon or ability restored to him. After each assassination, it becomes clearer to Altair that something else is going on.

At the final Memory Block, Altaïr finds out that his leader is a Templar, who is getting Altaïr to kill other Templars so that he can get valuable artifacts for himself. To add to the conspiracy, Desmond discovers that the scientists behind the project had malevolent intentions as well. Using his "Eagle Vision" at the end of the game, Desmond sees Pentagrams and alchemical symbols and the floor and walls, and patterns on his bedroom walls that he identifies as blood. The final line he states before the game ends and cuts to credits; "What the hell did they keep here before me?"


This article uses material from the "Assassin's Creed" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Assassin's Creed is a video game published by Ubisoft for the PlayStation 3 and Xbox 360 consoles. It was released in November 2007. A PC version of the game was released in 2008.

Other websites

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