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|Assassin's Creed: Brotherhood|
|Designer(s)|| Patrick Plourde|
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
|Release date(s)|| PlayStation 3, Xbox 360:|
|Genre(s)||Third-person action-adventure, open world|
|Media||Blu-ray Disc, DVD|
Assassin's Creed: Brotherhood is an upcoming third person action-adventure video game in development by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. The game is set to be released on November 16, 2010 in America and November 19, 2010 in Europe and is a direct-sequel to Assassin's Creed II with Ezio returning as the main protagonist.
It is the first game in the main series to feature multiplayer mode.
Assassin's Creed: Brotherhood will keep its sandbox style gameplay in an open world of Rome. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. However for the first time in the series, the game offers a multiplayer mode alongside 15 hours of singleplayer campaign.
The player once again controls Ezio Auditore through the genetic memory of Desmond Miles using the Animus 2.0 (which is the game's memory interface). It's been confirmed there will be more modern day sequences featuring Desmond. As a Master Assassin, Ezio will have to reorganize his Brotherhood in Rome to fight against the Templars. Hence the new management system: the player can recruit new members by completing missions around the city, send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins is essential to make them gain experience, and the player will be able to customize their appearance, skills and weapon training by spending the skill points they've earned. Although Ezio is a Master Assassin in this episode, his progression is not over and he will also have to master new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings.
Having your own "Brotherhood" will be a big factor in this game. With the touch of a button, you can go from shooting 20 arrows at once, or having your Brotherhood strike from above to make short work of any annoying enemies. You will have the ability to control and customize your assassins by sending them on missions and earning skill points, which can then be spent to upgrade the weapons and armor of the assassins.
The player will have to rebuild Rome, fallen into ruins due to the corrupted ruling of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the village of Monteriggioni in Assassin's Creed II, the player will be able to invest in the city to witness its evolution and unlock rewards. The player will have to conquer and destroy Borgia's towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. The players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.
The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions will be more deadly in Brotherhood than previous games where counter-attacks were the most efficient. This made the player wait until the AI strikes which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time as well, introducing the hidden pistol in combat. It has been shown that Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, papal guards and others. New ways to kill have been added, one technique shown has been where Ezio stabs his enemy with his sword then shoots another enemy standing right beside him at the same time.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time) but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduced various types of horse-related assassinations, featuring horse-to-horse assassinations. There will be environmental objects like the flower pot in Assassin's Creed II to move faster inside the city, as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.
Assassin's Creed: Brotherhood is the first game in the main series to feature full multiplayer mode on all platforms. The unique multiplayer mode was heralded by many at E3 2010 where it was showcased. It received recognition from the media. GameTrailers awarded it as the Best Multiplayer Game of the show.
The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of Assassins and then to acquire their skills using the "bleeding effect". There will be various game modes and different maps, including the areas from the first and the second game like Florence, as well as new maps like Rome, Castel Gandolfo and Siena. The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. Players earn points by completing each assassination without being detected and escaping after each kill. Breaking the cover makes player visible to other gamers and makes them easier to assassinate.
The multiplayer mode also includes leveling system, which allows players to unlock rewards by earning XP points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cooldown time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of kills or deaths.
The multiplayer beta was announced at E3 2010 and it will be exclusive for PlayStation 3 users. It began on 4 October 2010, with early access for Playstation Plus subscribers from 27 September. Three maps have been confirmed for the beta: Rome, Castel Gandolfo and Siena.
In Wanted, up to eight players are dropped on a map of medium size where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own predator. If the player breaks cover, the target will be warned and will run away, starting a chase sequence. The player with the highest score wins. Points will be removed for dying or killing a player that is not the target or the hunter, otherwise players would feel the need to kill everyone in sight. This mode is very similar to the multiplayer mode of The Ship.
In Hunter, one player chooses a character and is assigned a target to kill. The other players must find and stop the assassin. This mode relies on use of NPC characters to make it more difficult as there can be several characters who look like the target in the same area. Killing an innocent person cancels the assassination contract.
In Alliance, six players are put in to teams of two in a co-op esque mode as they work together to fulfill various contracts whilst being hunted by other teams. This mode encourages players to work together, as teammates can help each other or they can assassinate their target simultaneously.
Players will be able to choose one of the available characters, with more to be revealed: Courtesan, Barber, Priest, Noble, Prowler (Hunter), Executioner, Doctor, Blacksmith, Soldier, Smuggler, Engineer,, Footpad and Thief. Two special characters will be also playable: Harlequin and Officer. These characters are only available in the selected pre-order editions of the game. Each character will have unique assassination moves and signature weapons. Characters can be customized as the player levels up. These customizations include new accessories and costumes.
On 1 October 2010, Ubisoft released a Facebook game, Project Legacy, as a partial teaser for Brotherhood. In the game which plays similarly to most of the story-driven facebook games, the player is an Abstergo employee, using a computerized Animus console to explore ancient memories for "observation and analysis." Rather than being the players own memories, these are apparently memories stolen from earlier subjects, as one of the memories is of Mario Auditore, helping Ezio prepare for the coming Floretine attack.
In addition to the Animus-style game, Abstergo also sends carefully worded survey questionairres. Given the wording of the questions, it's implied that the surveys are designed to weed out prospective Templar recruits and possible Assassin infiltrators.
While the storyline is directly related to Brotherhood, it is not supposed to be a prequel, but rather a partial parallel plot, and the primary function is to give in-game bonuses to the players when they begin Brotherhood following its release.
A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on Internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.
Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.
While still in development, Creative Director Patrice Désilets left before the game's presentation at the E3 2010. Ubisoft and Production Manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on Brotherhood.
A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning.
The game is being developed by five Ubisoft studios with Montreal as the lead, and four other developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Splinter Cell Chaos Theory. Ubisoft also announced plans for DLC after the game's launch, but its content hasn't been detailed yet.
Each special retail edition of Assassin's Creed: Brotherhood coincides with the launch date(s) of the game in respective areas. Depending on retailers, pre-ordering may guarantee access to multiplayer beta on the Sony Playstation 3 system .
The Assassin's Creed: Brotherhood [Limited Codex Edition], exclusive to Europe , Australia  and New Zealand , contains Assassin's Creed: Brotherhood in a Renaissance themed Collector's Chest packaging, as well as:
As detailed on the official Assassin's Creed: Brotherhood website , the Assassin's Creed: Brotherhood [Collector's Edition] retails at USD99.99 and is exclusive to North America . It contains Assassin's Creed: Brotherhood in a black, fold-out cardboard box, as well as:
The Assassin's Creed: Brotherhood [Auditore Edition], exclusive to Europe  and New Zealand , contains Assassin's Creed: Brotherhood in a transparency box with 3D thermoformed portrait of Ezio Auditore and "Animus" effect, as well as:
The Special Edition is available at selected retailers in Europe and it contains the game in a special packaging, as well as: