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Assassin's Creed II
Assassins Creed 2 cover.jpg
Assassin's Creed II cover.
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Patrice Désilets (creative director)[1]
Sébastien Puel (producer)[2]
Jade Raymond (executive producer)[3]
Writer(s) Corey May,[4] Joshua Rubin, Jeffrey Yohalem
Composer(s) Jesper Kyd[4]
Series Assassin's Creed
Engine Anvil[5]
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) Xbox 360, PlayStation 3:

NA November 17, 2009[6]
EU November 19, 2009[7]
Microsoft Windows:
NA March 9, 2010[8]
EU March 3, 2010[9][10]
AUS March 4, 2010[11]

Genre(s) Third-person action-adventure
Mode(s) Single-player
Rating(s) BBFC: 15
CERO: Z(18+)
ESRB: M
OFLC: MA15+
PEGI: 18+
USK: 16+
Media Blu-ray Disc, DVD
System requirements See Development section
Input methods Multi-touch, gamepad, keyboard, and mouse

Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. It is the second video game installment of the Assassin's Creed series and is a direct sequel to the 2007 video game Assassin's Creed. The game was released on video game consoles in November 2009, and released for Windows on 3 March 2010.[12][13]

The game is set in 2012, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus." After escaping from Abstergo, Desmond enters a device which is more advanced than the Animus and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late fifteenth century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to the Auditore family. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open world gameplay. The gameplay is a mixture of action, stealth and platforming.

Assassin's Creed II was met with widespread acclaim, garnering aggregated scores of 91% for the PlayStation 3 and Xbox 360, from review aggregator Metacritic. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system allowing players to purchase accessories, armor and improved weapons through the course of the game.

Contents

Gameplay

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[1] More grievous injuries require visiting a street-side doctor or use medicine which can be purchased from doctors.[1]

The player may now swim in water, and eagle vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving.[1] A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight.[1] Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available.[1]

Ezio stealing a gondola from a small pier.

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills.[1] Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armour as the game progresses and even dye Ezio's clothing with a number of different colours. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.[14]

The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed.[1] The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials.[1] A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[1] There are many ways to interact with non-player characters, with some NPCs available for hire, to serve as a distraction, or to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.

Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.[15]

Locations in the game include the Tuscany region[1] (Florence, Monteriggioni and San Gimignano[16]), the Apennine Mountains, the Romagna region (Forlì[16]), Venice and Rome. Specific landmarks include St Mark's Basilica,[1] the Grand Canal, the Little Canal, the Rialto Bridge,[1] Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.[16]

Plot

Santi di Tito - Niccolo Machiavelli's portrait headcrop.jpgPope Alexander Vi.jpg
Assassin's Creed II's plot includes the fictional depictions of historical characters including Niccolò Machiavelli and Rodrigo Borgia, later known as Pope Alexander VI.

The game continues shortly after the events of Assassin's Creed, where, in 2012, Desmond Miles (Nolan North) is still a prisoner at Abstergo Industries after searching the memories of his ancestor, the Assassin, Altaïr, in the Animus. Abstergo, the modern-day Knights Templar, had been using Desmond to locate powerful out-of-place artifacts called "Pieces of Eden." Using the "Eagle Vision" ability he gained as a result of the "bleeding effect" (from overexposure to the Animus), Desmond is able to see messages and symbols written in blood on his bedroom wall, written by the former test subject, named "Subject 16 (Cam Clarke)". Lucy Stillman (Kristen Bell), a former researcher for Abstergo and an Assassin, frees Desmond and brings him to a secret hideout used by herself and two other Assassins, historian Shaun Hastings (Danny Wallace) and computer expert Rebecca Crane (Eliza Schneider). With their own version of the Animus, dubbed the 'Animus 2.0', they invite Desmond to help them discover the memories of his ancestor, Ezio Auditore da Firenze, for two reasons: to train Desmond in Assassin skills through the bleeding effect, and to find other Pieces of Eden.

Ezio, residing in Italy during the Renaissance in the late 15th century, finds his family in Florence the victims of a political plot, and is unable to prevent the hanging of his father and two brothers. His father's final instructions lead Ezio to a chest containing Assassin garments and tools. Ezio's uncle Mario allows Ezio and his mother and sister to shelter in his countryside villa, and trains Ezio in the art of combat. Mario further provides leads to those in on his family's betrayal, and Ezio follows the trail of clues, leading from Florence to San Gimignano, Forlì, Venice and eventually to Rome. Along the way, he encounters several allies that assist in his pursuit, including Leonardo da Vinci, who is able to help decode pages from Altaïr's Codex, creating new equipment. After assassinating many people involved in the plot, Ezio is able to identify Rodrigo Borgia as the leader of the conspiracy, aimed to bring down the Medici family. Borgia later arrives in Venice with the "Apple," the Piece of Eden that Altaïr originally had found. Borgia believes himself to be the "Prophet" that would lead to the discovery of "The Vault", supposedly containing more Pieces of Eden and other knowledge the Templars seek. Ezio, joined by his allies, stop Borgia, who flees without the Apple. His allies, including Niccolò Machiavelli, reveal they are all members of the Assassins, and bring Ezio into their ranks, telling him that they believe him to be the Prophet that will lead them to the Vault.

Assassin's Creed series fictional chronology

Altaïr's Chronicles
Assassin's Creed
Bloodlines
Lineage
Assassin's Creed II
Discovery

During one break from using the Animus 2.0, Desmond suffers a hallucination that returns him to the body of Altaïr in Acre, and makes love with Maria, a Templar he had earlier spared (a decoy for Robert de Sable in Assassin's Creed whom Altaïr formed a relationship with in Bloodlines); when Altaïr departs, Desmond finds the memory staying with Maria, and leaves him confused when he recovers. He also learns of the case of Subject 16, one of several previous test subjects used by Abstergo, and the person responsible for writing the images he saw in his room at Abstergo. Subject 16 has managed to hack the Animus and place twenty glyphs that can only be seen and decoded by the Animus user, revealing a video of a man and a woman, claiming to be Adam and Eve, carrying the "Apple of Eden", running through a futuristic setting identified, by a flash of binary code, as Eden.

In the 'truth puzzles', certain historic paintings are used such as the first depiction of a firearm.

When Desmond returns to Ezio's memory after he fought off Borgia, they find several corrupted memories, and are only able to return Desmond to Ezio's memories in the year 1499 (23 years after his father and brothers were killed), where Borgia has since become Pope Alexander VI at Vatican City. Ezio's memories reveal that he and his allies have completed the Codex and discovered that "The Vault" lies in Rome, and realize that the Papal Staff is another Piece of Eden; Borgia's plan, upon deposition of the Medici family, would allow him to become Pope and gain access to the staff and the Vault.

Ezio travels to Rome; while his allies distract the rest of the city, Ezio discreetly enters the Vatican and attempts to assassinate Borgia. Borgia manages to escape with both the Apple and the Staff, and attempts to use them to open the Vault, but Ezio catches up and defeats him but does not kill Borgia, since revenge will not bring back his family. In Ezio's hands, the Apple and Staff open the Vault; inside, he finds a holographic figure that identifies him as The Prophet that has brought Desmond and the 21st century observers to the Vault, much to Ezio's confusion. The figure, calling herself "Minerva", reveals that she and others of her kind were part of a far more advanced society (Those Who Came Before) that lived on Earth and created humans in their own image (it is hinted several times throughout the game that humans were created as a slave race). Eventually the two races went to war against one another, soon halted by a natural celestial catastrophe involving a massive solar flare which resulted in the destruction of most life on Earth. The remaining people of both races rebuilt society. The few remaining Ones Who Came Before constructed several "temples" around the world (one being located within the Vatican) that would help the human race to prevent the same disaster from reoccurring once the Ones Who Came Before had become extinct. Minerva insinuates that records of the existence of the Ones Who Came Before, as well as their warning, had been misunderstood and had, over time, evolved into various myths, legends and religions throughout the modern world. As the hologram vanishes, Minerva says "the rest is up to you Desmond," confusing Ezio.

As the memory ends, Desmond wakes to find that Abstergo has discovered their hideout and, with his assimilated skills from Ezio and Altaïr, assists Lucy in dispatching their forces, led by Warren Vidic, while Shaun and Rebecca pack away their equipment. As the four escape, Lucy postulates that Minerva may have been talking about the Earth's geomagnetic reversal, Desmond realizes that the writing on his wall left by Subject 16 at the beginning of the game were actually warnings, and with time short, Desmond prepares to re-enter the Animus and continue searching his memories for more clues to the location of the remaining temples.

Downloadable content

On December 1, 2009, Ubisoft announced the first of several downloadable content (DLC) expansions for the PlayStation 3 and Xbox 360 versions of Assassin's Creed II. The first, entitled Battle for Forlì, continues the story of Caterina Sforza and was released on January 28, 2010. It also includes a special memory that allows users to pilot Leonardo da Vinci's flying machine over Forlì. The second expansion, entitled Bonfire of the Vanities, concerns the mass burning of sinful objects in Florence and was released on February 18, 2010.[17] These were both initially planned to be included as part of the main game, but were later cut due to time constraints.[18] The retail PC version includes the following packages as part of the main storyline.[19]

The Battle of Forlì

The two downloadable content packs feature the corrupted memory sequences, which Rebbecca is able to repair with a computer patch. Sequence 12, "Forlì Under Attack" (released as The Battle for Forli) is set in 1488, just after Ezio has recovered the Apple of Eden. Machiavelli, Mario Auditore, Ezio and Leonardo da Vinci meet to discuss what to do to protect the Apple, and it is decided that it will be sent to Romagna to be defended by Catarina Sforza. When Ezio arrives however, he finds that the city is under attack from the Orsi Brothers, who have been hired by Borgia to take a map featuring the locations of the Codex pages, made by Sforza's dead husband. In an attempt to force Sforza to hand over the map the brothers kidnap her children. Ezio leaves the Apple in Sforza's protection; he rescues her children and kills one brother. When he returns, he discovers that Checco, the other brother, used the distraction to steal the Apple. Ezio gives chase, and kills Checco. As he stands over Checco's body, Checco stabs Ezio. Ezio falls to the floor bleeding, and before he passes out, sees a man with a missing finger in monk's robes and takes the Apple.

Ezio wakes up with Sforza at his side. He sets out to reclaim the Apple, and Sforza gives him the map of the Codex page locations. He travels to a monastery in the wetlands, where he is sent to Forli's monastery. He attempts to speak to the abbot, but the abbot recognizes him as the assassin who killed Brother Stefano (one of the Pazzi conspirators) and flees. When Ezio catches him, the abbot names the monk who stole the Apple as Girolamo Savonarola.

Bonfire of the Vanities

Sequence 13 begins in 1497, two years prior to Sequence 14 and nine years after Sequence 12. Ezio has tracked Savonarola to Florence, where the player can now explore the southern province of the city. After meeting with Machiavelli, Ezio devises that bringing unrest to the city will force Savonarola to come out and settle the unrest. In order to bring about this unrest, Ezio assassinates nine of Savonarola's lieutenants who preach before the city's limits. The people become angry and a mob forms outside the church where Savonarola preaches to the mob to disperse. He exposes the Apple to bewitch the mob, but Ezio quickly throws a knife at the Piece of Eden and Savonarola drops it. The mob proceeds to take the priest away, but a templar quickly rushes in to retrieve the Apple. Ezio rushes after the guard and reclaims it. Afterward, the mob takes Savonarola to the southern province to burn him at the stake, but Ezio, believing no one deserves such a fate, assassinates the priest to spare him the pain. Ezio stands before the confused crowd and declares all should follow their own path.

Development

 System requirements
Minimum Recommended
Windows
Operating System XP, Vista or Windows 7
CPU Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
Memory 1.5 GB for XP
2 GB for Vista or Windows 7
Hard Drive Space 8 GB
Graphics Hardware 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher[20] GeForce 8800 GT or ATI Radeon HD 4700 or better
Sound Hardware DirectX 9.0 –compliant sound card 5.1 sound card
Network Constant High-Speed Internet Connection required to play.

Ubisoft's Yves Guillemot officially confirmed that Assassin's Creed II was in development on November 26, 2008, during the company's financial performance report.[21] This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false.[22]

A promotional video was released by Ubisoft on April 6 showing a skull, some hidden blade designs, and Leonardo's flying machine on a scroll.[23] On April 16, Game Informer released details of the game, including pictures of Ezio,[24] a new teaser trailer[25] was released, and the game was "officially" announced by Ubisoft.[26]

In an interview, in May 2009, Sebastien Puel stated that the development team working on Assassin's Creed II had increased to 450 members, and the development team's size had tripled since the first game.[27]

On June 1, 2009, Ubisoft released a new four-minute cinematic Assassin's Creed II trailer at E3.[28] On June 2, 2009, Ubisoft revealed the first live gameplay demo, lasting 6 minutes, at the Sony Press Conference.[29] GameTrailers features an exclusive developer walkthrough from E3 2009. In an interview with GameTrailers Ubisoft Montreal creative director Patrice Desilets stated Desmond would be doing more than walking around and discovering clues.[30]

It was announced at the Assassin's Creed panel at Comic Con 2009 that a mini-series of three episodes, Assassin's Creed: Lineage, would be released showing the events leading up to the game and the history of Ezio and his father.

It was also revealed that the humorist Danny Wallace would be voicing a new character in Assassin's Creed II by the name of Shaun Hastings, a sarcastic historian assisting Desmond. The character's face was also be modeled after him.[31] Actress Kristen Bell returned for the character of Lucy Stillman.[32]

The game was originally due to be released at the same time on all the three platforms, but Ubisoft announced on September 24, 2009 via Twitter that the PC version would be delayed to the first quarter of 2010 in order to have "a bit more time for the dev team to deliver the best quality game".[33]

Music

The score to Assassin's Creed II was composed by Jesper Kyd. It was recorded at Capitol Records with a 35-piece string ensemble and a 13-person choir, and featured vocals by Melissa Kaplan[34]. A soundtrack was released via digital download on November 16, 2009. 14 tracks of the soundtrack were also released on the game disc available with the special pre-order Black edition of Assassin's Creed II.

Promotion

On October 20, 2009, Ubisoft announced a series of short movies to be broadcast via YouTube that would provide additional back story and the introduction of some of the characters found in the game. The shorts, called Assassin's Creed: Lineage, came in three parts and were developed by Ubisoft’s Hybride Technologies, who previously worked on the films 300 and Sin City. The series focused on Ezio's father, Giovanni Auditore, and contained live-action and computer generated imagery. The first of the films was released on October 27, 2009, with the remaining two released on November 13, 2009.

On November 12, 2009, Ubisoft released Assassin's Creed II themed virtual items on PlayStation Home to promote the release of the game, as well as the game Assassin's Creed: Bloodlines for PSP.[35] Assassin's Creed II virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars.[36] On November 19, 2009, more Assassin's Creed II virtual items were released in PlayStation Home, along with a costume for Ezio, which was released on November 26, 2009.[37] On December 3, 2009, more 15th century Italian renaissance themed items were released in Home.[38] Ezio's "White Assassin" costume is available to download on LittleBigPlanet, as of December 8, 2009, on the PlayStation Network.[citation needed]

Assassin's Creed II is the first game to be linked to Ubisoft's Uplay feature.[39] Progression through the game allows Uplay members to acquire points that can be redeemed for bonuses for use in the game, including a new crypt to explore and an Altaïr costume.[40]

A novel based on the game, called Assassin's Creed: Renaissance by Oliver Bowden was published by Penguin Books in November 2009.[41]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 90.65% (360)[42]
90.49% (PS3)[43] 85.00% (PC)[44]
Metacritic 91% (360)[45]
91% (PS3)[46]
82% (PC)[47]
Review scores
Publication Score
1UP.com A-[48]
Computer and Video Games 9.4/10[49]
Game Informer 9.5/10[50]
GamePro 5/5[51]
GameSpot 9/10[52] (Xbox 360)
8/10 (Windows)
GameSpy 5/5 stars[53]
GamesRadar 10/10[54]
GameTrailers 9.2/10[55]
IGN 9.2/10[56]
Official PlayStation Magazine (US) 10/10
Official PlayStation Magazine (UK) 9/10
Official Xbox Magazine (UK) 9/10
TeamXbox 9.5/10[57]

Upon release, Assassin's Creed II garnered widespread acclaim from critics. Review aggregator site Metacritic gave the Xbox 360 and PlayStation 3 version a score of 91.

In an exclusive review by Official Xbox Magazine, Assassin's Creed II scored 9/10.[45] Its second review was a perfect score from the Official PlayStation Magazine US, while the Official PlayStation Magazine UK scored the game a 9/10.[46]

A German magazine, Computer Bild Spiele, reported that the game's publishers offered to provide a pre-release copy of the game if the magazine would guarantee a review score of "very good". The magazine rejected the request and instead opted to delay their review.[58][59]

GameSpot which reviewed the PC version of the game, said despite the game being "fun and beautiful" it was hard to justify the higher price point. It was also mentioned that the game was hindered by Ubisoft's DRM and the game "deserved better. For that matter, PC gamers deserved better too."[60][61]

According to pre-official sales estimates, Ubisoft announced that Assassin's Creed II sold 1.6 million copies worldwide during its first week of sale, representing a 32 percent increase over the first week retail performance of the original Assassin's Creed.[62] As of February 10, 2010, the game has shipped 8 million copies.

At the 2009 Spike Video Game Awards, Assassin's Creed II was named Best Action Adventure Game, and IGN named it as the Action Game of the Year for Xbox 360 and Xbox 360 Game of the Year. GameSpot also named it as Xbox 360 Game of the Year. It also received Game of the Year from GamePro, Eurogamer and The New York Times. Assassin's Creed II has been nominated for the "Outstanding Achievement in Animation", "Outstanding Achievement in Art Direction", "Outstanding Achievement in Visual Engineering", "Outstanding Achievement in Game Play Engineering", "Outstanding Achievement in Original Story", "Outstanding Achievement in Original Music Composition", "Outstanding Achievement in Sound Design", "Outstanding Achievement in Game Direction", "Adventure Game of the Year" and "Overall Game of the Year" Interactive Achievement Awards from the Academy of Interactive Arts & Sciences.[63] The game was also nominated for several Game Developers Choice Awards including "Best Game Design", "Best Visual Art", "Best Technology", and "Game of the Year".[64]

Limited editions

There are several different limited editions of Assassin's Creed II. The "Black Edition" contains an Ezio figurine garbed in a black Master Assassin's outfit with the Auditore cape and was released in Europe and Australia. Included also are three bonus areas and missions, an art book, and a DVD with the soundtrack but not with all the tracks as it was made before the official release, one premium PS3 theme, behind the scenes videos and 2 desktop wallpapers. The "White Edition" contains one bonus area/mission and an Ezio figurine in his standard white outfit.[65] The "Master Assassin's Edition" is the North American limited edition, which contains an Ezio figurine, two bonus areas, an art book and a Blu-ray with music and behind the scenes videos.[66]

Controversies and criticism

The Windows version is controversial for using a DRM system that requires all users remain connected to the internet while playing. In the initial retail edition, any progress made subsequent to the last checkpoint would have been lost if the internet connection were severed. In its defence, Ubisoft stated that if the disconnection were merely temporary the game would pause instead. In addition, the company argued that there were numerous checkpoints spread throughout Assassin's Creed II.[67] The company was also criticized by members of the U.S. Armed Forces serving overseas, who were effectively locked out of the game while in remote locations with sporadic and expensive connections.[68] Ubisoft have since published a patch to alter the DRM: after losing their connection to the internet, players are now able to resume the game from the correct location.[69] During the first week of the PC version's release, however, Ubisoft's master servers were reportedly attacked, leaving customers subsequently unable to play the game.[70]

Sequel

Discussions on the details of Assassin's Creed III were already present before the release of Assassin's Creed II, with the game's staff noting talks of possibly having a female ancestor in World War II.[71] However, scriptwriter Corey May has stated that the series will never take place during that period, as a major goal was to take players to settings normally unvisited in games. It was also stated that Assassin's Creed was originally meant to be a Trilogy of sorts.[72] Other possible settings of the third title may have the Middle Ages, involving King Arthur, or feudal Japan.[73]

On January 13, 2010, Ubisoft revealed that a new game, tentatively titled Assassin's Creed II Episodes (working title), would be released sometime between April 2010 and March 2011.[74] While not an expansion pack to Assassin's Creed II, this game will again feature Ezio Auditore da Firenze, and will include a new online multiplayer mode (justified in the game's story[75]). It has been confirmed that most of the game will take place in Rome, where the heart of the facility for the Templar Order is working.

References

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  2. ^ "Assassin's Creed 2:Artwork and QA". Gamersyde. 2009-04-17. http://www.gamersyde.com/news_7711_en.html. Retrieved 2009-04-21. 
  3. ^ "Assassin's Creed 2 - Dev Diary #1". http://www.youtube.com/watch?v=ZNJqa2rUdCY. Retrieved 2009-05-07. 
  4. ^ a b "Assassin's Creed 2 Pre-Order". Assassinscreed.uk.ubi.com. http://assassinscreed.uk.ubi.com/assassins-creed-2/preorder.php. Retrieved 2009-06-27. 
  5. ^ Bayer, Thilo (May 19, 2009). "PC Games Hardware: "Assassin's Creed 2: Engine detailed"". PC Games Hardware. http://www.pcgameshardware.com/aid,684874/Assassins-Creed-2-Engine-detailed/News/. 
  6. ^ Ellie Gibson (2009-06-02). "E3: Assassin's Creed 2 gets release date News // None /// Eurogamer - Games Reviews, News and More". Eurogamer.net. http://www.eurogamer.net/articles/e3-assassins-creed-2-gets-release-date. Retrieved 2009-06-27. 
  7. ^ "News: Assassin's Creed II gets Euro date". ComputerAndVideoGames.com. 2009-06-12. http://www.computerandvideogames.com/article.php?id=217432. Retrieved 2009-06-27. 
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  10. ^ http://www.amazon.co.uk/UBI-Soft-Assassins-Creed-II/dp/B001TK3DO0
  11. ^ "Assassin's Creed II". IGN. http://au.pc.ign.com/objects/143/14302492.html. Retrieved 2010-03-01. 
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  20. ^ Supported video cards: ATI® RADEON® X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce® 7/8/9/100/200 series
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  59. ^ Good, Owen (2009-11-09). "German Mag Claims Ubi Demanded Positive Review On Assassin’s Creed II". Kotaku. http://kotaku.com/5399879/german-mag-claims-ubi-demanded-positive-review-on-assassins-creed-ii-%5Bupdate%5D. Retrieved 2009-11-12. 
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  65. ^ "Your Assassin’s Creed 2 Limited Edition Choice Is Black And White". Kotaku Australia. 2009-07-24. http://www.kotaku.com.au/2009/07/your-assassins-creed-2-limited-edition-choice-is-black-and-white/. Retrieved 2009-08-08. 
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Assassin's Creed II is an action adventure game for Playstation 3, Xbox 360, and Windows PC. The game depicts the story of an assassin in the late fifteenth century on a quest for revenge against those responsible for the betrayal of his father and two brothers.

”The truth is written in blood”

Contents

Ezio Auditore da Firenze

  • I only need a minute... Wait, that came out wrong.
  • I'm mostly innocent!
  • Requiescat in pace. (Rest in peace.)
  • I thought I was beyond this... But I'm not. It's been too long... I've lost too much... Requiescat in pace, you bastard.
  • Nulla é Reale, tutto é lecito. Requiescat in pace. (English: Nothing is true , everything is permitted. Rest in peace)

Desmond Miles

  • Abstergo has some really fucked up interiors decorators.
  • Ah...Good ol' subject 16. He repainted my room, you know? WITH HIS BLOOD!

Mario Auditore

  • Che la morte ti dia la pace che cercavi. Requiescat in pace. (May death provide the peace you sought. Rest in peace.)
  • Don't you recognize me? It's-a me, Mario!

Dialogue

  • Desmond Miles: [After being 'plugged' into Animus 2.0] Ow!
    Shaun Hastings: Oh, what are you, a tiny child?
    Rebecca Crane: Shaun!
  • Desmond Miles: [While trying to escape Abstergo] What is the plural of Animus? Is it Animuses? Animi? What do you think, Lucy?
    Lucy Stillman: Desmond! Shut. The fuck. Up. Please.
  • Rodrigo Borgia: You can't! You can't! It's MY destiny! MINE! I am the prophet!
    Ezio Auditore: You never were...
    Rodrigo Borgia: Get it over with then.
    Ezio Auditore: No. Killing you won't bring my family back...I'm done. Nulla a reale, tutto a lectio. Requiescat in Pace. (Nothing is true, everything is permitted. Rest in Peace.)
  • Uberto Alberti: You would have done the same. To save the ones you love.
    Ezio Auditore: Yes. I would. And I have.
  • Ezio Auditore: Do not be afraid.
    Emilio Barbarigo: I feel no fear, assassin. Only regret. I sought unity. Stability. Order.
    Ezio Auditore: At too great a cost.
    Emilio Barbarigo: Progress demands sacrifice.
    Ezio Auditore: Non trovo alcuna gioia in questo, ma non c'e altro modo. (I take no joy in this, but I see no other way.) Requiescat in Pace. (Rest in Peace).
  • Ezio Auditore: Now Firenze will judge you for what you've done.
    Francesco de' Pazzi: It's over... It's all over...
    Ezio Auditore: Meglio essere felici in questa vita che aspirare a esserlo nella prossima. (Better to be content in this life, than aspire to it in the next) Requiescat in Pace. (Rest in peace)
  • Jacopo de' Pazzu: (gasping, bleeding to death)
    Ezio Auditore: Vai, amico, libero da fardelli e paure. (Go forward friend, unburdened and unafraid.) Requiescat in Pace. (Rest in peace.)
  • Ezio Auditore: What are you and your allies planning? Is this what my father discovered? Is this why he was killed?
    Vieri de' Pazzi: I'm sorry, were you hoping for a confession?
    Ezio Auditore: Pezzo di merda! Vorrei solo che avessi sofferto di più! Hai avuto la fine che meritavi! Spero che bru-[Mario Auditore interrupts] (Piece of shit! I only wished you'd suffered more! You met the fate you deserved! I hope yo-)
    Mario Auditore: Enough, Ezio! Show some respect!
    Ezio Auditore: Respect!? After all that's happened!? Do you think he would have shown us such kindness!?
    Mario Auditore: You are not Vieri. Do not become him.
  • Marco Barbarigo: No, it's too soon. I'm not ready.
    Ezio Auditore: We rarely are. Che la morte non sia crudele. (Death be not unkind.) Requiescat in Pace. (Rest in peace.)
  • Ezio Auditore: What's happened here? Why the boats? I thought you sought the Doge's seat.
    Silvio Barbarigo: Just a distraction. We were meant to sail...
    Ezio Auditore: Sail where?
    Silvio Barbarigo: I'll never tell.
    Dante Moro: Cyprus is their destination. They want...they...want...
    Ezio Auditore: Non temete l'oscurita, accettate il suo abbraccio. (Fear not the darkness, but welcome its embrace.) Requiescat in Pace. (Rest in peace.)
  • Ezio Auditore: It takes one assassin to kill another, it seems.
    Carlo Grimaldi: We kill thinking it's best for us, do we not, Messer Ezio?
    Ezio Auditore: I do this not for myself. Compio questo sacrificio per il bene superiore. (I make this sacrifice for the greater good.) Requiescat in Pace. (Rest in peace.)

External links

Wikipedia
Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Assassin's Creed II
Box artwork for Assassin's Creed II.
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Engine Anvil Engine
Release date(s)
PlayStation 3, Xbox 360
Windows
 2010 (Q1)
Genre(s) Action-adventure
System(s) PlayStation 3, Xbox 360, Windows
Mode(s) Single player
Rating(s)
BBFC: 15
ESRB: Mature
OFLC: Mature Accompanied & Restricted
PEGI: Ages 18+
System requirements (help)
CPU clock speed

2.6GHz

System RAM

2GiB

Disk space

12GiB

Video RAM

256MiB

DirectX version
Version 9.0
Preceded by Assassin's Creed
Series Assassin's Creed

Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The sequel to Assassin's Creed, it was released on PlayStation 3 and Xbox 360 in November 2009. A Windows version is scheduled for release in the first quarter of 2010.

For most of the game, the player assumes the role of a young nobleman-turned-assassin named Ezio Auditore da Firenze. Like Altaïr in the first game, Ezio is an ancestor of Desmond Miles, the modern day bartender who was captured by Abstergo, with Ezio himself being a descendant of Altaïr.

The game picks up immediately after the events of Assassin's Creed in the real world. Events from the past take place in late 15th century and early 16th century in Italy during the Renaissance, approximately 300 years after the first game took place. Like Assassin's Creed, characters based on historical figures are present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.

Locations included in the game include Venice, Florence, Rome, the Tuscan countryside, San Gimignano and Forlì. Specific landmarks include St Mark's Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, Santa Croce, Palazzo Vecchio, Ponte Vecchio and Santa Maria Novella.

Table of Contents

Getting Started
  1. Ignorance is Bliss
  2. Escape Plans
  3. Requiescat in Pace
  4. The Pazzi Conspiracy
  5. Loose Ends
  6. Rocky Road
  7. The Merchant of Venice
  1. Necessity, Mother of Invention
  2. Carnevale
  3. Force Majeure
  4. Alter Egos
  5. Battle of Forlì (DLC)
  6. Bonfire of the Vanities (DLC)
  7. Veni, Vidi, Vici

editAssassin's Creed series

Assassin's Creed · Assassin's Creed II

Other: Altaïr's Chronicles · Bloodlines · Discovery


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Assassin's Creed II

Developer(s) Ubisoft
Publisher(s) Ubisoft
Designer(s) Patrice Désilets (creative director)

Sébastien Puel (producer)

Jade Raymond (executive producer)

Engine Anvil
Release date November 17, 2009
Genre Action
Mode(s) Single player
Age rating(s) ESRB: M
Platform(s) Xbox 360, PC, PS3
Media Blu-ray Disc, DVD
Input Multi-touch, gamepad, keyboard, and mouse
System requirements Windows XP or newer

Processor: Dual Core 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended) RAM: 2 GB Windows XP / 3 GB Windows Vista / Windows 7 Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended) DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc) DVD-ROM: DVD-ROM dual-layer drive Hard Drive Space: 12GB

Credits | Soundtrack | Codes | Walkthrough
Ezio Auditore da Firenze, main character and another of Desmond's ancestors

Assassin's Creed II is a non-linear third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. It is the second video game installment of the Assassin's Creed series and is a direct sequel to the 2007 video game Assassin's Creed. The game was released on video game consoles in November 2009, and will be released on Microsoft Windows in February 2010 in Europe and in March 2010 in North America.

The game is set in 2012, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus". After escaping from Abstergo, Desmond enters a device identical to the Animus and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late 15th and early 16th centuries in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open world gameplay. The gameplay is a mixture of action, stealth and acrobatics.

Assassin's Creed II was met with universal acclaim, garnering aggregated scores of 92% and 91% for the PlayStation 3 and Xbox 360 respectively, from review aggregator Metacritic. It has also garnered a score of 93% on review aggregator Moby Games. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system.

Contents

Gameplay

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late 15th century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor for medicine.

The player may now swim in water, and eagle vision – the ability to identify specific people and landmarks – can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight. Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on a mission. The player also has the ability to control a carriage, gondolas, as well as ride horses.While Leonardo Da Vinci provides the player with new weapons, such as a poison blade and a miniature firearm, there are also a variety of swords, cutlasses and maces, as well as axes, spears and daggers. The combat system is more complex, with the ability to disarm opponents, stealing their weapons. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.

The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed. The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day. There are many ways to interact with non-player characters, with some NPCs available for hire, to serve as a distraction, or to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.

Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.

Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì), Venice and Rome. Specific landmarks include St Mark's Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

Plot

The game continues shortly after the events of Assassin's Creed, where, in 2012, Desmond Miles (Nolan North) is still a prisoner at Abstergo Industries after searching the memories of his ancestor, the Assassin, Altaïr, in the Animus. Abstergo, the modern-day equivalent of the Knights Templar, had been using Desmond to locate powerful out-of-place artifacts called "Pieces of Eden". Using the "Eagle Vision" ability he gained as a result of the "bleeding effect" (from overexposure to the Animus), Desmond is able to see messages and symbols written in blood on his bedroom wall, written by the former test subject, named "Subject 16". Lucy Stillman (Kristen Bell), a former researcher for Abstergo and a member of the modern-day Assassins, frees Desmond and brings him to a secret hideout for herself and two other Assassins, Shaun Hastings (Danny Wallace) and Rebecca Crane (Eliza Schneider). With their own version of the Animus, dubbed the 'Animus 2.0', they invite Desmond to help them discover the memories of his ancestor, Ezio Auditore da Firenze, for two reasons: to train Desmond in Assassin skills through the bleeding effect, and to find other Pieces of Eden.Ezio, residing in Italy during the Renaissance in the late 15th century, finds his family in Florence the victims of a political plot, and is unable to prevent the hanging of his father and two brothers. His father's final instructions lead Ezio to a chest containing Assassin garments and tools. Ezio's uncle Mario allows Ezio and his mother and sister to shelter in his countryside villa, and trains Ezio in the art of combat. Mario further provides leads to those in on his family's betrayal, and Ezio follows the trail of clues, leading from Florence to San Gimignano, Forlì, Venice and eventually to Rome. Along the way, he encounters several allies that assist in his pursuit, including Leonardo da Vinci, who is able to help decode pages from Altaïr's Codex, creating new equipment. After assassinating many people involved in the plot, Ezio is able to identify Rodrigo Borgia as the leader of the conspiracy, aimed to bring down the Medici family. Borgia later arrives in Venice with the "Apple," the Piece of Eden that Altaïr originally had found. Borgia believes himself to be the "Prophet" that would lead to the discovery of "The Vault", supposedly containing more Pieces of Eden and other knowledge the Templars seek. Ezio, joined by his allies, stop Borgia, who flees without the Apple. His allies, including Niccolò Machiavelli, reveal they are all members of the Assassins, and bring Ezio into their ranks, telling him that they believe him to be the Prophet that will lead them to the Vault.

During one break from using the Animus, Desmond suffers a hallucination that returns him to the body of Altaïr in Acre, and makes love with Maria, a Templar he had earlier spared (a decoy for Robert de Sable in Assassin's Creed who Altaïr formed a relationship with in another adventure); when Altaïr departs, Desmond finds the memory staying with Maria, and leaves him confused when he recovers. He also learns of the case of Subject 16, one of several previous test subjects used by Abstergo, and the person responsible for writing the images he saw in his room at Abstergo. Subject 16 has managed to hack the Animus and place twenty glyphs that can only be seen and decoded by the Animus user, revealing a video of a man and a woman, claiming to be Adam and Eve, carrying the "Apple of Eden", running through a futuristic setting identified, by a flash of binary code, as Eden.When Desmond returns to Ezio's memory after he fought off Borgia, they find several corrupted memories, and are only able to return Desmond to Ezio's memories in the year 1499, where Borgia has since become Pope Alexander VI at Vatican City. Ezio's memories reveal that he and his allies have completed the Codex and discovered that "The Vault" lies in Rome, and realize that the Papal Staff is another Piece of Eden; Borgia's plan, upon deposition of the Medici family, would allow him to become Pope and gain access to the staff and the Vault.

Ezio and his allies travel to Rome; while his allies distract the rest of the city, Ezio discretely enters the Vatican and attempts to assassinate Borgia. Borgia manages to escape with both the Apple and the Staff, and attempts to use them to open the Vault, but Ezio catches up and defeats him but does not kill Borgia. In Ezio's hands, the Apple and Staff open the Vault; inside, he finds a holographic figure that identifies him as The Prophet that has brought Desmond and the 21st century observers to the Vault to listen to her words. The figure, calling herself "Minerva", reveals that she and others were part of a more advanced society that settled on Earth. Soon after, a celestial catastrophe resulted in most life on Earth diminished. The remaining people rebuilt society and created a new race of humans in their own image. They lived alongside humans, though they eventually came to war. Those of the advanced race that remained had constructed several other temples around the world that will help them prevent the same disaster from reoccurring. As the hologram vanishes, Minerva calls Desmond by name and says the "rest is up to you". As the memory ends, Desmond wakes to find that Abstergo has discovered their hideout and, with his assimilated skills from Ezio and Altaïr, assists Lucy in dispatching their forces, led by Vidic, the man who kidnapped him, while Shaun and Rebecca pack away their equipment. As the four escape, Lucy postulates that Minerva may have been talking about the Earth's geomagnetic reversal, Desmond realizes that the writing on his wall left by Subject 16 at the beginning of the game were actually warnings, and with time short, Desmond prepares to re-enter the Animus and continue searching his memories for more clues to the location of the remaining temples.

Development

Ubisoft's Yves Guillemot officially confirmed that Assassin's Creed II was in development on November 26, 2008 during the company's financial performance report. This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false. A promotional video was released by Ubisoft on April 6 showing a skull, some hidden blade designs, and Leonardo's flying machine on a scroll. On April 16, Game Informer released details of the game, including pictures of Ezio, a new teaser trailer was released, and the game was "officially" announced by Ubisoft. In an interview, in May 2009, Sebastien Puel stated that the development team working on Assassin's Creed II had increased to 450 members, and the development team's size had tripled since the first game. On June 1, 2009, Ubisoft released a new four-minute cinematic Assassin's Creed II trailer at E3. On June 2, 2009, Ubisoft revealed the first live gameplay demo, lasting 6 minutes, at the Sony Press Conference. GameTrailers features an exclusive developer walkthrough from E3 2009. In an interview with GameTrailers Ubisoft Montreal creative director Patrice Desilets stated Desmond would be doing more than walking around and discovering clues. It was announced at the Assassin's Creed panel at Comic Con 2009 that a mini-series of three episodes, Assassin's Creed: Lineage, would be released showing the events leading up to the game and the history of Ezio and his father. It was also revealed that the humorist Danny Wallace would be voicing a new character in Assassin's Creed II by the name of Shaun Hastings, a sarcastic historian assisting Desmond. The character's face was also be modeled after him. Actress Kristen Bell returned for the character of Lucy Stillman. The game was originally due to be released at the same time on all the three platforms, but Ubisoft announced on September 24, 2009 via Twitter that the PC version would be delayed to the first quarter of 2010 in order to have "a bit more time for the dev team to deliver the best quality game".

Downloadable content

On December 1, 2009 Ubisoft announced its first two downloadable content (DLC) releases for Assassin's Creed II for PlayStation 3 and Xbox 360. The first one entitled Battle for Forlì will continue the story of Caterina Sforza and is expected to come out at the end of January 2010. The second one, entitled Bonfire of the Vanities, will likely concern the mass burning of sinful objects in Florence and is scheduled to be released at the end of February 2010. Content for both of the DLC packs were initially planned to be included as part of the main game but later cut due to time constraints.

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 91.67% (360)
91.39% (PS3)
GameStats 8.9/10 (X360)
9.0/10 (PS3)
Metacritic 91% (360)
92% (PS3)
Review scores
Publication Score
1UP.com A-
Edge 8/10
Eurogamer 9/10
GamePro 10/10
GameSpot 9/10
GameTrailers 9.2/10
IGN 9.2/10
Official PlayStation Magazine (US) 10/10
Official PlayStation Magazine (UK) 9/10
Official Xbox Magazine 9/10
VideoGamer.com 9/10

Upon release, Assassin's Creed II garnered universal acclaim from critics. Review aggregator site gave the 360 version a score of 91 while the PS3 version retained a score of 92. In an exclusive review by Official Xbox Magazine, Assassin's Creed II scored 9/10. Its second review was a perfect score from the Official PlayStation Magazine US, while the Official PlayStation Magazine UK scored the game a 9/10. A German magazine, Computer Bild Spiele, reported that the game's publishers offered to provide a pre-release copy of the game if the magazine would guarantee a review score of "very good". The magazine rejected the request and instead opted to delay their review. According to pre-official sales estimates, Ubisoft announced that Assassin's Creed II sold 1.6 million copies worldwide during its first week of sale, representing a 32 percent increase over the first week retail performance of the original Assassin's Creed. At the , Assassin's Creed II was named Best Action Adventure Game, and IGN named it as the Action Game of the Year for Xbox 360 and Xbox 360 Game of the Year. It also received Game of the Year from GamePro, Eurogamer(FR) and New York Times.

Limited editions

There are several different limited editions of Assassin's Creed II. The "Black Edition" contains an Ezio figurine garbed in a black Master Assassin's outfit with the Auditore cape and was released in Europe and Australia. Included also are three bonus areas and missions, an art book, and a DVD with the soundtrack but not with all the tracks as it was made before the official release, one premium PS3 theme, behindthe  scenes videos and 2 desktop wallpapers. The "White Edition" contains one bonus area/mission and an Ezio figurine in his standard white outfit. The "Master Assassin's Edition" is the North American  limited edition, which contains an Ezio figurine, two bonus areas, an art book and a DVD with music and behind the scenes videos

External linksOfficial site Live By The Creed Official Community site Assassin's Creed II YouTube Channel The Assassin's Creed Wiki, an external wiki Assassin's Creed II at the Internet Movie Database.

External links


This article uses material from the "Assassin's Creed II" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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