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(Redirected to Assault (1988 video game) article)

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Assault
Developer(s) Namco
Publisher(s) Namco, Atari Games
Designer(s) Kunio Ogawara
Platform(s) Arcade
Release date(s) 1988
Virtual Console
JP June 9, 2009
Genre(s) Multi-directional shooter
Mode(s) Single player
Input methods (2) 4-way joysticks, 1 button on each joystick
Cabinet Standard upright
Arcade system Namco System 2

Assault is a multi-directional shooter arcade game, released by Namco in 1988.

Contents

Description

In Assault, the player controls a futuristic tank, attacking the surface forces of an alien environment. While this is not a very innovative concept today, or even the year of its release, Assault's main draw was its innovative controls and perspective.

The tank is controlled by two four-way joysticks. The standard movements, such as "forward" and "turn left", are executed in the same manner as with other tank games, such as Battlezone (i.e. push both joysticks away for "forward", pull the left joystick towards and push the right joystick away for "turn left"). But since the joysticks were four-way, two other moves could be executed. Pushing both joysticks away from one another (i.e. the left to the left and the right to the right) caused the tank to rear up towards its back end for a moment. When in this position, the player could fire a lethal nuclear blast instead of the standard shots when in the normal position. The tank returned to normal driving by pressing the joysticks back together, or by waiting a few seconds. If both joysticks were pushed right or left, the tank would roll (or strafe) to that direction.

Another innovation with this game was the perspective. While the overhead perspective was not new, the game kept the player's tank centered in the screen while the playfield rotated about the player's tank. Presented this way, the tank felt more maneuverable and lifelike.

One additional innovation was the way the tank entered and left the battlefield. The tank was airdropped from above, but instead of the tank falling from the sky, the battlefield appeared to come up towards the tank. When a level was completed, the tank would raise above the surface and then drop through a hatch in the ground. These methods of entering and leaving reinforced the player-tank centric approach of the game.

The player battles 11 waves of enemy forces. After the final level, the player is rewarded with a list of schematics of the player's tank, and a final screen stating "Thanks for your play".

Assault Plus

Assault was followed by Assault Plus, an upgraded version in which the player could select the skill level before starting the game. The gameplay, graphics and sound effects are almost identical. This game was released only in Japan.

Trivia

Contrary to what most people believe, Assault was the first game to make use of sprite scaling and massive sprite rotation, not Ordyne, which was released later in the year.

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Assault article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Assault
Box artwork for Assault.
Developer(s) Namco
Publisher(s)
Japanese title アサルト
Release date(s)
Genre(s) Multi-directional shooter
System(s) Arcade
Players 1
Assault marquee

Assault is a multi-directional shooter arcade game that was released by Namco in 1988 and was licensed to Atari Games for US manufacture and distribution. It runs on Namco System 2 hardware, and was the first game to use sprite scaling and massive sprite rotation.

Introduction

In Assault, the player must take control of a futuristic tank, attacking the forces of an alien environment. It used an overhead perspective which kept the player's tank centered in the screen while the playfield rotated around it.

An upgrade named Assault Plus was released later in the year, but only in Japan. It gave the player a choice between "easy" and "super" mode, featured different music, and changed the colours of the enemies.

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