| Atic Atac | |
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| Developer(s) | Tim and Chris Stamper |
| Publisher(s) | Ultimate Play The Game |
| Platform(s) | ZX
Spectrum BBC Micro |
| Release date(s) | Late 1983 (Spectrum) |
| Genre(s) | Arcade adventure; Maze |
| Mode(s) | Single player |
| Rating(s) | N/A |
| Media | Cassette |
| System requirements | 48K RAM
(Spectrum) 32K RAM (BBC) |
| Input methods | keyboard, joystick |
Atic Atac is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1983.[1] It takes place within a flip-screen castle in which the player,[2] either a wizard, a knight or a serf,[3] must seek out the "Golden Key of ACG".[3] It was written originally by Tim Stamper and Chris Stamper, and later ported to the BBC Micro.[4]
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Typically for an Ultimate release, players are given a tantalising and cryptic introduction :
Atic Atac was almost universally praised on its release. Micro Adventurer said "this game can be recommended without reservation",[5] while CRASH said "it is one thing - FANTASTIC!" and rated it at 92%.[6] Computer and Video Games said it was "the best yet from Ultimate",[2] and later in 1984 described it as "the favourite arcade adventure amongst computer gamesters".[3] Personal Computer Games wrote that it was "another blockbuster game",[7] while Sinclair User said that "the depth of plot and the GAS graphics make it a superb game."[8]
In 1991, Atic Atac was ranked as the 79th best ZX Spectrum game of all time by Your Sinclair.[9], while in 2007, Eurogamer described it as "a prime example of what passion can do when properly digitised" and rated it 8/10.[10]
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Atic Atac was a flip screen action adventure game developed for the ZX Spectrum by Ultimate Play the Game in the early 80s. It was later ported to the BBC Micro.
The game is set in a haunted castle and players have to explore the rooms on each of the 5 floors within the castle in search of a golden key. The trouble is, the key has been split up into 3 parts.
Each room is filled with suitably scary enemies such as witches, monks and flying pumpkins, all of which could be dealt with by shooting them - think robotron but far, far less frantic.
The game was revolutionary because it allowed players to choose different characters to play as; a wizard, a knight or a serf , each of which affect the route you take and the weapon you use.
At the time of its release it received a great deal of praise from the gaming press.
Atic Atac on Word Of Spectrum
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