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Digital Mixing Console Sony DMX R-100 used in project studios
Audio mixing is the process by which a
multitude of recorded sounds are combined into one or more
channels, most commonly two-channel stereo. In the process, the
source signals' level, frequency content, dynamics and panoramic
position are commonly being manipulated and effects such as reverb might
be added. This practical, aesthetic or otherwise creative treatment
is done in order to produce an elevated mix that is more appealing
to listeners.
Audio mixing is done in studios as part of an album or single
making. The mixing stage often follows the multitrack recording stage and the
final mixes are normally submitted to a mastering
engineer. The process is generally carried out by a mix engineer, also
called mixing engineer, or mixer,
though sometimes it is the musical producer, or even the artist who
mixes the recorded material.
Prior to the emergence of DAWs (Digital Audio Workstations), the
process of mixing used to be carried out on a device known as an
audio mixer, sound board, desk, or
mixing
console. Nowadays, more and more engineers and independent
artists are using a personal computer for the process
(commonly referred to as mixing in-the-box).
History
Mixing as we know it today emerged with the introduction of
commercial multitrack tape machines,
most notably the 8-track recorders that were introduced during the
1960s. The ability to record sounds into a multitude of channels
meant that treating these sounds can be postponed to a later stage
- the mixing stage.
Equipment
Mixers
Main article:
mixing
console
A mixer, or mixing console, or mixing desk, or
mixing board, or software mixer is the operational heart of the
mixing process[1].
Mixers offer a multitude of inputs, each is fed by a track from a
multitrack recorder; mixers would normally have 2 main outputs (in
the case of two-channel stereo mixing) or 8 (in the case of
surround).
Mixers offer three main functionalities[1][2]:
- Mixing - summing signals together, which is
normally done by a dedicated summing amplifier or in the case of
digital by a simple algorithm.
- Routing - allows the routing of source signals
to internal buses or external processing units and effects.
- Processing - many mixer also offer on-board
processors, like equalizers and compressors.
Outboard gear and
plugins
Outboard gear (analog) and software plugins (digital) can be
inserted to the signal path in order to extend processing
possibilities. Outboard gear and plugins fall into two main
categories[1][2]:
- Processors - these devices are normally
connected in series to the signal path, so the input signal is
replaced with the processed signal (e.g. equalizers).
- Effects - while an effect can be considered as
any unit that affects the signal, the term is mostly used to
describe units that are connected in parallel to the signal path
and therefore they add to the existing sounds, but do not replace
them. Examples would include reverb and delay.
Common classes:
- Processors:
- Faders - used to attenuate or boost the level
of signals.
- Pan pots - used to pan signal to the left or
right and in surround also back and front.
- Equalizers - used to manipulate the frequency
content of signals.
- Compressors - used to manipulate the dynamic
content of signals. Among many applications they can even the level
fluctuations of a singer, or reshape dynamic envelopes of
percussive instruments (e.g. adding attack to a snare).
- Gates - used mainly to attenuate low-level
signals, for example, the kick spill on a snare recording.
- Effects:
- Reverbs - used to simulate the boundary
reflection created in a real room, but that adding a sense of space
to otherwise 'dry' recordings.
- Delays - most commonly used to add distinct
echoes as a creative effect.
Mixing
Domains
The process of mixing often accounts for a few mixing
domains[2][3][4]:
- Level - concerned with the relative level
between instruments and their dynamics.
- Frequency - concerned with the spectral
content of the various instruments and the overall mix.
- Space - concerned with the spatial aspect of
the various instruments. The space domain is often further
subdivided into two sub-domains:
- Stereo - concerned with the horizontal
panoramic aspects of instruments.
- Depth - concerned with the front-back aspects
of instruments.
Mixing in
Surround
Mixing in surround is very similar to mixing in stereo except
that there are more speakers, placed to 'surround' the listener.
The same mixing domains mentioned above are involved, but instead
of stereo's horizontal panoramic aspects, and depth's front-back
aspects, mixing in surround lets the mix engineer pan sources within a much
more three dimensional environment. In a surround mix, sounds can
appear to originate from any direction.
There are two common ways to approach mixing in surround:
- Expanded Stereo - With this approach, the mix
will still sound very much like an ordinary stereo mix. Most of the
sources such as the instruments of a band, the vocals, and so on,
will still be panned between the left and right speakers, but lower
levels might also be sent to the rear speakers in order to create a
wider stereo image, while lead sources such as the main vocal might
be sent to the center speaker. Additionally, reverb and delay
effects will often be sent to the rear speakers to create a more
realistic sense of space. In the case of mixing a live recording
that was performed in front of an audience, signal recorded by
microphones aimed at, or placed among the audience will also often
be sent to the rear speakers to make the listener feel as if he is
in the crowd.
- Complete Surround / All Speakers Are Treated
Equally - Instead of following the traditional ways of
mixing in stereo, this much less conservative approach lets the mix engineer do
anything he feels like. Instruments can appear to originate from
anywhere, or even spin around the listener. Surround mixes created
this way can easily get a somewhat gimmicky feel. The listener
might feel as if the engineer is just playing around for the sake
of playing around. Done tastefully, however, interesting sonic
experiences can be achieved.
Naturally, these two approaches can be combined anyway the mix engineer sees
fit. Recently, a third approach, or method of mixing in surround
was developed by surround mix engineer Unne Liljeblad.
- MSS - Multi Stereo Surround[5
] - This approach treats the speakers in a
surround sound system as a multitude of stereo pairs. For example,
a stereo recording of a piano, created using two microphones in an
ORTF configuration, might have its left channel sent to the Left
Rear Speaker and its right channel sent to the Center Speaker. The
piano might also be sent to a reverb having its left and right
outputs sent to the Left Front Speaker and Right Rear Speaker
respectively. Additional elements of the song, such as an acoustic
guitar recorded in stereo, might have its left and right channels
sent to the Left Front Speaker and the Right Rear Speaker with a
reverb returning to the Left Rear Speaker and the Center Speaker.
Thus, multiple clean stereo recordings surround the listener
without the smearing comb filtering effects that often occurs when
the same or similar sources are sent to multiple speakers.
See also
References
- ^ a
b
c
White, Paul (2003). Creative
Recording (2nd ed.). Sanctuary Publishing. pp. 335. ISBN
1-8-6074-456-7.
- ^ a
b
c
Izhaki, Roey (2008). Mixing
Audio. Focal Press. pp. 566. ISBN
978-0-240-52068-1.
- ^
Owsinski, Bobby (1999). The Mixing
Engineers's Handbook. Intertec Publishing Corporation.
pp. 219. ISBN
0-87288-723-5.
- ^
Gibson, David (1997). The Art of
Mixing. Mix Books. pp. 127. ISBN
0-918371-17-1.
- ^
"Surround Sound Mixing".
www.mix-engineer.com. http://www.mix-engineer.com/audio-philosophy-surround-sound-mixing.html. Retrieved
2010-01-12.