BC was going to be an action-adventure
video game in
development for
Microsoft's
Xbox video game system by
Intrepid Computer
Entertainment, a satellite of
Lionhead Studios. It was cancelled in
2004, having been in
development for seven years - initially on
PlayStation, then on
PC
and finally on
Xbox; BC was
canceled because Microsoft had created a cut-off time for first
party Xbox titles and BC was unable to be completed in time.
Set
in a
Harryhausen-esque
prehistoric time period, BC featured the
player having to advance their tribe in a world inhabited by
dinosaurs and other
anachronistic creatures.
Summary
As BC was cancelled, it is
unknown exactly what would have been seen aside from general
information. The official company line states that:
Before
there were roofs overhead, there were dank, dark caves, echoing
with the grunts of their prehistoric inhabitants. Before
organized crops and farming, every new fruit and berry picked off a
tree could be sweet, delicious sustenance--or deadly poison.
Every roar in the distance necessitated tribal unity.
Every rock shard and broken stick could be a weapon.
Every flame needed to be preserved. Before there was
history, there was BC. BC is an original third-person
action-adventure game that hurtles players back millions of years
into prehistory, to the beginnings of humankind. Members
of a clan take part in an epic journey of survival, battling
against ferocious, prehistoric creatures and exploring vast natural
environments. New technologies and knowledge could be
just over the next rise. If humanity is to survive, the
tribe needs to evolve into a thinking, resourceful unit that can
rise up to become the pioneers in a primeval, unpredictable
world.[281]Features:
Brutal prehistoric combat: Players experience savage
battles in an uncivilized, merciless era. Heads and limbs
get torn off, and pools of blood congeal after brutal conflicts in
a violent, dangerous world--where only the strong survive.
The world as a weapon: Gamers will discover and create a
multitude of deadly weapons, using naturally occurring
materials. Enemies can be poisoned with native
plants. An avalanche can be triggered to kill predatory
opponents. Interactive environments allow for multiple
solutions. Any object can be picked up or used as a tool
or weapon, and wild animals have the potential to be predator or
prey. A massive prehistoric world: Players must lead
their tribe through the nascent earth's deadly, but beautiful
environments. From ancient rainforests to underwater
settings, from scathing desert heat to fierce mountain blizzards,
gamers must weather the elements. Deadly adversaries:
The tribe becomes the hunted when deadly creatures, ranging from
saber-toothed tigers to velociraptors, stalk tribe members for food
or viciously defend their young when they perceive danger.
Evolution or extinction: Gamers handpick tribe members to
produce babies born to be hunters, mystics, fighters, or other
specializations. As their experience grows and time
passes, players choose the right skills and powers to enhance their
characters and benefit the tribe. From what is known, the
player would assume the role of a tribal chief who is responsible
for the welfare of his people. It is up to the player/chief to spur
his people's technological development and lead his tribe of
cavemen to a Valley free
of predatory dinosaurs and savage ape-man where they can evolve in
peace. Part of that means that the player/chief would assign
various duties to his tribesmen. However, it would also have been
possible to play as any member of the tribe.
Early images at
E3 showed extreme clarity and self
shading but early reviews called the
artificial intelligence the most
impressive game aspect. According to Gamespot.com's information on
BC, the game would have had a foodchain, like
Peter
Jackson's King Kong: The Official Game of the Movie, in which
each part would have been subject to being eaten by something
higher on the foodchain. In addition, the dinosaurs and other
creatures would have been intelligent, interacting with each other,
thus acting independently of the player. It would have been
possible to affect the videogame world as a whole, leading some
people to comment on the driving of certain species to extinction.
Other activities would have included capturing and training certain
animals to use against tribal enemies. Animals known to exist in
the world would have been Tyrannosaurs, Velociraptors,
Pachycephelosaurs, Sabre-Toothed Tigers, Apatosaurs (or Brontosaurs
as the game would have focused on anachronisms) dodos, ape-men, and
others. As part of the exaggeration, in addition to anachronisms in
the dinosaur age, BC would have featured dinosaurs as being larger
than they really were. In one preview, Molyneux was quoted as
saying that the Rex seen in screenshots was a child, a third the
size of its parent. the game was also planned to be very bloody.
Gamespot quoted Molyneux as saying that
the dinosaurs will spill "swimming pools full of blood" when
killed.
At the moment, the game has been cancelled, fans
believing that it was too ambitious to be made; indeed, even while
the game was still in production, Molyneux said that he was unsure
when he could release it due to "the ambitious nature of the
gameplay and the high standards the people developing it are
pushing for."
According to one article, as of May,
2002, "[the demo build] was roughly 50 percent complete". Its
cancellation was announced in late 2004 with Molyneux saying "The
decision to suspend work on any games project is always a very
difficult one, particularly when it is a title with the potential
of BC." However, fans hope that Molyneux will live up to his
suggestion that the game might be revived at a later
date.
References
BC for XBox
Report from E3
2002 Archived notification of BC's
suspension