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Battalion Wars
Battalionwarsbox.jpg
North American cover art
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Designer(s) Miles Henry-Nerud
Series Nintendo Wars
Platform(s) Nintendo GameCube
Release date(s) NA September 19, 2005[1]
EU December 9, 2005[2]
AUS February 16, 2006[3]
Genre(s) Action, Real-time tactics
Rating(s) CERO: 12+
ESRB: T
OFLC: M
PEGI: 12+
Media 1 × Nintendo optical disc
System requirements Memory card

Battalion Wars (突撃!!ファミコンウォーズ Totsugeki!! Famicom Wars ?), originally to be titled Advance Wars: Under Fire,[4] part of Nintendo's Wars series, is a 2005 real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.

Contents

Gameplay

Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, armored vehicles, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.

Plot

The demilitarized zone on the border of the Western Frontier and Tundran Territories has been the sight of an uneasy truce between two powerful armies for many months. Both nations were ready to retaliate in the event of a pre-emptive strike. Meanwhile, the control of the Tundran Empire passes from the iron fist of Tsar Gorgi to the more progressive hands of Marshal Nova. With Nova in charge there is some hope that peace may prevail, but on the other side of the DMZ, General Herman of the Western Frontier is annoyed due to how a lack of combat has made the Frontier Troops out of shape. However, Brigadier Betty has come up with a way to get the troops in shape and spy on the Tundrans. During the combat patrol, Frontier Forces come across a Tundran armored division under the command of Tsar Gorgi. The Tsar has secretly invaded the Frontier because he wanted a conflict. Marshal Nova learns of Tsar Gorgi's invasion of the Frontier and in rage forbids Gorgi from participating in the conflict and instead puts Major Nelly in control of Tundran forces. The Tsar, in anger leaves because of his son's decision to put the Major in control. After defending the radar array at Windbreak Ridge, freeing the Frontier Spies, capturing Castle Potemkin, and destroying Marshal Nova's iron eight tanks, the Frontier began an attack on the last Tundran Stronghold. However during the conflict, Tsar Gorgi had traveled into Xylvania, a country ravaged by the Frontier/Tundran rivalry, to meet with its leader Kaiser Vlad. Vlad made a pact with Gorgi in which Xlyvanian forces would assist the Tundran forces to repel the Frontier. Unfortunately, Vlad lied and sent his bombers, commanded by Countess Ingrid, to bomb both armies. Weak after the Xylvanian assault, Frontier and Tundran forces joined together to form the Alliance of Nations in a bid to stop the Xylvanian threat.

The first target of the Western Frontier and the Tundran Territories was to weaken the Xylvanian forces at the Dune Sea. The essential resource of this region was an element called "Nerocite," an efficient vehicle fuel. Xylvania was being defeated in battle after battle which soon ended the campaign. In the final battle for the region, in which Frontier forces were deployed to bomb Xylvania's Primary Nerocite Mining Facility, Kaiser Vlad deployed his elite fighter squadron to take out the Frontier Bombers. Luckily for the Frontier and Tundran Forces, Tsar Gorgi dispatched his own personal fighter squadron to take out the threat, and in the process, return from his exile. But just as the battle had ended, Kommandant Ubel found him at a bridge by his personal light recon. Ubel personally dealt with him by throwing him off the bridge. Mortally wounded from the fall, Tsar Gorgi told his son in his last words that he was only trying to act in the best interests of the Tundran Empire when he started the war with the Western Frontier and then tried to form a secret pact out of desperation with the Xylvanians. After his Father's murder, Marshall Nova became furious and wanted revenge for his Father's death.

Though the war was coming to a close, Xylvania was far from defeated. However, in her foolishness, Countess Ingrid awakened the ancient armies of the Iron Legion. This dangerous new threat consumes Xylvania into fighting on two fronts, battling both the Frontier and the Legion forces. The Xylvanian military began to lose ground. Though Kaiser Vlad attempted to reason with the demented Ingrid, he is met only with constant talk of Legion control. Vlad assumed that she had become fully overtaken by the power of the Iron Legion. The Frontier Forces eventually cut a swathe through both forces, quickly finding the Cenotaph (the massive structure that awoke the Legion), and destroying it. The Solar Empire quickly intervened in the battle, sending support fighters. As the Cenotaph is destroyed, Empress Lei-Qo is quick to arrive and kill Ingrid.

In the final battle of the war, a combined force of Frontier and Tundran Troops arrive at Vladstag, the Xylvanian Capital. The task force commence a attack where they struggled through its three layers of static defenses and two Battlestations. They finally capture the Xylvanian Capital. In its finale, the Frontier Commanding Officers and Marshall Nova, arrive to find Kommandant Ubel and Kaiser Vlad prepping to escape. But, Ubel is taken down by Nova in an act of vengeance. However, Vlad escapes in a transport helicopter.

Sequel

There is a sequel to Battalion Wars, entitled Battalion Wars 2 for the Nintendo Wii, with a storyline that continues somewhat where Battalion Wars left off.

Reception

Battalion Wars has a Game Rankings percentage of 76.[5]

Title

Battalion Wars, developed as a spinoff of Nintendo's Advance Wars series, was originally titled Advance Wars: Under Fire during development, but was changed to emphasize its focus on real-time strategy instead of turn-based strategy.[6] In Japan, the game is known as Totsugeki!! Famicom Wars (突撃!!ファミコンウォーズ Totsugeki!! Famikon Uōzu ?, "Assault!! Famicom Wars"), named after the preceding console installments (Famicom Wars and Super Famicom Wars) in the series. It should be noted that the Japanese versions of the Advance Wars games for Nintendo DS also bear the Famicom Wars title.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Battalion Wars
Box artwork for Battalion Wars.
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Japanese title 突撃!!ファミコンウォーズ
Release date(s)
Genre(s) Real-time tactics
System(s) Nintendo GameCube
Mode(s) Single player
Rating(s)
ESRB: Teen
CERO: Ages 12 and up
PEGI: Ages 12+
OFLC: Mature
Followed by Battalion Wars 2
Series Battalion Wars
This is the first game in the Battalion Wars series. For other games in the series see the Battalion Wars category.

Battalion Wars (突撃!!ファミコンウォーズ Totsugeki! Famicom Wars ?), originally to be titled Advance Wars: Under Fire, part of the Famicom Wars series, is a real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.

Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, tanks, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.

The demilitarized zone on the border of the Western Frontier and Tundran Territories has been the sight of an uneasy truce between two powerful armies for many months with both nations ready to retaliate in the event of a pre-emptive strike. Meanwhile, the control of the Tundran Empire passes from the iron grip of Tsar Gorgi to the more progressive hands of Marshal Nova. With Nova in charge, some hope that peace may prevail but on the other side of the DMZ, General Herman of the Western Frontier is annoyed due to how a lack of combat has made the Frontier Troops out of shape.

Table of Contents

Getting Started
Walkthrough
Appendices

editBattalion Wars seriesFamicom Wars

Battalion Wars  · Battalion Wars 2


Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Battalion Wars

Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Release date September 19, 2005 (NA)

October 27, 2005 (JP)
December 9, 2005 (EU)

Genre Shooter, Third-person, RTS
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) GameCube
Media GameCube Optical Disk
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Battalion Wars is the GameCube iteration of the Wars series (initiated by Famicom Wars, but, before BW, known in the US only as Advance Wars). Though it immediately bears a resemblance to the Battlefield franchise, it is also one of a small but growing number of games that mesh the Real-Time Strategy and Action/Shooter genres. In short, you're not only the commander - you're also a unit.

Contents

Story

The plot of Battalion Wars is in a similar vein to its predecessors: what begins as an average, every-day battle between lifelong foes becomes a tense alliance when a new foe, one powerfully and dangerously evil, threatens to take over the world. BW creates some interesting characters, and presents story development in corny-but-fun dialogues and cutscenes, but for the most part the plot exists only as a kennel from which to loose the dogs of war.

The game begins with a temporary truce between the Western Frontier Army (Green, obviously American) and the Tundran Army (Red, obviously Soviet Russia). There are three Generals on each side who give you advice while you play as Commander. On the Western Frontier there's Brigadier Betty, Colonel Austin and General Herman. On the Tundran site of the DMZ, there's the old ruler Tsar Gorgi, the heir Marshall Nova, and the rather large Major Nelly. Tsar Gorgi, before retiring from office, goes against his sons wishes and breaks the stalemate/truce with the Western Frontier, prompting an all out war.

But it hardly matters because they're both about to get attacked by the Xylvanians (Think vampire Germans) anyway. Both armies unite against this common enemy when they are both attacked at the same time. They even bring in a 4th nation, the Solar Empire (Asia), a longtime rival of Xylvania.

Gameplay

Don't be fooled by the soldiers' smiling faces - while the look and feel of the game is upbeat and friendly, the combat is anything but. While there's no graphic violence of any sort, enemy forces will not hesitate to kick you down, make you cry, and beat you with your own shoe whenever given the opportunity. After the initial breezy tutorial missions, Battalion Wars provides a challenge rarely found in modern games. Luck is not an option: Battalion Wars demands tactical skill.

Controlling Units

There are three basic types of units in Battalion Wars. Infantry, from basic rifle grunts to flamethrower troops to missile launcher veterans, are the most agile and the most fragile part of your fighting force. While they can't match the pure firepower of a heavy tank, infantry can be surprisingly hardy, especially when in the hands of the player - you can lock on to a target, strafe around him, and duck-and-roll to avoid fire before sending him to kingdom come. The basic shooting control scheme is very similar to that of Metroid Prime, using this lock on instead of dual stick shooting.

Ground vehicles come in two varieties: speedy recon units, which zip around the battlefield and perforate enemy infantry, and slow-moving assault vehicles (like tanks, anti-air, and artillery). The sluggish ones present big, easy targets, but they're also big, scary harbingers of destruction to your opponents. They can be more difficult to aim, especially in vehicles without independently-rotating gun turrets, but who needs to aim at all with that kind of blast radius?

Airborne units are slim pickings, but a blast to pilot. Gunship helicopters are fairly versatile, if easy to take down with a handful of missiles. Bombers are like the tanks of the sky - as a target it's the broad side of a barn, but if you see the payload heading for you it may already be too late. Fighters can't do much to ground units, but they're the fastest things around, and can take down other air units with deadly precision. Holding the R button to adjust the altitude of an air unit doesn't afford the level of control that a dual analog stick configuration might, but it's easy enough to use that it's still fun just to fly from one mission objective to the next.

Commanding Units

So controlling the units is fun. What about controlling your army? While the AI isn't nearly as good at targeting or dodging incoming fire as you can be, they're usually apt to obey your orders, which are issued in a brilliantly simple yet deep system. At the bottom of the screen is a display of the units under your command, grouped by unit type. You can use the C-stick horizontally to navigate by type, then vertically to select individual units. Orders are dispatched using the X and Y buttons - X will toggle between a Follow (follow you, that is) state and a Sentry (hold position) state, and Y will either order a unit to move to a specific location or, if you have an enemy targeted, to attack said enemy. These orders can be issued one unit at a type, if you want to send a rifle grunt into a gun emplacement; one unit type at a time, if you want your missile veterans to take down an incoming bomber; or even to All units, if you want to focus the full force of your battalion on a vital target.

Though most missions have you leading a force into an area, some have you defending bases from enemy invasion. In these situations, if you push your buttons right, you can fairly easily manage to maintain multiple positions, put units in strategic locations, and keep everything guarded with precisely the firepower it needs. In all missions, either by targeting a friendly unit or selecting it with the C stick, you can transfer manual control to any member of your battalion with the Z button. You can even use the Z command transfer from the pause screen map (which is also a good source of intelligence on enemy locations and strengths).

Missions

if it sounds like a lot to take in, don't worry, the first few missions will bring you up to speed in no time. Up to speed on the mechanics, anyway - it's still up to you to get good at them. As the game progresses, the missions become very hard, sometimes ridiculously so. Battalion Wars consists of 20 missions separated into four campaigns (plus one bonus mission for each campaign, which you can unlock by getting good combat scores in other missions), and on average should take five hours or less to complete; but though the numbers make it seem insignificant, the amount of trial, error, and retooling you'll have to put into missions to actually succeed, let alone perform well, will keep you busy enough.

That said, it isn't a terribly long game, and, aside from the bonus missions and the sheer fun of dropping bombs on enemy infantry, it doesn't have a lot to offer in the way of replay value. A multiplayer mode was initially planned, but scrapped in favor of completing the main game - hopefully a sequel will implement this feature.

Graphics/Sound

Graphically, Battalion Wars is a work of art. Even the loading bars look good. Every piece of animation is fluid and vivid, and not only is the graphical style visually appealing, it uses exaggerated action to draw the player's eye exactly where it needs to be. The cutscenes are incredibly well rendered. The game's soundtrack is very cool too, as are sound effects, not only explosions but also idle phrases from soldiers like a meek-sounding "it's quiet... TOO quiet!" Unfortunately, the voice acting in the game's key characters is hit-or-miss, but for the most part the audio doesn't disappoint.

Summary

In the end, Battalion Wars is very fun while it lasts. And, with ranking criteria for completing missions, the "end" of the game doesn't mean you have to stop playing it. It's unfortunate there couldn't be more to the package, but Battalion Wars is still a satisfying play.


Nintendo Wars series
Famicom Wars | Super Famicom Wars
Game Boy Wars | Game Boy Wars 2 | Game Boy Wars 3
Advance Wars | Black Hole Rising | Dual Strike | Days of Ruin
Battalion Wars | Battalion Wars 2

This article uses material from the "Battalion Wars" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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