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Battalion Wars 2
Battalion Wars 2.jpg
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Series Nintendo Wars
Platform(s) Wii
Release date(s) JP May 15, 2008[1]
NA October 29, 2007
EU February 15, 2008[2][3]
AUS March 20, 2008[4]
Genre(s) Third-person shooter, Strategy (Real-time tactics)[citation needed]
Mode(s) Single Player, Online[5]
Rating(s) CERO: B (12+)
ESRB: T (Teen)
OFLC: M
PEGI: 12+[6]
USK: 16[7]
Media Wii Optical Disc

Battalion Wars 2 (突撃!!ファミコンウォーズVS Totsugeki!! Famicom Wars VS?) is a video game for the Wii console.[8] It is a sequel to the Nintendo GameCube title Battalion Wars. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii.[5] It was developed by Kuju Entertainment,[9] which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe.

Contents

Gameplay

Battalion Wars 2 gameplay combines land, sea, and air combat. Unlike the first game, which did not feature naval combat, the sequel has several new sea-faring units: Battleship, Frigate, Submarine, Dreadnought and Naval Transport (landing craft).[5] Also, the Light and Heavy Recon units from the last game have been replaced by merely the Recon unit which has the Heavy Recon's defense and extra gun and the Light Recon's speed. Including the prologue, there are 20 playable missions, and six factions in the game, including the Western Frontier, Tundran Territories, Solar Empire, Xylvania, and Iron Legion from the last game, and a new nation called the Anglo Isles. The game also allows troops to capture facilities for higher respawn rates, and benefits (such as HeadQuarters, Barracks, Factories, Air Bases, and Docks) that can be used to generate more units.[5]

Battalion Wars 2 also features three separate online multiplayer modes, including skirmish, assault and cooperative. In skirmish, both sides start out with a pre-deployed force with facilities to replace units that are lost. The objective of the game is to earn as many points as possible by destroying enemy units within a specified time limit. In assault mode, one player is given a siege battalion to destroy the opposing player's assets.[10] The third mode is co-op in which two players join forces to tackle a much larger computer. They are given certain units, forcing them to heavily rely on the other.[11][12] The lack of multiplayer was among the more commonly cited shortcomings of the first game, but this was addressed in the development of the second,[13][14][15] although the game still lacks a splitscreen multiplayer mode.

Plot

Prologue

200 years ago, the Iron Legion, ruled by the fearsome Lord Ferrok, were on the brink of total conquest. Ferrok, believing victory was at hand, gathered his armies at his stronghold, the Iron Tower, to prepare for a final onslaught. But at the last moment, the Solar Empire, the last nation still standing after the Lightning Wars, invaded Old Xlyvania and began a last-ditch attempt to destroy the Legion. After a series of battles, Empress Qa-len, monarch of the Solar Empire, dropped a strike battalion equipped with a powerful staff deep into Legion territory. The strike battalion were to take the staff to the top of the Iron Tower to activate a satellite super weapon which would destroy the Legion. Unfortunately, Lord Ferrok's bombers found and eliminated them. However, a lone Solar Empire rifle grunt (the player) found the staff just as it was about to fall into enemy hands before proceeding towards the tower. The grunt's rifle was supercharged by the staff, also creating a shield around the grunt. The Staff Bearer defeated Legion infantry, heavy tanks and gunships before destroying Ferrok's precious Battlestation. The explosion from the Battlestation destroyed the protective wall around the tower making the path clear for the Staff Bearer now accompanied by three Solar grunts. After defeating the grunts guarding the tower, the four Solar warriors infiltrated the tower and activated the satellite's superweapon. After the huge blast from the satellite which destroyed the Iron Tower and the Iron Legion, Qa-Len found the staff in the Solar Crater and proceeded to an icy wasteland, where she threw it into a chasm in hopes that it may never be used for evil purposes. But little did she know that 200 years later, the search for the staff would put the nations of the world at war.

Solar Empire Campaign

Colonel Windsor and Commander Pierce of the Anglo Isles launch a preemptive strike on the Solar Empire, believing rumours that they are constructing a superweapon. An invasion force including a squadron of fighters and bombers led by Commander Pierce and a battleship fleet led by Colonel Windsor attack the Western Frontier Naval base situated on one of the Solar Islands. At the Imperial Palace, Admiral A-Qira interrupts Empress Lei-Qo to inform her of the Anglo attacks, but the Empress already knows and says that "history has come full circle, just as she had foreseen". After a series of losing battles, the Anglo Isles finally withdraw their troops and return to their home country. They realize that the Solar Empire has no superweapon, but Admiral A-Qira says that "honor demands that we launch a subsequent attack immediately", and prepares for a counterstrike even if Empress Lei-Qo forbids it.

Western Frontier Campaign

In the Western Frontier War Room, General Herman tells Brigadier Betty about the Frontier's early hostilities with the Tundran Terrortories back when Tsar Gorgi, Marshall Nova's father, was still in charge of the Tundran Territories. Tundra invaded the Frontier believing they had created a superweapon, just like what was occurring in the present day Solar Empire and Anglo Isles. Herman tells Betty about the war that went on between Tundra and Frontier forces, and then afterwards when the two finally made a peace treaty.

Anglo Isles Campaign

After A-Qira is done organizing his forces, the Solar Empire, with the help of the Tundran Territories, invade the Anglo Isles. Colonel Windsor and Commander Pierce take on the might of the two nations. Although initially doing well, A-Qira is eventually pushed out of the Anglo Isles. As A-Qira is on a ship witnessing the Anglo bombers attacking his naval fleet, he drinks from his canteen, upset that he is losing the war. A few seconds later, Kaiser Vlad appears on his boat, surprising A-Qira and reintroducing the Xylvanians from the original Battalion Wars game. He then suddenly realizes that Kaiser Vlad has tricked both the nations into starting the war against each other. Then he starts coughing and turns pale, realizing that Vlad has poisoned his drink. Seconds later, A-Qira dies, and Vlad takes over, radioing his troops to see how the invasion of the Tundran Territories is coming along.

Iron Legion Campaign

Kaiser Vlad has invaded the Tundran Terrirtories while being exposed as the one who orchestrated the global conflict. While Xlyvanian and Tundran forces engage each other in Northern Tundra, Vlad frees Ubel from his gulag by gassing the two Tundran grunts who were guarding it. Vlad then proceeds to tell Ubel that he has "discovered the key to vengeance upon the enemies of Xlyvania", thanks to the Iron Legion's defeat. He then goes on to tell Ubel of the many battles which took place in Old Xlyvania during the final days of the Lightning Wars, when the Solar Empire made a final attempt to annihilate the Iron Legion before they took control of the world, taking the player back before the prologue of the game.

Tundran Territories Campaign

After telling Ubel of how the Solar Empire defeated the Iron Legion with the Staff of Qa-Len, as it is later called, Kaiser Vlad finally proclaims that he knows that the staff is buried deep in an icy chasm located in the Northern Tundran Territories, and he will stop at nothing to find it, even if it means completely destroying the Tundrans themselves. In the final campaign, the player takes control of the Tundran Territories' forces (though forces from the Western Frontier, Solar Empire, and the Anglo Isles all become available at some point in the this campaign) in an attempt to repel Vlad's expedition for the staff. The Alliance of Nations fights its way through Tundra and destroys Vlad's Mining Spider, a gigantic vehicle that he is using to dig up the staff. Vlad and Ubel escape from the spider as it is being destroyed. At last, Vlad finds the Staff of Qa-Len and uses it at the last possible second. It causes massive destruction, and all of the Alliance of Nations' CO's narrowly escape with their lives. Vlad and Ubel are trapped in the icy chasm when trying to escape.

Reception

IGN rated the game an 8.0 out of 10, citing an impressive story mode, addition of naval units, mostly intuitive controls, and fun online modes. Sticking points included that Kuju failed to capitalize on or misused Wii's control enhancements, the inability to play through the single-player campaign in online cooperative mode, and the lack of voice chat. GameSpot gave it a 7.5 out of 10 for drastically improved pacing in campaign, a decent attempt at online play, and excellent production values. Its downsides were the strategy is still "lite", is overly simple, and the artificial intelligence and story are rather modest.[16] Official Nintendo Magazine (UK) gave the game 90%, criticizing the lack of a "retreat" command and the occasionally fiddly controls, but commending the graphics and strong online mode[17]. Game Informer gave the game a 7.25.[8] Hyper's Dylan Burns commends the game for its "heaps of units and high production values". However, he criticises it for its "iffy motion control and being a bit too cutesy".[18]

References

  1. ^ Battalion Wars 2 for Wii - Battalion Wars 2 Wii Game - Battalion Wars 2 Wii Video Game
  2. ^ Nintendo - Games - Battalion Wars II
  3. ^ Nintendo News: Nintendo gives out massive '08 schedule - ComputerAndVideoGames.com
  4. ^ GoNintendo » Blog Archive » Nintendo of Australia - 2007 sales info- What are you waiting for?
  5. ^ a b c d Captain (2006-08-23). "Battalion Wars ii announced for Nintendo's Wii". Aussie-Nintendo. http://www.aussie-nintendo.com/?v=news&p=4559. Retrieved 2006-08-23. 
  6. ^ "Battalion Wars 2". PEGI. 2008-02-19. http://www.pegi.info/en/index/global_id/23/?searchString=battalion+wars+2&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search. Retrieved 2008-02-19. 
  7. ^ [1]
  8. ^ a b Bryan, "Battalion Wars 2: War Is Cute," Game Informer 177 (January 2008): 95.
  9. ^ Castro, Juan (2005-05-15). "E3 2005: Kuju Entertainment Interview". IGN Cube. http://cube.ign.com/articles/654/654724p2.html. Retrieved 2006-07-08. 
  10. ^ IGN: Battalion Wars 2 Review
  11. ^ Leone, Matt (2006-08-23). "Battalion Wars 2 Wii Preview". 1UP. Ziff Davis Media. http://www.1up.com/do/previewPage?cId=3153075. Retrieved 2006-08-23. 
  12. ^ Kablau, Mario (2006-08-23). "Battalion Wars 2 Hands-on". IGN Wii. http://wii.ign.com/articles/727/727651p1.html. Retrieved 2006-08-24. 
  13. ^ IGN: Battalion Wars Review
  14. ^ Battalion Wars for GameCube Review - GameCube Battalion Wars Review
  15. ^ Battalion Wars Review // GC /// Eurogamer
  16. ^ Battalion Wars 2 for Wii Review October 29, 2007.
  17. ^ Wii Review: Battalion Wars 2 - Official Nintendo Magazine
  18. ^ Burns, Dylan (June 2008). "Battalion Wars 2". Hyper (Next Media) (176): 58. ISSN 1320-7458. 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Battalion Wars 2
Box artwork for Battalion Wars 2.
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Release date(s)
Genre(s) Real-time tactics
System(s) Wii
Mode(s) Single Player, Online[1]
Rating(s)
ESRB: Teen
OFLC: Mature
PEGI: Ages 12+
CERO: Ages 12 and up
Preceded by Battalion Wars
Series Battalion Wars

Battalion Wars 2 is a game for the Wii, a sequel to the GameCube game, Battalion Wars. It was officially announced August 23, 2006 at the Leipzig Games Convention with the official title, as well as the stylized abbreviation BWii.[1] The game was developed by Kuju Entertainment,[2] which also developed the GameCube predecessor, and was published by Nintendo. Nintendo released Battalion Wars 2 on October 29, 2007 in North America and on December 6, 2007. The game was released on February 15, 2008 in Europe. [3][4][5]

Story

Centuries ago a dark shadow cast over the globe. The Iron Legion had all but crushed the free nations of the world. The Iron Legion is preparing for the final onslaught of the lightning wars. But one nation dared to oppose them the Solar Empire. They fought many battles but the Iron Legion almost won all of them but the Staff of Qa Len destroyed the Iron Legion.

Centuries later a plot is ready to set the free nations of the world at WAR!

Table of Contents

Getting Started
Solar Empire — Campaign I
Western Frontier — Flashback I
Anglo Isles — Campaign 2
Iron Legion — Flashback II
Tundran Territories — Campaign 3

References


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Template:Infobox VG

Battalion Wars 2 is a video game for the Wii console.[1] It is a sequel to the Nintendo GameCube title Battalion Wars. The game was officially announced August 23 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii.[2] It was developed by Kuju Entertainment,[3] which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29 2007 in North America and on February 15 2008 in Europe.

Contents

Gameplay

Battalion Wars 2 gameplay combines land, sea, and air combat. Unlike the first game, which did not feature naval combat, the sequel has several new sea-faring units: Battleship, Frigate, Submarine, Dreadnought and Naval Transport.[2] Also, the Light and Heavy Recon units from the last game have been replaced by merely the Recon unit which has the Heavy Recon's defense and extra gun and the Light Recon's speed. Including the prologue, there are 20 playable missions, and six factions in the game, including the Western Frontier, Tundran Territories, Solar Empire, Xylvania, and Iron Legion from the last game, and a new nation called the Anglo Isles. The game also allows troops to capture facilities for higher respawn rates, and benefits (such as HeadQuarters, Barracks, Factories, Air Bases, and Docks) that can be used to generate more units.[2]

Battalion Wars 2 also features three separate online multiplayer modes, including skirmish, assault and cooperative. In skirmish, both sides start out with a pre-deployed force with a facilities to replace units that are lost. The main objective of the game is to earn as many points by destroying enemy units. In assault mode, one player is given a siege battalion to destroy the opposing player's assets.[4] The third mode is co-op in which two players join forces to tackle a much larger computer. They are given certain units, forcing them to heavily rely on the other.[5][6] The lack of multiplayer was among the more commonly cited shortcomings of the first game, but this was addressed in the development of the second,[7][8][9] although the game still lacks a splitscreen multiplayer mode.

Plot summary

Prologue

200 years ago, the Iron Legion ruled by the fearsome Lord Ferrok were on the brink of total conquest. Ferrok believing victory was at hand, gathered his armies at his stronghold, the Iron Tower, to prepare for a final onslaught. But at the last moment, the Solar Empire invaded Old Xlyvania and begun an last-ditch attempt to destroy the Legion. After a series of battles, Empress Qa-len, monarch of the Solar Empire dropped a strike battalion equipped with a mysterious staff deep into Legion terrority. The strike battalion were to take the staff to the top of the Iron Tower to activate a satellite weapon which would destroy the Legion. Unfortunately for them, Ferrok's bomber found and eliminated them. However, a lone solar grunt found the staff just as it was about to fall into enemy hands before proceeding towards the tower. The grunt's rifle was supercharged by the staff which also created a shield round the grunt. The grunt now known as the Staff Bearer defeated many Legion Infantry, heavy tanks and gunships before destroying Ferrok's precious Battlestation. The explosion from the Battlestation destroyed the protective wall around the tower making the path clear for the Staff Bearer now accompanied by three solar grunts. After defeating the grunts guarding the tower, the four solar warriors infiltrated the tower and activated the satellite weapon. After a huge blast from the sun which destroyed the Iron Tower and the Legion, Qa-Len found the staff in the tower rubble and proceeded to an icy wasteland where she hid it in hope that it may never be used for the power of evil!

Solar Empire Campaign

200 years later, Commander Pierce and Colonel Windsor of the Anglo Isles launch a surprise attack on the Solar Empire, believing they have created a super weapon. Empress Lei-Qo states that history has come full circle, as she'd foreseen when she is told of the news Lei-Qo has a commanding officor who gets angry and after a series of battles, the Anglos are repelled and the commanding officor promises retribution against the Anglo Isles. Meanwhile, in the Tundran Territories, Marshal Nova sees the ghost of his father, Tsar Gorgi, who accuses him of dishonouring his memory with talks of peace. Nova later receives a call from A-Qira, who requests they join forces in the war with the Anglo Isles. To appease his father, Nova agrees.

Western Frontier Campaign

In the Western Frontier War Room, General Herman tells Brigadier Betty about the Frontier's early hostilities with the Tundran Terrortories back when Tsar Gorgi was still in charge. Tundra invaded the Frontier believing they had created a superweapon just like what occoured in the present day Solar Empire. They started by capturing many key Frontier facilities before launching an assault on Fort 51, Herman's base in the middle of Red Rock Canyon. However, Herman's men were able to defend Fort 51 before recapturing these facilities and Gorgi's airbase. The Frontier then began to push Tundra back into their borderlands by destroying their Air Transports which were being refulled at a Tundran base and finally capturing their facilities which were strategically placed around the river Rubicon. However, Frontier men encountered Xlyvanian dig sites while assaulting Gorgi's facilities. After capturing Gorgi's HQ, the Frontier and Tundra signed a peace treaty. The Xlyvanians fled after this event. Back in the War Room, Herman tells Betty that he knows who is stirring up the trouble but he doesn't know why. Meanwhile, A-Qira and Nova watch as the invasion of the Anglo Isles begins...

Anglo Isles Campaign

The Solar Empire and Tundran Territories invade the Anglo Isles. Colonel Windsor and Commander Pierce must take on the might of two nations. Although initially doing well, A-Qira encounters numerous setbacks: his invasion force is cut off during the first main battle of the war, Nova withdraws his troops from the conflict after he loses numerous battleships to the Anglo Isles bombers, and the Solar Empire's prototype dreadnought is sunk. During the last battle of the war, Lei-Qo attempts to reason with A-Qira, but Commander Pierce, recognizing the Admiral's temperament, tells her that A-Qira will fight to the death. A-Qira, frustrated by his defeat in this battle, drinks from his canteen, only to discover that it has poison in it, killing him. Kaiser Vlad, who poisoned A-Qira, is revealed to be the one who orchestrated the war just as in the last game.

Iron Legion Campaign

Kaiser Vlad has invaded the Tundran Terrortories after being exposed as the one who orchestrated the global conflict. While Xlyvanian and Tundran forces engage each other in Northern Tundra, Vlad frees Ubel from his gulag by gassing the two tundrans who were guarding it. Vlad then proceeds to tell Ubel that he has discovered the key to vengeance upon the enemies of Xlyvania thanks to the Iron Legion's defeat. He then goes onto tell Ubel of the many battles which took place in Old Xlyvania during the final days of the Lightning Wars. Vlad tells Ubel of how Lord Ferrok's forces firstly protected his prototype Battlestation from Qa-Len's forces before destroying her Solar Panels which were re-energising solar vehicles. Then how they moved forward to protect Ferrok's siege guns before defending Legion Nerocite Saws from Qa-len's remaining forces before holding off a naval assault on the Iron Tower by protecting Ferrok's quad cannons. Ubel doesn't understand how the Legion lost because they won the 'big battles' but Vlad tells him of the strike battalion who were equipped with the staff and how they were killed before telling of the grunt who chanced upon the staff and with the help of three other grunts infiltrated the Iron Tower and destroyed the Legion. Vlad then tells Ubel he has searched for the staff of Qa-Len for decades but he has finally found it in Northern Tundra's icy wasteland. Ubel and Vlad arrive at the Mining Spider just as the nations of the world find out about his search for the staff.

Tundran Territories Campaign

In the final campaign, the player takes control of the Tundran Territories' forces in an attempt to repel Vlad's expedition for the staff. After protecting Gorgi's mausoleum from Ubel's forces and destroying Vlad's dreadnought navy, Nova's forces move north. There, they find Ice Station X, a large seismic platform that Ubel is using to locate the staff. The station is destroyed, but not before it finds out where the staff is. In the game's last mission, Vlad sets up a large mechanized mining walker called the Mining Spider to dig for the staff. A combined force of Tundran Territories, Western Frontier, Solar Empire and Anglo Isles units battles its way to and destroys the Mining Spider. However, Kaiser Vlad is able to find and activate the staff, forcing the Alliance of Nations to pull out. Though having used the staff, Vlad attempts to escape in an air transport, but it is shot down by Commander Pierce. As a result of a botched escape underground, Vlad buries himself with Kommander Ubel in a cave. While Ubel tries to dig them out, Kaiser Vlad holds a match and still persists that Xylvania's destiny of world domination burns brightly. However, the match ironically goes out.

Epilogue

Betty finds herself dangerously close to the Mining Spider when Vlad activates the staff. Luckily, Pierce lands his fighter plane nearby, and she jumps into it, and the pair of them narrowly escape the resulting explosion. The Alliance then searches for the Kaiser, but just find nothing. Marshall Nova was again "denied of his vengeance" and shouts out, "WHERE ARE THEY!?". Later, at an Alliance victory parade, all the leaders salute their respective troops, who salute back. Betty and Pierce show signs of being attracted to one another, and are silently nagged by Herman and Windsor, respectively, for not paying attention to the parade. Nova then sees his father's ghost next to him, who is smiling at him.

Reception

IGN rated the game an 8.0 out of 10, citing an impressive story mode, addition of naval units, mostly intuitive controls, and fun online modes. Sticking points included that Kuju failed to capitalize on or misused Wii's control enhancements, the inability to play through the single-player campaign in online cooperative mode, and the lack of voice chat. GameSpot gave it a 7.5 out of 10 for drastically improved pacing in campaign, a decent attempt at online play, and excellent production values. Its downsides were the strategy is still "lite", is overly simple, and the artificial intelligence and story are rather modest.[10] Official Nintendo Magazine (UK) gave the game 90%, criticizing the lack of a "retreat" command and the occasionally fiddly controls, but commending the graphics and strong online mode[11]. Game Informer gave the game a 7.25.[1]

References

  1. 1.0 1.1 Bryan, "Battalion Wars 2: War Is Cute," Game Informer 177 (January 2008): 95.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named GC_2006_fact_sheet
  3. Castro, Juan (2005-05-15). E3 2005: Kuju Entertainment Interview. IGN Cube. Retrieved on 2006-07-08.
  4. IGN: Battalion Wars 2 Review
  5. Leone, Matt (2006-08-23). Battalion Wars 2 Wii Preview. 1UP. Ziff Davis Media. Retrieved on 2006-08-23.
  6. Kablau, Mario (2006-08-23). Battalion Wars 2 Hands-on. IGN Wii. Retrieved on 2006-08-24.
  7. IGN: Battalion Wars Review
  8. Battalion Wars for GameCube Review - GameCube Battalion Wars Review
  9. Battalion Wars Review // GC /// Eurogamer
  10. Battalion Wars 2 for Wii Review October 29 2007.
  11. Wii Review: Battalion Wars 2 - Official Nintendo Magazine

External links

  • Battalion Wars 2 at Gamespot
  • Battalion Wars 2 at Gaming.Wikia

Template:Nintendo Wars seriesfr:Battalion Wars 2 ja:突撃!!ファミコンウォーズVS pt:Battalion Wars 2 fi:Battalion Wars 2 sv:Battalion Wars 2

Battalion Wars 2

Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Release date October 29, 2007 (NA)
Genre Third Person Shooter, Real-time tactics
Mode(s) Single Player, [ [Multiplayer]], Online
Age rating(s)
Platform(s) Wii
Credits | Soundtrack | Codes | Walkthrough



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Nintendo Wars series
Famicom Wars | Super Famicom Wars
Game Boy Wars | Game Boy Wars 2 | Game Boy Wars 3
Advance Wars | Black Hole Rising | Dual Strike | Days of Ruin
Battalion Wars | Battalion Wars 2

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