| Bloody Roar | |
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| Developer(s) | Eighting/Raizing |
| Publisher(s) | Virgin Interactive, SCEA, Hudson Soft |
| Composer(s) | Hitoshi
Sakimoto Masaharu Iwata Manabu Namiki |
| Platform(s) | Arcade, PlayStation |
| Release date(s) | Arcade 1997 PlayStation NA 1997-10-31 JP 1997-11-06 PAL March, 1998 |
| Genre(s) | Fighting |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: Teen |
| Input methods | 8-way Joystick, 6 Buttons, Gamepad |
| Cabinet | Horizontal |
| CPU | SPU |
| Sound | Sound CPU : 68000 Sound Chips : SPU, YMF271 |
Bloody Roar is a brawler video game developed by Eighting/Raizing in 1997. It started out as an arcade game under the name Beastorizer.
This is the first game in the series, which later produced four sequels on multiple platforms.
Bloody Roar's control system was a simple combination of the traditional fighting game set up. A button used for 'punch' and a button used for 'kick'. A combination between the two could create different attack moves while combining both together would trigger a unique 'throw' move. Its originality came with the use of the 'beast' button. Under the life bar, was a beast gauge. When filled up, pressing the beast button would transform the played character into their powerful and more agile animal form. The beast button could be used after that as a part of the attack arsenal. Attacks on the beast form would deduct from the beast gauge, though would still do some damage to the life bar on a decreased level. The beast transformation would end when the beast gauge was completely depleted. Also, within beast form, the rave button became available - this is the early version of the 'hyper beast' form which would appear later in the series. The rave button eliminated recovery time between combos and gave the characters ten times the speed, though this was at the cost of the beast bar. When it ran out, one hit could break the beast transformation. Battles would last for two rounds (three, culminating in a 'Final Round' if both characters scored a win in each of the first two rounds) and end with a 'K.O.' when the life bar was completely emptied.
The game also included special effects such as vomiting when a character was attacked at a special angle.
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| Bloody Roar | |
|---|---|
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| Developer(s) | Eighting |
| Publisher(s) | Virgin Interactive, SCEA |
| Release date(s) |
March, 1998
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| Genre(s) | Fighting |
| System(s) | Arcade,PlayStation |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | |
| Followed by | Bloody Roar II |
| Series | Bloody Roar |

Bloody Roar is a brawler video game developed by Eighting/Raizing in 1997. It started out as an arcade game under the name Beastorizer.
This is the first game in the series, which later produced four sequels on multiple platforms.
Bloody Roar's control system is a simple combination of the traditional fighting game set up: a button used for 'punch' and a button used for 'kick'. A combination between the two creates different attack moves, while combining both together triggers a unique 'throw' move. Its originality comes with the use of the 'beast' button. Under the life bar is a beast gauge. When filled up, pressing the beast button transforms the player's character into its powerful and more agile animal form. The beast button can be used after that as a part of the attack arsenal. Also, within beast form, the rave button becomes available – this is the early version of the 'hyper beast' form which would appear later in the series.
![]() Start screen for the arcade version. |
Bloody Roar/Table of Contents
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