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Beneath a Steel Sky
Beneath a Steel Sky Coverart.png
Developer(s) Revolution Software
Publisher(s) Virgin Interactive
Designer(s) Charles Cecil
Daniel Marchant
Dave Cummins
Dave Gibbons
Tony Warriner
Engine ScummVM/Virtual Theatre
Platform(s) DOS, Amiga, Amiga CD32, iPhone
Release date(s) March, 1994
Genre(s) Adventure
Mode(s) Single player
Rating(s) ELSPA: 15+
ESRB: T
Media Amiga: 15 3½-inch Floppies

PC: 6 3½-inch Floppies, 1 CD-ROM, or download

System requirements PC: 386, DOS 3.3+, 2 RAM
Talkie: CD-ROM & Sound card
Amiga: 1 RAM
Input methods Mouse

Beneath a Steel Sky is a British 1994 science-fiction point-and-click adventure game in the cyberpunk genre. It features comedy elements and was developed by Revolution Software and published by Virgin Interactive Entertainment. It was initially released for DOS and Amiga. Its working title was Underworld.

Contents

Plot

The game takes place at an unknown point in a dystopian future in Australia, where the Earth has been significantly damaged by pollution or nuclear fallout. The game's backstory is introduced via a comic book, drawn by well-known comic artist Dave Gibbons, that tells the story of a young boy called Robert who is the sole survivor of a plane crash in "the Gap" (the name applied to the Australian Outback at the time of the game). Too young to fend for himself, Robert is adopted by a local group of Indigenous Australians, who teach him the skills he needs to survive in this harsh new environment; they name him Robert Foster, partly due to him being fostered by them and also because of the discovery of an empty can of Foster's Lager, an Australian beer, found near him at the crash site. Foster even learns engineering and technology and builds a talking, sentient robot called Joey.

After Foster has reached adulthood, he is kidnapped and his tribe annihilated by storm-troopers sent from Union City by its all-powerful computer LINC. Interestingly, Union City mentions prominent suburbs and train stations found within Australia's largest city, Sydney, leading some to speculate that Union City was once Sydney. This was confirmed in a 2005 interview with the Australian gaming magazine, PC PowerPlay.

Foster manages to escape from his captors as the helicopter transporting him back to Union City crashes just after entering the dome, leaving him and his robot friend, Joey, to find out why they were brought there and where to go next, while security continues to search for him.

Joey's personality is stored on a small circuit board, which can easily be inserted and removed from many types of robot bodies. This allows Joey to change bodies as the situation requires, provided his circuit board is not damaged. Joey, however, is not always happy about Foster's choice of body for him.

Background

Screenshot of Robert Foster being taught to hunt kangaroos.

In the future world of Beneath a Steel Sky, the six states and two territories of Australia have been consumed by their respective capital cities and are described as "city states".

Union City is the second largest of the six remaining city states after the acquisition of Asio-City. Notably ASIO is Australia's national intelligence agency.

After the 'Euro-American War' all participants agreed upon a set of ideals described as the 'neo democratic principles' which removes all labour representation and social benefits. Ironically, those that subscribe to these principles are called 'Unions' contrasting the real world definition of what a Union pushes for. Those that oppose the Unions' ideals are called 'Corporations'.

All of the City States are described as either being Corporations or Unions.

The back-story involves a conflict between Union City and the Hobart Corporation fighting over 'market' dominance by the use of sabotage which is used as a common theme throughout the story. Hobart is the capital city of the Australian state Tasmania.

Development

The game's story was scripted by Dave Cummins with graphics and artwork done by Dave Gibbons, Paul Humphreys, Steve Ince, Stephen Oades, Les Pace and Adam Tween. Design was done by Charles Cecil, Dave Cummins, Dave Gibbons and Dan Marchant, while the Virtual Theatre (VT) design was done by Tony Warriner. Programming was carried out by James Long, David Sykes and Tony Warriner.[1]

Despite its status as one of the classics of adventure gaming, Beneath a Steel Sky suffered a troublesome production. The small team at Revolution found the size of the game a daunting task, resulting in long, stressful hours of programming, leading to tension within the company.

Because of the scope of the game -- being four times the size of its predecessor, Lure of the Temptress -- the programmers couldn't implement their Virtual Theatre system of independently roaming NPCs as effectively. Characters instead follow very simplified routines, as opposed to Lure where their freedom of movement was much greater. The design of the game was also simplified and greatly altered from its original design, according to Warriner.

The working title for the game was Underworld[1] and was the second to use Revolution Software's Virtual Theatre engine, the first being Lure of the Temptress.[2 ] The game's backgrounds and introduction sequence were designed by Dave Gibbons.[1] The introduction sequence was also included as a separate promotional comic book in some releases of the game.[2 ]

Reception

The game's initial release in the UK was met with critical acclaim, reaching the number one place in the GALLUP charts and receiving 95% from CU Amiga, 94% from Amiga Format and 93% from The One. The release in the USA was met with almost equal success with 4/5 from Computer Gaming World and 91% ('Editors choice Award') and ('Best Dialogue') from PC Gamer in 1995. In May 1995 Beneath a Steel Sky was awarded the prestigious Golden Joystick Award for 'The Best Adventure'.

Since its initial release the game has received glowing reviews from various websites. Adventure Classic Gaming gave the game a 4/5 rating and stated that the game was ahead of its time and "despite its gloomy and serious storyline, Beneath a Steel Sky is a game filled with humor and warm characters."[2 ] The review at Quandary gave the game a 3.5 out of 5 overall rating, stating that "there are many newer games with infinitely superior graphics and sound that are inferior experiences to this."[3]

Legal status

In August 2003, the game was released as freeware and support for it was added to ScummVM, allowing it to be played on Windows, Mac OS X, Linux, Windows CE and other compatible operating systems and platforms.[4] The data files for both the disk and CD version are available from the ScummVM website. The files on the ScummVM website do not include the original program executables since they are not needed by ScummVM.[5] The Fedora RPM software repository has a free down-loader which grabs the freeware game files and installs them alongside ScummVM.

Notes

Links to other works

  • When he first gets his welding body Joey cries "Exterminate!" a reference to the catchphrase of the Daleks from the BBC show Doctor Who.
  • During the court proceedings, when examining a witness, one of the dialogue choices is "Here's your starter for ten" - a reference to the gameshow University Challenge (Bamber Gascoine would use the phrase at the beginning of a ten point question) - because the judge treats the court proceedings as if they were a gameshow. Selection of this dialogue option is well received by the judge, resulting in his awarding you points.
  • The game has a 'virtual reality' interfaced via a cybernetic head implant that connects to the computer, while sitting down; a theme common in cyberpunk works, popularized by William Gibson, such as Neuromancer or Johnny Mnemonic. The virtual world can also be dangerous to the human (according to Anita in the game). The game also uses the word 'Matrix' to refer to the virtual world (In the game, the disconnect command is labeled "To disconnect the eidos from the matrix", Eidos being an ancient Greek concept related to 'form').
  • The first two games in the Broken Sword series, also by Revolution, feature many references to Steel Sky. Steel Sky and Broken Sword: The Shadow of the Templars both include a character called Mrs. Danielle Piermont, who is voiced by the same actress. In a security locker in Steel Sky, Robert discovers a locker for a man named Ultar; this is also the name of a character in BS1 and in the previous Revolution game Lure of the Temptress. Robert Foster appears in a comical Easter egg in Broken Sword: The Smoking Mirror, though voiced by a different actor. Broken Sword II also includes a puzzle which involves dunking a dog, a ploy used by Foster.

In-game humor

  • In the Anchor Insurance shop, a partially visible wall mural reads: "Don't be a w| Just use an|" — i.e. "Don't be a wanker. Just use an anchor."
  • Also in the Anchor Insurance Shop, "Billy Anchor" would be short for "William Anchor." W. Anchor (wanker) is the reason Foster asks if his name caused problems in school.

Production trivia

The three different beer labels used. Top: UK release, middle: US release, bottom: promotional comic
  • In some countries (such as the USA), due to copyright issues, the beer label displayed in the introduction is altered to show a generic beer brand in place of the Foster's label. One of the brands read "SS IPM (RAW)", which is "warm piss" spelled backwards.
  • The game came either on a set of floppy disks, or on a CD-ROM with full speech (the 'talkie' version). The dubbed version of the game uses actors sporting a variety of British accents, despite the game being set in future Australia. One character, Eduardo the gardener, does have an Australian accent. Robert Foster himself has an American accent, making some of his British English phrases sound incongruous. At one point the subtitles say "JUMPER" but Robert does say "sweater". At another, a dialogue choice is a distinctly British "it's well smart!" but the voice actor says "It's totally cool".
  • Programmers of the Amiga version left the following information in the main "exe" file. The information describes big problems the programmers had with deficient Amiga hardware when developing the game:
At the beginning the programmers were happy and did rejoice at their task, for the Amiga before them did shineth and was full of promise. But then they did look closer and did see'th the awful truth; its floppies were tiny and sloweth (rareth was its hard drive). And so small was its memory that did at first appear large; queereth also was its configuration(s). Then they did findeth another Amiga, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were pseudo backward compatible. But, eventually, it did come to pass that Steel Sky was implemented on a 1meg os-legal CBM Amiga. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done.

Sequels and updates

"Beneath a Steel Sky 2 is a project Revolution has been considering for a while, and has started to move forward on, but we are unable to comment beyond this," company boss Charles Cecil said in 2004. On March 4, 2004, Revolution purchased the domain name steel-sky2.com, although this has now seemingly been sold.

However, in September 2005 Tony Warriner stated in Revolution’s forum that the game wasn’t cancelled, and that he would not lose hope that there would be a Steel Sky 2 at some point in the future. More recently, Charles Cecil spoke in an interview dated August 10, 2006 on Eurogamer of his admiration for the work done by Scumm VM and the resulting interest in a sequel. He also stated that if he were to make the game he "would dearly love to work with Dave Gibbons again.[5] In a February 20, 2009 interview with IGN UK about the Wii and DS versions of Broken Sword: The Director's Cut, Charles Cecil and Dave Gibbons re-iterated their interest in a sequel to Beneath a Steel Sky. [6]

In July 2009, Revolution announced that a remastered edition of Beneath a Steel Sky would be released on the iPhone and iPod touch later that year. The remastered edition features new animated movies by Dave Gibbons, a context-sensitive help system and improved audio quality. [7 ] The game was released September 23rd, 2009. The animated movies in the iPhone remastered version make use of the original stills and use a style like sliding paper to animate them. There is also an inclusion of a new cut scene on the end of the game (after the credits) which may be a hint as to the plot line of the sequel mentioned above stating "In a world where all are free, the price of liberty is enslavement", parodying the famous quote "The price of liberty is eternal vigilance".

References

  1. ^ a b c "BASS at Moby Games". Moby Games. http://www.mobygames.com/game/dos/beneath-a-steel-sky. Retrieved 2008-04-29.  
  2. ^ a b c Mamen, Erik-André Vik. "review at adventure classic gaming". Adventure Classic Gaming. http://www.adventureclassicgaming.com/index.php/site/reviews/228/. Retrieved 2008-04-29.  
  3. ^ Ramsey, Steve (2002). "review at Quandary". Quandary. http://www.quandaryland.com/jsp/dispArticle.jsp?index=431. Retrieved 2008-04-29.  
  4. ^ Revolution Software Ltd. "Revolution website". Revolution Software Ltd. http://www.revolution.co.uk/_display.php?id=16. Retrieved 2008-04-29.  
  5. ^ a b Cecil, Charles (2006). "Live by the Sword". Eurogamer. http://www.eurogamer.net/article.php?article_id=66614. Retrieved 2008-04-29.  
  6. ^ Charles Cecil, Dave Gibbons (2009). "Broken Sword: The Director's Cut First Look". IGN UK. http://wii.ign.com/articles/955/955773p1.html. Retrieved 2009-02-23.  
  7. ^ "Beneath A Steel Sky - Remastered". gamesindustry.biz. http://www.gamesindustry.biz/articles/beneath-a-steel-sky---remastered-iphone-adventure-revamp-to-be-first-offspring-of-revolution-s-new--pocket--division. Retrieved 2009-08-06.  

External links


Beneath a Steel Sky
Developer(s) Revolution Software
Publisher(s) Virgin Interactive
Designer(s) Charles Cecil
Daniel Marchant
Dave Cummins
Dave Gibbons
Tony Warriner
Platform(s) DOS, Amiga, Amiga CD32, iOS
Release date(s) March, 1994
Genre(s) Adventure
Mode(s) Single-player
Rating(s)
Media Amiga: 15 3½-inch Floppies

PC: 6 3½-inch Floppies, 1 CD-ROM, or Download

System requirements

PC: 386, DOS 3.3+, 2 RAM
Talkie: CD-ROM & Sound card
Amiga: 1 RAM

Beneath a Steel Sky is a British 1994 science-fiction point-and-click adventure game in the cyberpunk genre. It features comedy elements and was developed by Revolution Software and published by Virgin Interactive Entertainment. It was initially released for DOS and Amiga. Its working title was Underworld.

Contents

Plot

The game takes place at an unknown point in a dystopian future in Australia, where the Earth has been significantly damaged by pollution or nuclear fallout. The backstory is introduced via a comic book (shown on-screen in the introduction sequence of the CD release), drawn by well-known comic artist Dave Gibbons, that tells the story of a young boy called Robert who is the sole survivor of a plane crash in "the Gap" (the name applied to the Australian Outback at the time of the game). Too young to fend for himself, Robert is adopted by a local group of Indigenous Australians, who teach him the skills he needs to survive in this harsh new environment; they name him Robert Foster, partly due to him being fostered by them and also because of the discovery of an empty can of Foster's Lager, an Australian beer, found near him at the crash site. Foster even learns engineering and technology and builds a talking, sentient robot called Joey.

Joey's personality is stored on a small circuit board, which can easily be inserted and removed from many types of robot bodies. This allows him to change bodies as the situation requires, provided his circuit board is not damaged. His commentaries on the current "shell" he is in are a running gag throughout the game.

As the game starts, Foster is kidnapped and his tribe annihilated by security soldiers sent from Union City by its all-powerful computer LINC. Interestingly, Union City mentions prominent suburbs and train stations found within Australia's largest city, Sydney, leading some to speculate that Union City was once Sydney. This was confirmed in a 2005 interview with the Australian gaming magazine, PC PowerPlay.

The abductors refuse to give Foster any explanation, however shortly upon arriving, the helicopter malfunctions and crashes in the city's upper level. Foster luckily survives the crash and flees. He makes his way through a recycling plant with the help of Joey (who is now a robotic vacuum cleaner, and none too happy about it) but is eventually caught up by a security officer who had also survived the accident. The officer, Reich, addresses Foster as "Overmann". Just as Reich is about to kill Foster, a nearby security camera shoots a laser, disarming him. Reich tells the camera, whom he reveals is controlled by LINC, that Foster must be stopped. In answer the camera shoots him again, this time killing him. Foster takes the officer's access card and continues his escape.

As he makes his way further down the city looking for a way out, Foster eventually arrives in the abandoned subway tunnels. There he finds out that LINC has become an exponentially growing, half machine half organic entity. However, in order to function LINC needs a human host to share its brain. The current host is none other than Foster's father, who is old and seems severely worn out from his symbiosis with the organic computer. It is revealed that LINC sent for Foster because with its current host soon dead, it would need a replacement, and only a blood relative would do.

Background

s.]]

In the future world of Beneath a Steel Sky, the six states and two territories of Australia have been consumed by their respective capital cities and are described as "city states".

Union City is the second largest of the six remaining city states after the acquisition of Asio-City. Notably ASIO is Australia's national intelligence agency.

After the 'Euro-American War' all participants agreed upon a set of ideals described as the 'neo democratic principles' which removes all labour representation and social benefits. Ironically, those that subscribe to these principles are called 'Unions' contrasting the real world definition of what a Union pushes for. Those that oppose the Unions' ideals (and are thus, presumably, more amenable to Unionisation as it is known today) are called 'Corporations'.

All of the City States are described as either being Corporations or Unions.

The back-story involves a conflict between Union City and the Hobart Corporation fighting over 'market' dominance by the use of sabotage which is used as a common theme throughout the story. Hobart is the capital city of the Australian state Tasmania. During the game, characters in Union City remark that Hobart Corporation is winning the "economic war" by flooding the market with "cheap, gimmicky garbage," though it is never clarified whether this is mere propaganda.

Development

The game's story was scripted by Dave Cummins with graphics and artwork done by Dave Gibbons, Paul Humphreys, Steve Ince, Stephen Oades, Les Pace and Adam Tween. Design was done by Charles Cecil, Dave Cummins, Dave Gibbons and Dan Marchant, while the Virtual Theatre (VT) design was done by Tony Warriner. Programming was carried out by James Long, David Sykes and Tony Warriner.[1]

Despite its status as one of the classics of adventure gaming, Beneath a Steel Sky suffered a troublesome production. The small team at Revolution found the size of the game a daunting task, resulting in long, stressful hours of programming, leading to tension within the company.

Because of the scope of the game -- being four times the size of its predecessor, Lure of the Temptress -- the programmers couldn't implement their Virtual Theatre system of independently roaming NPCs as effectively. Characters instead follow very simplified routines, as opposed to Lure where their freedom of movement was much greater. The design of the game was also simplified and greatly altered from its original design, according to Warriner.

The working title for the game was Underworld[1] and was the second to use Revolution Software's Virtual Theatre engine, the first being Lure of the Temptress.[2] The game's backgrounds and introduction sequence were designed by Dave Gibbons.[1] The introduction sequence was also included as a separate promotional comic book in some releases of the game.[2]

Reception

The game's initial release in the UK was met with critical acclaim, reaching the number one place in the GALLUP charts and receiving 95% from CU Amiga, 94% from Amiga Format and 93% from The One. The release in the USA was met with almost equal success with 4/5 from Computer Gaming World and 91% ('Editors choice Award') and ('Best Dialogue') from PC Gamer in 1995. In May 1995 Beneath a Steel Sky was awarded the prestigious Golden Joystick Award for 'The Best Adventure'.

Since its initial release the game has received glowing reviews from various websites. Adventure Classic Gaming gave the game a 4/5 rating and stated that the game was ahead of its time and "despite its gloomy and serious storyline, Beneath a Steel Sky is a game filled with humor and warm characters."[2] The review at Quandary gave the game a 3.5 out of 5 overall rating, stating that "there are many newer games with infinitely superior graphics and sound that are inferior experiences to this."[3]

The game was the first (and to date, only) game not aimed at children to be translated to Portuguese and was re-released in Portugal in translated form several months after the English-language version. The comic supplied with the game was not translated and was the version that could be found with the UK-release.

Legal status

In August 2003, the game was released as freeware and support for it was added to ScummVM, allowing it to be played on Windows, Mac OS X, Linux, Windows CE and other compatible operating systems and platforms.[4] The data files for both the disk and CD version are available from the ScummVM website. The files on the ScummVM website do not include the original program executables since they are not needed by ScummVM.[5] The Fedora RPM software repository has a free down-loader which grabs the freeware game files and installs them alongside ScummVM.

Notes

Links to other works

  • When he first gets his welding body Joey cries "Exterminate!" a reference to the catchphrase of the Daleks from the BBC show Doctor Who.
  • During the court proceedings, when examining a witness, one of the dialogue choices is "Here's your starter for ten" - a reference to the gameshow University Challenge (Bamber Gascoigne would use the phrase at the beginning of a ten point question) - because the judge treats the court proceedings as if they were a gameshow. Selection of this dialogue option is well received by the judge, resulting in his awarding you points.
  • The game has a 'virtual reality' interfaced via a cybernetic head implant that connects to the computer, while sitting down; a theme common in cyberpunk works, popularized by William Gibson, such as Neuromancer or Johnny Mnemonic. The virtual world can also be dangerous to the human (according to Anita in the game). The game also uses the word 'Matrix' to refer to the virtual world (In the game, the disconnect command is labeled "To disconnect the eidos from the matrix", Eidos being an ancient Greek concept related to 'form').
  • The first two games in the Broken Sword series, also by Revolution, feature many references to Steel Sky. Steel Sky and Broken Sword: The Shadow of the Templars both include a character called Mrs. Danielle Piermont, who is voiced by the same actress. In a security locker in Steel Sky, Robert discovers a locker for a man named Ultar; this is also the name of a character in BS1 and in the previous Revolution game Lure of the Temptress. Robert Foster appears in a comical Easter egg in Broken Sword: The Smoking Mirror, though voiced by a different actor. Broken Sword II also includes a puzzle which involves dunking a dog, a ploy used by Foster.

In-game humor

  • In the pipe factory Roberts suggestion of the pipes being used for some form of weapon are dismissed by Anita, This is reference to the Iraqi Supergun scandal of 1990.
  • In the Anchor Insurance shop, a partially visible wall mural reads: "Don't be a w| Just use An|" — i.e. "Don't be a wanker. Just use Anchor."
  • Also in the Anchor Insurance Shop, "Billy Anchor" would be short for "William Anchor." W. Anchor (wanker) is the reason Foster asks if his name caused problems in school.

Production trivia

  • In some countries (such as the USA), due to copyright issues, the beer label displayed in the introduction is altered to show a generic beer brand in place of the Foster's label. One of the brands read "SS IPM (RAW)", which is "warm piss" spelled backwards.
  • The game came either on a set of floppy disks, or on a CD-ROM with full speech (the 'talkie' version). The dubbed version of the game uses actors sporting a variety of British accents, despite the game being set in future Australia. One character, Eduardo the gardener, does have an Australian accent. Robert Foster himself has an American accent, making some of his British English phrases sound incongruous. At one point the subtitles say "JUMPER" but Robert does say "sweater". At another, a dialogue choice is a distinctly British "it's well smart!" but the voice actor says "It's totally cool".
  • Programmers of the Amiga version left the following information in the main "exe" file. The information describes big problems the programmers had with deficient Amiga hardware when developing the game:
At the beginning the programmers were happy and did rejoice at their task, for the Amiga before them did shineth and was full of promise. But then they did look closer and did see'th the awful truth; its floppies were tiny and sloweth (rareth was its hard drive). And so small was its memory that did at first appear large; queereth also was its configuration(s). Then they did findeth another Amiga, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were pseudo backward compatible. But, eventually, it did come to pass that Steel Sky was implemented on a 1meg os-legal CBM Amiga. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done.
  • Programmers of the ScummVM have included the following comment in the sky.cpp file.
At the beginning the reverse engineers were happy, and did rejoice at their task, for the engine before them did shineth and was full of promise. But then they did look closer and see'th the aweful truth; it's code was assembly and messy (rareth was its comments). And so large were it's includes that did at first seem small; queereth also was its compact(s). Then they did findeth another version, and this was slightly different from the first. Then a third, and this was different again. All different, but not really better, for all were not really compatible. But, eventually, it did come to pass that Steel Sky was implemented on a modern platform. And the programmers looked and saw that it was indeed a miracle. But they were not joyous and instead did weep for nobody knew just what had been done. Except people who read the source. Hello.

With apologies to the CD32 SteelSky file.

Sequels and updates

"Beneath a Steel Sky 2 is a project Revolution has been considering for a while, and has started to move forward on, but we are unable to comment beyond this," company boss Charles Cecil said in 2004. On March 4, 2004, Revolution purchased the domain name steel-sky2.com, although this has now seemingly been sold.

However, in September 2005 Tony Warriner stated in Revolution’s forum that the game wasn’t cancelled, and that he would not lose hope that there would be a Steel Sky 2 at some point in the future. More recently, Charles Cecil spoke in an interview dated August 10, 2006, on Eurogamer of his admiration for the work done by Scumm VM and the resulting interest in a sequel. He also stated that if he were to make the game he "would dearly love to work with Dave Gibbons again.[5] In a February 20, 2009, interview with IGN UK about the Wii and DS versions of Broken Sword: The Director's Cut, Charles Cecil and Dave Gibbons re-iterated their interest in a sequel to Beneath a Steel Sky.[6]

In July 2009, Revolution announced that a remastered edition of Beneath a Steel Sky would be released on the iPhone and iPod touch later that year. The remastered edition features new animated movies by Dave Gibbons, a context-sensitive help system and improved audio quality. [7] The game was released September 23, 2009. The animated movies in the iPhone remastered version make use of the original stills and use a style like sliding paper to animate them. There is also an inclusion of a new cut scene on the end of the game (after the credits) which may be a hint as to the plot line of the sequel mentioned above stating "In a world where all are free, the price of liberty is enslavement", parodying the famous quote "The price of liberty is eternal vigilance".

References

  1. ^ a b c "BASS at Moby Games". Moby Games. http://www.mobygames.com/game/dos/beneath-a-steel-sky. Retrieved 2008-04-29. 
  2. ^ a b c Mamen, Erik-André Vik. "review at adventure classic gaming". Adventure Classic Gaming. http://www.adventureclassicgaming.com/index.php/site/reviews/228/. Retrieved 2008-04-29. 
  3. ^ Ramsey, Steve (2002). "review at Quandary". Quandary. http://www.quandaryland.com/jsp/dispArticle.jsp?index=431. Retrieved 2008-04-29. 
  4. ^ Revolution Software Ltd. "Revolution website". Revolution Software Ltd. http://www.revolution.co.uk/_display.php?id=16. Retrieved 2008-04-29. 
  5. ^ a b Cecil, Charles (2006). "Live by the Sword". Eurogamer. http://www.eurogamer.net/article.php?article_id=66614. Retrieved 2008-04-29. 
  6. ^ Charles Cecil, Dave Gibbons (2009). "Broken Sword: The Director's Cut First Look". IGN UK. http://wii.ign.com/articles/955/955773p1.html. Retrieved 2009-02-23. 
  7. ^ "Beneath A Steel Sky - Remastered". gamesindustry.biz. http://www.gamesindustry.biz/articles/beneath-a-steel-sky---remastered-iphone-adventure-revamp-to-be-first-offspring-of-revolution-s-new--pocket--division. Retrieved 2009-08-06. 

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Beneath a Steel Sky is a science fiction, more specifically cyberpunk, point and click adventure game with comedy elements, created by Revolution Software published by Virgin Interactive Entertainment, and initially released in 1994 for DOS and Amiga. Below is a list of quotes from the game.

Contents

Foster

  • A discarded coffee machine?
  • Naked people with extra parts! The things folk do for fashion!!
  • BARBECUED! I'll never eat KEBAB again!
  • His skin is cold... Like plastic...
  • That thing's WATCHING me... Good thing I'm naturally PHOTOGENIC!
  • It's WHEEZING and BANGING... Like an asthmatic DINOSAUR in the MATING season.
  • (While examing a poster of a woman's breasts) Those cannot be natural

Joey

  • See that railing? Take a jump over it Foster!
  • EX-TER-MIN-ATE! EX-TER-MIN-ATE.

Others

  • Security officer: We're here to serve the community... And shoot people.
  • Norville: Be vigilant..!
  • Gallagher: Going up in this world means going down... It's all a question of status.
  • Lamb: I hope you have learned something about pipes!
  • Lamb: PIPES are the ARTERIES of this mighty ERECTION...

Dialogue

Anchor Insurance Man: We also have a rogue robot policy.
Foster: What's that?
Anchor Insurance Man: It's a policy to insure you in case your robot turns on you.
Joey: This is BULLSHIT, Foster; don't listen to that moron.

Re-cycling plant

Foster: What's our present location?
Joey: I'm not sure, but I've a feeling... we're not in Kansas anymore!

Foster: Give me an analysis, Joey.
Joey: It's a standard 30mm steel wrench. And you can keep it away from my nuts.

Furnace

Foster: You didn't tell me you could fly!
Joey: I didn't know I had it in me!

Factory

Foster: Is your coat made of real fur?
Lamb: That's right, real beaver fur. Made from the last ten beavers in the world!

Lamb: What's that ROBOT doing here?
Foster: He's my PERSONAL ASSISTANT. Say Hello Joey
Joey: Hello, Joey.
Lamb: HUH! Pity it's got no BRAIN.

Crash Site

Foster: What happened here?
Guard: Sabotaged chopper CRASHED... Destroyed the HOSPITAL!
Foster: A HOSPITAL? That's TRAGIC!
Guard: Could've been WORSE... It ALMOST hit the FACTORY!

External links

Wikipedia
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Up to date as of January 23, 2010

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Beneath a Steel Sky
Box artwork for Beneath a Steel Sky.
Developer(s) Revolution Software
Publisher(s) Virgin Interactive
Designer(s) Charles Cecil, Daniel Marchant, Dave Cummins, Dave Gibbons, Tony Warriner
Engine Virtual Theatre
Release date(s)
MS-DOS
Windows
Genre(s) Adventure
System(s) MS-DOS, Amiga, Amiga CD32, Windows, iPhone
Mode(s) Single player
Rating(s)
ESRB: Teen
USK: Ages 12+
ELSPA: Ages 15+
System requirements (help)
CPU clock speed

386MHz

System RAM

2MiB

MS-DOS
DOS 3.3+
Windows
ScummVM

Beneath a Steel Sky is a British 1994 science fiction point and click adventure game in the cyberpunk genre. It featured comedy elements and was developed by Revolution Software and published by Virgin Interactive Entertainment. It was initially released for DOS and Amiga. Underworld was its working title.

The game was made available as freeware in 2003 from ScummVM and runs under compatible systems, including Windows, Mac OS, and Linux.

The game takes place at an unknown point in a dystopian future in Australia, where the Earth has been significantly damaged by pollution or nuclear fallout. The game's backstory is introduced via a comic book, drawn by well-known comic artist Dave Gibbons, that tells the story of a young boy called Robert who is the sole survivor of a plane crash in "the Gap" (the name applied to the Australian Outback at the time of the game). Too young to fend for himself, Robert is adopted by a local group of Indigenous Australians, who teach him the skills he needs to survive in this harsh new environment; they name him Robert Foster, partly due to him being fostered by them and also because of the discovery of an empty can of Foster's Lager, an Australian beer, found near him at the crash site. Foster even learns engineering and technology and builds a talking, sentient robot called Joey.

After Foster has reached adulthood, he is kidnapped and his tribe annihilated by storm-troopers sent from Union City by its all-powerful computer LINC. Interestingly, Union City mentions prominent suburbs and train stations found within Australia's largest city, Sydney, leading some to speculate that Union City was once Sydney. This was confirmed in a 2005 interview with the Australian gaming magazine, PC PowerPlay.

Foster manages to escape from his captors as the helicopter transporting him back to Union City crashes just after entering the dome, leaving him and his robot friend, Joey, to find out why they were brought there and where to go next, while security continues to search for him.

Joey's personality is stored on a small circuit board, which can easily be inserted and removed from many types of robot bodies. This allows Joey to change bodies as the situation requires, provided his circuit board is not damaged. Joey, however, is not always happy about Foster's choice of body for him.

Table of Contents

Beneath a Steel Sky/Table of Contents


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Beneath a Steel Sky

Developer(s) Revolution Software
Publisher(s) Virgin Interactive
Release date March, 1994
Genre Adventure
Mode(s) Single player
Age rating(s) ESRB: T

USK: 12+
ELSPA: 15+

Platform(s) PC (DOS), Amiga, Amiga CD32
Credits | Soundtrack | Codes | Walkthrough


In August 2003, the game was released as freeware.

Screen Shots

Intro Ingame

External Links

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Simple English

Beneath a Steel Sky
Developer(s) Revolution Software
Publisher(s) Virgin Interactive
Designer(s) Charles Cecil
Daniel Marchant
Dave Cummins
Dave Gibbons
Tony Warriner
Engine ScummVM/Virtual Theatre
Platform(s) DOS, Amiga, Amiga CD32
Release date(s) March, 1994
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: T (Teen)
USK: 12+
ELSPA: 15+
Media 3½-inch Floppy, CD-ROM
System requirements PC: 386, DOS 3.3+, 2 RAM
Talkie: CD-ROM & Sound card
Input methods Mouse

Beneath a Steel Sky is a British point and click adventure computer game made by Revolution Software and published by Virgin Interactive for DOS, the Amiga, and the Amiga CD32.








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