The Full Wiki



More info on Bernd Schmidt

Bernd Schmidt: Wikis

  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Updated live from Wikipedia, last check: May 30, 2012 02:13 UTC (44 seconds ago)

From Wikipedia, the free encyclopedia

Bernd Schmidt
Personal information
Date of birth December 1, 1943 (1943-12-01) (age 66)
Place of birth   
Height 1.76 m (5 ft 9+12 in)
Playing position Defender/Midfielder
Senior career1
Years Club App (Gls)*
1965-1967
1967-1974
1974-1975
1975-1980
KSV Hessen Kassel
SV Werder Bremen
KSV Hessen Kassel
FSV Frankfurt

150 (11)

008 0(0)   

1 Senior club appearances and goals
counted for the domestic league only and
correct as of 14:22, 25 February 2009 (UTC).
* Appearances (Goals)

Bernd Schmidt (born December 1, 1943) is a retired German football player. He spent 7 seasons in the Bundesliga with SV Werder Bremen.

Honours

External links




Bernd Schmidt is the original author and maintainer of UAE

In 1997, when computers were much slower than they are now, Bernd Schmidt, chief designer and author of the UAE emulator, described some performance issues of the custom chips as follows:

All timings I give here were measured on my machine, a 90 MHz Pentium, using SVGAlib, with the FASTER_CPU and DONT_WANT_SOUND options... For games and demos, the CPU speed does not matter, but the average frame time is important... A real A500 has a constant frame time of 20 ms (50 Hz). If you have a game/demo that has lots of blitter activity, many copper/sprite effects, dual playfields and scrolling, no one can help you. Fortunately, this case is extremely rare. Normal games that have a number of blitter objects, scrolling and maybe some sprites run at 1/3-1/4 the speed of an A500 in the worst case, some run at 1/2 the speed. Lowering the frame rate helps enormously here, and at 1/5 frame rate, about everything runs somewhere between 50% and 100% the speed of an A500. This still isn't the full story (I bet you start to see why the question is hard to answer). A real A500 without fast memory gets slowed down to about half its speed in Hires 16 color mode. More bitplanes also slow UAE down, but not quite as much, so it can be several times faster than an A500 in that mode.









Got something to say? Make a comment.
Your name
Your email address
Message
Please enter the solution to case below
70+12=