First a little history...
Way back in the summer of 1998,
Unreal 1 was released. The Unreal-engine website scene was
relatively new, and there were a large number of community-run
sites doing a great job of imparting Unreal-engine files and
information to the gaming public. Some we were particularly fond
of, the original Org, Shadows, and Max's Unreal News, the venerable
Unreal Nation, Unreal Kingdom, Demigod's Unreal map site and many,
many more.
In the fall of 1998, PlanetUnreal, which was
originally UNA out of Australia, featuring the likes of San,
Arcane, Mia'cova and Mek, began to assemble a number of absolute
Unrealaholics as their administration team. Yellow5, Stallion,
QAPete, Alien8, Zaccix, Prophetus, Sparky, Hal, Rojazz and others
began building what became the biggest Unreal-engine gaming site in
the world. Traffic to the site increased seven-fold, and the boys
even hosted the official Unreal Tournament Release Party live on
the internet in November of 1999.
The Beginning of the
End
In early 2000, PU lost the free use of CDROM.COM, which was
GameSpy's main file mirror. The complaints flooded in, and there
was nothing the admin team could do about it. Around the same time,
GSI began implementing its plan for gaming domination, which
included 'genre' sites like 3DActionPlanet, FilePlanet, ForumPlanet
and, ultimately, Giant Ad Banners of Death and pay download
servers. The PU team also lost the ability to run the site the way
they saw fit. Numerous GSI ads and links were included on the site,
and basically, PU turned away from being a community-run site to
being a part of the corporation.
The Hammer Comes Down
In
June of 2001, GameSpy decided to immediately end existing verbal
and written contracts with their Site Directors and many of their
paid 'help', replacing those contracts with one that implied
ownership of the sites, ownership of all developed materials, no
guaranteed minimum salaries and much more. This was the final
straw, and the PU admin team, having been working together
supporting the Unreal-engine community for about 2 1/2 years, began
leaving the site.
A New Day Dawns
In October of 2001, the
old PU admin team got together again and, using their own Linux
server, bandwidth and licensed copy of vBulletin software, began
what was to become BeyondUnreal by porting over their forums to the
new server in an effort to allow the former PlanetUnreal forumers
to continue posting using the now-familiar and very efficient
vBulletin system, rather than get pushed over to GSI's ForumPlanet
software. BeyondUnreal began hosting sites, adding new admins such
as the respected Tetris_L, larrystorch, RaptoR and MalHavoc, from
Stomped fame. The new site design was completed by Matt 'Mix' Fox,
a new content management system was written by MalHavoc, server
administration tools were developed and the team obtained partners
to host downloadable files and provide those for free to the gaming
public. In May of 2002, less than a year after their departure from
PlanetUnreal, a new day dawned - BeyondUnreal was
born!
Continuous Improvement
On December 8, 2002,
BeyondUnreal added a second server to the site, payed for by
donations from a Forum Server Fund Drive. In less than a day, the
BU community donated $1700, exceeding our goal of $1500.
As
BeyondUnreal continued to grow, we added a third server on October
18, 2003, giving us the ability to do full daily backups of our web
files, full database backups and more.
On December 21, 2003, we
moved our servers from our original 1.5 mbit line to a 100 mbit
connection in Herndon, VA, USA. This move, made possible by our new
bandwidth and exclusive USA game server partners ServerCave and
Ketnar, provides BeyondUnreal with all the speed we need to
continue to grow and expand our services to the Unreal
community.
We completed a server fund drive on August 19, 2004,
with the community chipping in $5000 in 18 days for a much-needed
new main server.
Beyond Unreal's Mission Statement
The
BeyondUnreal team is dedicated to providing everything necessary
and desired by the Unreal-engine gamer in a fast, fun and reliable
website.
The site is decidedly community-oriented, with the only
commercial activities being those that are necessary to support the
financial needs of the site. All remaining revenues are to be
distributed to the team.
We treat our visitors with fairness and
respect, and we expect the same from our visitors toward each other
and the admin team.
The goal of BeyondUnreal is to be the most
respected Unreal-engine game site in the world.
External
Links
http://www.beyondunreal.com