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Big Brain Academy
Big Brain Academy cover.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Composer(s) Kenta Nagata
Platform(s) Nintendo DS
Release date(s) JP June 30, 2005
NA June 5, 2006
AUS July 5, 2006
EU July 7, 2006
Genre(s) Puzzle, educational
Mode(s) Single player
Rating(s) ESRB: Everyone
CERO: All ages
PEGI: 3+
OFLC: G
Input methods Touch screen

Big Brain Academy is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to Brain Age: Train Your Brain in Minutes a Day!. It is marketed under the Nintendo's Touch! Generations brand.

A sequel, Big Brain Academy: Wii Degree, was released on the Wii in April 2007.

Contents

Gameplay

In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play: Test mode, Practice mode, and Versus mode.

Test mode

Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass.

After the test, the player is given a letter grade. Dr. Lobe (the "headmaster" of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, Leonardo da Vinci, politician, poet, banker, doctor, musician, etc.

There are five different categories of tests with three activities per category. The categories are (followed by their activities):

  • Think (Logic-themed questions)
  • Analyze (Reason-based questions)
  • Compute (Math-themed questions)
  • Identify (Visual-themed questions)
  • Memorize (Memory-based questions)

Practice mode

Practice mode allows the player to select which specific exercise he or she wants to do in order to train their brain. The tests available for play consist of those available in Test mode. Each mode has three levels of difficulty, and the player can earn either a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level.

Versus mode

In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 2 to 8 players can join a hosting player whether or not they themselves have a copy of the game.

Reception

As of March 31, 2008, Big Brain Academy has sold 5.01 million copies worldwide.[1]

See also

References

External links

Official websites
Reviews
Interviews and media

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Big Brain Academy
Box artwork for Big Brain Academy.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s)
Genre(s) Puzzle
System(s) Nintendo DS
Players 1–8
Rating(s)
ESRB: Everyone
CERO: All ages
PEGI: Ages 3+
Followed by Big Brain Academy: Wii Degree

Big Brain Academy puts you into an academy where you have different classes to complete. Instead of a brain age though, it is your brain weight that is measured and recorded. Dr. Lobe is the headmaster of the academy and guides you through the game. A sequel, Big Brain Academy: Wii Degree, was released for the Wii in 2007.

Contents

Getting started

Controls
  • Stylus button: The game is played entirely with the touch screen
  • Start button: Quit during an activity
Homeroom

The Homeroom is the main menu, shown as soon as you've touched the title page.

  • Profiles: This is where you create save files. Four can be stored at a time. Your name and academy grade is seen here.
  • Demo: You can send a demo wirelessly to a friend, or play it yourself. You do not need to register, but results are not stored.
  • Options: Configure sound and language here. You can also erase data here. Once data is erased, it is gone forever.
Options

Configure options and settings.

  • Sound: Choose between surround, stereo and headphones.
  • Language: Choose between English, German, French, Spanish, Italian and Dutch.
  • Erase Data: Once you erase all the data from a specific user account, then it is gone forever.

Activities

The core of Big Brain Academy are the different activities. There are five categories and each category consists of five activities. Each activity is 60 seconds long and players are tested by the percentage of how many questions they got right.

Think

Cubegame will require you to be good at adding and multiplying. As you progress the shapes get more advanced.
  • Heavyweight: Examine the pictures on the top screen, then tap the heaviest character on the touch screen.
  • Pathfinder: The animals move from the top to the bottom screen and make a turn each time they reach a corner. Draw a line on the touch screen to help them meet up.
  • Bone Yard: The arrows on the top screen show how objects on the touch screen will move. Examine the arrows, then drop a bone on the square where the dog will land. Sometimes blocks will move and push the dog, so be careful.

Memorise

  • Sound Bites: Listen to the sounds that the characters make, then touch their pictures in the order that they made noise.
  • Flash Memory: Memorize the numbers and symbols that flash on the top screen, then tap the same sequence into the number pad on the touch screen.
  • Memo-Random: Examine the cards on the top screen, then tap Memorize when you are confident you know them. When some of the cards flip over, tap the touch screen to identify them.

Analyse

When all activities have been completed you'll be give your results as well as a graph that will show the areas you need to improve in.
  • Missing Link: Examine the picture on the top screen, then draw lines to connect the dots in the marked locations.
  • Cubegame: Count the number of blocks on the top screen, then tap the touch screen to input your answer.
  • Animal Lines: Examine the pattern on the top screen, then trace through the pattern on touch screen.

Compute

  • Coin-Parison: The two panels on the touch screen show a variety of coins. Touch the panel with the greater amount. You can change the currency.
  • Add Agency: Count the number of figures on the top screen, then touch the two panels that add up to the same amount.
  • Written Math: Solve the maths problem and input the answer on the touch screen.

Identify

  • Shadow Shift: Examine the moving silhouettes on the top screen, then tap the corresponding shapes on the touch screen. If you answer correctly, the silhouettes will reveal themselves.
  • Get In Shape: Examine the shape on the top screen, then select the pieces used to build it on the touch screen. If you tap a matching piece, it will appear in the shape. You must locate every matching piece to pass.
  • Matchmaker: Examine the pictures on the touch screen and tap the matching pairs. Some puzzles have more than one match.

Classes

There are three different classes in Big Brain Academy: test, practice and versus. These can be accessed as soon as you've registered a profile.

  • Test: The test consists of one randomly picked activity from each of the five categories. Each activity takes 60 seconds. At the end of the test you'll be given a brain age, brain type and grade. Grades range from A+ to F- and are displayed next to your name in the homeroom.
  • Practice: Practicing lets you work on activities at steady pace. It can improve you at activities where you're having trouble. Each activity has three difficulty levels: easy, normal and hard. You can get medals in each of these activities and levels.
    • Brain Weight: 050; Medal: Bronze
    • Brain Weight: 150; Medal: Silver
    • Brain Weight: 250; Medal: Gold
  • Versus: You can compete against friends to see who has the biggest brain. Questions are asked and the first player to guess correctly gets 10 grammes added onto their brain weight. If you miss a question, the game subtracts grammes from your score. The first to reach 300 grammes is the winner, other you can set a different target weight. The results screen will show who is the winner. This mode is for 2-8 players only.

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Big Brain Academy

Developer(s) Nintendo
Publisher(s) Nintendo
Release date June 5, 2006 (NA)

June 30, 2005 (JP)

July 7, 2006 (EU)

Genre Puzzle
Mode(s) Single player
Age rating(s) ESRB: E
Platform(s) Nintendo DS
Credits | Soundtrack | Codes | Walkthrough

The second "Brain Training" game

Stub
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Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

Big Brain Academy (やわらかあたま塾, Yawaraka Atamajuku?) is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to Brain Age: Train Your Brain in Minutes a Day!.[citation needed] It is marketed under the Nintendo's Touch! Generations brand.

A sequel, Big Brain Academy: Wii Degree, was released on the Wii in April 2007.

Contents [hide] 1 Gameplay 1.1 Test 1.2 Practice mode 1.3 Versus mode 2 Reception 3 See also 4 References 5 External links

[edit] Gameplay In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better the reaction time is. There is no one game mechanism to Big Brain Academy, as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play - Test mode, Practice mode, and Versus mode.


[edit] Test Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass.

After the test, the player is given a letter grade. Dr. Lobe (the "headmaster" of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, poet, banker, doctor, musician, etc.

There are five different categories of tests with three activities per category. The categories are (followed by their activities):

Think (Logic-themed questions) Analyze (Reason-based questions) Compute (Math-themed questions) Identify (Visual-themed questions) Memorize (Memory-based questions)

[edit] Practice mode Practice mode allows the player to select which specific exercise he or she wants to do in order to train their brain. The tests consist of tests available in the Test mode. Each mode has three difficulty modes, and the player can earn either a bronze, silver, gold medal, or a Platinum medal for achieving a certain brain mass in each difficulty mode.


[edit] Versus mode In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 2 to 8 players can join a hosting player whether or not they themselves have a copy of the game.


This article uses material from the "Big Brain Academy" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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