| Big Brain Academy | |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Composer(s) | Kenta Nagata |
| Platform(s) | Nintendo DS |
| Release date(s) | JP
June 30, 2005 NA June 5, 2006 AUS July 5, 2006 EU July 7, 2006 |
| Genre(s) | Puzzle, educational |
| Mode(s) | Single player |
| Rating(s) | ESRB:
Everyone CERO: All ages PEGI: 3+ OFLC: G |
| Input methods | Touch screen |
Big Brain Academy is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to Brain Age: Train Your Brain in Minutes a Day!. It is marketed under the Nintendo's Touch! Generations brand.
A sequel, Big Brain Academy: Wii Degree, was released on the Wii in April 2007.
Contents |
In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better its reaction time. There is no single game mechanism to Big Brain Academy; as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play: Test mode, Practice mode, and Versus mode.
Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass.
After the test, the player is given a letter grade. Dr. Lobe (the "headmaster" of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, Leonardo da Vinci, politician, poet, banker, doctor, musician, etc.
There are five different categories of tests with three activities per category. The categories are (followed by their activities):
Practice mode allows the player to select which specific exercise he or she wants to do in order to train their brain. The tests available for play consist of those available in Test mode. Each mode has three levels of difficulty, and the player can earn either a bronze, silver, gold, or platinum medal for achieving a certain brain mass on each difficulty level.
In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 2 to 8 players can join a hosting player whether or not they themselves have a copy of the game.
As of March 31, 2008, Big Brain Academy has sold 5.01 million copies worldwide.[1]
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| Big Brain Academy | |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Puzzle |
| System(s) | Nintendo DS |
| Players | 1–8 |
| Rating(s) | |
| Followed by | Big Brain Academy: Wii Degree |
Big Brain Academy puts you into an academy where you have different classes to complete. Instead of a brain age though, it is your brain weight that is measured and recorded. Dr. Lobe is the headmaster of the academy and guides you through the game. A sequel, Big Brain Academy: Wii Degree, was released for the Wii in 2007.
Contents |
The Homeroom is the main menu, shown as soon as you've touched the title page.
Configure options and settings.
The core of Big Brain Academy are the different activities. There are five categories and each category consists of five activities. Each activity is 60 seconds long and players are tested by the percentage of how many questions they got right.
There are three different classes in Big Brain Academy: test, practice and versus. These can be accessed as soon as you've registered a profile.
| Big Brain Academy | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date | June 5, 2006 (NA) |
| Genre | Puzzle |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E |
| Platform(s) | Nintendo DS |
| Credits | Soundtrack | Codes | Walkthrough | |
The second "Brain Training" game
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This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
Big Brain Academy (やわらかあたま塾, Yawaraka Atamajuku?) is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan on June 30, 2005, and was later released in North America on June 5, 2006, in Australia on July 5, 2006, and in Europe on July 7, 2006. It has been compared to Brain Age: Train Your Brain in Minutes a Day!.[citation needed] It is marketed under the Nintendo's Touch! Generations brand.
A sequel, Big Brain Academy: Wii Degree, was released on the Wii in April 2007.
Contents [hide] 1 Gameplay 1.1 Test 1.2 Practice mode 1.3 Versus mode 2 Reception 3 See also 4 References 5 External links
[edit] Gameplay In Big Brain Academy, tests are done in order to measure a brain's mass. The heavier the brain, the smarter the brain is or the better the reaction time is. There is no one game mechanism to Big Brain Academy, as it is an assortment of puzzles with no one puzzle having greater priority than the other. There are three modes of play - Test mode, Practice mode, and Versus mode.
[edit] Test Test mode consists of a formal test consisting of five puzzles, with one puzzle taken at random from each of the five categories to determine the player's brain mass.
After the test, the player is given a letter grade. Dr. Lobe (the "headmaster" of Big Brain Academy) also assess what areas the player needs to improve in and what ranking they would be; professions include museum curator, librarian, astronaut, investor, fashion stylist, diplomat, cave man, Isaac Newton, poet, banker, doctor, musician, etc.
There are five different categories of tests with three activities per category. The categories are (followed by their activities):
Think (Logic-themed questions) Analyze (Reason-based questions) Compute (Math-themed questions) Identify (Visual-themed questions) Memorize (Memory-based questions)
[edit] Practice mode Practice mode allows the player to select which specific exercise he or she wants to do in order to train their brain. The tests consist of tests available in the Test mode. Each mode has three difficulty modes, and the player can earn either a bronze, silver, gold medal, or a Platinum medal for achieving a certain brain mass in each difficulty mode.
[edit] Versus mode In Versus mode, players can compete to determine who has the heaviest brain. Anywhere from 2 to 8 players can join a hosting player whether or not they themselves have a copy of the game.
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