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| Type | Subsidiary of 38 Studios |
|---|---|
| Founded | February, 2000 |
| Headquarters | Timonium, Maryland |
| Key people | Brian Reynolds Tim Train David Inscore Jason Coleman Ken Rolston |
| Industry | Computer and video game industry |
| Products | Rise of Nations series |
| Employees | 70[1] |
| Parent | 38 Studios[2] |
| Website | http://www.bighugegames.com/ |
Big Huge Games is a computer game developer located in Timonium, Maryland. The company was founded in February 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri, et al.). Their first game, Rise of Nations, was a critical and commercial hit.
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Although Brian Reynolds was a founding member of Firaxis Games, he and the others left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre.[3]
In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG).[4] Later that May it was announced that THQ would publish the title in 2009.[5] This will mark the first title from Big Huge Games that is not distributed by Microsoft.
On January 15, 2008, THQ acquired the developer.[6]
On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).[7]
On March 18, 2009, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days.[8]
On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ.[1]
| Release Date |
Title | Genre | Notes |
|---|---|---|---|
| 2003 | Rise of Nations | Real-time strategy | |
| 2004 | Rise of Nations: Thrones and Patriots | Real-time strategy | Expansion pack |
| 2006 | Rise of Nations: Rise of Legends | Real-time strategy | |
| 2007 | Catan | German-style board game | Xbox Live Arcade |
| 2007 | Age of Empires III: The Asian Dynasties | Real-time strategy | Expansion pack |
At the time of their move from THQ to 38 Studios, Big Huge Games was working on two large game projects, which are now presumed to be canceled.[9]
Big Huge Games made use of their internally developed game engine, the Big Huge Engine, in both Rise of Nations and Catan. The engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[13]
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