2K Marin (PlayStation 3)
Feral Interactive (Mac OS X)
|Engine||Unreal Engine 2.5; Havok Physics|
|Version||1.1 (December 4, 2007)|
|Platform(s)||Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X|
|Release date(s)||Microsoft Windows, Xbox 360
NA August 21, 2007
PAL August 24, 2007
|Genre(s)||First-person shooter, action-adventure, survival horror|
|Media||DVD-DL, download, Blu-ray Disc|
|System requirements||See Development section for requirements matrix|
|Input methods||Keyboard and mouse, gamepad|
BioShock is a first-person shooter video game developed by Irrational Games—then under the name 2K Boston/2K Australia—and designed by Ken Levine. It was released for the Windows operating system and Xbox 360 video game console on August 21, 2007 in North America, and three days later in Europe and Australia. A PlayStation 3 version of the game, which was developed by 2K Marin, was released internationally on October 17, 2008 and in North America on October 21, 2008 with some additional features. The game was also released for the Mac OS X operating system on October 7, 2009. A version of the game for mobile platforms is currently being developed by IG Fun. A sequel, BioShock 2, was released on February 9, 2010.
Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series. The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and Ayn Rand-inspired dystopian back-story.
BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets. While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment.  The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, some locks, and vending machines can all be hacked to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, or allowing the player to purchase items at a discount.
Hacking requires the player to complete a mini-game similar to Pipe Mania in a limited amount of time. The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles. Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health. In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes. These plasmids also alter the player's appearance to reflect "sacrificing one's humanity". "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.
Plasmids can be collected at certain points around the city, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.
BioShock is set during 1960, in Rapture, a fictional underwater dystopian city. The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the Randian business magnate Andrew Ryan, who wanted to create a laissez-faire state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-Atlantic seabed, utilizing submarine volcanoes to provide geothermal power. Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, stem cells harvested from a previously unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human genome. Tenenbaum joined with businessman and mobster Frank Fontaine to create the plasmid industry, which offered superhuman physical enhancements to its customers. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young girls ("Little Sisters"), taken from orphanages founded by Fontaine.
As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass (an act antithetical to Ryan's philosophy). His motives were far from altruistic; his ultimate goal was to use his charity organizations to manipulate the underclass. He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were mentally conditioned to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their stomachs after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored diving suits, were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work.
A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.
At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960, after ordered society in Rapture has collapsed. After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a bathysphere which he uses to descend into the ocean and enter the city of Rapture. An Irishman, Atlas, via the service radio found in the bathysphere, assists Jack in making his way to safety, while Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers against him. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister. Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.
Eventually, after completing tasks like saving an artificial forest from dying and helping an insane artist build his sculpture, Jack confronts Ryan in his office, where the latter is casually playing golf. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture a mere two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. When Jolene became pregnant with Jack, she, in desperate need of money, had his embryo surgically removed and sold it to the highest bidder, not realizing it was Frank Fontaine, leading to her death by an enraged Ryan. Ryan further reveals that, after purchasing Jack's embryo, Fontaine designed him to obey orders that are preceded by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse, enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine, who faked his death to throw Ryan off his trail and take control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture, insinuating that she has a secret agenda of her own. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine, killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player harvested no Sisters or only one Little Sister, and rescued the remaining number they encountered, (thereby saving most of their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
If the player harvested (and thereby killed) all or almost all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM. Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a George Washington class submarine carrying nuclear missiles comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.
If the player killed more than one Little Sister, but not enough to obtain the previous ending, the ending is visually identical to the second one, although the tone of Tenenbaum's voice is a sad one, as opposed to angry and there are minor dialogue changes.
|Official system requirements|
|Operating System||Windows XP with Service Pack 2 or Windows Vista|
|CPU||Pentium 4 2.4 GHz (single core)||Intel Core 2 Duo or AMD Athlon 64 X2|
|Memory||1 GB||2 GB|
|Hard Drive Space||8 GB of free space|
|Graphics Hardware||DirectX 9.0c compliant card with 128 MB RAM (NVIDIA 6600/ATI X1300 or better, excluding ATI X1550); must support Pixel Shader 3.0||DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 7900GT or better) or DirectX 10 compliant card (NVIDIA 8600 or better)|
|Sound Hardware||100% DirectX 9.0c compliant card||Sound Blaster X-Fi (optimized for EAX ADVANCED HD 4.0/5.0 compatible cards)|
|Network||Internet connection required for activation|
Originally, BioShock had a storyline which was significantly different from that of the released version: the main character was a "cult deprogrammer"—a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life. For example, Ken Levine cites an example of what a cult deprogrammer does: "[There are] people who hired people to [for example] deprogram their daughter who had been in a lesbian relationship. They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were." This story would have been more political in nature, with the character hired by a Senator. By the time development on BioShock was officially revealed in 2004, the story and setting had changed significantly. The game now took place in an abandoned World War II-era underground laboratory which had recently been unearthed by 21st century scientists. The genetic experiments within the labs had gradually formed themselves into an ecosystem centered around three "castes" of creatures, referred to as "drones," "soldiers," and "predators." This "AI ecology" would eventually form the basis for the "Little Sister," "Big Daddy," and "Splicer" dynamic seen in the completed game.
While the gameplay with this story was similar to what resulted in the released version of the game, the story underwent changes, consistent with what Levine says was then-Irrational Games' guiding principle of putting game design first. Levine also noted that "it was never my intention to do two endings for the game. It sort of came very late and it was something that was requested by somebody up the food chain from me."
In response to an interview question from the gaming website IGN about what influenced the game's story and setting, Levine said, "I have my useless liberal arts degree, so I've read stuff from Ayn Rand and George Orwell, and all the sort of utopian and dystopian writings of the 20th century, which I've found really fascinating." Levine has also mentioned an interest in "stem cell research and the moral issues that go around [it]." In regard to artistic influences, Levine cited the books Nineteen Eighty-Four and Logan's Run, representing societies that have "really interesting ideas screwed up by the fact that we're people."
According to the developers, BioShock is a spiritual successor to the System Shock games, and was produced by former developers of that series. Levine claims his team had been thinking about making another game in the same vein since they produced System Shock 2. In his narration of a video initially screened for the press at E3 2006, Levine pointed out many similarities between the games. There are several comparable gameplay elements: plasmids in BioShock supplied by "EVE hypos" serve the same function as "Psionic Abilities" supplied by "PSI hypos" in System Shock 2; the player needs to deal with security cameras, machine gun turrets, and hostile robotic drones, and has the ability to hack them in both games; ammunition conservation is stressed as "a key gameplay feature"; and audio tape recordings fulfil the same storytelling role that e-mail logs did in the System Shock games. The "ghosts" (phantom images that replay tragic incidents in the places they occurred) from System Shock 2 also exist in BioShock, as do modifiable weapons with multiple ammunition types and researching enemies for increased damage. Additionally, Atlas guides the player along by radio, in much the same way Janice Polito does in System Shock 2, with each having a similar twist mid-game. Both games also give the player more than one method of completing tasks, allowing for emergent gameplay.
BioShock uses a highly modified version of the Unreal Engine 2.5 technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this." This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it." The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements, but it will also run on DirectX 9, if these requirements are not met, or if the video options are changed. There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects, but they are subtle from the player's perspective. BioShock also uses Havok Physics, an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment.
A demo was released on Xbox Live Marketplace on August 12, 2007, and the PC demo was officially released on August 20, 2007, and announced during Larry Hryb's interview with Ken Levine on his podcast. The demo contains the first 4–5 minutes of the game and includes a cinematic opening sequence that established the setting and initial plot lines, and the tutorial phase of the game. The demo also contained some differences from the release version such as an extra plasmid and weapons, alongside an earlier security system presence. These were introduced to give players access to several features of the full game. In nine days, the BioShock demo outperformed every other demo release on Xbox Live and became the fastest demo to reach one million downloads. The Steam demo was released on August 20, the day before the Steam release, and the PlayStation 3 demo was released on the PlayStation Store on October 2, 2008.
On September 6, 2007, the Xbox 360 version of BioShock received an update: "Improves general game stability, especially when loading autosaves. It also tweaks the way enemies use health stations and fixes a slight audio glitch during menu loading." Users were prompted to download the automatic update when they next started the game. The update has, however, been criticized for introducing several problems to the game, including occasional freezes, bad framerates, and even audio-related issues. The problem seems to be with the game's caching, and can be corrected by the user.
On December 4, 2007, a patch for the Windows version, and a title update and free downloadable content for the Xbox 360 version were released. In addition to correcting bugs in the software, the patch/new content introduces a horizontal field-of-view option, new Plasmids, an option to disable Vita Chambers, and an additional achievement in the Xbox 360 version for completing the game without using any Vita Chambers on Hard mode, thus requiring the player to complete the game on the hardest difficulty without dying. Vita Chambers do need to be disabled to earn the achievement, and quick saves can still be used.
An update for the PS3 version was released on November 13, 2008 to fix some graphical problems and occasions where users experienced a hang and were forced to reset the console. This update also incorporated the 'Challenge Room' and 'New Game Plus' features. 
In an August 2007 interview, when asked about the possibility of a PlayStation 3 version of BioShock, Ken Levine had stated only that there was "no PS3 development going on" at the time; however, on May 28, 2008, 2K Games confirmed that a PlayStation 3 version of the game was in development by 2K Marin, and it was released on October 17, 2008. Jordan Thomas was the director for the PlayStation 3 version. While there are no graphical improvements to the game over the original Xbox 360 version, the PlayStation 3 version offers the widescreen option called "horizontal plus", introduced via a patch in the 360 version, while cutscene videos are of a much higher resolution than in the DVD version. Additional add-on content will also be released exclusively for the PS3 version. One addition is "Survivor Mode," in which the enemies have been made tougher, and Vita-Chambers provide less of a health boost when used, making the player become creative in approaching foes and to rely more on the less-used plasmids in the game. BioShock also supports PS3 Trophies and PlayStation Home. A demo version was released on the PlayStation Store on October 2, 2008.
|GameRankings||Xbox 360: 95% (76 reviews)
PC: 95% (35 reviews)
PS3: 94% (39 reviews)
|Metacritic||Xbox 360: 96/100 (70 reviews)
PC: 96/100 (38 reviews)
PS3: 94/100 (49 reviews)
|Electronic Gaming Monthly||10/10|
|Game Informer||10/10 (PC,X360) 9/10 (PS3) |
|Official Xbox Magazine||10/10|
|PC Gamer UK||95%|
BioShock has received wide critical acclaim: mainstream press reviews have praised the immersive qualities of the game and its political dimension. The Boston Globe described it as "a beautiful, brutal, and disquieting computer game ... one of the best in years," and compared the game to Whittaker Chambers's 1957 riposte to Atlas Shrugged, Big Sister Is Watching You. Wired also mentioned the Ayn Rand connection in a report on the game which featured a brief interview with Levine. The Chicago Sun-Times review said
I never once thought anyone would be able to create an engaging and entertaining video game around the fiction and philosophy of Ayn Rand, but that is essentially what 2K Games has done ... the rare, mature video game that succeeds in making you think while you play.
The Los Angeles Times review concluded, "Sure, it's fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel." The New York Times reviewer described it as: "intelligent, gorgeous, occasionally frightening" and added, "Anchored by its provocative, morality-based story line, sumptuous art direction and superb voice acting, BioShock can also hold its head high among the best games ever made."
At Game Rankings, BioShock holds an average review score of 95.4% for the Xbox 360, making it the third highest rated Xbox 360 game released to date, behind The Orange Box and Grand Theft Auto IV. In the PC ratings it achieved 95.2%, making it the third highest rated PC game released to date, behind Half-Life 2 and The Orange Box and the sixteenth highest ranked game of all time. Also, BioShock has a rating of 96 on Metacritic, making it their Best Xbox 360 Game of 2007. GameSpy praised BioShock's "inescapable atmosphere," and Official Xbox Magazine lauded its "inconceivably great plot" and "stunning soundtrack and audio effects." The gameplay and combat system have been praised for being smooth and open-ended, and elements of the graphics, such as the water, were praised for their quality. It has been noted that the combination of the game's elements "straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived."
Reviewers did highlight a few negative issues in BioShock, however. The recovery system involving "Vita-Chambers," which revive a defeated player at half-life, but do not alter the enemies' health, makes it possible to wear down enemies through sheer perseverance, and was criticised as one of the biggest flaws in the gameplay. IGN noted that both the controls and graphics of the Xbox 360 version are inferior to those of the PC version, in that switching between weapons or plasmids is easier using the PC's mouse than the 360's radial menu, as well as the graphics being slightly better with higher resolutions. The game has been touted as a hybrid first person shooter role-playing game, but two reviewers found advances from comparable games lacking, both in the protagonist and in the challenges he faces. Some reviewers also found the combat behavior of the splicers lacking in diversity (and their A.I. behavior not very well done), and the moral choice too much "black and white" to be really interesting. Some reviewers and essayists such as Jonathan Blow also found that the "moral choice" the game offered to the player (saving or harvesting the little sisters) was flawed because it had no real impact on the game, which ultimately leads the player to think that the sisters were just mechanics of no real importance.
At E3 2006, BioShock was given several "Game of the Show" awards from various online gaming sites, including GameSpot, IGN, GameSpy and GameTrailers's Trailer of the Year. BioShock received an award for Best Xbox 360 Game at the 2007 Leipzig Games Convention. After the game's release, the 2007 Spike TV Awards selected BioShock as Best Game, Best Xbox 360 Game, and Best Original Score, and nominated it for four awards: Best Shooter, Best Graphics, Best PC Game, Best Soundtrack. and the game also won the 2007 BAFTA "Best Game" award. X-Play also selected it as "Game of the Year," "Best Original Soundtrack," "Best Writing/Story," and "Best Art Direction."
At IGN's "Best of 2007" BioShock was nominated for Game of The Year 2007, and won the award for PC Game of the Year, Best Artistic Design, and Best Use of Sound. GameSpy chose it as the third best game of the year, and gave BioShock the awards for Best Sound, Story and Art Direction. GameSpot awarded the game for Best Story, while GamePro gave BioShock the Best Story, Xbox 360 and Best Single-Player Shooter awards. BioShock won the "Best Visual Art," "Best Writing," and "Best Audio" awards at the 2008 Game Developers Choice Awards. Guinness World Records awarded the game a record for "Most Popular Xbox Live Demo" in the Guinness World Records: Gamer's Edition 2008. BioShock is ranked first on Game Informer’s list of The Top 10 Video Game Openings.
The Xbox 360 version was the third best-selling game of August 2007, with 490,900 copies. The Wall Street Journal reported that shares in Take-Two "soared nearly 20%" in the week following overwhelmingly favorable early reviews of the game. Take-Two announced that, as of June 5, 2008, over 2.2 million copies of BioShock had been shipped. In a June 10, 2008 interview, Roy Taylor, Nvidia's VP of Content Business Development, stated that the PC version has sold over one million copies. According to Take-Two's chairman Strauss Zelnick, the game had sold around 3 million copies as of June 2009. By March 2010, BioShock has sold 4 million copies.
The retail disk version of BioShock for Windows utilizes SecuROM copy protection software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online. Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights. 2K Games has denied that this was the intent of the limitation.
Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis.
As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory. The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.
Alerts from virus scanners and malware detectors, which can be triggered by SecuROM software, led to some debate about whether a rootkit was being installed; this was denied by 2K Games. However, an uninstallation of BioShock does not remove the files installed by SecuROM or the registry keys used.
BioShock was also criticized for not supporting pixel shader 2.0b video cards (such as the Radeon X800/X850), which were considered high-end graphics cards in 2004–2005, and accounted for about 24% of surveyed hardware collected through Valve's Steam platform at the time of BioShock's release. User efforts to create a pixel shader 2.0-compatible version of the software have met with some success, but 2K Games has issued no statements regarding possible pixel shader 2.0 support being added by an official patch.
Since BioShock was released, several issues have been found, with most uncovered in the Windows version. In both the BioShock demo and release version, it was observed that the field of view (FOV) used in widescreen was set such that it appeared that there was less visible in the display compared to the 4:3 format, as well as in effect zooming in the player's view resulting in some cases of disorientation and nausea (particularly for people playing close to the screen, as with most PC setups), conflicting with original reports from a developer on how widescreen would have been handled. This was a design decision made during development. In patch 1.1, released on December 4, 2007, the "Horizontal FOV Lock" option was added to the Options menu, which when switched off allows widescreen users a wider field of view, without cutting anything off the image vertically.
In response to the game's high sales and critical acclaim, Take-Two chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise. He also speculated on any follow-ups mimicking the development cycle of Grand Theft Auto, with a new release expected every two to three years. 2K's president Christoph Hartmann stated that BioShock could have five sequels, comparing the franchise to the Star Wars movies.
On March 11, 2008, Take Two Interactive officially announced that BioShock 2 is being developed by 2K Marin. In an August 2008 interview, Ken Levine mentioned that 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different". BioShock 3 has also been announced, with its release likely to coincide with the BioShock film. The first information about BioShock's immediate sequel came in a teaser on the PlayStation 3 version of the game revealing that the second game was to be titled BioShock 2: Sea of Dreams, though the subtitle has since been dropped. This teaser used The Pied Pipers' version of "Dream" in much the same way that the first BioShock's soundtrack used Great American Songbook tunes. A 2K developer stated that the game "is part of a prequel and at the same time is a sequel." BioShock 2 was released for Windows PC, Xbox 360, and the PlayStation 3 worldwide on February 9, 2010.
Following the creation of a fan petition for a special edition, Take-Two stated that they would publish a special edition of BioShock only if the petition received 5,000 signatures; this number of signatures was reached after just five hours. Subsequently, a poll was posted on the 2K Games operated Cult of Rapture community website in which visitors could vote on what features they would most like to see in a special edition; the company stated that developers would take this poll into serious consideration. To determine what artwork would be used for the Limited Edition cover, 2K games ran a contest, with the winning entry provided by Crystal Clear Art's owner and graphic designer Adam Meyer.
On April 23, 2007, the Cult of Rapture website confirmed that the Limited Collector's Edition would include a 6-inch (150 mm) Big Daddy figurine (many of which were damaged; a replacement initiative is in place), a "Making Of" DVD, and a soundtrack CD. Before the special edition was released, the proposed soundtrack CD was replaced with The Rapture EP.
BioShock: Breaking the Mold, a book containing artwork from the game, was released by 2K Games on August 13, 2007. It is available in both low and high resolution, in PDF format from 2K Games's official website. Until October 1, 2007, 2K Games was sending a printed version of the book to the owners of the collector's edition whose Big Daddy figurines had been broken, as compensation for the time it took to replace them. On October 31, 2008, the winners of "Breaking the Mold: Developers Edition Artbook Cover Contest" were announced on cultofrapture.com.
2K Games released an orchestral score soundtrack on their official homepage on August 24, 2007. Available in MP3 format, the score—composed by Garry Schyman—contains 12 of the 22 tracks from the game. The Limited Edition version of the game came with the The Rapture EP remixes by Moby and Oscar The Punk. The three remixed tracks on the CD include "Beyond the Sea," "God Bless the Child" and "Wild Little Sisters"; the original recordings of these songs are in the game.
In BioShock, the player encounters phonographs that play music from the 1940s and 1950s as background music. In total, 30 licensed songs can be heard throughout the game. BioShock's soundtrack will be released on a vinyl LP with the BioShock 2 Special Edition 
Industry rumors after the game's release suggested a film adaptation of the game would be made, utilizing similar green screen filming techniques as in the movie 300 to recreate the environments of Rapture. On May 9, 2008, Take Two announced a deal with Universal Studios to produce a BioShock movie, to be directed by Gore Verbinski and written by John Logan. The film was expected to be released in 2010, but was put on hold due to budget concerns. On August 24, 2009 it was revealed that Verbinski had dropped out of the project due to the studio's decision to film overseas to keep the budget under control. Verbinski reportedly feels this would have hindered his work on Rango. Juan Carlos Fresnadillo is in talks to direct with Verbinski as producer.
|Awards and achievements|
Tom Clancy's Ghost Recon Advanced Warfighter
|BAVGA Award for Best Game
Super Mario Galaxy
The Elder Scrolls IV: Oblivion
|Spike TV Video Game Awards' Game of the Year
Grand Theft Auto IV
BioShock is a 2007 PC, Xbox 360 and Playstation 3 game chronicling a plane crash survivor's discovery of an underwater society named "Rapture" and the consequent exploration of the events behind the now dystopian society.
BioShock is a 2007 PC, Xbox 360 and Playstation 3 game chronicling a plane crash survivor's discovery of an underwater society named "Rapture" and the consequent exploration of the events behind the now dystopian society.
Warning: Spoilers below.
* 1 Radio Announcements * 2 Jack Ryan * 3 Andrew Ryan * 4 Jasmine Jolene * 5 Atlas * 6 Diane McClintock * 7 Sander Cohen * 8 Martin Finnegan * 9 Hector Rodriguez * 10 Cobb * 11 Julie Langford * 12 Dieter Sonnekalb * 13 Tasha Denu * 14 Pierre Gobi * 15 Peach Wilkins * 16 Dr. Bridgette Tenenbaum * 17 Dr. Suchong * 18 Frank Fontaine * 19 Sullivan * 20 Mariska Lutz * 21 Bill McDonagh * 22 Dr. Steinman * 23 Johnny * 24 Kyburz * 25 Pablo Navarro * 26 Anya Andersdotter * 27 Fortune telling machines * 28 Circus of Value * 29 Anna Culpepper * 30 Albert Milonakis * 31 Steve Barker * 32 External links
* Capital Punishment Jim: What's wrong, Mary? You look like you've just heard some terrible news. Mary: Capital punishment! In Rapture! This isn't what I signed up for! Jim: Now hold on there, pretty lady. The only people who face capital punishment in Rapture are smugglers. And that's because they put everything we've worked for at risk. Imagine if the Soviets found out about our wonderful city, or even the U.S. government. Our secrecy is our shield. Mary: A little capital punishment is a small price to pay to protect all of our freedoms. Jim: Now you're talking, Mary!
* "A Rapture reminder: We all make choices, but in the end our choices make us."
* "Andrew Ryan asks you a simple question: Are you a man or a slave?"
* "The parasite has his eye on Rapture. Keep your eye on the parasite."
* "The parasite hates three things: free markets, free will and free men."
* "Ignore the lies of Atlas and his parasites. Rapture is on the rise."
* "The smuggler is the friend of the parasite. It is your duty to report the smuggler."
* "Atlas is the friend of the parasite. Don't be a friend of Atlas."
* "They told me, 'Son, you're special. You were born to do great things'. You know what? They were right."
* "No Gods, Or Kings. Only Man."
* "It is this great inversion, this ancient lie which has chained humanity to an endless cycle of guilt and failure. My journey to Rapture was my second exodus. In 1919 I fled a county that had been traded in despotism for insanity. The Marxist Revolution simply traded one lie for another. Instead of one man, the Czar, owning the work of all the people, all the people owned the work of all of the people. And so I came to America; where a man could own his own work. Where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the might of his own will."
* "Whenever anyone wants others to do their work they call upon their Altruism. 'Never mind your own needs,' they say, 'Think of the needs of... of whoever. Of the state. Of the poor. Of the Army, of the King. Of God.' The list goes on and on. How many catastrophes were launched with the words 'Think of yourself?' It's the king and country crowd who light the torch of destruction."
* "I had thought I had left the Parasites of Moscow behind me. I thought I had left the Marxist Altruists to their collective farms and their 'Five Year Plans'. But as the German fools threw themselves on Hitler's sword for the good of the Reich, the Americans drank deeper and deeper of the Bolshevik poison, spoon fed to them by Roosevelt and his New Dealers. And so I asked myself, 'In what country was there a place for men like me? Men who refused to say yes to the parasites and the doubters? Men who believed that work was sacred and property rights inviolate?' And then one day the happy answer came to me, my friends. There was no country for people like me. And that was the moment I decided to build one!"
* "I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose...Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city, as well."
* "A man has a choice. I chose the impossible. I built a city where the artist would not fear the censor, where the great would not be constrained by the small, where a scientist would not be bound by petty morality. I chose to build....Rapture. But my city was betrayed by the weak. So I ask you, my friend...if your life's price was to kill the innocent, would you sacrifice your humanity? We all make choices...but in the end, our choices make us."
* "In what country is there a place for people like me?"
* "All good things on this earth flow into the city."
* "Altruism is the root of all wickedness."
* "Something must be done about Fontaine, while I was buying buildings and fish futures he was cornering the market on genotype and nucleotide sequences, Rapture is transforming before my eyes, the great chain is pulling away from me, it seems that I will just have to give it a tug".
* "This Fontaine fellow is someone to be watched, once he he was just a menace, to be convicted and hung. But he always managed to be where the evidence isn't. He's the most dangerous type of hooligan, the kind with vision."
* "The death penalty in Rapture! Council's in an uproar. Riots in the streets they say! But this is the time for leadership. Action must be taken against the smugglers. Any contact with the surface exposes Rapture to the very Parasites we fled from. A few stretched necks are a small price to pay for our ideals."
* "Diane, my dear I'm sorry but I'll be late again tonight... Rosenberg is demanding to speak about this Fontaine business. I'm trying to build a proper financial market and this idiot keeps going on about Adam this and genetic modification that. I'll go spend an hour pretending to pay attention to the poor fellow and be home as soon as I can. -Andrei"
* "There has been tremendous pressure to regulate this plasmid business. There have been side effects: blindness, insanity, death. But what use is our ideology if it is not tested? The market does not respond like an infant, shrieking at the first sign of displeasure. The market is patient, and we must be too."
* "Gregory, don't come whining to me about market forces. And don't expect me to punish citizens for showing a little initiative. If you don't like what Fontaine is doing, well, I suggest you find a way to offer a better product."
* "The children with their very long needles, their tuneless songs, their ghastly errands. Their ghoulish, Frankenstein fathers. But, we've all placed our hand on the Great Chain of endeavor. My hand is on it, Fontaine's is on it- We all pull it and are pulled by it. Yes, these children are an abomination. But it is not my hand alone on the chain that created them. No. Their little fingers were right there, next to mine."
* "On my walk today I had my first encounter with a pair of them... he, a lumbering palooka in a foul smelling diving suit, and she, an unwashed moppet in a filthy pink smock. Her pallor was off, green and morbid, and there was a rather unpleasant aspect to her demeanor, as if she were in an altogether different place than the rest of us. ...I understand the need for such creatures, I just wish they could make them more presentable."
* "Doctor Suchong, frankly, I'm shocked by your proposal. If we were to modify the structure of our commercial plasmid line as you propose, to have them make the user vulnerable to mental suggestion through pheromones, would we not be able to effectively control the actions of the citizens of Rapture? Free will is the cornerstone of this city. The thought of sacrificing it is abhorrent. However... we are indeed in a time of war. If Atlas and his bandits have their way, will they not turn us into slaves? And what will become of free will then? Desperate times call for desperate measures."
* "Could I have made mistakes? One does not build cities if one is guided by doubt. But can one govern in absolute certainty? I know that my beliefs have elevated me, just as I know that the things I have rejected would have destroyed me. But the city... it is collapsing before my... have I become so convinced by my own beliefs that I have stopped seeing the truth? Perhaps. But Atlas is out there, and he aims to destroy me, and destroy my city. To question is to surrender. I will not question."
* "So tell me, friend, which one of the bitches sent you? The KGB wolf? Or the CIA jackal? Here's the news: Rapture isn't some sunken ship for you to plunder, and Andrew Ryan isn't the giddy socialite who can be pushed around by government muscle."
* "To build a city at the bottom of the sea: insanity. But where else could we be free from the clutching hand of the parasites? Where else could we build an economy that they would not try to control, a society they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea. It was impossible to build it anywhere else."
* "On the surface, I once bought a forest. The parasites claimed that the land belonged to God, and that I establish a public park there. Why? So that the rabble could stand slack-jawed under the canopy and pretend that it was paradise earned. When Congress moved to nationalize my forest, I burnt it to the ground. God did not plant the seeds of this Arcadia. I did."
* "What is the difference between a man and a parasite? A man builds, a parasite asks, 'Where's my share?' A man creates, a parasite says, 'What will the neighbors think?' A man invents, a parasite says, 'Watch out, or you might tread on the toes of God...'" o Paraphrase of a quote from the Fountainhead. "And here man faces his basic alternative: he can survive in only one of two ways—by the independent work of his own mind or as a parasite fed by the minds of others. The creator originates. The parasite borrows. The creator faces nature alone. The parasite faces nature through an intermediary." (Howard Roark)
* "Even in a book of lies you sometimes find truth. There is indeed a season for all things, and now that I see you flesh to flesh, blood to blood, I know I cannot raise my hand against you. But know this, you are my greatest disappointment. Does your master hear me? Atlas! You can kill me, but you can never have my city! My strength is not in steel or fire, that is what the parasites will never understand. A season for all things, a time to live, and a time to die. A time to build, and a time to destroy! Come now my child, there is one last thing to discuss."
* "I believe in no God, no invisible man in the sky. But there is something more powerful in each of us, a combination of our efforts, a great chain of industry that unites us. But it is only when we struggle in our own interests that the chain pulls society in the right direction. The chain is too powerful and too mysterious for any government to guide. Any man who tells you differently either has his hand in your pocket or a pistol to your neck."
* "Is there blood in the streets? Of course. Have some chosen to destroy themselves with careless splicing? Undeniable. But I will make no proclamations, I will dictate no laws. The Great Chain moves slowly, but with wisdom. It is our impatience that invites in the Parasite of big government. And once you've invited it in, it will never stop feeding on the body of the city. "
* "What is the greatest lie ever created? What is the most vicious obscenity ever perpetrated on mankind? Slavery? The Holocaust? Dictatorship? No. It's the tool with which all that wickedness is built. Altruism."
* "Why are you so resistant to the traditional methods of separating a man from his soul?"
* "The assassin has overcome my final defense, and now he's come to murder me. In the end, what separates a man from a slave? Money? Power? No, a man chooses, a slave obeys. You think you have memories. A farm, a family, an airplane, a crash, and then this place. Was there really a family? Did that plane crash, or was it hijacked, forced down, forced down by something less than a man? Something bred to sleepwalk through life, until they're activated by a simple phrase spoken by their kindly master? Was a man sent to kill? Or a slave? A man chooses, a slave obeys. Come here, stop, would you kindly? 'Would you kindly'. A powerful phrase, a familiar phrase. Sit, would you kindly? Stand, would you kindly? Run! Stop. Turn! A man chooses, a slave obeys."
* "KILL! A man chooses...a slave obeys...OBEY! "
* "On the surface, the Parasite expects the doctor to heal them for free, the farmer to feed them out of charity. How little they differ from the pervert, who prowls the streets, looking for a victim he can ravish for his grotesque amusement."
* "It has been brought to my attention that some citizens have found a way to "hack" the vending machines. Hopefully I don't need to remind each and every citizen of Rapture that free enterprise is the cornerstone of our society. Parasites will be punished"
* "That creepy Dr. Tenenbaum promised me it wasn't gonna be a real pregnancy, they'd just take the egg out once Mr. Ryan and I had... I needed the money so bad... But I know Mr. Ryan's gonna suss it out, gonna know I wasn't being careful... gonna know I sold the... Mr. Ryan's gonna be so mad at me..."
* "Plasmids changed everything. They destroyed our bodies, our minds. We couldn't handle it. Best friends butchering one another, babies strangled in cribs. The whole city went to hell."
* "Listen, I've got a family. I need to get them out of here, but the Splicers have cut me off from them. If you can reach them in Neptune's Bounty, then maybe, just maybe...I know you feel like the unluckiest man in the world right now, but you are my only hope of ever seeing my wife and child again. Go to Neptune's Bounty. Find my family. Please."
* "You think that's a child down there? Don't be fooled. She's a Little Sister now. Somebody went and turned a sweet baby girl into a monster. Whatever you thought about right and wrong on the surface, well that don't count for much down in Rapture. Those Little Sisters, they carry ADAM- the genetic material that keeps the wheels of Rapture turning. Everybody wants it. Everybody needs it."
* "Ryan's woman in Arcadia is an old betty named Julie Langford. An OK sort but not one above doing a dirty deed for a dollar. If she's still kicking she must want to save her trees, after all she planted the damn things."
* "We're gonna have to draw her out of hidin', but you're gonna have to trust me.... Just a bit further..." (Spider Splicer jumps from ceiling, security system attacks her) "... HOW DO YOU LIKE THAT, SISTER?!"
* "Moira...Patrick...Ain't that just like Ryan, wait till were almost out then he pulls the string. We'll find the bastard and we'll tear his heart out!"
* "What? Ryan set the core to self destruct! This is different then what you did. He's got a mind to take down the whole damn city! Get in there and whack the chump before the whole joint blows!"
* "Politics is just another excuse for people to kill one another."
* Another New Year's, another night alone. I'm out, and you're stuck in Hephaestus, working. Imagine my surprise. I guess I'll have another drink... here's a toast to Diane McClintock, silliest girl in Rapture. Silly enough to fall in love with Andrew Ryan, silly enough to- *sound of a raid and people screaming* Raider 1:LONG LIVE ATLAS, Raider 2:DEATH TO RYAN! Diane:What... what happened... I'm bleeding... oh, god... what's happening..."
* "Dr. Steinman said he'd release me today. Ryan didn't come to see me since the New Year's attack. Not once. But Dr. Steinman was very attentive. He told me that once the scar tissue was gone, he was going to fix me right up. Make me prettier than any girl I've ever seen. He's sweet all right... and so interested in my case!"
* "I couldn't believe how much things had changed since I left Dr. Steinman's office. It's like I don't even recognize Rapture no more. I hear they've been rounding up people in 'pollo Square... I asked Ryan how could he do such things to innocents. He said, 'Innocents? If they haven't chosen to defend Rapture, they've chosen to side with Atlas and his bandits. So there are no innocents. There are heroes, and there are criminals."
* "Stood up! Again... Second time this week. Ever since my face was... Steinman worked on me, but it was never the same since the blast... Being alone so much gives a girl time to think. Who could hate me so much they'd ruin me like this? What did I do to them? I keep thinking of all them bandits and terrorists Ryan's got locked up in 'pollo Square and I get so mad... sometimes I can hardly breathe... if I could only confront them, tell them what they did to me, how they're ruining everything for me, for Rapture... maybe I'd... well, maybe I'd feel better."
* "I was so angry when I came down here, but... my god... I had no idea... there's armed men all over the place... I saw a woman climb over the fence trying to escape... one of Ryan's guards pointed at her, and she lit on fire... just like that. What's happening here? "
* "I bribed one of the gorillas at the gate to let me in. It's awful in here... to my right, I can see a dead woman lying in the street... everybody's just walking by her, like she isn't there. But I noticed something, spray-painted everywhere... 'Atlas lives.' I don't know what it means, but something tells me it's important to these people..."
* "The people here have grown to trust me... Ryan's mistress, and still they take me in! They finally brought me to Atlas. Without him, the people of Apollo Square would give up. I asked him if he was going to lead the people in some kind of uprising against Ryan. He sighed and said, 'I am not a liberator. Liberators do not exist. These people will liberate themselves.' I thought Andrew Ryan was a great man. I was a fool."
* "We went on a raid outside the wire today. We snagged 31 rounds of buckshot, 4 frag grenades, a shotgun, and 34 Adam. We lost McGee, Epstein and Vallette. We got one of those goddamn Big Daddies in the bargain, though. It was something awful what they had to do to that little girl to get the Adam, but we didn't start this thing. Ryan did. I can't wait to tell Atlas. He'll be so pleased..."
* "That's three of four, wha-what's that look? You don't like it do you? I don't need to be judged by you, by anyone! SCREW YOU! SCREW ALL YOU FUCKING DOUBTERS! HERE'S WHAT I SAY TO ALL OF YOU!!!"
* "AHHHHhhhh that's better. Atlas, Ryan, Atlas, Ryan, da-da da-da da-da da ... Time was you could hear something decent on the radio. The artist has a duty to seduce the ear and delight the spirit. So say goodbye to those two blowhards, and hello ... to an evening with Sander Cohen."
* "You're the first sign of real life I've seen in months. Now let's see if you're just another Johnny-Come-Lately, or ... something more delicious."
* "Welcome ... to Fort ... Frolic!"
* "I can smell the malt vinegar in this one."
* "You flutter about the fort, taking life as you go. You're not a moth, you're an angel. I've never painted an angel ... maybe I should."
* "No no stop stop stop, allegro, allegro!"
* "It seems you have the eye of the shutterbug, little moth, you've immortalized young Fitzpatrick in his moment of glory. Now take the picture and put it in my masterpiece. Hurry, my muse is a fickle bitch with a VERY short attention span!"
* "Rapture's going to hell, and why? Because of them... always behind the scenes. At the Lyceum, at the galleries in SoHo, even down here, in this so-called-Utopia. The Doubters. But Ryan understands. We're simpatico... Yes, there's blood in the streets. Yes, people sometimes ... disappear. And those awful little girls ... Well, I suppose the Doubters think you can paint a picture without soiling your smock..."
* "Regarding your review of Anna Culpepper's latest musical insult: Of all of the worthy artists in Rapture, why you continue to devote column inches to this musical GREMLIN is beyond my imagination. Where she is not derivative, she's boring. Where she's not boring, she's obvious! Where she's not obvious, she's dangerous!"
* "The Wild Bunny, by Sander Cohen: I want to take the ears off, but I can't. I hop, and when I hop I never get off the ground. It's my curse, my eternal curse. I want to take the ears off but I can't! It's my curse, it's my fucking curse! I want to take the ears off! PLEASE! TAKE THEM OFF! (sobbing) PLEA-EA-EASE!"
* "That one was a lout, but he was vigorous. Now take his damn picture, chop-chop!"
* "What an astounding feat of athleticism."
* "I could have been the toast of Broadway, the talk of Hollywood. But, instead, I followed you to this soggy bucket. When you needed my starlight, I illuminated you. But now I rot, waiting for an audience that doesn't... ever... come. I'm writing something for you, Andrew Ryan. It's a requiem."
* "Why do you refuse to take instruction!? I'm coming down there, little moth! Coming down to teach you to dance!"
* "I'm Sander fucking Cohen."
* "You think you gonna finish me in here, 'ya old fruit? All the other saps 'ya tossed in this meat locker all panicked like rabbits. I watched and waited. And when they started to kick, I started to scavenge, made me a little splicer cocktail I did. If 'ya can't come in from the cold, then 'ya gotta grow ice over your heart, and the iceman cometh, Sander baby. The iceman fucking cometh." * "Son of a bitch...left me to freeeze." * I've got a pose all picked out for you.
* "You know what? arts, music, poetry, it's all grift. Cohen's got Ryan wrapped around his little pinky... an why? Because he tells em what he wants ta hear. "Rise Rapture Rise" Nuts. That stuff was stale before it came out of Cohen's pen. Now I'm through with the whole piñata. Let's see that old fruit try and keep me here." * "How about some fucking service around here!?" * "The things that man made me do...FUCK YOU!"
* "You wanna lock us in, old man? Oh, that's fine with Cobbsie. I used to love you, think you were a musical genius! You know why? Because you paid my rent, you ancient hack! Come on over to the record store, I'll show you what I think of your plinkity-plink-plink!" * "Cohen, Ryan, two old birds pullin' on each other's milk-skins!" * "Spend a little time with my kittens, sugar!"
* "Today Arcadia was closed to all but paying customers. The man hires me to build him a forest at the bottom of the ocean, then turns a walk in the park into a luxury. Ryan said, "Should a farmer not be able to sell his food? Is a potter not entitled to a profit from his pots?" I started to argue with the man, then I remembered who signs my checks. The only thing worse than a hypocrite is an unemployed one."
* "My trees...It wasn't you, was it!?"
* "They dress themselves in leaves and call themselves "the Saturnine" please, they drink human blood and chant "harness the flame, harness the mist" and belive they're touched by the ancient gods,Hah, an aging bunch of frat boys tilting back goblets of plasmids and calling it ambrosia."
* "Isn't there anything in this damn place those pagans won't steal? Paper towels, ink pots, witch hazel, chlorophyll solution, even my back issues of National Geographic. They're feathering their disgusting little shrines with it, I suppose. Sick bastards"
* "Now I'm a woman of science, but I'm also a woman who's not afraid of turning a buck or two. Ryan said if I could boost profits in Arcadia, part of the up would ride on my hip. So I get to thinking, we're paying for oxygen when we got photosynthesizing trees... Hell, we can even sell the extra to the rest of the city and undercut the other guys. Ryan will like that for sure- Fontaine's people have moved into the O2 biz tooth and claw."
* "Who says you can't teach an old hound new tricks? This batty plant woman spends four years coming up with ways to defoliate trees in the Pacific to scare out the Japs and now here I am down at the bottom of the Atlantic trying to figure out how to do the same thing in reverse.ADAM, ADAM, ADAM... It's bathtub gin, times the atom bomb, times Eve with the serpent. Let's go see what it can do."
* "What's the point of being a damn genius if the only ones around to appreciate it are a bunch of spliced up morons? I've cracked the Vector, or at least I'm 99% certain I have. I just need a bud of Rosa Gallica to confirm my analysis. Distilled water, a bit of chlorophyll, and enzymes extracted from Apis Mellifera. That's right, sweethearts: honeybee spit."
* "Yes yes yes, I KNOW about the lockdown. It's absurd. Just give me a minute! The early Lazarus tests are very promising. If the Rosa Gallica bloom, then by God I'll know we're in business... Man in background: 'Hurry! The lockdown!!' Hm? Oh all right! I'm leaving! But somebody has to find a way to come back to check on these samples. They're very important!"
* "I've been killing trees for twenty-five years. At Berkeley, back in the 20's. On the Japs at Iwo Jima. But I never brought one back from the grave before. I did, Becky. Momma's gonna build her first damn Frankentree. I'm gonna call my little creation 'The Lazarus Vector.' Maybe it'll bring the old gal's career back from the dead as well..."
* "MR. RYAN!"
* "What a night I got lined up. Everything's ready. Flowers, bottle of wine, even two tickets to the Tea Garden. Nothing gets the betties in the mood like nighttime in Arcadia. Now I just gotta stop by the Thrifty Care to pick up a med hypo, just to be safe. Word is this ain't Angelina's first visit to the Tea Garden..."
* "Julie, my dear, I am trying to run a business here. You wanna spend time with my honey bees, well, I'm gonna have to start charging you for the pleasure. If I come out one more time and find you lolling out there amongst my hives, I'm grabbing my shotgun. As to your question, yes, my days in beekeeping school are a blur, but I do seem to remember something about that enzyme you keep blabbing on about."
* "In ten years in zis dump, I've come to accept a very low standard of life. But even at ze bottom of zes fish tank, a man must have standards. Ze pathetic frou du cul down at Worley Winery has started putting water to his terrible wine... water!!! When I confronted him with zis fact, he tells me, 'Pierre, zis is not to worry, ze water, she is distilled. It would be worse... I would take it right from ze ocean...'"
* "My friend, you are fucked!"
* "We all come down here, figured we'd all be part of Ryan's Great Chain. Turns out Ryan's chain is made of gold, and ours are the sort with the big iron ball around your ankle. He's up in Fort Frolic banging fashion models...We're down in this dump yanking guts out of fish. Fontaine's promising somethin' better; he's like one of us, 'ya know? Like he's worked a day in his life. He says to meet him at his fish-packing joint at eleven. I'll go, bring a couple of guys...Hey, it's not like things can get a lot worse!"
* "Fontaine's puttin' the screws on us and double. He's making us give him 80 points of our cut with the threat of turning us into Ryan if we don't play ball. Son of a bitch. I heard Sammy G. saying he was thinkin' of going to the constable. The next day they found Sammy G. in a burlap sack in the salt pond. We've got no choice, we stay on Fontaine's crew, we all catch the gallows, we take a powder we'll end up like Sammy G. There's got to be another way."
* "The Irish porkpie offered me a deal. I flip 'em Fontaine, and I walk outta here, that simple. How do I know that fat fuck isn't Fontaine's guy? How do I know they're not all Fontaine's guy? Fontaine's got Adam and everybody wants it, Ryan's got a lot of talk and a nice suit. Even down here any idiot can see which way the wind's blowin."
* "Now, I bet when your boss wiggled out of Hell, he done told the Devil he'd be right back, and the Devil said 'Sure thing, Mr. Fontaine. I'll hold you a spot.'"
Dr. Bridgette Tenenbaum
* "I was at German prison camp only of sixteen years old when I realize I have love for science. German doctor, he make experiment. Sometime, he make scientific error. I tell him of this error, and this make him angry. But then he asks, 'how can a child know such a thing?' I tell him, 'Sometimes, I just know.' He screams at me, 'Then why tell me?' 'Well,' I said, 'if you're going to do such things, at least you should do them properly."
* "At the German prison camp they put me to work on genetic experiments on other prisoners. They call me 'Das Wunderkind', the wonder child. Germans, all they can talk about is blue eyes, and shape of forehead. All I care about is why is this one born strong, and that one weak? This one smart, and that one stupid? All that killing... you think the Germans could have been interested in something useful."
* "I saw one of the smugglers having a game of catching on the docks today. And this surprised me, because his hands were crippled during the war. He was unloading the barge the other day when he was bitten from this sea slug. He woke up the next morning and he found he could move his fingers for the first time in years. I asked him if he still had that sea slug. As luck would have it, he did..."
* "This little sea slug has come along and glued together all the crazy ideas I've had since the war... it doesn't just heal damaged cells, it... resurrects them... I can bend the double helix... Black can be reborn white, tall short. Weak, strong... But the slugs alone are not enough... I'll need money... and one other thing..."
* "As the respectable labs have all turned me down I looked to Fontaine's smugglers in Port Neptune for supplies. Fontaine's men are pigs, they spit, they stink, but they deliver and they don't ask questions. They are all terrified of Fontaine. He reminds me a bit of the Germans, so efficient, I wouldn't be surprised if he were soon running things down here."
* "The augmentation procedure is a success. The slugs alone could not provide enough Adam for serious work. But combined with the host... now we have something. The slug is embedded in the lining of the host's stomach and after the host feeds we induce regurgitation, and then we have twenty, thirty times the yield of usable Adam. The problem now is the shortage of hosts. Fontaine says, 'Patience, Tenenbaum. Soon the first home for Little Sisters will be open, and that problem will be solved..."
* "What makes something like me? I look at genes all day long, and never do I see the blueprint of sin. I could blame the Germans, but in truth, I did not find tormentors in the Prison Camp, but kindred spirits. These children I brutalized have awoken something inside that for most is beautiful and natural, but in me, is an abomination... my maternal instinct."
* "One of the children came and sat in my lap. I push her off, I shout, 'Get away from me!' I can see the Adam oozing out of the corner of her mouth, thick and green. Her filthy hair hanging in her face, dirty clothes, and that dead glow in her eye... I feel... hatred, like I never felt before, in my chest. Bitter, burning, fury. I can barely breathe. And suddenly, I know, it is not this child I hate."
* "The children must remain functional to be effective producers of Adam. I had hoped we place them into vegetative state, so they would be more pliable. I find being around them very uncomfortable. Even with those things implanted in their bellies, they are still children. They play, and sing. Sometimes they look at me, and they don't stop. Sometimes they smile."
* "ADAM acts like a benign cancer. Destroying native cells and replacing them with unstable stem versions. Even though this is what gives it its amazing properties, it's that very instability that causes the cosmetic and mental damage. You need more and more ADAM just to keep back the tide. From a medical standpoint this is catastrophic, but from a business standpoint well... Fontaine sees the possibilities."
* "I know why it has to be children, but why just girls? This I cannot determine why, but I know it is so. Fontaine says 'ah, one less bathroom to build in the orphanage'. It is amazing to watch the effect of ADAM on their small bodies. Their own cells, replaced by the new stems the instant they are damaged. These children are practically invulnerable. It is a shame you could not do the same thing to an adult. There would be quite a market for a man you could not kill."
* "Stay away from her, or it will be you who is shot next!"
* "How could you do this... to a child?"
* "ADAM improved every aspect of Man - except his character."
* "Welcome back child, welcome back to the city you were born in."
* "What are you doing? Hurry up and catch this idiot!"
* "They offered you the city, and you refused it. And what did you do instead? What I've come to expect from you. You saved them. You gave them the one thing that was stolen from them: a chance. A chance to learn. To find love. To live. And in the end, what was your reward? You never said. But I think I know... a family." -The "good" ending
* "They offered you everything, yes? And in return you gave them what I've come to expect of you, brutality. You took what you wanted, all the ADAM, all the power. And Rapture trembled, but in the end even Rapture was not enough for you. Your father was terrified the world would try to steal the secrets of his city. But not you. For now you have stolen the terrible secrets of the world." -The "bad" ending
* "Clinical Trial Lot 23 Dr. Suchong/Client Fontaine Futuristics. Work on telekinesis plasmid proceeding well. Lifting objects at distance present no problem. Moving objects through space, no problem. Cannot stop speeding bullet, but can catch and throw fast moving object. Problem not with plasmid. Problem with reaction time. ...Suchong just get new idea for plasmid."
* "Clinical Trial Lot 44 Dr. Suchong/Client Fontaine Futuristics. Subject is white male, one Roland Wallace. Can you hear me, Mr. Wallace? 'Yes sir, Mr. Suchong, sir' Very well. Right, I'm introducing lot 44 now... We've codenamed Lot 44 'Enrage' because of its tendency to... *Mr. Wallace starts screaming* Nurse, hold him down... nurse! Nurse!!!"
* "Fontaine become some sort of boggyman in Rapture, that give him power. But peel away hum bug and flim-flam he just another con-man. And like all con men he worry he end up on wrong side of grift. That way he commissioned Lot 192, the antidote to the mental control plasmid. Fontaine say not tell any one about Lot 192, not even Tenenbaum, and Suchong is inclined to listen."
* "Before ADAM, you could no more domesticate a child than a boa constrictor."
* "Tenenbaum, sometimes I pity the little freak. Such a tiny imagination... content to sit there with her tanks of Adam, tweaking and optimizing, I need to create, Adam is a canvas of genetic modification, but plasmids...are the paint!"
* "War terrible thing. Japanese came, they kill every man in my village. Except for Suchong, Suchong have opium, very good opium. This war terrible thing too, but not for Suchong. Everybody scared now, everyone need ADAM, more than Little Sisters can produce. Good news that war makes lots of corpses, Suchong know way to extract ADAM from corpses. But can't send out Little sisters onto streets unprotected.....Suchong must think on this."
* "Fontaine scary son of a bitch, but Ryan cheap son of a bitch. You can no reuse protector suit. Take a man, graft skin and organs straight into suit, otherwise suit not work. Ryan say Big Daddy too expensive. Ryan can go suck egg."
* "Ryan sent over extra munitions today. He must suspect trouble. I locked the munitions near the protecter labs and set the code to 1921. I doubt we'll ever need them, heh heh, once Big Daddy finished, no one cross Big Daddy."
* "Fontaine is dead. Hmmm. Bad for Fontaine. Good for Suchong. Play hard to get for a bit, then Mr. Ryan get hungry for me. Tenenbaum gone, Fontaine gone, Suchong only one who know all about Little Sisters. Like I said, this very good for Suchong.
* "Suchong: Clinical Trial Protector System Plasmid Lot 255 Dr. Suchong/client Ryan Industries. Very frustrating day. I can't seem to get the damn Big Daddies to imprint on the little brats. The protection bond is just not forming... Little Sister: Papa Suchong? Dr. Suchong: Shoo... maybe if I tried... Little Sister: Papa Suchong! Dr. Suchong: Shoo! Eh, maybe... Little Sister: Papa Suchong! Papa Suchong! Dr. Suchong: GET AWAY, YOU FILTHY LITTLE SHIT!! (sounds of slapping) Little Sister: (cries) Dr. Suchong: (sounds of Big Daddy roaring) What-- what are you doing?? Get back! Get back!! (sounds of Big Daddy drill grinding against table) ARRRGGHHH!!!!!!!
* Suchong: Is that your puppy? She's very pretty... Little Boy: Yes. Thank you, Papa Suchong. Suchong: Break her neck for me. Little Boy: What? Suchong: Break that sweet puppy's neck. Little Boy: No... please... Suchong: Break that puppy's neck...would you kindly? Little Boy: No... no!...(snap) Suchong: ...Very good.
* "Goddamn it, Big Daddy boots need to go here not damn library, what kind of idiot is Ryan hireing now a day's? This kind of bullshit never happened under Fontaine."
* "Spent the morning, jawing with that Kraut scientist, she's damaged goods alright, just like all those other chumps they scraped out of them, "prison camps". But she's no crackpot, she's gonna make me the kind of scratch that'll have Ryan look like he's runnin' a paper route. All she needs is some supplies to get the ball rollin', and a friend ta watch her back."
* "Nice work, boyo. (Maniacal laugh, then a change in voice) It's time to end this little masquerade. There ain't no Atlas kid, never was. In my line of work it takes the full variety of aliases. Hell once I was even a Chinaman for six months. But you been a sport, so I guess I owe you a little honesty. The name's Frank Fontaine. I gotta say, I had a lot of business partners in my life, but you? Of course the fact that you were genetically conditioned to bark like a cocker spaniel when I said 'would you kindly,' might've had something to do with it. But still, as soon as that machine finishes processing the genetic key you just fished off Ryan I'm gonna run Rapture, tits to toes. You been a pal, but you know what they say, never mix business with friendship. Thanks for everything kid. Don't forget to say hi to Ryan for me."
* "These sad saps...they come to Rapture thinking they're going to be captains of industry. But they all forget one thing...somebody's gotta scrub the toilets. But what an angle they gave me, you give these mugs a cot and a bowl of soup and they give ya their lives. Heh heh heh who needs an army when I've got Fontaine's Home For The Poor?"
* "And now you got hooked up with Tenenbaum huh kid? She's a regular Mother Goose. Well, fun's fun kid but now...go get stepped on by a Big Daddy would you kindly?"
* "Huh? I says: Would you kindly go get stepped on by a Big Daddy!?"
* "It seems Mother Goose has been playing around in your egg salad. Well if you won't dance to that tune, I got others..."
* "Code Yellow."
* "You think you can run from me?! I run Rapture, tits to toes!"
* "I told your brain, to tell your heart to stop beatin'. Not right off the bat mind you. The heart is a stubborn muscle, but it ain't that stubborn."
* "Mother Goose is playing you like a goddamn fiddle, you think becoming a Big Daddy is a two-way street?"
* "Never play a man for the short con when you can play em for the long one, Atlas is the longest con of all. Ryan wanted Frank Fontaine dead, I just gave em what he wanted. As Atlas, I've got a new face, a clean record and a fresh start, now to take back Rapture and, (Diane walks in, switches to Atlas voice) Ah, Ms. McClintock, what're you doin' here? Let me just...turn this off."
* "I remember when me and the kraut put you in that sub. You were no more than two. You were my ace in the hole. But you were also the closest thing I had to a son. And that's why this hurts, betrayal kid. Life ain't strictly business."
* "Look around ya kid, you think blind heroics count for a fig in this place? You're starring down the puke stain of Ryan's shattered dream. And you think there's something worth saving down here? Then you deserve to gargle with the rest of these scrubs."
* "Where ya gonna go, your home, your family? They're all a fairy tale kid, nothin' more real than somethin' ya read about in the Saturday evening post. You poor bastard... a motherless freak, somethin' whipped up in a half-baked science experiment."
* "Has Mother Goose got her hooks in you. You can knock Ryan all ya want, but the old man was bingo on one point of fact. You won't even run till somebody says 'go'."
* "I've got Rapture now, I've got the ADAM now, you think one of those tin suits is enough ta put the scare in me?"
* "You think turnin' into one of those tin men is a two way street? The kraut's holdin' auditions for the Frankenstein parade, and you're first in line."
* "I really wound ya up with that wife and child bit. (Atlas voice) 'Ah, me poor Moira an me wee baby, Patrick!' (Maniacal laugh) Maybe when this is all over, I'll get myself a real family. Plays real well with the suckers."
* "WOOOOOHHHH, all this time in this aquarium and I haven't spliced not once. Figured It'd be bad to mix business with pleasure but, woohh. FORGET ALL THE NOSE CANDY, AND FLOOR POLISH I'VE BEEN WASTIN' MY LIFE WITH, THIS IS THE MOTHER'S MILK!
* "Huh, that might be enough for the workin' scrubs and the pencil pushers, but I need more, more, I WANNA SPLICE TILL THERE AIN'T NOTHIN' TA SPLICE WITH!"
* "Come on, kid, you wanna get serious!?"
* "You got nothing but deuces and threes, kid!"
* "I had you built! I sent you top side, I called you back, showed you what you was, what you was capable of! Even that life you thought you had. That was something I dreamed up and had tattooed inside ya head! Now if that's not family, I don't know what is!"
* "You think I'm alone in this room? I got mo' than enough men to watch my back when I recharge."
* "We're puttin' all the bathyspheres on lock down till further notice. Ryan's havin' us put some sort of genetic device into the things so that only him and members of his inner circle'll be able to use 'em without dispensation. Heh Heh, but the boys tell me, the keys aren't pretty reliable, sisters, cousins, anybody in the ballpark genetically will be able to come and go as they see fit."
* "Hangin' now is it? This is what we've come to, now look I don't make the laws, I just enforce 'em. But I didn't come here to string people up for runnin' contraband. If Ryan and his crew have their law, they can have my badge."
* "We picked up Timmy H last night right after midnight. Now the eggs are in the scramble, either Ryan'll be takin' down Fontaine or Fontaine'll be takin' down Ryan. We'll be, uh, 'interviewing' poor Timmy tonight beneath Fontaine Fisheries. If you're up for some.."entertainment" the code's 5380."
* "Sullivan: Mr. Ryan asked me personally to make this perfectly clear. Now, you give us Fontaine and this whole filthy ring of his, and you'll be up knockin' back pints at the Fightin' McDonaghs, but if you prefer to play the mule... (zapping noise) We'll treat you like a mule. Give 'em a taste, Patrick. (Timmy H screaming) Sullivan: Huh? Change of heart, Timmy? (Timmy H screaming) Sullivan: Ready to talk now, Timmy? Timmy H: Go on Sullivan...go on and do your dirty....whatever Ryan thinks he can do to me....FONTAINE CAN DO DOUBLE!!"
* " I'm closing in on the whole ring. I'd give myself a pat on the back but let's face it, these ain't exactly bloodthirsty desperadoes were talkin' about. Rapture's full of artists, poets, tennis players not hired gorillas. But this leader of theirs this...Fontaine, he seems to know his way around a grift. He keeps his nose clean, but not so clean the right people don't know he's not one to be trifled with."
* "I've worked the meatball beat in Little Italy and even I'm shocked at the cold blood that oozes out of these artistic types. That broad Culpepper and that fruit job Cohen are havin' some kind of feud, and Cohen is looking to MY security detail to take sides. And if that's not enough Ryan's calling me to his office to talk about the whole mess. Goddamn nutjob artists."
* "I just got the word to put the bump on Anna Culpepper. She's not some gangster or hard nosed political operative. She's just some ditzy twist that wrote a song or two that got under Ryan's wig."
* "When it was done with Culpepper, I left her as she was in the bathroom. I seen she had a blanket half-knitted by her bed. It was nice, you know, black and red, real pretty. So I took it, so I could, you know, have somebody finish it. So it could be of use to someone. It just didn't seem right to leave it lying there, lying there all by itself."
* "The minute we came here, Masha started screaming, 'Mama! Mama! What is that? What is that!?' I thought she was having some kind of seizure and then I realized... trees... trees! Never saw one before, thought they were monsters. Oh, Sammy, maybe we never should have come to this place..."
* "Darling Masha- We don't know what has happened to you... Ryan's men have taken you away and said you are needed to save Rapture. Who needs a child to save a city? But I see these little girls crawling out of these vents, and I only wonder if you might one day crawl out of this vent and find this note. We look for you, but if you find this, come to us at the fighting McDonaghs in room #7. The code to our room is 7533. We miss you, our darling child."
* "We saw our Masha today. We barely recognized her. That's her, Sam said. You're crazy, I told him. That thing? that, that is our Masha? But he was right. She was drawing blood out of a corpse by Fontaine Fisheries, and when she was done, she walked off hand in hand with one of those awful golems. Masha!"
* "I met Ryan the day me and the lads were installing the bathroom plumbing up in his posh Park Avenue digs. 'Oi!' says he, 'what's with all the brass fittings? General contractor had me down for the tin.' 'Well,' I says, 'I supposed it's the contractor then who'll be bailing out your loo once a fortnight, is it? If it's price you're worried about, I'll be picking up the brass, so not to worry, squire.' 'And why would you be doing that,' says he? 'Well, Mr. Ryan, profit or not, no man bails water out of privies built by Bill McDonagh.' The next day I finds out, I'm Ryan's new general contractor."
* "Steinman, I know Medical Pavilion is your manor, but you might want to cogitate on this: Ocean water is colder than a witch's tit. You don't heat the pipes, the pipes freeze; pipes freeze, pipes burst. Then Rapture leaks. Now, I realize you're a posh sort of geezer and, frankly, I don't give a toss if you piss or go fishing. But once Rapture starts leaking, the old girl's never gonna stop. And I'll be sure to tell Ryan that he's got you to thank."
* "If things weren't bad enough, it seems that even our water system's sprung a leak. Yep, that's right. The irrigation system in Arcadia is taking on sea water. I told Ryan when we was buildin' this place, 'You have to build her like a bathtub, or she's gonna flood.' 'No, McDonagh', he said. 'We're not building no bathtub. We're building Eden."
* "Mr. Ryan, I believe in Rapture, but that doesn't mean we always win. Fontaine Futuristics is the biggest thing goin' in Rapture, so let me be plain. When we arrest that toe-rag Fontaine for his thieving and smuggling, we must make it clear that we won't touch his business interests. We sit on the council because these poor sods trust us... not because God gave us a chair."
* "Rapture's changing, but Ryan can't see the wolves in the woods. This Fontaine fellow... he's a crook and a proper tea leaf, but he's got the ADAM, and that makes him the guv'nor. He's sinking the profits back into bigger and better plasmids, and building them Fontaine Poorhouses... more like Fontaine recruiting centers... 'Fore we know it, Bloke's gonna have an army of splicers, and we're gonna have ourselves a whole heap of miseries."
* "Seems like some poor blighters have started seeing ghosts. Ghosts! Ryan tells me it's a side effect of this plasmid business. One poor sod's memories getting passed on to another through genetic sampling. Leaks. Lunatics. Rebellion. And now bleedin' ghosts. Ain't life in Rapture grand?"
* "The good people of Rapture didn't sign up to see us government-types shutting down shops, killing their owners... even with a ponce like Fontaine. But he brung it upon himself. 'Stead of copping it on the chin, bugger gets into his 'ead that he's gonna go down guns blazing. Who does he think he is? John bloody Wayne? We can get on top of this. We can. Here's what we do: we find Fontaine's will and make what was his go to where it was intended - and not into the pockets of us that put 'im into the ground."
* "Fontaine knew our blokes were coming. We were done over. Them... splicers come screamin' out the woodwork. Burpin' fire, spittin' ice. Demons outta the Bible, they were. I ain't seen nuffin' like it. It wasn't a business he was buildin'... it was an army."
* "Ryan nationalized Fontaine Futuristics - he owns it now, lock, stock and barrel. For the good of the city, he says. He'll break it up in due time, he says. I've resigned from the council and lodged me letter of protest, but that's just pissing in the wind. It'll be war, I say... unless somebody stops Ryan and right fast."
* "I never killed a man, let alone a mate. But this is what things come to. I don't know if killing Mr. Ryan will stop the war, but I know it won't stop while that man breathes. I love Mr. Ryan. But I love Rapture. If I have to kill one to save the other... so be it."
* "Strikes me that Fontaine wasn't overly inconvenienced by his own demise. On New Year's Eve, his wretched splicers came streaming out of the poor houses and stormed the proverbial barricades! The dead rot in the streets, and Johnny and Janey Citizen are lined up round the block for plasmids... anything to help fend off the rabble."
* "I begged Mr. Ryan to hand Fontaine Futuristics over to Atlas' boys as a peace offering, but the stupid sod won't listen to reason. 'Stead he's just splicing his mob up, giving them more and tougher plasmids. There's an arms race on here in Rapture, but it's not about who can build the best guns and the biggest bombs. It's about who can become less of a man and more of a monster..."
* "Ryan and Adam, Adam and Ryan... all those years of study, and was I ever truly a surgeon before I met them? How we plinked away with our scalpels and toy morality. Yes, we could lop a boil here, and shave down a beak there, but... but could we really change anything? No. But Adam gives us the means to do it. And Ryan frees us from the phony ethics that held us back. Change your look, change your sex, change your race. It's yours to change, nobody else's."
* "Adam presents new problems for the professional. As your tools improve, so do your standards. There was a time where we would be happy just to take off a wart or two, or turn a real circus freak into something you could show in the daytime. But that was then, when we took what we got, but with Adam, the flesh becomes clay. What excuse do we have not to sculpt, and sculpt, and sculpt until the job is done?"
* "I am beautiful, yes. Look at me, what could I do to make my features finer? With Adam and my scalpel, I have been transformed. But is there not something better? What if now it is not my skill that fails me... but my imagination?"
* "When Picasso became bored of painting people, he started representing them as cubes and other abstract forms. The world called him a genius! I've spent my entire surgical career creating the same tired shapes, over and over again: the upturned nose, the cleft chin, the ample bosom. Wouldn't it be wonderful if I could do with a knife what that old Spaniard did with a brush?"
* "Today I had lunch with the Goddess, 'Steinman,' she said... 'I'm here to free you from the tyranny of the commonplace. I'm here to show you a new kind of beauty.' I asked her, 'What do you mean, goddess?' 'Symmetry, dear Steinman. It's time we did something about symmetry...'"
* "Aphrodite is walking the halls - shimmering, like a scalpel... 'Steinman,' she calls, 'Steinman! I have what you're looking for! Just open your eyes!' And when I see her, she cuts into me a thousand beautiful pieces."
* "What can I do with this one, Aphrodite? She won't...stay...still! I want to make them beautiful, but they always turn out wrong! That one, too fat! This one, too tall! This one, too symmetrical! And now...(See the player) what's this, Goddess? An intruder! He is ugly! Ugly! Ugly! UGLY...! (begins shooting the machine gun)
* "Steinman: Four-oh silk and ...done. Nurse: The nose looks terrific, Doctor Steinman ...Doctor? Steinman: You know, looking at it now... I didn't realize how much her face sags... Scalpel... Nurse: Excuse me? Steinman: Scalpel! Nurse: Uh, doctor, she's not booked for a face lift... Steinman: Let's just come in here and... *starts whistling* Nurse: Doctor... Stop cutting... Doctor, stop cutting... Get me the chief of surgery! Get me the chief of surgery NOW!!!"
* "Look in a mirror! Look in a mirror!"
* "With genetic modifications, beauty is no longer a goal, or even a virtue. It is a moral obligation. Do we force the healthy to live with the contagious? Do we mix the criminal with the law-abiding? Then WHY are the plain allowed to mingle with the fair?!"
* "Why do we have two eyes? Because there's a law that says we must? Two eyes, two legs, two ears, two breasts."
* "Not only are those little girls veritable ADAM factories, they're practically indestructible. They regenerate any damaged flesh with stem versions of the dead cells. But the relationship with the implanted slugs is symbiotic. Remove the slugs and the host will die. 'So it's not like killing,' Tenenbaum said. 'It's more like removing a patient from life support'."
* [cornered by a female splicer] "Please, lady... I didn't mean no trespass. Just don't hurt me... Just let me go... you can keep my gun. You can-"
* "I spent the afternoon trying to get as close to Ryan's gate as possible without making a spectacle of myself... He's got it shielded six ways till Easter. There's no way into that place. All I got for my trouble was the hairy eyeball from Ryan's splicer mates. That's the reward you get for trying to outsmart the best electrical engineer of our generation.'
* "What a barmy dream... some kind of fruit tree, spinning like a top, and it was pouring juice down Ryan's throat, choking the bastard. But it wasn't a tree, really, when I looked closer, it was the core control, the gizmo that feeds the mag locks on Ryan's gate. You can't cut off the power, comes right from the volcanic vents... Ryan always gets his juice. But I suppose you could drown the son of a bitch in it..."
* "Ryan's splicers are dragging the young woman off right now. I'm certain she's one of Ryan's spies, sent to feel me out... I think she is... if I'm wrong, an innocent girl'll end up on Ryan's bloody trophy wall. If I'm right... well, I best be right. The device is almost finished. I can't get soft now, I can't!"
* "The basic casing is ready, I've got one charge of nitroglycerin in my office, that will serve as a catalyst. Now I need four R-34 lead shield wire stubs to pass the circuit. Then a half-can of Ionic Gel - that's the pretty Betty of the mix. Should send the core into compensation mode, push power down the line and trigger the circuit breaker on Ryan's gate. That's the theory. It'll either work like a charm, or blow up half of Rapture. Nothing ventured..."
* "Let me tell you something about Kybutz and all them university types. They're so smart, except when they ain't. I put a couple of drinks in him last week, and before I could say 'boo' he's telling me he's got the code to his office keyed to the date of Australia Day. Now's every weeks, I slip in real gentle and nick a buck or two from the till. The Aussie never notices, and I ain't about to tell him. Seems like there's all kind of crazy stuff back there. Maybe... maybe one day I'll get more ambitious."
* "Do you guys have any idea there's a war on? If you don't follow proper maintenance on those Big Daddies, they burn through those R-34s like them Eve's apple betties go through penicillin. I've got Atlas' goons hitting us non-stop, and two dead mechanics just this week. we need to control costs! If I wanted to deal with amateurs, I would have stayed on dry land."
* "I didn't recognize the twist that came into the shop today. Stacked like Sally and dressed to the nines.She's play her cards pretty close to the vest, but you ain't gotta be no college yob to see that she's into some bad china. She was asking about magnetic locks, and some such. I played it coy, but she look wise. After she showed me 'round her backyard, I gave her directions to Kyburz' tool shop. Rapture's gone to hell, but sometimes the Great Chain still cuts you a break."
* "I tracked the problem that was blocking the tubes here, and you'll never believe where I ended up... the damn Farmer's Market, clear on the other end of Rapture. I fixed it right up and installed some new gaskets... oof, what a mess. Anyway, the code is 0512 if you ever need to get back in there to do maintenance."
* "Me. An assassin... that's rich. I could have gone along, I suppose. Spliced up, forgot. I believed in this place. I believed in Ryan. But when it got hard, Ryan didn't believe in Rapture, didn't believe in the Great Chain. He believed in power. And now this place is busto. And my girl is... gone... worse than gone... one of those... things. So am I an assassin? ...Well, only one way to find out."
* "I had to go jungle-style with that filthy ape for three weeks, but he finally spilled the beans on how to get to Andrew Ryan. Generate a sympathetic overload in Harmonic Core #3. That's simple. Now all I gotta do is figure out what the hell a sympathetic overload is, and for that matter, a Harmonic Core #3! Piece of cake for an electrical engineer. Too bad I design lady's shoes. Gonna go see the grease monkeys left alive in Heat Loss monitoring, see what I can shake out of their trees."
Fortune telling machines
* "Look on the bright side. Maybe it'll be quick and painless."
* "Nah, I don't think so."
* "Better luck next time."
* "Believe me when I tell you. I wouldn't wanna be in your shoes."
* "I bet in your past life, you must have done something terrible to somebody."
* "Let me tell you this. I wouldn't bet on you."
Circus of Value
* "Welcome to the CIRCUS OF VALUES!"
* "Come back when you get some money, buddy!"
* "Ha ha ha ha ha ha ha ha! Show your cravings at the circus of values!"
* "Cohen's not a musician. He's Ryan's stable boy. Ryan's corrupt policies crap all over the place and Cohen flutters about tidying it up. But instead of using a shovel like you would with a proper mule, Cohen fidies with a catchy melody and a clever turn of phrase. But no matter how nicely it sounds, he can't really do anything about the smell..."
* "Some hired Betty tried to sell me on those fancy Oxford Club ciggies. Mmm- no thanks. I told her, I'm a Nico Time man, always will be. Why? They smoke good, and don't cost half a damn. Who cares if the things are made out of sea shells and fish eggs?"
* " Me?... They brought me down here to cook hamburgers. Even Supermen gotta eat."
* "Hey, Brenda- You care to tell me why you've had a hole in the wall the size of Plymouth Rock coming out of your crapper going on three weeks now? Now, I ain't saying I'm Shakespeare, but I'm trying to run a respectable theater. I got working folk coming in from Port Neptune trying to catch a little diversion... and all they can think about is the stink coming out your shitter. Get it fixed."
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|System(s)||Windows, Xbox 360, Steam, Direct2Drive, PlayStation 3, Mac OS|
|Followed by||BioShock 2|
BioShock is an FPS by 2K Games. It was first released on August 21, 2007 in North America, and three days later in Europe and Australia. Originally marketed as a Windows and Xbox 360 exclusive, 2K Games later announced a PlayStation 3 version, which was released in October 2008.
Welcome to Rapture: the city unheard of houses a shooter unlike any before. With a wide range of weapons at your disposal you would think you were well off as it is…But you must also genetically enhance your DNA to turn your body, and more importantly, your fingers into a powerful weapon of destruction. If you are to survive down here, you have got to be prepared for a fight unlike any other.
|Engine||Unreal Engine 3|
|Release date||August 21, 2007|
|Genre||First Person Shooter|
|Age rating(s)||ESRB: M|
|Platform(s)||Xbox 360, PC, PS3|
|System requirements||Operating Systems: Windows XP (with Service Pack 2) orWindows Vista
Minimum System Requirements:
|Credits | Soundtrack | Codes | Walkthrough|
BioShock is a first person shooter which includes elements from role-playing and survival horror games. Bioshock was released for the Xbox 360 and PC, developed by Irrational Games. BioShock is the spiritual successor to System Shock 2. The game was influenced by utopian and dystopian literature and conflicts and challenges of the modern world such as stem cell research.
Bioshock is a first-person shooter with aspects of survival horror and RPG games. The player collects weapons, health packs, and Plasmids which give him special powers such as telekinesis or electro-shock, while fighting off the deranged population of the underwater city of Rapture. Plasmids also allows the player to manipulate the AI and use the environment in combat. Rapture is an underwater utopia created after World War II. The player can use stealth to slip by security cameras and foes, and has the ability to hack into security stations to turn automated drones to his side.
The resources in the game are ADAM, EVE, and Money. ADAM is a genetic material used for character growth, EVE allows the use of Active Plasmids. EVE is similar to Mana in an RPG game. Money allows the player to purchase weapons, upgrades, and ammunition as well as 'buying off' security bots and turrets.
The player is also able customize his abilities as well as his weapons through the use of Plasmids. These plasmids are grouped under Weaponry, Engineering, Active, and Physical trees. There are also plasmids that gives the player abilities to enhance himself by making him stealth or move faster, and these are referred to as Tonics. The plasmid powers also have the ability to interact with the environment. For example Incinerate can set enemies on fire and will send them running to water to put it out, ElectroBolt shocks all enemy who are in the same pool of water, and Telekinesis can pick up any objects not nailed to the ground and allows the player to catch and throw back grenades.
Players can customize weapons by: having bigger magazines, augmenting firepower, and using different kinds of ammunition. If the player dies or quits the game in BioShock he will respawn at the nearest Vita Chamber once the game is loaded.
In 1946, Andrew Ryan built Rapture, an underwater utopian metropolis in the middle of the Atlantic Ocean. Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by undersea volcanic openings. In the early 1950's, Rapture's population peaked at several thousand and was composed of what Ryan viewed as the best examples of mankind. A large and tiered economy grows among the people, catering specific products to different levels of the society.
A young German scientist named Bridgette Tenebaum discovered a species of sea slug that has the ability to secrete pure stem cells. These cells can be used to enhance one's body, improving physical or mental capabilities as well as curing diseases and healing injuries. Tenebaum had been turned down by all respectable labs and needed a financial banker and supplies for her research. She later turned to Frank Fontaine, the leader of a smuggling ring inside Port Neptune, for finances. The discovery was said to have upset the balance of society.
The player assumes the role of Jack, a passenger on a plane that suddenly crashes near Rapture in 1960. Jack descends into Rapture using a bathysphere terminus vessel and discovers the city in chaos. One year earlier, genetic mutations had caused the population in the city to go insane, leaving few survivors called Splicers. The Splicers scavenge for ADAM, the genetic material used for growth, from dead corpses. As Jack arrives, a man named Atlas directs Jack to safety communicating through a short-wave radio. Andrew Ryan watches Jack, contemplating that he may be a CIA or KGB agent, and sends his Splicer troops after him.
Atlas tells Jack that the only way he can survive is to inject himself with plasmids and use their abilities. Jack must also kill Little Sisters, which are products of Dr. Tenenbaum's research that drain ADAM from the dead. He must get their ADAM, and use them to become more powerful. Dr. Tenenbaum, who is also watching Jack, tells him to only kill the sea slug on the Little Sisters and rescue the human girl within each Little Sister.
As Jack works his way through the city, he learns that Ryan's power was challenged by many groups before the collapse of society. Frank Fontaine, a mobster who smuggled goods into the city, had sufficient money, power, and supporters to fight against Ryan. Atlas was a leading political figure in an uprising group against Ryan. His wife and child were kidnapped from him and locked away in a bathysphere. The only way to free them would be with Jack's help. As Jack and Atlas arrive at the bathysphere, Ryan causes the bathysphere to explode.
Atlas tells Jack that he must kill Ryan. Jack moves through the wreckage to Ryan's residence,which is guarded by many Splicers. Jack eventually makes his way to Ryan and Ryan reveals that Jack was born in the Rapture. Using an audio diary, Ryan also reveals that Jack is Ryan's son and he was sold for a scientific experiment which trained him to be an assassin to perform and kill on verbal commands. Jack was trained by Fontaine and was given the instructions to hijack a plane, crash it near Rapture's surface entrance, and assassinate Ryan. Jack was then put into the surface world. Ryan demonstrates this by ordering Jack to kill him by using the phrase "Would you kindly...". At which point Jack realizes his entire "adventure" up until now was guided by that phrase.
Atlas then reveals to Jack that he is Fontaine. Since Ryan is dead, Fontaine no longer needs Jack and he leads Jack to the security system of Ryan's residence. Jack is later saved by Dr. Tenembaum, who undoes some of Fontaine's mental conditioning. After recovering from the attack, Dr. Tenembaum helps Jack undue the rest of the mental conditioning by guiding him to where Suchong (another of Rapture's gifted scientists and the mastermind behind Jack's mental conditioning) kept an antidote. Jack then uses a Big Daddy suit and follows the rescued Little Sisters through passages that only they can access and approaches Fontaine.
Fontaine then injects himself with all the ADAM that he had stored up and becomes a monster. Jack and the Little Sisters eventually defeat Fontaine by stabbing him with ADAM needles.
If the player rescues all the little sisters: The little sisters then all start jumping on Fontaine and start stabbing him with ADAM needles until he dies. The Little Sisters are shown leaving Rapture in a bathysphere. Tenenbaum goes on to explain that thanks to Jack, they can have a chance to live normal lives in the outside world and the screen shows a little sister's hand getting a diploma, receiving a ring, and holding a child's hand. The game ends after it shows Jacks hand on his death bed being held by five adult little sisters.
If the player kills any little sisters: The little sisters then all start jumping on Fontaine and start stabbing him with ADAM needles until he dies. Jack then is shown grabbing a little sister. The scene then changes to a submarine near by Rapture and Tenenbaum begins a monologue in which she discusses how disgusted she is with Jack for his brutality and lack of control by taking all the ADAM, implying that he killed the Little Sisters. Several bathysphere then surround the submarine which is at the surface of the water. Splicers come out of the submarine and slaughters the submarine crew, and the camera shows a nuclear warhead on board before the game ends.
BioShock fans created a petition for a limited edition for BioShock on March 28, 2007 and 2K Games said that a Limited Edition would be released if there are 5000 signatures on the petition. In less than twenty four hours, over 14,000 people and fans got to vote on The cult of Rapture website for what they wanted in the Limited edition. On April 23, 2007, the Cult of Rapture website confirmed the items included in the Collector's Edition. On May 18, 2007 the cover-art for the limited edition was released. The BioShock Limited Edition will include a Bioshock "Big Daddy" Figurine, a soundtrack CD, and a behind the scenes DVD. The box features an embossed graphic designed by a graphic competition winner Adam Meyer. The Limited Edition was released in North America and in Europe under the name BioShock Collector's Edition.
BioShock was first developed by Irrational Games which was later acquired by Take Two on January 9, 2006. Take Two then announced that they would be publishing BioShock under their 2K Games publishing label. On April 27, 2006 the first official screenshot for BioShock was released. Ten more screenshots were released to Gamespot on May 9, 2006. At E3 2006 a demo of BioShock was shown. On September 21, 2006 Ken Levine showed a demo which begins with the player being in a utopia-under-the-sea which called Rapture. It explained that Rapture was fine until a genetic material called Adam was discovered. The demo then shows a big daddy and explains that it is a genetically modified protector. Levine show off and explains the AI design for the big daddy and little sister. He explains that their job is to find Adam. Adam has the ability to enhance one's physical attributes and abilities. Levine explains that player is able to manipulate and exploit the AI. The environment is dynamic. The enemies are genetically modified humans and security bots. The interactive environment and the plasmid abilities were also shown off.
The first trailer was released on September 27, 2006. The trailer explained the setting and showed the city Rapture. Following the city the trailer showed a fight between a human and a big daddy. On Sepember 28, 2006, Take Two announced that BioShock was exclusive to the Xbox 360 and Games for Windows The second trailer was released on December 15, 2006. It features gameplay clips from the game.
On December 22, 2006 the Bioshock site http://www.2kgames.com/bioshock/ became live.
On June 6, 2007 the boxart of BioShock was revealed.
On July 6, 2007 Ken Levine shows a demo in which he goes through the same scenario in three different ways. The first time he enters the room and just tries to shoot all the enemies. The second time he uses the environment, resets traps and hacks turrets to his advantage. The third time he manipulates the big daddy into attacking his enemies for him. The requirements for BioShock was revealed on July 9, 2007
On July 11, 2007 the third trailer for BioShock was released. The third trailer features the environmental aspects of the game and ends with the player fighting an enemy on fire.
On August 13 2007 the BioShock artbook became available for download.
On August 12, 2007 a free demo was released on Xbox Live Marketplace. On August 20, 2007 a PC demo became available on Steam, Filefront, and FilePlanet. The demo contains the first 45 minutes of the game and includes a beginning cinematic that established a setting and beginning plot lines. The demo also introduced a few weapons, such as the pistol and the machine gun, along with powers that can be used by the main character, such as ElectroBolt and Incinerate; some of these would normally be found later in the game, but were added in the demo in order to give players a taste of the full game. The demo also contains different modes of play from easy to hard.
Irrational Games also released a television ad for BioShock on August 17, 2007 at 8-9PM on SpikeTV in the United States. The commercial featured the song Beyond the Sea by Bobby Darin and starts by showing Jack, the main character falling into the ocean towards Rapture. Then the scene changes to Jack fighting a Big Daddy with his weapon. After that the commercial shifts to Jack using plasmids to combat Splicers. The scene then skips to a big daddy and little sister being attacked by a security bot that Jack manipulated. The Ad ends with the ocean and the words BioShock. The Ad was 60 seconds long.
The Ad caused anti-videogame activist Jack Thompson to complain to the Federal Trade Commission that the game commercial was being played during family hour. Unfortunately for Jack Thompson, the Ad was running during WWE Smackdown!, a professional wrestling program.
BioShock: Breaking the Mold is an art book which was released for free on August 13, 2007 by 2K Games on their official website. The book is in PDF format and contains art from the game. It is available in high and low resolution. 2K Games has stated that a printed version of the art book will be sent to owners of broken Big Daddy figurines as compensation for the time it will take to replace them.
Most of the technical issues lie in the PC version of Bioshock. The game uses Shader Model 3.0 for its graphic engine, which does not work with older video cards. A user created work-around for graphics cards supporting Shader Model 2.0 is being created by community members, but work is still in progress. When BioShock was released, the client only allowed for two installations and required an Internet connection in order to activate the product. After a five activation limit is reached, the user must manually activate the product again via telephone support due to a new version of the SecuROM protection system.
The content that SecuROM installed has caused problems running software such as Microsoft's Process Explorer and other games with similar protection systems. SecuROM also inserts null keys into the Registry which can not be removed by using the Registry Editor. These registry keys will remain on the system even after BioShock and SecuROM are uninstalled.
2K Games has responded to the criticism by stating that a special-purpose pre-uninstallation utility that will refund activation slots to a user will be developed and made available in the future. If the yet-to-be-released application is not used before uninstalling the game, SecuROM considers the player to still be using the game, and the activation is unrecoverable without contacting SecuROM and sending them a picture of the DVD and the booklet with the CD key in order to get a new key or deactivate old installations.
SecuROM has also been reported to be responsible for a cancellation of a midnight release in Australia due to downtime of 2K Games servers on August 23, 2007, as the game would be unplayable until the servers were back up.
BioShock has received a positive response from critics. The game was praised for its plot, environment, soundtrack, and audio effects. The combat system is smooth and open-ended which allows the player to use various tactics during combat. The game runs on the Unreal 3 engine and features stunning graphics particularly the water effects which Irrational games has hired a water programmer and water artist just for BioShock.
IGN: 9.7/10 (press average 9.6)
PC GamerUK: 9.5
Game Informer: 10/10
BigPond GameArena: 5/5
Oficial Xbox Magazine: 10/10
On August 22, 2007 the New York Post reported that Take Two stock (TTWO) jumped nearly 10% on the strength of BioShock sales. BioShock also had reached #1 selling game on Amazon.com.
There are few points of criticism to BioShock. The recovery system through Vita-chambers, which restores the player's health but does not alter the enemies', may make the game too easy for more experienced gamers. The PC version has slightly better graphics than the Xbox 360 version and the controls when switching between weapons and plasmids are easier on the PC game.
The game was also criticized for its wide screen format. Players noted that BioShock "seemed to use a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width." 2K Games stated that the field of view (FOV) was designed this way intentionally, and that the "stretching" criticisms were due to a decision to heighten the FOV in the 4:3 ratio, versus releasing a la letterbox with black bars, allowing 4:3 users to see more of the screen. On August 23, 2007, 2K Games announced that they will release a patch that will allow PC users to change the FOV value.
|Developer(s)|| 2K Boston/2K Australia,|
2K Marin (PS3)
|Engine|| Unreal Engine 3|
|Version||1.1 (December 4, 2007)|
|Platform(s)||Xbox 360, Windows, PlayStation 3|
|Release date(s)|| Windows, Xbox 360|
NA August 21, 2007
PAL August 24, 2007
NA October 2008
|Genre(s)||First-person shooter, Horror|
|Rating(s)|| ESRB: M|
OFLC (NZ): R16+
|Media||DVD-DL, download, Blu-ray Disc|
|Input methods||Gamepad, keyboard, mouse|
BioShock is a first person shooter/Horror video game made by 2K Games for the Xbox 360, Windows, and PlayStation 3 game consoles. It got very good reviews and sold very well. The game's story is about a man who is in a plane crash in the Pacific Ocean and finds a lighthouse in the middle of the sea, which takes him to an underwater city created by a man named Andrew Ryan called Rapture, which is home to many violent creatures called Splicers.
BioShock is set during 1960, in Rapture, a fictional underwater city. The player learns about Rapture by listening to voice recordings. Rapture was created by a man called Andrew Ryan, who did not like cruel political, economic, and religious power over land. The city was secretly built in 1946 on a mid-Atlantic seabed, using submarine volcanoes to give geothermal power. Scientific progress grew in Rapture, leading to fast developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. Scientists also made ADAM, stem cells harvested from an unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to heal damaged tissue and rewrite the human genome. Tenenbaum joined with businessman and mobster Frank Fontaine to create the plasmid industry, which offered superhuman physical enhancements to its customers. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young girls ("Little Sisters"), taken from orphanages founded by Fontaine.
As time passed, the gap between rich and poor increased. Frank Fontaine created charity organizations to support the underclass. His goal was to use his charity organizations to manipulate the poor. He also made a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was said to be dead. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were mentally conditioned to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their stomachs after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored diving suits, were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work. A drawback of ADAM is that a user must take regular infusions or suffer mental and physical problems. As the war hurt production and supply, every ADAM user in the city went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in hideouts.
At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960, after ordered society in Rapture has collapsed. After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby lighthouse on an island, where he finds a bathysphere which he uses to sink into the ocean and enter the city of Rapture. An Irishman named Atlas uses the service radio found in the bathysphere to help Jack in making his way to safety. Meanwhile, Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers to try to kill Jack. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister. Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an angry Atlas asks Jack to kill Ryan.
Eventually, after completing tasks like saving an artificial forest from dying and helping an insane artist build his sculpture, Jack confronts Ryan in his office, who is playing golf. Ryan reveals a truth that he has pieced together. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. When Jolene became pregnant with Jack, she, in desperate need of money, had her embryo surgically removed and sold it to the highest bidder. She had not realized it was Frank Fontaine who purchased the son, leading to her death by an angry Ryan. Ryan further reveals that, after purchasing Jack's embryo, Fontaine made him to obey orders when he is told "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse, enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine, who faked his death to throw Ryan off his trail and take control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
When Jack awakens, Dr. Tenenbaum has already turned off the trigger phrase. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture, hinting that she has a secret agenda of her own. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with huge amounts of ADAM and becomes an monster. Jack battles Fontaine, eventually beating and allowing the Little Sisters to take the ADAM from Fontaine, killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player harvested no Little Sisters (thereby saving their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
If the player harvested (and thereby killed) all or almost all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM. Tenenbaum narrates what occurred, angry Jack and his actions, voice thick with anger. Later in the second ending, a George Washington-class submarine carrying nuclear missiles comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.
If the player killed more than one Little Sister, but not enough to obtain the previous ending, the ending is the same to the second one, but the tone of Tenenbaum's voice is a sad one, as opposed to angry and there are minor dialogue changes.