| 3rd | Top fictional characters on the autism spectrum |
| 10th | Top companies of Canada |
| Type | Subsidiary of Electronic Arts |
|---|---|
| Founded | Edmonton, Alberta (1995) |
| Headquarters | Edmonton, Alberta |
| Key people | Casey Hudson, Director Drew Karpyshyn, Writer Ray Muzyka, CEO Greg Zeschuk, Vice-President |
| Industry | Software & Programming |
| Products | Infinity Engine Aurora engine Odyssey engine Shattered Steel Baldur's Gate series MDK2 Sonic Chronicles Neverwinter Nights Star Wars: KotOR Jade Empire Mass Effect (See complete products listing.) |
| Revenue | Private (in 2003 was ▲$17.482 million CAD) |
| Employees | ~500 (2008) |
| Parent | Electronic Arts |
| Website | www.bioware.com |
BioWare is a Canadian electronic entertainment company founded in February 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. Prior to acquisition by Electronic Arts in 2008, it was based in Edmonton, Alberta, Canada, and it still has a development studio based there, BioWare Edmonton. BioWare specializes in creating computer and console video games and has become famous for highly praised and successful computer role-playing games such as Baldur's Gate and Neverwinter Nights, both of which won multiple awards. They have also made several successful console role-playing games: Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, Sonic Chronicles: The Dark Brotherhood, Dragon Age: Origins, and Mass Effect 2. The former three games were later adapted for the PC, while Dragon Age and Mass Effect 2 were developed and released for consoles and PC simultaneously.
The BioWare Group of studios is now four studios (BioWare Edmonton, BioWare Austin, BioWare Mythic, and BioWare Montreal) comprising the RPG/MMO Group within Electronic Arts, with Muzyka the Group General Manager and Chief Executive Officer and Zeschuk the Vice President of EA, and Group Creative Officer of the BioWare Group; Yip left in early 1997 to return to medicine. Other senior leaders in the BioWare Group (RPG/MMO Group) of Electronic Arts are Rob Denton (Group Operations Officer of the BioWare Group), Patrick Buechner (Group Marketing Officer of the BioWare Group), Gordon Walton and Rich Vogel (co-General Managers and VPs of BioWare Austin), Aaryn Flynn (General Manager and VP of BioWare Edmonton), Eugene Evans (General Manager and VP of BioWare Mythic, in Fairfax, Virginina), and Yanick Roy (Studio Director of BioWare Montreal).
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BioWare was established in February 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip, who had graduated together from medical school at the University of Alberta.[1] Its first game was released the following year. During its ten years as an independent company, BioWare developed Shattered Steel, the Baldur's Gate series, MDK2, Neverwinter Nights, Star Wars: Knights of the Old Republic, and Jade Empire. It had publishing relationships with Interplay (through Black Isle Studios), Infogrames/Atari, LucasArts, and Microsoft.
The next few years saw a number of changes in BioWare's corporate status. In November 2005, it was announced that BioWare and Pandemic Studios (itself founded by former Activision employees) would be joining forces, with private equity fund Elevation Partners investing in the partnership. On October 11, 2007, however, it was announced that this new partnership (organised as VG Holding Corp) had been bought by Electronic Arts.[2] BioWare therefore became a unit of EA, but retained its own branding.
In 2007, BioWare released the science fiction RPG Mass Effect. The following year, BioWare released Sonic Chronicles: The Dark Brotherhood on the Nintendo DS, its first title for a handheld game console. Near the end of 2009, BioWare released the fantasy RPG Dragon Age: Origins, and in January 2010 Mass Effect 2.
BioWare is currently working on at least four further projects. The MMORPG Star Wars: The Old Republic will be based on BioWare's previous contribution to the Star Wars franchise,[3] and was announced on 21 October 2008, although BioWare had first mentioned an unspecified new collaboration with LucasArts in October the previous year.[4] The other projects are Dragon Age: Origins – Awakening, Mass Effect 3 and an additional project about which no details have yet been revealed.[5][6]
The growth of the RPG/MMO Group as part of Electronic Arts in 2008+ has resulted in three additional studios being added to the BioWare Group outside BioWare's original home base in Edmonton. The first, located in Austin, Texas and headed by industry veterans Gordon Walton and Richard Vogel, was created to work on the Star Wars: The Old Republic MMORPG project. Both the studio and the project were announced on March 13, 2006. On March 2, 2009, BioWare announced it had opened a new studio in Montreal, Quebec to assist with existing projects as necessary.[7]. In 2009 Mythic Entertainment, based in Fairfax, Virginia, became part of the RPG/MMO Group, later being renamed BioWare Mythic in early 2010.
Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare’s studios remain unchanged and continue to report to Muzyka.[8]
| Title | Release year | Notes |
|---|---|---|
| Shattered Steel | 1996 | |
| Baldur's Gate | 1998 | |
| Baldur's Gate: Tales of the Sword Coast | 1999 | expansion pack to Baldur's Gate |
| MDK2 | 2000 | |
| Baldur's Gate II: Shadows of Amn | 2000 | |
| Baldur's Gate II: Throne of Bhaal | 2001 | expansion pack to Baldur's Gate II |
| Neverwinter Nights | 2002 | |
| Neverwinter Nights: Shadows of Undrentide | 2003 | expansion pack to Neverwinter Nights |
| Neverwinter Nights: Hordes of the Underdark | 2003 | expansion pack to Neverwinter Nights |
| Star Wars: Knights of the Old Republic | 2003 | |
| Jade Empire | 2005 | |
| Mass Effect | 2007 | |
| Sonic Chronicles: The Dark Brotherhood | 2008 | |
| Mass Effect Galaxy | 2009 | |
| Dragon Age: Origins | 2009 | November 3, 2009 [9] |
| Mass Effect 2 | 2010 | January 26, 2010 [10] |
| Dragon Age: Origins – Awakening | 2010 | March 16, 2010 - expansion pack to Dragon Age: Origins [11] |
| Star Wars: The Old Republic[12] | 2011 | in-development |
| Dragon Age 2 [13] | 2011 | February 1, 2011 in-development[14] |
| Mass Effect 3 | 2011-2012 | in-development[15] |
BioWare created the Infinity Engine, which was used as a core component for development of 2D computer role-playing games based on Dungeons & Dragons, such as Baldur's Gate and Icewind Dale. For their game Neverwinter Nights, launched in 2002, BioWare developed the Aurora Engine, the basis for a number of successful computer and console 3D RPGs thereafter.
Neverwinter Nights shipped with a number of tools allowing users to create their own role-playing adventures for single and multiplayer online. The tools, using the Aurora Engine, have been adapted to many forms of gameplay and storytelling, with thousands of amateur and professional modules available on various web sites; some released for sale as premium content. Neverwinter Nights was a pioneering example of user-created game content commercially supported and distributed over the internet.
The Odyssey Engine was developed for the PC and Xbox game Star Wars: Knights of the Old Republic, which was based on the Aurora Engine. BioWare has recently developed the Eclipse Engine (a next generation RPG engine) for the game Dragon Age: Origins.
After years of working with licensed content, particularly from the D&D world, BioWare began efforts to develop their own original, independent universes and franchises. Jade Empire was a step in this direction, as are their current projects: the multi-platform RPG Mass Effect for Xbox 360 and PC, which utilizes the third version of the Unreal Engine.
BioWare maintained a limited oversight on Obsidian Entertainment's development of Neverwinter Nights 2 and Star Wars: Knights of the Old Republic II: The Sith Lords.
The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called the Infinity Engine.[16] The engine allows for real-time lighting and shadows, as well as surround sound.[16] The first game released using the Aurora Engine was Neverwinter Nights, and included an accompanying "Aurora toolset" for users to create their own content. The sequel, Neverwinter Nights 2, developed by Obsidian Entertainment, features an updated version of BioWare's engine named the Electron engine. Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords (from Obsidian Entertainment) use an updated version of the Aurora Engine called the Odyssey Engine. Aurora was also used by CD Projekt Red in their game The Witcher, although the rendering engine was written from scratch.
Infinity Engine:
Odyssey Engine:
Aurora Engine:
In addition to numerous game awards, the company has been awarded with a number of business related awards:
The full list of awards can be found on their web site.[20]
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This company category is a stub. Help us expand it with details as well as a {{company}} infobox. Reliable information can be researched on wikipedia or you can just search for "BioWare" on Google. Do this and you get a cookie.
Bioware is a game developer founded in 1995. Most famous for its smash hit RPGs Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic, Bioware has earned itself a reputation as a master of RPGs.
The following 8 pages are in this category, out of 8 total.
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| BioWare | |
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| Type | Private |
| Founded | 2005 |
| Headquarters | Edmonton, Alberta, Canada
Austin, Texas, USA |
| Products | |
| Parent Company | EA Games |
| Website | http://www.bioware.com |
A video game company based out of Edmonton, Alberta in Canada. Bioware Corp. is best known for creating RPGs for the PC. They were founded in 1995. They have developed many major titles such as Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic and Jade Empire.
They have also developed two engines for RPG creation: The Infinity Engine for 2D games and the Aurora Engine for 3D games.
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