| Bionicle Heroes | |
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![]() PAL region cover art for Wii |
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| Developer(s) | TT Games Amaze Entertainment (DS/GBA Version) |
| Publisher(s) | Eidos Interactive |
| Designer(s) | Nick Ricks (Producer) Jon Burton (Director & Lead Designer) Jonathan Smith (Development Director) Arthur Parsons (Designer) |
| Artist(s) | Michael Snowdon (Art Director) Think Tank Studios (Opening Movie) |
| Writer(s) | Michael Humes Lego Company |
| Composer(s) | Ian Livingstone |
| Platform(s) | Microsoft Windows, Nintendo GameCube, Wii, Nintendo DS, Game Boy Advance, PlayStation 2, Xbox 360 |
| Release date(s) |
November 14, 2006
NA
November 14, 2006
PAL November 24, 2006 AUS December 19, 2006 PlayStation 2 NA November 14, 2006 PAL November 24, 2006 AUS December 1, 2006 JP January 18, 2007 DS NA November 14, 2006 PAL January 12, 2007 AUS March 2, 2007 JP March 15, 2007 GameCube NA November 14, 2006 Wii NA April 24, 2007 PAL May 1, 2007 AUS May 25, 2007 |
| Mode(s) | Single-player |
| Rating(s) | ESRB: Everyone
10+ OFLC: PG PEGI: 7+ USK: 12 Game Boy Advance ESRB: Everyone DS ESRB: Teen |
Bionicle Heroes is a 3D video game of the third-person shooter genre, based on Lego popular Bionicle franchise. It was released in November 2006 by TT Games on PlayStation 2, Xbox 360, Nintendo GameCube, Microsoft Windows and It was released in November 2006 by Amaze Entertainment on Game Boy Advance, and Nintendo DS, a Nintendo Wii version was later released in April 2007. The game stars Bionicle's 2006 feature characters, the Toa Inika and the Piraka. Players must destroy enemies, solve puzzles in order to progress further, and throughout the game, maximize their individual special powers and gain better and deadlier weapons.
While the game is loosely based on the first part of the Bionicle Legends story arc; it is non-canonical and features several characters from previous arcs in the franchise.
The Nintendo DS version of Bionicle Heroes is in the first-person perspective instead of third-person, and is the first LEGO game to be rated T for Teen. The Game Boy Advance version is also vastly different, having a top-down perspective instead of over the character's shoulder.
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Players control an anonymous hero out to stop the evil Piraka, who have used the power of the Mask of Life to transform the wildlife of the island of Voya Nui into aggressive, evil creatures. The hero is able to wear the masks of the Toa Inika in order to take on their appearances and powers. Players can switch between any collected masks at will, but if they run out of health the current mask is lost and a new one must be found before the character can become that Toa again. Collecting a mask also restores health, even if it is one the character already has.
During gameplay, players collect Lego pieces with different point values. Collecting enough points fills a meter and activates "Hero Mode", turning the character golden and giving invincibility as well as an offensive boost. After completing a level, points collected can also be used to purchase items and upgrades from the in-game Lego Shop. Players are able to upgrade weapons throughout the game, starting with the Toa Mata's tools before upgrading to the Toa Metru's tools and finally the Toa Inika's tools; armor and special abilities can also be upgraded.
Throughout each level are several Lego "constractions", or "construction-actions", that can be assembled. Two kinds that must be activated to proceed are normal constractions activated by Toa Hewkii and golden constractions that can be activated by anyone in Hero Mode, though doing so causes Hero Mode to end and more points must be collected before it can be entered again. Also found are character-specific constractions that provide bonuses when activated.
Scattered throughout the levels are several canisters that give bonuses when collected: collecting all of the silver canisters in a level unlocks a common enemy for viewing between levels, while each gold canister found unlocks a collectible item for viewing. Each regular level includes five silver canisters and four gold canisters, and Piraka levels include four gold canisters apiece. Boss enemies are also unlocked for viewing after they have been defeated.
There are 25 levels and 19 bosses in total. In addition to the levels and viewable collectibles, players can also explore a bonus area called Piraka Playground, where the Piraka can be seen walking around after you defeat them in the main levels. Players can purchase additional items for Piraka Playground from the Shop and watch the Piraka use them. There are also 3 bonus levels available for purchase, which are accessed through Piraka Playground.
The DS version has 37 levels and 6 bosses. The 37 levels are divided among 7 regions: five levels for each of the six Piraka regions, and seven levels in the final region: "Makuta's Domain". In the last of these seven levels, "Final Showdown", the player must battle all six Piraka.
When the player loses all their health, they do not lose a mask as you would in the console version, but some of the Lego pieces the player has collected. Instead of an in-game Lego Shop, collected Lego pieces are used in conjunction with runes in order to unlock one of 12 bonuses, which can affect gameplay in unique ways. These bonuses can be switched on or off once unlocked.
The Toa Inika:
Each of the Toa's weapons can be compared to a real weapon: Jaller's and Hahli's can be compared to an SMG, Nuparu's can be compared to a grenade launcher, Hewkii's can be compared to a rocket launcher, Kongu's can be compared to a shotgun, and Matoro's can be compared to a sniper rifle.
In console versions of the game, each Piraka can also be played after they are defeated, though only in their own regions; and they can activate special Piraka constractions. Once the game is completed, the individual Piraka are replaced by Vezon, who can activate not only Piraka constractions but black constractions found in each level.
In the Game Boy Advance version of the game, the six Toa Mata are playable instead of the Inika, in both their original and transformed Toa Nuva incarnations. Later on, if you go back you can find the Toa Inika Masks and play as the Toa Inika.
Common enemies, which are encountered in each level, include each of the six breeds of Bohrok, Visorak, and Vahki. If the player collects all of the silver canisters in a level, they unlock one of the breeds of a common enemy, which can be viewed between levels.
In addition to the seven Piraka, there are 12 bosses which are unlocked for viewing after they are defeated: each of the six Rahkshi, Roodaka, Sidorak, Nidhiki, Krekka, Brutaka, and Axonn. The six Rahkshi are Guurahk, Korahk, Lerahk, Panrahk, Turahk, and Vorahk. However, in the story-line Axonn is an ally of the Toa Inika, and also Nidhiki, Krekka, and Sidorak are all dead in the story.
Players also encounter Balta, a Matoran who lives on Voya Nui. In the game, he speaks in the introductory movie and runs the Shop where the player can purchase items and upgrades. He has Piruk's claws as hands in the intro, but in the upgrade shop, he is seen with his katanas. Once the game is 100% complete and the last level finished, a cutscene plays where Balta congratulates the hero and shows them how everything has returned to how it was before.
| Reception | |
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| Aggregate scores | |
| Aggregator | Score |
| GameRankings | PS2: 59.3% (14 reviews)[1] GCN: 52.2% (4 reviews)[2] Wii: 56.0% (6 reviews)[3] GBA: 78.5% (3 reviews)[4] DS: 73.3% (10 reviews)[5] Xbox 360: 57.4% (32 reviews)[6] Windows: 60.0% (8 reviews)[7] |
| Metacritic | PS 2: 52% (13 reviews)[8] GameCube: 51% (4 reviews)[9] Wii: 52% (7 reviews)[10] DS: 72% (11 reviews)[11] Xbox 360: 59% (26 reviews)[12] Windows: 59% (9 reviews)[13] |
| Review scores | |
| Publication | Score |
| GameSpot | 5.2 / 10[14][15][16] Game Boy Advance: 7.7 / 10[17] DS: 7.7 / 10[18] Xbox 360: 5.1 / 10[19] Wii: 4.0 / 10[20] |
| IGN | 8.0 / 10[21][22] PlayStation 2: 7.9 / 10[23] Xbox 360: 7.9 / 10[24] Wii: 5.0 / 10[25] |
| Official Xbox Magazine | 6.5/10 |
| X-Play | 2 / 5[26] |
At its release in November 2006, Bionicle Heroes was mostly overshadowed by higher-profile releases; specifically the launches of the PlayStation 3 and Wii consoles later that week. Nearly all reviews noted the similarity to TT Games' previous Lego Star Wars games - several suggested that Heroes was perhaps too similar, and having two such games released within a couple months of each other was tiresome as Lego Star Wars II: The Original Trilogy had been released the previous September.
Nintendo Power noted that the game "doesn't feel very LEGO-ish; block-building aspects seldom come into play, and the scenery is only rarely reminiscent of LEGO pieces." GameSpot blamed Hero Mode for making the game repetitive: "By being even remotely selective with how you pick up Lego pieces, you'll be invincible a good two-thirds to three-fourths of the game, which means that nearly every situation before a boss battle is utterly trivialized." Another common point in several reviews was that the game lacked a real story.
As of December 2006, the Xbox 360 version of Bionicle Heroes has been the subject of the most reviews according to GameRankings.com, and has an average rating of 60%.
Though reviewed less than the console versions, both the Nintendo DS and Game Boy Advance scored quite well in comparison, with reviews around 70 to 80%. The DS version of the game is considered a very competent first-person shooter, with responsive, but not perfect, controls and fast, smooth visuals; several reviews stated that it holds up well to the critically acclaimed Metroid Prime Hunters. However, one major drawback is its lack of online play. The Game Boy Advance version was reviewed only twice, but both reviews agree that the game's nonstop, relentless shooting is shallow though very entertaining; both also praised the game's musical score.
When creating many of the 100 collectible bonus items in the game, producers turned to the BZPower fan community for help. A sample of suggested items can be found here.[27]
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| Bionicle Heroes | |
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| Developer(s) | TT Games, Amaze Entertainment |
| Publisher(s) | Eidos Interactive, Lego |
| Release date(s) |
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| Genre(s) | Third-person shooter |
| System(s) | Windows, GameCube, Wii, Nintendo DS, Game Boy Advance, PlayStation 2, Xbox 360 |
| Rating(s) | |
| Series | Bionicle |
Bionicle Heroes is a 3D third-person shooter genre, based on Lego popular Bionicle franchise. It was released in November 2006 by TT Games on all then-current console systems (PlayStation 2, Xbox 360, and Nintendo GameCube), PC, and Nintendo's handhelds (Game Boy Advance and Nintendo DS); a Nintendo Wii version was later released in April 2007. The game stars Bionicle's 2006 feature characters, the Toa Inika and the Piraka.
| Bionicle Heroes | |
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| Developer(s) | Traveller's Tales |
| Publisher(s) | Eidos Interactive |
| Release date | All except Wii: November 15, 2006 (US) November 24, 2006 (EU) December 1, 2006 (AU) Wii: |
| Genre | Action Adventure |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E |
| Platform(s) | Xbox 360 PlayStation 2 Wii PC GameCube GBA Nintendo DS |
| Media | Disc (Xbox 360, PS2, Wii, PC, GameCube) Cartridge (GBA, DS) |
| Credits | Soundtrack | Codes | Walkthrough | |
Bionicle Heroes is a third-person shooter based on the popular Lego Bionicle franchise, released in November 2006 by Eidos Interactive on the current consoles (Playstation 2, Xbox 360, and Nintendo GameCube), PC, and Nintendo's handhelds (Game Boy Advance and Nintendo DS); a Nintendo Wii port followed in April 2007. The game stars Bionicle's 2006 feature characters, the Toa Inika and the Piraka. Players must destroy enemies, solve puzzles in order to progress further, and throughout the game, maximize their individual special powers (for example: the ability to activate certain objects, construct vehicles and platforms, or even binocular vision) and gain better and deadlier weapons.
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