| Black Prophecy | |
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![]() Official logo for the game |
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| Developer(s) | Reakktor Media |
| Engine | Gamebryo |
| Platform(s) | Microsoft Windows |
| Genre(s) | MMORPG Space simulation |
| Mode(s) | Multiplayer |
| Input methods | Joystick, keyboard, mouse |
Black Prophecy is a 3D real-time combat space massively multiplayer online game, currently in development by Reakktor Media GmbH, the creators of Neocron.[1]
While Reakktor Media is ready to start the open beta test phase of the game, they are currently in the process of negotiating with potential publishers and cannot begin testing or set any release dates.[2 ][3 ][4] Players can apply for beta test on the official website.[5]
Contents |
Black Prophecy's setting and story have been developed by Sci-Fi author Michael Marrak.[6]
The game is set in the 26th century, where mankind has expanded across the galaxy, yet only few of its colonies are controlled by Humans. Two main factions dominate space: the cybernetically enhanced Tyi and the biogenetically perfected Genides. On their quest for territorial domination they enter the territory of an ancient alien race called the "Restorers", which exhibits a destructive behaviour to other civilizations.[7]
The player is asked to join one of these two dominant races to uncover the mystery of the Restorers and grant the survival of the three human species.
Two main factions dominates the game:
The Tyi (abbreviation for Tactical Yeomen Inhabitants, pronounced Tai) is a race of cybernetically enhanced superhumans, with great strength and endurance, both physically and mentally. They are resistant to radiation, have independent bloodstreams as well as backup organs, speak all languages and are true multitaskers. They also gather and process data at an increased rate.[8]
The Genides are a race of genetically perfected humans, designed to be able to better resist the unusual and partially hostile environments in space and on the colony planets. They require barely any sleep, heal wounds quickly and can communicate telepathically. In addition, most of them are resistant to disease and epidemics, think faster, detect ultra- and infra-sounds and have a long life expectancy.[9]
The game will be more action-oriented than a traditional space
simulation game and will feature player versus player (PvP) and player versus environment
(PvE) combat and missions.
Another notable aspect of the game is the modular ship design,
where players will be able to acquire different modules (cockpits,
wings, engines) in different sizes in order to customize their
ships in many ways.
The game will also feature an award and medal system, similar to an
achievement system, where players can earn medals and awards for
performing specific tasks.
Player clans will be allowed to build
their own stations and expand them through a module system to add
different functionalities. Clans will then fight each other to
conquer resource stations.[10]
Both first person (inside the
cockpit) and third
person views of the ship will be available.
Development on Black Prophecy started in late 2006[11]
with a team of 50 people.[12]
Originally planned to be released in 2009 by Reakktor's parent
studio, 10tacle Studios, it was premiered during the 2007 Games Convention in Leipzig, Germany. The first website for the game was put
online on August 21, 2007, just in time for the convention.[13]
At the 2008 E3 a new trailer was
debuted and the registration for the closed beta was opened.[14]
After 10tacle's bankruptcy announcement on August, 2008, Reakktor
released a statement confirming their commitment to the development
of the game.[15]
The new website for the game was launched on March 5, 2009, and on
April 8, 2009 the official forums were opened to the public.[16].
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