The Blockhead series is a series of internet cartoons featured on
Newgrounds and
TheSwain.com. The main character, Blockhead, is a tong loving,
(apparantly) innocent, yellow (human?) who lives up to his name.
Most of the episodes see him causing mayhem to his lazy, arrogant
conscience, and
the unsuspecting town. Each episodes is rated suitable for all
audiences.
Characters
Blockhead is the
fun loving star of the series, and seems to find trouble with
everything (ie: using a phone). His random acts include knocking
chipmunks of his
windowsill, going on a quest of truth to find a turtle and keeping
a hobo in his fridge. he loves tongs (the appliance), and once
ordered some for delivery, along with a dead mouse.his faviourite
holiday is Ghostmas (Halloween).
The conscience
guides Blockhead through every day life, with little effect. He is
lazy and seems very arrogant, always sitting in a brown armchair
with a
beer by his side. On a
few occasions he has commited suicide, but assumably because he
technicaly doesn't exist, he always comes back. For reasons not
fully understood by either of them, Blockhead subconsiously decided
that his conscience should look like the painting that has been
above his TV for longer than he has lived there.
The
townspeople are just various people Blockhead annoys. Some
memorable ones include the
paranoid man who always has to reasure himself
("just driving my car, just driving my car,just driving my
car..."), Timmy, whom found Blockhead under his bed (and had some
of his things destroyed.) and the old woman who mistook a glass of
nails Blockhead was selling for lemonade with dire
consequenses.
Episode Summaries
Episode 1:
Communication: Blockhead tries to watch TV, but his
conscience informs him that he does not have cable. The conscience
tries, without success, to get him to activate his cable
service.
Episode 2: Home Shopping: Blockhead,
having finally paid for cable, sees an advertisement for tongs and
orders them. Later, a package arrives, and the conscience scolds
Blockhead for buying more tongs, only to discover he has ordered a
mouse.
Episode 3: Distraction: After crawling
out of the chimney, Blockhead begins watching TV. He is unable to
hear, however, because of a chipmunk eating loudly in the window
and children playing outside.
Episode 4:
Guests: Blockhead celebrates Halloween (calling it, in
chronological order, "Candy Day", "Toilet Paper Day", and
"Ghostmas". in mid-January. When an unlucky
insurance salesman knocks on his door, Blockhead mistakes him for a
trick-or-treater and "gives" tongs to him. The conscience gets fed
up and leaves, prompting Blockhead to reak havok, going
door-to-door along the street.
Episode 5: The
Mission: Blockhead enters his house, and the conscience
asks sarcastically what school was like (Blockhead does not attend
school.). After a brief conversation, Blockhead becomes convinced
that the day is almost over, and decides to do something
productive. After a few brief activities, Blockhead builds a drink
stand and sells an old woman a glass of nails.
Episode
6: Field Trip: When Blockhead dreams of becoming a famous
actor, the conscience distracts him by bringing him on a "field
trip" to the mall. Blockhead stands on a pedestal and, as a means
of bringing his dream to life, attempts to pronounce, "forsooth".
He gets into an argument with a woman, a clown, a mall cop, and,
for an unexplained reason, a pirate, after he eats the woman's
hat.
Episode 7: Imagination: Blockhead makes a
mess of his house, and the conscience asks angrily what he was
doing. After a predictably
non sequitur answer, the conscience asks
Blockhead what he did earlier. Blockhead, however, does not tell
the whole story and the conscience must interrogate
him.
Episode 8: Ghostmas: Blockhead celebrates
Ghostmas again, this time as a distinct holiday from Halloween, and
on a different day from the last Ghostmas. Blockhead wreaks havok
throughout the town, vandalizing houses with pumpkins and
spraypainted hearts in an attempt to spread the Ghostmas
spirit.
Episode 9: Director: Blockhead,
inspired by
the Ring, creates a video which he
distributes throughout the neighborhood, then breaks into people's
houses to ask what they thought of it.
Episode 10:
Companions: Blockhead breaks a window by throwing a turtle
through it, and, when the conscience scolds him, blames it on said
turtle. The conscience, who had been asleep when Blockhead threw
the turtle, does not believe that there was a turtle and tells
Blockhead, "
Habeas corpus. Show me the turtle." Blockhead
roams around the town to prove the "pet-truth", stealing several
items and befriending several hobos, including the ravenous Weevil.
He then builds a turtle-shaped statue out of the items he stole,
viewing it as proof of the pet-truth.
Blockhead
Ghostmas: With five days until Halloween, Blockhead
declares the day Ghostmas and attends a Halloween fair in order to,
"revenge the Ghostmas heretics." he is accompanied by the Weevil,
but the conscience will have nothing to do with
it.
Quick Shot 1 is a mini-episode in which the
cop and the curator from Time Squad appear in Blockhead's house.
The cop begins to tell him something about the scientist, but
Blockhead tells him that he is blocking the TV. The cop and the
curator leave, confused, and the conscience demands, "What the hell
was THAT?!"
Time Squad
This three-part movie tells the
story of Blockhead and several accomplices (a museum curator from
the present, a police officer from the future, a
German warrior from the past, and a
time cop who is also in the painting above Blockhead's TV) chasing
a time-traveling mad scientist. Although no name is given to the
scientist, some basic facts are. He was a
Romanian in the late
18th century who was
betrayed by the town he served for practicing witchcraft. After
this, the scientist vows to destroy them with the science they
condemned.
Blockhead was among the townspeople who betrayed the
scientist, suggesting that Blockhead is either immortal or knows
the secret of time travel.
Blockhead: The Game
In
Blockhead: the Game, the player takes on the role of the
conscience, getting Blockhead to complete certain tasks and
avoiding mayhem. One gives Blockkhead commands by clicking places,
objects, or items on the screen.
In the game, there are two
essential meters. The
attention span bar shows how
much attention Blockhead is paying, which determines what kind of
commands you can give him. This bar drops with every command, with
some more than others, but will refill over time. The
anger
bar shows how angry the conscience is. When Blockhead
attacks people or destroys his surroundings, the anger bar goes up.
If the bar becomes full, the conscience will commit suicide and the
game will be over. It starts out empty every level, but does not
deplete over time.
There are also three buttons. The
interrupt button will, if pressed at the right
moment, prevent blockhead from destroying an object. The
bad idea button allows the conscience to leave
temporarily. The player will have no control over Blockhead, but
the attention span bar will refill and no anger damage will be
taken as Blockhead wreaks havok. In the Tutorial, the conscience
recommends using this button for recovering attention in a "sticky
situation" or exploring a new level. The
panic
button fully recharges the attention span bar, but using
the button while it is recharging will prevent its use for the rest
of the level.
External Links
Blockhead on
Newgrounds Blockhead on Michael Swain's Website