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Blockhead (series): Wikis


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The Blockhead series is a series of internet cartoons featured on Newgrounds and TheSwain.com. The main character, Blockhead, is a tong loving, (apparantly) innocent, yellow (human?) who lives up to his name. Most of the episodes see him causing mayhem to his lazy, arrogant conscience, and the unsuspecting town. Each episodes is rated suitable for all audiences.

Characters



Blockhead is the fun loving star of the series, and seems to find trouble with everything (ie: using a phone). His random acts include knocking chipmunks of his windowsill, going on a quest of truth to find a turtle and keeping a hobo in his fridge. he loves tongs (the appliance), and once ordered some for delivery, along with a dead mouse.his faviourite holiday is Ghostmas (Halloween).

The conscience guides Blockhead through every day life, with little effect. He is lazy and seems very arrogant, always sitting in a brown armchair with a beer by his side. On a few occasions he has commited suicide, but assumably because he technicaly doesn't exist, he always comes back. For reasons not fully understood by either of them, Blockhead subconsiously decided that his conscience should look like the painting that has been above his TV for longer than he has lived there.

The townspeople are just various people Blockhead annoys. Some memorable ones include the paranoid man who always has to reasure himself ("just driving my car, just driving my car,just driving my car..."), Timmy, whom found Blockhead under his bed (and had some of his things destroyed.) and the old woman who mistook a glass of nails Blockhead was selling for lemonade with dire consequenses.

Episode Summaries



Episode 1: Communication: Blockhead tries to watch TV, but his conscience informs him that he does not have cable. The conscience tries, without success, to get him to activate his cable service.

Episode 2: Home Shopping: Blockhead, having finally paid for cable, sees an advertisement for tongs and orders them. Later, a package arrives, and the conscience scolds Blockhead for buying more tongs, only to discover he has ordered a mouse.

Episode 3: Distraction: After crawling out of the chimney, Blockhead begins watching TV. He is unable to hear, however, because of a chipmunk eating loudly in the window and children playing outside.

Episode 4: Guests: Blockhead celebrates Halloween (calling it, in chronological order, "Candy Day", "Toilet Paper Day", and "Ghostmas". in mid-January. When an unlucky insurance salesman knocks on his door, Blockhead mistakes him for a trick-or-treater and "gives" tongs to him. The conscience gets fed up and leaves, prompting Blockhead to reak havok, going door-to-door along the street.

Episode 5: The Mission: Blockhead enters his house, and the conscience asks sarcastically what school was like (Blockhead does not attend school.). After a brief conversation, Blockhead becomes convinced that the day is almost over, and decides to do something productive. After a few brief activities, Blockhead builds a drink stand and sells an old woman a glass of nails.

Episode 6: Field Trip: When Blockhead dreams of becoming a famous actor, the conscience distracts him by bringing him on a "field trip" to the mall. Blockhead stands on a pedestal and, as a means of bringing his dream to life, attempts to pronounce, "forsooth". He gets into an argument with a woman, a clown, a mall cop, and, for an unexplained reason, a pirate, after he eats the woman's hat.

Episode 7: Imagination: Blockhead makes a mess of his house, and the conscience asks angrily what he was doing. After a predictably non sequitur answer, the conscience asks Blockhead what he did earlier. Blockhead, however, does not tell the whole story and the conscience must interrogate him.

Episode 8: Ghostmas: Blockhead celebrates Ghostmas again, this time as a distinct holiday from Halloween, and on a different day from the last Ghostmas. Blockhead wreaks havok throughout the town, vandalizing houses with pumpkins and spraypainted hearts in an attempt to spread the Ghostmas spirit.

Episode 9: Director: Blockhead, inspired by the Ring, creates a video which he distributes throughout the neighborhood, then breaks into people's houses to ask what they thought of it.

Episode 10: Companions: Blockhead breaks a window by throwing a turtle through it, and, when the conscience scolds him, blames it on said turtle. The conscience, who had been asleep when Blockhead threw the turtle, does not believe that there was a turtle and tells Blockhead, "Habeas corpus. Show me the turtle." Blockhead roams around the town to prove the "pet-truth", stealing several items and befriending several hobos, including the ravenous Weevil. He then builds a turtle-shaped statue out of the items he stole, viewing it as proof of the pet-truth.

Blockhead Ghostmas: With five days until Halloween, Blockhead declares the day Ghostmas and attends a Halloween fair in order to, "revenge the Ghostmas heretics." he is accompanied by the Weevil, but the conscience will have nothing to do with it.

Quick Shot 1 is a mini-episode in which the cop and the curator from Time Squad appear in Blockhead's house. The cop begins to tell him something about the scientist, but Blockhead tells him that he is blocking the TV. The cop and the curator leave, confused, and the conscience demands, "What the hell was THAT?!"

Time Squad


This three-part movie tells the story of Blockhead and several accomplices (a museum curator from the present, a police officer from the future, a German warrior from the past, and a time cop who is also in the painting above Blockhead's TV) chasing a time-traveling mad scientist. Although no name is given to the scientist, some basic facts are. He was a Romanian in the late 18th century who was betrayed by the town he served for practicing witchcraft. After this, the scientist vows to destroy them with the science they condemned.

Blockhead was among the townspeople who betrayed the scientist, suggesting that Blockhead is either immortal or knows the secret of time travel.

Blockhead: The Game


In Blockhead: the Game, the player takes on the role of the conscience, getting Blockhead to complete certain tasks and avoiding mayhem. One gives Blockkhead commands by clicking places, objects, or items on the screen.

In the game, there are two essential meters. The attention span bar shows how much attention Blockhead is paying, which determines what kind of commands you can give him. This bar drops with every command, with some more than others, but will refill over time. The anger bar shows how angry the conscience is. When Blockhead attacks people or destroys his surroundings, the anger bar goes up. If the bar becomes full, the conscience will commit suicide and the game will be over. It starts out empty every level, but does not deplete over time.

There are also three buttons. The interrupt button will, if pressed at the right moment, prevent blockhead from destroying an object. The bad idea button allows the conscience to leave temporarily. The player will have no control over Blockhead, but the attention span bar will refill and no anger damage will be taken as Blockhead wreaks havok. In the Tutorial, the conscience recommends using this button for recovering attention in a "sticky situation" or exploring a new level. The panic button fully recharges the attention span bar, but using the button while it is recharging will prevent its use for the rest of the level.

External Links

  • Blockhead on Newgrounds
  • Blockhead on Michael Swain's Website








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